/**************************************************************************/ /* tile_map.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "tile_map.h" #include "tile_map.compat.inc" #include "core/core_string_names.h" #include "scene/2d/tile_map_layer.h" #include "scene/gui/control.h" #define TILEMAP_CALL_FOR_LAYER(layer, function, ...) \ if (layer < 0) { \ layer = layers.size() + layer; \ }; \ ERR_FAIL_INDEX(layer, (int)layers.size()); \ layers[layer]->function(__VA_ARGS__); #define TILEMAP_CALL_FOR_LAYER_V(layer, err_value, function, ...) \ if (layer < 0) { \ layer = layers.size() + layer; \ }; \ ERR_FAIL_INDEX_V(layer, (int)layers.size(), err_value); \ return layers[layer]->function(__VA_ARGS__); void TileMap::_emit_changed() { emit_signal(CoreStringNames::get_singleton()->changed); } void TileMap::_notification(int p_what) { switch (p_what) { case TileMap::NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { // This is only executed when collision_animatable is enabled. bool in_editor = false; #ifdef TOOLS_ENABLED in_editor = Engine::get_singleton()->is_editor_hint(); #endif if (is_inside_tree() && collision_animatable && !in_editor) { // Update transform on the physics tick when in animatable mode. last_valid_transform = new_transform; set_notify_local_transform(false); set_global_transform(new_transform); set_notify_local_transform(true); } } break; case TileMap::NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { // This is only executed when collision_animatable is enabled. bool in_editor = false; #ifdef TOOLS_ENABLED in_editor = Engine::get_singleton()->is_editor_hint(); #endif if (is_inside_tree() && collision_animatable && !in_editor) { // Store last valid transform. new_transform = get_global_transform(); // ... but then revert changes. set_notify_local_transform(false); set_global_transform(last_valid_transform); set_notify_local_transform(true); } } break; } } #ifndef DISABLE_DEPRECATED // Deprecated methods. void TileMap::force_update(int p_layer) { notify_runtime_tile_data_update(p_layer); update_internals(); } #endif void TileMap::set_rendering_quadrant_size(int p_size) { ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1."); rendering_quadrant_size = p_size; for (TileMapLayer *layer : layers) { layer->set_rendering_quadrant_size(p_size); } _emit_changed(); } int TileMap::get_rendering_quadrant_size() const { return rendering_quadrant_size; } void TileMap::draw_tile(RID p_canvas_item, const Vector2 &p_position, const Ref p_tile_set, int p_atlas_source_id, const Vector2i &p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override, real_t p_normalized_animation_offset) { ERR_FAIL_COND(!p_tile_set.is_valid()); ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id)); ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords)); ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile)); TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id); TileSetAtlasSource *atlas_source = Object::cast_to(source); if (atlas_source) { // Check for the frame. if (p_frame >= 0) { ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords)); } // Get the texture. Ref tex = atlas_source->get_runtime_texture(); if (!tex.is_valid()) { return; } // Check if we are in the texture, return otherwise. Vector2i grid_size = atlas_source->get_atlas_grid_size(); if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) { return; } // Get tile data. const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile); // Get the tile modulation. Color modulate = tile_data->get_modulate() * p_modulation; // Compute the offset. Vector2 tile_offset = tile_data->get_texture_origin(); // Get destination rect. Rect2 dest_rect; dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size; dest_rect.size.x += FP_ADJUST; dest_rect.size.y += FP_ADJUST; bool transpose = tile_data->get_transpose() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_TRANSPOSE); if (transpose) { dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset); } else { dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset); } if (tile_data->get_flip_h() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_H)) { dest_rect.size.x = -dest_rect.size.x; } if (tile_data->get_flip_v() ^ bool(p_alternative_tile & TileSetAtlasSource::TRANSFORM_FLIP_V)) { dest_rect.size.y = -dest_rect.size.y; } // Draw the tile. if (p_frame >= 0) { Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame); tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) { Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0); tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); } else { real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords); real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed; real_t animation_offset = p_normalized_animation_offset * animation_duration; // Accumulate durations unaffected by the speed to avoid accumulating floating point division errors. // Aka do `sum(duration[i]) / speed` instead of `sum(duration[i] / speed)`. real_t time_unscaled = 0.0; for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) { real_t frame_duration_unscaled = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame); real_t slice_start = time_unscaled / speed; real_t slice_end = (time_unscaled + frame_duration_unscaled) / speed; RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, slice_start, slice_end, animation_offset); Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame); tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); time_unscaled += frame_duration_unscaled; } RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0); } } } int TileMap::get_layers_count() const { return layers.size(); } void TileMap::add_layer(int p_to_pos) { if (p_to_pos < 0) { p_to_pos = layers.size() + p_to_pos + 1; } ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); // Must clear before adding the layer. TileMapLayer *new_layer = memnew(TileMapLayer); layers.insert(p_to_pos, new_layer); add_child(new_layer, false, INTERNAL_MODE_FRONT); new_layer->set_name(vformat("Layer%d", p_to_pos)); move_child(new_layer, p_to_pos); for (uint32_t i = 0; i < layers.size(); i++) { layers[i]->set_as_tile_map_internal_node(i); } new_layer->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileMap::_emit_changed)); notify_property_list_changed(); _emit_changed(); update_configuration_warnings(); } void TileMap::move_layer(int p_layer, int p_to_pos) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); // Clear before shuffling layers. TileMapLayer *layer = layers[p_layer]; layers.insert(p_to_pos, layer); layers.remove_at(p_to_pos < p_layer ? p_layer + 1 : p_layer); for (uint32_t i = 0; i < layers.size(); i++) { move_child(layers[i], i); layers[i]->set_as_tile_map_internal_node(i); } notify_property_list_changed(); _emit_changed(); update_configuration_warnings(); } void TileMap::remove_layer(int p_layer) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); // Clear before removing the layer. layers[p_layer]->queue_free(); layers.remove_at(p_layer); for (uint32_t i = 0; i < layers.size(); i++) { layers[i]->set_as_tile_map_internal_node(i); } notify_property_list_changed(); _emit_changed(); update_configuration_warnings(); } void TileMap::set_layer_name(int p_layer, String p_name) { TILEMAP_CALL_FOR_LAYER(p_layer, set_name, p_name); } String TileMap::get_layer_name(int p_layer) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, "", get_name); } void TileMap::set_layer_enabled(int p_layer, bool p_enabled) { TILEMAP_CALL_FOR_LAYER(p_layer, set_enabled, p_enabled); } bool TileMap::is_layer_enabled(int p_layer) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, false, is_enabled); } void TileMap::set_layer_modulate(int p_layer, Color p_modulate) { TILEMAP_CALL_FOR_LAYER(p_layer, set_modulate, p_modulate); } Color TileMap::get_layer_modulate(int p_layer) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, Color(), get_modulate); } void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) { TILEMAP_CALL_FOR_LAYER(p_layer, set_y_sort_enabled, p_y_sort_enabled); } bool TileMap::is_layer_y_sort_enabled(int