/*************************************************************************/ /* scene_preloader.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "scene_preloader.h" #include "globals.h" bool ScenePreloader::can_instance() const { return nodes.size() > 0; } Node *ScenePreloader::instance() const { int nc = nodes.size(); ERR_FAIL_COND_V(nc == 0, NULL); const StringName *snames = NULL; int sname_count = names.size(); if (sname_count) snames = &names[0]; const Variant *props = NULL; int prop_count = variants.size(); if (prop_count) props = &variants[0]; Vector properties; const NodeData *nd = &nodes[0]; Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc); for (int i = 0; i < nc; i++) { const NodeData &n = nd[i]; if (!ObjectTypeDB::is_type_enabled(snames[n.type])) { ret_nodes[i] = NULL; continue; } Object *obj = ObjectTypeDB::instance(snames[n.type]); ERR_FAIL_COND_V(!obj, NULL); Node *node = obj->cast_to(); ERR_FAIL_COND_V(!node, NULL); int nprop_count = n.properties.size(); if (nprop_count) { const NodeData::Property *nprops = &n.properties[0]; for (int j = 0; j < nprop_count; j++) { bool valid; node->set(snames[nprops[j].name], props[nprops[j].value], &valid); } } node->set_name(snames[n.name]); ret_nodes[i] = node; if (i > 0) { ERR_FAIL_INDEX_V(n.parent, i, NULL); ERR_FAIL_COND_V(!ret_nodes[n.parent], NULL); ret_nodes[n.parent]->add_child(node); } } //do connections int cc = connections.size(); const ConnectionData *cdata = connections.ptr(); for (int i = 0; i < cc; i++) { const ConnectionData &c = cdata[i]; ERR_FAIL_INDEX_V(c.from, nc, NULL); ERR_FAIL_INDEX_V(c.to, nc, NULL); Vector binds; if (c.binds.size()) { binds.resize(c.binds.size()); for (int j = 0; j < c.binds.size(); j++) binds[j] = props[c.binds[j]]; } if (!ret_nodes[c.from] || !ret_nodes[c.to]) continue; ret_nodes[c.from]->connect(snames[c.signal], ret_nodes[c.to], snames[c.method], binds, CONNECT_PERSIST); } return ret_nodes[0]; } static int _nm_get_string(const String &p_string, Map &name_map) { if (name_map.has(p_string)) return name_map[p_string]; int idx = name_map.size(); name_map[p_string] = idx; return idx; } static int _vm_get_variant(const Variant &p_variant, HashMap &variant_map) { if (variant_map.has(p_variant)) return variant_map[p_variant]; int idx = variant_map.size(); variant_map[p_variant] = idx; return idx; } void ScenePreloader::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map &name_map, HashMap &variant_map, Map &node_map) { if (p_node != p_owner && !p_node->get_owner()) return; NodeData nd; nd.name = _nm_get_string(p_node->get_name(), name_map); nd.type = _nm_get_string(p_node->get_type(), name_map); nd.parent = p_parent_idx; List plist; p_node->get_property_list(&plist); for (List::Element *E = plist.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; NodeData::Property prop; prop.name = _nm_get_string(E->get().name, name_map); prop.value = _vm_get_variant(p_node->get(E->get().name), variant_map); nd.properties.push_back(prop); } int idx = nodes.size(); node_map[p_node] = idx; nodes.push_back(nd); for (int i = 0; i < p_node->get_child_count(); i++) { Node *c = p_node->get_child(i); _parse_node(p_owner, c, idx, name_map, variant_map, node_map); } } void ScenePreloader::_parse_connections(Node *p_node, Map &name_map, HashMap &variant_map, Map &node_map, bool p_instance) { List signals; p_node->get_signal_list(&signals); for (List::Element *E = signals.front(); E; E = E->next()) { List conns; p_node->get_signal_connection_list(E->get().name, &conns); for (List::Element *F = conns.front(); F; F = F->next()) { const Node::Connection &c = F->get(); if (!(c.flags & CONNECT_PERSIST)) continue; Node *n = c.target->cast_to(); if (!n) continue; if (!node_map.has(n)) continue; ConnectionData cd; cd.from = node_map[p_node]; cd.to = node_map[n]; cd.method = _nm_get_string(c.method, name_map); cd.signal = _nm_get_string(c.signal, name_map); for (int i = 0; i < c.binds.size(); i++) { cd.binds.push_back(_vm_get_variant(c.binds[i], variant_map)); } connections.push_back(cd); } } } Error ScenePreloader::load_scene(const String &p_path) { return ERR_CANT_OPEN; #if 0 if (path==p_path) return OK; String p=Globals::get_singleton()->localize_path(p_path); clear(); Node *scene = SceneLoader::load(p); ERR_FAIL_COND_V(!scene,ERR_CANT_OPEN); path=p; Map name_map; HashMap