/*************************************************************************/ /* arguments_vector.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ARGUMENTS_VECTOR_H #define ARGUMENTS_VECTOR_H #include "core/os/memory.h" template struct ArgumentsVector { private: T pool[POOL_SIZE]; T *_ptr; int size; ArgumentsVector(); ArgumentsVector(const ArgumentsVector &); public: T *ptr() { return _ptr; } T &get(int p_idx) { return _ptr[p_idx]; } void set(int p_idx, const T &p_value) { _ptr[p_idx] = p_value; } explicit ArgumentsVector(int p_size) : size(p_size) { if (p_size <= POOL_SIZE) { _ptr = pool; } else { _ptr = memnew_arr(T, p_size); } } ~ArgumentsVector() { if (size > POOL_SIZE) { memdelete_arr(_ptr); } } }; #endif // ARGUMENTS_VECTOR_H