/**************************************************************************/ /* graph_edit.compat.inc */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef DISABLE_DEPRECATED bool GraphEdit::_is_arrange_nodes_button_hidden_bind_compat_81582() const { return !is_showing_arrange_button(); } void GraphEdit::_set_arrange_nodes_button_hidden_bind_compat_81582(bool p_enable) { set_show_arrange_button(!p_enable); } PackedVector2Array GraphEdit::_get_connection_line_bind_compat_86158(const Vector2 &p_from, const Vector2 &p_to) { return get_connection_line(p_from, p_to); } void GraphEdit::_bind_compatibility_methods() { ClassDB::bind_compatibility_method(D_METHOD("is_arrange_nodes_button_hidden"), &GraphEdit::_is_arrange_nodes_button_hidden_bind_compat_81582); ClassDB::bind_compatibility_method(D_METHOD("set_arrange_nodes_button_hidden", "enable"), &GraphEdit::_set_arrange_nodes_button_hidden_bind_compat_81582); ClassDB::bind_compatibility_method(D_METHOD("get_connection_line", "from_node", "to_node"), &GraphEdit::_get_connection_line_bind_compat_86158); } #endif