/*************************************************************************/ /* file_access_android.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "file_access_android.h" #include "core/print_string.h" AAssetManager *FileAccessAndroid::asset_manager = NULL; /*void FileAccessAndroid::make_default() { create_func=create_android; }*/ FileAccess *FileAccessAndroid::create_android() { return memnew(FileAccessAndroid); } Error FileAccessAndroid::_open(const String &p_path, int p_mode_flags) { String path = fix_path(p_path).simplify_path(); if (path.begins_with("/")) path = path.substr(1, path.length()); else if (path.begins_with("res://")) path = path.substr(6, path.length()); ERR_FAIL_COND_V(p_mode_flags & FileAccess::WRITE, ERR_UNAVAILABLE); //can't write on android.. a = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING); if (!a) return ERR_CANT_OPEN; //ERR_FAIL_COND_V(!a,ERR_FILE_NOT_FOUND); len = AAsset_getLength(a); pos = 0; eof = false; return OK; } void FileAccessAndroid::close() { if (!a) return; AAsset_close(a); a = NULL; } bool FileAccessAndroid::is_open() const { return a != NULL; } void FileAccessAndroid::seek(size_t p_position) { ERR_FAIL_COND(!a); AAsset_seek(a, p_position, SEEK_SET); pos = p_position; if (pos > len) { pos = len; eof = true; } else { eof = false; } } void FileAccessAndroid::seek_end(int64_t p_position) { ERR_FAIL_COND(!a); AAsset_seek(a, p_position, SEEK_END); pos = len + p_position; } size_t FileAccessAndroid::get_position() const { return pos; } size_t FileAccessAndroid::get_len() const { return len; } bool FileAccessAndroid::eof_reached() const { return eof; } uint8_t FileAccessAndroid::get_8() const { if (pos >= len) { eof = true; return 0; } uint8_t byte; AAsset_read(a, &byte, 1); pos++; return byte; } int FileAccessAndroid::get_buffer(uint8_t *p_dst, int p_length) const { ERR_FAIL_COND_V(!p_dst, -1); ERR_FAIL_COND_V(p_length < 0, -1); off_t r = AAsset_read(a, p_dst, p_length); if (pos + p_length > len) { eof = true; } if (r >= 0) { pos += r; if (pos > len) { pos = len; } } return r; } Error FileAccessAndroid::get_error() const { return eof ? ERR_FILE_EOF : OK; //not sure what else it may happen } void FileAccessAndroid::flush() { ERR_FAIL(); } void FileAccessAndroid::store_8(uint8_t p_dest) { ERR_FAIL(); } bool FileAccessAndroid::file_exists(const String &p_path) { String path = fix_path(p_path).simplify_path(); if (path.begins_with("/")) path = path.substr(1, path.length()); else if (path.begins_with("res://")) path = path.substr(6, path.length()); AAsset *at = AAssetManager_open(asset_manager, path.utf8().get_data(), AASSET_MODE_STREAMING); if (!at) return false; AAsset_close(at); return true; } FileAccessAndroid::FileAccessAndroid() { a = NULL; eof = false; } FileAccessAndroid::~FileAccessAndroid() { close(); }