Returns [code]true[/code] if [param point] falls inside the polygon area. [codeblocks] [gdscript] var polygon_path_finder = PolygonPathFinder.new() var points = [Vector2(0.0, 0.0), Vector2(1.0, 0.0), Vector2(0.0, 1.0)] var connections = [0, 1, 1, 2, 2, 0] polygon_path_finder.setup(points, connections) print(polygon_path_finder.is_point_inside(Vector2(0.2, 0.2))) # Prints true print(polygon_path_finder.is_point_inside(Vector2(1.0, 1.0))) # Prints false [/gdscript] [csharp] var polygonPathFinder = new PolygonPathFinder(); var points = new Vector2[] { new Vector2(0.0f, 0.0f), new Vector2(1.0f, 0.0f), new Vector2(0.0f, 1.0f) }; var connections = new int[] { 0, 1, 1, 2, 2, 0 }; polygonPathFinder.Setup(points, connections); GD.Print(polygonPathFinder.IsPointInside(new Vector2(0.2f, 0.2f))); // Prints true GD.Print(polygonPathFinder.IsPointInside(new Vector2(1.0f, 1.0f))); // Prints false [/csharp] [/codeblocks] Sets up [PolygonPathFinder] with an array of points that define the vertices of the polygon, and an array of indices that determine the edges of the polygon. The length of [param connections] must be even, returns an error if odd. [codeblocks] [gdscript] var polygon_path_finder = PolygonPathFinder.new() var points = [Vector2(0.0, 0.0), Vector2(1.0, 0.0), Vector2(0.0, 1.0)] var connections = [0, 1, 1, 2, 2, 0] polygon_path_finder.setup(points, connections) [/gdscript] [csharp] var polygonPathFinder = new PolygonPathFinder(); var points = new Vector2[] { new Vector2(0.0f, 0.0f), new Vector2(1.0f, 0.0f), new Vector2(0.0f, 1.0f) }; var connections = new int[] { 0, 1, 1, 2, 2, 0 }; polygonPathFinder.Setup(points, connections); [/csharp] [/codeblocks]