variant_map; Map node_map; _parse_node(scene,scene,-1,name_map,variant_map,node_map); names.resize(name_map.size()); for(Map::Element *E=name_map.front();E;E=E->next()) { names[E->get()]=E->key(); } variants.resize(variant_map.size()); const Variant *K=NULL; while((K=variant_map.next(K))) { int idx = variant_map[*K]; variants[idx]=*K; } memdelete(scene); // <- me falto esto :( return OK; #endif } String ScenePreloader::get_scene_path() const { return path; } void ScenePreloader::clear() { names.clear(); variants.clear(); nodes.clear(); connections.clear(); } void ScenePreloader::_set_bundled_scene(const Dictionary &d) { ERR_FAIL_COND(!d.has("names")); ERR_FAIL_COND(!d.has("variants")); ERR_FAIL_COND(!d.has("node_count")); ERR_FAIL_COND(!d.has("nodes")); ERR_FAIL_COND(!d.has("conn_count")); ERR_FAIL_COND(!d.has("conns")); ERR_FAIL_COND(!d.has("path")); DVector snames = d["names"]; if (snames.size()) { int namecount = snames.size(); names.resize(namecount); DVector::Read r = snames.read(); for (int i = 0; i < names.size(); i++) names[i] = r[i]; } Array svariants = d["variants"]; if (svariants.size()) { int varcount = svariants.size(); variants.resize(varcount); for (int i = 0; i < varcount; i++) { variants[i] = svariants[i]; } } else { variants.clear(); } nodes.resize(d["node_count"]); int nc = nodes.size(); if (nc) { DVector snodes = d["nodes"]; DVector::Read r = snodes.read(); int idx = 0; for (int i = 0; i < nc; i++) { NodeData &nd = nodes[i]; nd.parent = r[idx++]; nd.type = r[idx++]; nd.name = r[idx++]; nd.properties.resize(r[idx++]); for (int j = 0; j < nd.properties.size(); j++) { nd.properties[j].name = r[idx++]; nd.properties[j].value = r[idx++]; } } } connections.resize(d["conn_count"]); int cc = connections.size(); if (cc) { DVector sconns = d["conns"]; DVector::Read r = sconns.read(); int idx = 0; for (int i = 0; i < nc; i++) { ConnectionData &cd = connections[nc]; cd.from = r[idx++]; cd.to = r[idx++]; cd.signal = r[idx++]; cd.method = r[idx++]; cd.binds.resize(r[idx++]); for (int j = 0; j < cd.binds.size(); j++) { cd.binds[j] = r[idx++]; } } } path = d["path"]; } Dictionary ScenePreloader::_get_bundled_scene() const { DVector rnames; rnames.resize(names.size()); if (names.size()) { DVector::Write r = rnames.write(); for (int i = 0; i < names.size(); i++) r[i] = names[i]; } Dictionary d; d["names"] = rnames; d["variants"] = variants; Vector rnodes; d["node_count"] = nodes.size(); for (int i = 0; i < nodes.size(); i++) { const NodeData &nd = nodes[i]; rnodes.push_back(nd.parent); rnodes.push_back(nd.type); rnodes.push_back(nd.name); rnodes.push_back(nd.properties.size()); for (int j = 0; j < nd.properties.size(); j++) { rnodes.push_back(nd.properties[j].name); rnodes.push_back(nd.properties[j].value); } } d["nodes"] = rnodes; Vector rconns; d["conn_count"] = connections.size(); for (int i = 0; i < connections.size(); i++) { const ConnectionData &cd = connections[i]; rconns.push_back(cd.from); rconns.push_back(cd.to); rconns.push_back(cd.signal); rconns.push_back(cd.method); rconns.push_back(cd.binds.size()); for (int j = 0; j < cd.binds.size(); j++) rconns.push_back(cd.binds[j]); } d["conns"] = rconns; d["path"] = path; return d; } void ScenePreloader::_bind_methods() { ObjectTypeDB::bind_method(_MD("load_scene", "path"), &ScenePreloader::load_scene); ObjectTypeDB::bind_method(_MD("get_scene_path"), &ScenePreloader::get_scene_path); ObjectTypeDB::bind_method(_MD("instance:Node"), &ScenePreloader::instance); ObjectTypeDB::bind_method(_MD("can_instance"), &ScenePreloader::can_instance); ObjectTypeDB::bind_method(_MD("_set_bundled_scene"), &ScenePreloader::_set_bundled_scene); ObjectTypeDB::bind_method(_MD("_get_bundled_scene"), &ScenePreloader::_get_bundled_scene); ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "_bundled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_BUNDLE), _SCS("_set_bundled_scene"), _SCS("_get_bundled_scene")); #if 0 List extensions; SceneLoader::get_recognized_extensions(&extensions); String exthint; for (List::Element*E=extensions.front();E;E=E->next()) { if (exthint!="") exthint+=","; exthint+="*."+E->get(); } exthint+="; Scenes"; ADD_PROPERTY( PropertyInfo(Variant::STRING,"scene",PROPERTY_HINT_FILE,exthint),_SCS("load_scene"),_SCS("get_scene_path")); #endif } ScenePreloader::ScenePreloader() { }