/*************************************************************************/ /* string_name_glue.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef MONO_GLUE_ENABLED #include "core/string/string_name.h" #include "core/string/ustring.h" #include "../mono_gd/gd_mono_marshal.h" StringName *godot_icall_StringName_Ctor(MonoString *p_path) { return memnew(StringName(GDMonoMarshal::mono_string_to_godot(p_path))); } void godot_icall_StringName_Dtor(StringName *p_ptr) { ERR_FAIL_NULL(p_ptr); memdelete(p_ptr); } MonoString *godot_icall_StringName_operator_String(StringName *p_np) { return GDMonoMarshal::mono_string_from_godot(p_np->operator String()); } MonoBoolean godot_icall_StringName_is_empty(StringName *p_ptr) { return (MonoBoolean)(*p_ptr == StringName()); } void godot_register_string_name_icalls() { mono_add_internal_call("Godot.StringName::godot_icall_StringName_Ctor", (void *)godot_icall_StringName_Ctor); mono_add_internal_call("Godot.StringName::godot_icall_StringName_Dtor", (void *)godot_icall_StringName_Dtor); mono_add_internal_call("Godot.StringName::godot_icall_StringName_operator_String", (void *)godot_icall_StringName_operator_String); mono_add_internal_call("Godot.StringName::godot_icall_StringName_is_empty", (void *)godot_icall_StringName_is_empty); } #endif // MONO_GLUE_ENABLED