p_layer) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, false, is_y_sort_enabled); } void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) { TILEMAP_CALL_FOR_LAYER(p_layer, set_y_sort_origin, p_y_sort_origin); } int TileMap::get_layer_y_sort_origin(int p_layer) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, 0, get_y_sort_origin); } void TileMap::set_layer_z_index(int p_layer, int p_z_index) { TILEMAP_CALL_FOR_LAYER(p_layer, set_z_index, p_z_index); } int TileMap::get_layer_z_index(int p_layer) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, 0, get_z_index); } void TileMap::set_layer_navigation_enabled(int p_layer, bool p_enabled) { TILEMAP_CALL_FOR_LAYER(p_layer, set_navigation_enabled, p_enabled); } bool TileMap::is_layer_navigation_enabled(int p_layer) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, false, is_navigation_enabled); } void TileMap::set_layer_navigation_map(int p_layer, RID p_map) { TILEMAP_CALL_FOR_LAYER(p_layer, set_navigation_map, p_map); } RID TileMap::get_layer_navigation_map(int p_layer) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, RID(), get_navigation_map); } void TileMap::set_collision_animatable(bool p_collision_animatable) { if (collision_animatable == p_collision_animatable) { return; } collision_animatable = p_collision_animatable; set_notify_local_transform(p_collision_animatable); set_physics_process_internal(p_collision_animatable); for (TileMapLayer *layer : layers) { layer->set_use_kinematic_bodies(layer); } } bool TileMap::is_collision_animatable() const { return collision_animatable; } void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) { if (collision_visibility_mode == p_show_collision) { return; } collision_visibility_mode = p_show_collision; for (TileMapLayer *layer : layers) { layer->set_collision_visibility_mode(TileMapLayer::VisibilityMode(p_show_collision)); } _emit_changed(); } TileMap::VisibilityMode TileMap::get_collision_visibility_mode() const { return collision_visibility_mode; } void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) { if (navigation_visibility_mode == p_show_navigation) { return; } navigation_visibility_mode = p_show_navigation; for (TileMapLayer *layer : layers) { layer->set_navigation_visibility_mode(TileMapLayer::VisibilityMode(p_show_navigation)); } _emit_changed(); } TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() const { return navigation_visibility_mode; } void TileMap::set_y_sort_enabled(bool p_enable) { if (is_y_sort_enabled() == p_enable) { return; } Node2D::set_y_sort_enabled(p_enable); for (TileMapLayer *layer : layers) { layer->set_y_sort_enabled(p_enable); } _emit_changed(); update_configuration_warnings(); } void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) { TILEMAP_CALL_FOR_LAYER(p_layer, set_cell, p_coords, p_source_id, p_atlas_coords, p_alternative_tile); } void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) { TILEMAP_CALL_FOR_LAYER(p_layer, set_cell, p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); } int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, TileSet::INVALID_SOURCE, get_cell_source_id, p_coords, p_use_proxies); } Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, TileSetSource::INVALID_ATLAS_COORDS, get_cell_atlas_coords, p_coords, p_use_proxies); } int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, TileSetSource::INVALID_TILE_ALTERNATIVE, get_cell_alternative_tile, p_coords, p_use_proxies); } TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, nullptr, get_cell_tile_data, p_coords, p_use_proxies); } Ref TileMap::get_pattern(int p_layer, TypedArray p_coords_array) { TILEMAP_CALL_FOR_LAYER_V(p_layer, Ref(), get_pattern, p_coords_array); } Vector2i TileMap::map_pattern(const Vector2i &p_position_in_tilemap, const Vector2i &p_coords_in_pattern, Ref p_pattern) { ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i()); return tile_set->map_pattern(p_position_in_tilemap, p_coords_in_pattern, p_pattern); } void TileMap::set_pattern(int p_layer, const Vector2i &p_position, const Ref p_pattern) { TILEMAP_CALL_FOR_LAYER(p_layer, set_pattern, p_position, p_pattern); } HashMap TileMap::terrain_fill_constraints(int p_layer, const Vector &p_to_replace, int p_terrain_set, const RBSet &p_constraints) { HashMap err_value; TILEMAP_CALL_FOR_LAYER_V(p_layer, err_value, terrain_fill_constraints, p_to_replace, p_terrain_set, p_constraints); } HashMap TileMap::terrain_fill_connect(int p_layer, const Vector &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { HashMap err_value; TILEMAP_CALL_FOR_LAYER_V(p_layer, err_value, terrain_fill_connect, p_coords_array, p_terrain_set, p_terrain, p_ignore_empty_terrains); } HashMap TileMap::terrain_fill_path(int p_layer, const Vector &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { HashMap err_value; TILEMAP_CALL_FOR_LAYER_V(p_layer, err_value, terrain_fill_path, p_coords_array, p_terrain_set, p_terrain, p_ignore_empty_terrains); } HashMap TileMap::terrain_fill_pattern(int p_layer, const Vector &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) { HashMap err_value; TILEMAP_CALL_FOR_LAYER_V(p_layer, err_value, terrain_fill_pattern, p_coords_array, p_terrain_set, p_terrains_pattern, p_ignore_empty_terrains); } void TileMap::set_cells_terrain_connect(int p_layer, TypedArray p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { TILEMAP_CALL_FOR_LAYER(p_layer, set_cells_terrain_connect, p_cells, p_terrain_set, p_terrain, p_ignore_empty_terrains); } void TileMap::set_cells_terrain_path(int p_layer, TypedArray p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) { TILEMAP_CALL_FOR_LAYER(p_layer, set_cells_terrain_path, p_path, p_terrain_set, p_terrain, p_ignore_empty_terrains); } TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, TileMapCell(), get_cell, p_coords, p_use_proxies); } Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) { for (const TileMapLayer *layer : layers) { if (layer->has_body_rid(p_physics_body)) { return layer->get_coords_for_body_rid(p_physics_body); } } ERR_FAIL_V_MSG(Vector2i(), vformat("No tiles for the given body RID %d.", p_physics_body.get_id())); } int TileMap::get_layer_for_body_rid(RID p_physics_body) { for (uint32_t i = 0; i < layers.size(); i++) { if (layers[i]->has_body_rid(p_physics_body)) { return i; } } ERR_FAIL_V_MSG(-1, vformat("No tiles for the given body RID %d.", p_physics_body.get_id())); } void TileMap::fix_invalid_tiles() { for (TileMapLayer *layer : layers) { layer->fix_invalid_tiles(); } } void TileMap::clear_layer(int p_layer) { TILEMAP_CALL_FOR_LAYER(p_layer, clear) } void TileMap::clear() { for (TileMapLayer *layer : layers) { layer->clear(); } } void TileMap::update_internals() { for (TileMapLayer *layer : layers) { layer->update_internals(); } } void TileMap::notify_runtime_tile_data_update(int p_layer) { if (p_layer >= 0) { TILEMAP_CALL_FOR_LAYER(p_layer, notify_runtime_tile_data_update); } else { for (TileMapLayer *layer : layers) { layer->notify_runtime_tile_data_update(); } } } #ifdef TOOLS_ENABLED Rect2 TileMap::_edit_get_rect() const { // Return the visible rect of the tilemap. if (layers.is_empty()) { return Rect2(); } bool any_changed = false; bool changed = false; Rect2 rect = layers[0]->get_rect(changed); any_changed |= changed; for (uint32_t i = 1; i < layers.size(); i++) { rect = rect.merge(layers[i]->get_rect(changed)); any_changed |= changed; } const_cast(this)->item_rect_changed(any_changed); return rect; } #endif bool TileMap::_set(const StringName &p_name, const Variant &p_value) { Vector components = String(p_name).split("/", true, 2); if (p_name == "format") { if (p_value.get_type() == Variant::INT) { format = (TileMapDataFormat)(p_value.operator int64_t()); // Set format used for loading. return true; } } #ifndef DISABLE_DEPRECATED else if (p_name == "tile_data") { // Kept for compatibility reasons. if (p_value.is_array()) { if (layers.size() == 0) { TileMapLayer *new_layer = memnew(TileMapLayer); add_child(new_layer, false, INTERNAL_MODE_FRONT); new_layer->set_as_tile_map_internal_node(0); new_layer->set_name("Layer0"); new_layer->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileMap::_emit_changed)); layers.push_back(new_layer); } layers[0]->set_tile_data(format, p_value); _emit_changed(); return true; } return false; } else if (p_name == "cell_quadrant_size") { set_rendering_quadrant_size(p_value); return true; } #endif // DISABLE_DEPRECATED else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) { int index = components[0].trim_prefix("layer_").to_int(); if (index < 0) { return false; } if (index >= (int)layers.size()) { while (index >= (int)layers.size()) { TileMapLayer *new_layer = memnew(TileMapLayer); add_child(new_layer, false, INTERNAL_MODE_FRONT); new_layer->set_as_tile_map_internal_node(index); new_layer->set_name(vformat("Layer%d", index)); new_layer->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileMap::_emit_changed)); layers.push_back(new_layer); } notify_property_list_changed(); _emit_changed(); update_configuration_warnings(); } if (components[1] == "name") { set_layer_name(index, p_value); return true; } else if (components[1] == "enabled") { set_layer_enabled(index, p_value); return true; } else if (components[1] == "modulate") { set_layer_modulate(index, p_value); return true; } else if (components[1] == "y_sort_enabled") { set_layer_y_sort_enabled(index, p_value); return true; } else if (components[1] == "y_sort_origin") { set_layer_y_sort_origin(index, p_value); return true; } else if (components[1] == "z_index") { set_layer_z_index(index, p_value); return true; } else if (components[1] == "navigation_enabled") { set_layer_navigation_enabled(index, p_value); return true; } else if (components[1] == "tile_data") { layers[index]->set_tile_data(format, p_value); _emit_changed(); return true; } else { return false; } } return false; } bool TileMap::_get(const StringName &p_name, Variant &r_ret) const { Vector components = String(p_name).split("/", true, 2); if (p_name == "format") { r_ret = TileMapDataFormat::FORMAT_MAX - 1; // When saving, always save highest format. return true; } #ifndef DISABLE_DEPRECATED else if (p_name == "cell_quadrant_size") { // Kept for compatibility reasons. r_ret = get_rendering_quadrant_size(); return true; } #endif else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) { int index = components[0].trim_prefix("layer_").to_int(); if (index < 0 || index >= (int)layers.size()) { return false; } if (components[1] == "name") { r_ret = get_layer_name(index); return true; } else if (components[1] == "enabled") { r_ret = is_layer_enabled(index); return true; } else if (components[1] == "modulate") { r_ret = get_layer_modulate(index); return true; } else if (components[1] == "y_sort_enabled") { r_ret = is_layer_y_sort_enabled(index); return true; } else if (components[1] == "y_sort_origin") { r_ret = get_layer_y_sort_origin(index); return true; } else if (components[1] == "z_index") { r_ret = get_layer_z_index(index); return true; } else if (components[1] == "navigation_enabled") { r_ret = is_layer_navigation_enabled(index); return true; } else if (components[1] == "tile_data") { r_ret = layers[index]->get_tile_data(); return true; } else { return false; } } return false; } void TileMap::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL)); p_list->push_back(PropertyInfo(Variant::NIL, "Layers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); #define MAKE_LAYER_PROPERTY(m_type, m_name, m_hint) \ { \ const String property_name = vformat("layer_%d/" m_name, i); \ p_list->push_back(PropertyInfo(m_type, property_name, PROPERTY_HINT_NONE, m_hint, (get(property_name) == property_get_revert(property_name)) ? PROPERTY_USAGE_EDITOR : PROPERTY_USAGE_DEFAULT)); \ } for (uint32_t i = 0; i < layers.size(); i++) { MAKE_LAYER_PROPERTY(Variant::STRING, "name", ""); MAKE_LAYER_PROPERTY(Variant::BOOL, "enabled", ""); MAKE_LAYER_PROPERTY(Variant::COLOR, "modulate", ""); MAKE_LAYER_PROPERTY(Variant::BOOL, "y_sort_enabled", ""); MAKE_LAYER_PROPERTY(Variant::INT, "y_sort_origin", "suffix:px"); MAKE_LAYER_PROPERTY(Variant::INT, "z_index", ""); MAKE_LAYER_PROPERTY(Variant::BOOL, "navigation_enabled", ""); p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR)); } #undef