#!/usr/bin/env python Import("env") import os import core_builders import methods env.core_sources = [] # Add required thirdparty code. thirdparty_obj = [] env_thirdparty = env.Clone() env_thirdparty.disable_warnings() # Misc thirdparty code: header paths are hardcoded, we don't need to append # to the include path (saves a few chars on the compiler invocation for touchy MSVC...) thirdparty_misc_dir = "#thirdparty/misc/" thirdparty_misc_sources = [ # C sources "fastlz.c", "r128.c", "smaz.c", # C++ sources "pcg.cpp", "polypartition.cpp", "smolv.cpp", ] thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources] env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources) # Brotli if env["brotli"] and env["builtin_brotli"]: thirdparty_brotli_dir = "#thirdparty/brotli/" thirdparty_brotli_sources = [ "common/constants.c", "common/context.c", "common/dictionary.c", "common/platform.c", "common/shared_dictionary.c", "common/transform.c", "dec/bit_reader.c", "dec/decode.c", "dec/huffman.c", "dec/state.c", ] thirdparty_brotli_sources = [thirdparty_brotli_dir + file for file in thirdparty_brotli_sources] env_thirdparty.Prepend(CPPPATH=[thirdparty_brotli_dir + "include"]) env.Prepend(CPPPATH=[thirdparty_brotli_dir + "include"]) if env.get("use_ubsan") or env.get("use_asan") or env.get("use_tsan") or env.get("use_lsan") or env.get("use_msan"): env_thirdparty.Append(CPPDEFINES=["BROTLI_BUILD_PORTABLE"]) env_thirdparty.add_source_files(thirdparty_obj, thirdparty_brotli_sources) # Clipper2 Thirdparty source files used for polygon and polyline boolean operations. if env["builtin_clipper2"]: thirdparty_clipper_dir = "#thirdparty/clipper2/" thirdparty_clipper_sources = [ "src/clipper.engine.cpp", "src/clipper.offset.cpp", "src/clipper.rectclip.cpp", ] thirdparty_clipper_sources = [thirdparty_clipper_dir + file for file in thirdparty_clipper_sources] env_thirdparty.Prepend(CPPPATH=[thirdparty_clipper_dir + "include"]) env.Prepend(CPPPATH=[thirdparty_clipper_dir + "include"]) env_thirdparty.Append(CPPDEFINES=["CLIPPER2_ENABLED"]) env.Append(CPPDEFINES=["CLIPPER2_ENABLED"]) env_thirdparty.add_source_files(thirdparty_obj, thirdparty_clipper_sources) # Zlib library, can be unbundled if env["builtin_zlib"]: thirdparty_zlib_dir = "#thirdparty/zlib/" thirdparty_zlib_sources = [ "adler32.c", "compress.c", "crc32.c", "deflate.c", "inffast.c", "inflate.c", "inftrees.c", "trees.c", "uncompr.c", "zutil.c", ] thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources] env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir]) # Needs to be available in main env too env.Prepend(CPPPATH=[thirdparty_zlib_dir]) if env.dev_build: env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"]) env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources) # Minizip library, could be unbundled in theory # However, our version has some custom modifications, so it won't compile with the system one thirdparty_minizip_dir = "#thirdparty/minizip/" thirdparty_minizip_sources = ["ioapi.c", "unzip.c", "zip.c"] thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources] env_thirdparty.add_source_files(thirdparty_obj, thirdparty_minizip_sources) # Zstd library, can be unbundled in theory # though we currently use some private symbols # https://github.com/godotengine/godot/issues/17374 if env["builtin_zstd"]: thirdparty_zstd_dir = "#thirdparty/zstd/" thirdparty_zstd_sources = [ "common/debug.c", "common/entropy_common.c", "common/error_private.c", "common/fse_decompress.c", "common/pool.c", "common/threading.c", "common/xxhash.c", "common/zstd_common.c", "compress/fse_compress.c", "compress/hist.c", "compress/huf_compress.c", "compress/zstd_compress.c", "compress/zstd_double_fast.c", "compress/zstd_fast.c", "compress/zstd_lazy.c", "compress/zstd_ldm.c", "compress/zstd_opt.c", "compress/zstdmt_compress.c", "compress/zstd_compress_literals.c", "compress/zstd_compress_sequences.c", "compress/zstd_compress_superblock.c", "decompress/huf_decompress.c", "decompress/zstd_ddict.c", "decompress/zstd_decompress_block.c", "decompress/zstd_decompress.c", ] if env["platform"] in ["android", "ios", "linuxbsd", "macos"]: # Match platforms with ZSTD_ASM_SUPPORTED in common/portability_macros.h thirdparty_zstd_sources.append("decompress/huf_decompress_amd64.S") thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources] env_thirdparty.Prepend(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"]) env_thirdparty.