Class that has everything pertaining to a 2D world.
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
https://docs.godotengine.org/en/3.1/tutorials/physics/ray-casting.html
The [RID] of this world's canvas resource. Used by the [VisualServer] for 2D drawing.
The state of this world's physics space. This allows arbitrary querying for collision.
The [RID] of this world's physics space resource. Used by the [Physics2DServer] for 2D physics, treating it as both a space and an area.