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"]) env.Prepend(CPPPATH=thirdparty_zstd_dir) # Also needed in main env includes will trigger warnings env.Append(CPPDEFINES=["ZSTD_STATIC_LINKING_ONLY"]) env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zstd_sources) env.core_sources += thirdparty_obj # Godot source files env.add_source_files(env.core_sources, "*.cpp") # Generate disabled classes def disabled_class_builder(target, source, env): with methods.generated_wrapper(target) as file: for c in source[0].read(): cs = c.strip() if cs != "": file.write(f"#define ClassDB_Disable_{cs} 1\n") env.CommandNoCache("disabled_classes.gen.h", env.Value(env.disabled_classes), env.Run(disabled_class_builder)) # Generate version info def version_info_builder(target, source, env): with methods.generated_wrapper(target) as file: file.write( """\ #define VERSION_SHORT_NAME "{short_name}" #define VERSION_NAME "{name}" #define VERSION_MAJOR {major} #define VERSION_MINOR {minor} #define VERSION_PATCH {patch} #define VERSION_STATUS "{status}" #define VERSION_BUILD "{build}" #define VERSION_MODULE_CONFIG "{module_config}" #define VERSION_WEBSITE "{website}" #define VERSION_DOCS_BRANCH "{docs_branch}" #define VERSION_DOCS_URL "https://docs.godotengine.org/en/" VERSION_DOCS_BRANCH """.format(**env.version_info) ) env.CommandNoCache("version_generated.gen.h", "#version.py", env.Run(version_info_builder)) # Generate version hash def version_hash_builder(target, source, env): with methods.generated_wrapper(target) as file: file.write( """\ #include "core/version.h" const char *const VERSION_HASH = "{git_hash}"; const uint64_t VERSION_TIMESTAMP = {git_timestamp}; """.format(**env.version_info) ) gen_hash = env.CommandNoCache( "version_hash.gen.cpp", env.Value(env.version_info["git_hash"]), env.Run(version_hash_builder) ) env.add_source_files(env.core_sources, gen_hash) # Generate AES256 script encryption key def encryption_key_builder(target, source, env): with methods.generated_wrapper(target) as file: file.write( f"""\ #include "core/config/project_settings.h" uint8_t script_encryption_key[32] = {{ {source[0]} }};""" ) gdkey = os.environ.get("SCRIPT_AES256_ENCRYPTION_KEY", "0" * 64) ec_valid = len(gdkey) == 64 if ec_valid: try: gdkey = ", ".join([str(int(f"{a}{b}", 16)) for a, b in zip(gdkey[0::2], gdkey[1::2])]) except Exception: ec_valid = False if not ec_valid: methods.print_error( f'Invalid AES256 encryption key, not 64 hexadecimal characters: "{gdkey}".\n' "Unset `SCRIPT_AES256_ENCRYPTION_KEY` in your environment " "or make sure that it contains exactly 64 hexadecimal characters." ) Exit(255) gen_encrypt = env.CommandNoCache("script_encryption_key.gen.cpp", env.Value(gdkey), env.Run(encryption_key_builder)) env.add_source_files(env.core_sources, gen_encrypt) # Certificates env.Depends( "#core/io/certs_compressed.gen.h", ["#thirdparty/certs/ca-certificates.crt", env.Value(env["builtin_certs"]), env.Value(env["system_certs_path"])], ) env.CommandNoCache( "#core/io/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", env.Run(core_builders.make_certs_header), ) # Authors env.Depends("#core/authors.gen.h", "../AUTHORS.md") env.CommandNoCache("#core/authors.gen.h", "../AUTHORS.md", env.Run(core_builders.make_authors_header)) # Donors env.Depends("#core/donors.gen.h", "../DONORS.md") env.CommandNoCache("#core/donors.gen.h", "../DONORS.md", env.Run(core_builders.make_donors_header)) # License env.Depends("#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"]) env.CommandNoCache( "#core/license.gen.h", ["../COPYRIGHT.txt", "../LICENSE.txt"], env.Run(core_builders.make_license_header), ) # Chain load SCsubs SConscript("os/SCsub") SConscript("math/SCsub") SConscript("crypto/SCsub") SConscript("io/SCsub") SConscript("debugger/SCsub") SConscript("input/SCsub") SConscript("variant/SCsub") SConscript("extension/SCsub") SConscript("object/SCsub") SConscript("templates/SCsub") SConscript("string/SCsub") SConscript("config/SCsub") SConscript("error/SCsub") # Build it all as a library lib = env.add_library("core", env.core_sources) env.Prepend(LIBS=[lib]) # Needed to force rebuilding the core files when the thirdparty code is updated. env.Depends(lib, thirdparty_obj)