MAKE_LAYER_PROPERTY } bool TileMap::_property_can_revert(const StringName &p_name) const { Vector components = String(p_name).split("/", true, 2); if (components.size() == 2 && components[0].begins_with("layer_")) { int index = components[0].trim_prefix("layer_").to_int(); if (index <= 0 || index >= (int)layers.size()) { return false; } if (components[1] == "name") { return layers[index]->get_name() != default_layer->get_name(); } else if (components[1] == "enabled") { return layers[index]->is_enabled() != default_layer->is_enabled(); } else if (components[1] == "modulate") { return layers[index]->get_modulate() != default_layer->get_modulate(); } else if (components[1] == "y_sort_enabled") { return layers[index]->is_y_sort_enabled() != default_layer->is_y_sort_enabled(); } else if (components[1] == "y_sort_origin") { return layers[index]->get_y_sort_origin() != default_layer->get_y_sort_origin(); } else if (components[1] == "z_index") { return layers[index]->get_z_index() != default_layer->get_z_index(); } else if (components[1] == "navigation_enabled") { return layers[index]->is_navigation_enabled() != default_layer->is_navigation_enabled(); } } return false; } bool TileMap::_property_get_revert(const StringName &p_name, Variant &r_property) const { Vector components = String(p_name).split("/", true, 2); if (components.size() == 2 && components[0].begins_with("layer_")) { int index = components[0].trim_prefix("layer_").to_int(); if (index <= 0 || index >= (int)layers.size()) { return false; } if (components[1] == "name") { r_property = default_layer->get_name(); return true; } else if (components[1] == "enabled") { r_property = default_layer->is_enabled(); return true; } else if (components[1] == "modulate") { r_property = default_layer->get_modulate(); return true; } else if (components[1] == "y_sort_enabled") { r_property = default_layer->is_y_sort_enabled(); return true; } else if (components[1] == "y_sort_origin") { r_property = default_layer->get_y_sort_origin(); return true; } else if (components[1] == "z_index") { r_property = default_layer->get_z_index(); return true; } else if (components[1] == "navigation_enabled") { r_property = default_layer->is_navigation_enabled(); return true; } } return false; } Vector2 TileMap::map_to_local(const Vector2i &p_pos) const { ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2()); return tile_set->map_to_local(p_pos); } Vector2i TileMap::local_to_map(const Vector2 &p_pos) const { ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i()); return tile_set->local_to_map(p_pos); } bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const { ERR_FAIL_COND_V(!tile_set.is_valid(), false); return tile_set->is_existing_neighbor(p_cell_neighbor); } Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const { ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i()); return tile_set->get_neighbor_cell(p_coords, p_cell_neighbor); } TypedArray TileMap::get_used_cells(int p_layer) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, TypedArray(), get_used_cells); } TypedArray TileMap::get_used_cells_by_id(int p_layer, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) const { TILEMAP_CALL_FOR_LAYER_V(p_layer, TypedArray(), get_used_cells_by_id, p_source_id, p_atlas_coords, p_alternative_tile); } Rect2i TileMap::get_used_rect() const { // Return the visible rect of the tilemap. bool first = true; Rect2i rect = Rect2i(); for (const TileMapLayer *layer : layers) { Rect2i layer_rect = layer->get_used_rect(); if (layer_rect == Rect2i()) { continue; } if (first) { rect = layer_rect; first = false; } else { rect = rect.merge(layer_rect); } } return rect; } // --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems --- void TileMap::set_light_mask(int p_light_mask) { // Set light mask for occlusion and applies it to all layers too. CanvasItem::set_light_mask(p_light_mask); for (TileMapLayer *layer : layers) { layer->set_light_mask(p_light_mask); } } void TileMap::set_self_modulate(const Color &p_self_modulate) { // Set self_modulation and applies it to all layers too. CanvasItem::set_self_modulate(p_self_modulate); for (TileMapLayer *layer : layers) { layer->set_self_modulate(p_self_modulate); } } void TileMap::set_texture_filter(TextureFilter p_texture_filter) { // Set a default texture filter and applies it to all layers too. CanvasItem::set_texture_filter(p_texture_filter); for (TileMapLayer *layer : layers) { layer->set_texture_filter(p_texture_filter); } } void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { // Set a default texture repeat and applies it to all layers too. CanvasItem::set_texture_repeat(p_texture_repeat); for (TileMapLayer *layer : layers) { layer->set_texture_repeat(p_texture_repeat); } } TypedArray TileMap::get_surrounding_cells(const Vector2i &p_coords) { if (!tile_set.is_valid()) { return TypedArray(); } return tile_set->get_surrounding_cells(p_coords); } PackedStringArray TileMap::get_configuration_warnings() const { PackedStringArray warnings = Node::get_configuration_warnings(); // Retrieve the set of Z index values with a Y-sorted layer. RBSet y_sorted_z_index; for (const TileMapLayer *layer : layers) { if (layer->is_y_sort_enabled()) { y_sorted_z_index.insert(layer->get_z_index()); } } // Check if we have a non-sorted layer in a Z-index with a Y-sorted layer. for (const TileMapLayer *layer : layers) { if (!layer->is_y_sort_enabled() && y_sorted_z_index.has(layer->get_z_index())) { warnings.push_back(RTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers.")); break; } } if (!is_y_sort_enabled()) { // Check if Y-sort is enabled on a layer but not on the node. for (const TileMapLayer *layer : layers) { if (layer->is_y_sort_enabled()) { warnings.push_back(RTR("A TileMap layer is set as Y-sorted, but Y-sort is not enabled on the TileMap node itself.")); break; } } } else { // Check if Y-sort is enabled on the node, but not on any of the layers. bool need_warning = true; for (const TileMapLayer *layer : layers) { if (layer->is_y_sort_enabled()) { need_warning = false; break; } } if (need_warning) { warnings.push_back(RTR("The TileMap node is set as Y-sorted, but Y-sort is not enabled on any of the TileMap's layers.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole.")); } } // Check if we are in isometric mode without Y-sort enabled. if (tile_set.is_valid() && tile_set->get_tile_shape() == TileSet::TILE_SHAPE_ISOMETRIC) { bool warn = !is_y_sort_enabled(); if (!warn) { for (const TileMapLayer *layer : layers) { if (!layer->is_y_sort_enabled()) { warn = true; break; } } } if (warn) { warnings.push_back(RTR("Isometric TileSet will likely not look as intended without Y-sort enabled for the TileMap and all of its layers.")); } } return warnings; } void TileMap::_bind_methods() { #ifndef DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("set_navigation_map", "layer", "map"), &TileMap::set_layer_navigation_map); ClassDB::bind_method(D_METHOD("get_navigation_map", "layer"), &TileMap::get_layer_navigation_map); ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1)); #endif // DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("set_rendering_quadrant_size", "size"), &TileMap::set_rendering_quadrant_size); ClassDB::bind_method(D_METHOD("get_rendering_quadrant_size"), &TileMap::get_rendering_quadrant_size); ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count); ClassDB::bind_method(D_METHOD("add_layer", "to_position"), &TileMap::add_layer); ClassDB::bind_method(D_METHOD("move_layer", "layer", "to_position"), &TileMap::move_layer); ClassDB::bind_method(D_METHOD("remove_layer", "layer"), &TileMap::remove_layer); ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name); ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name); ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled); ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled); ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "modulate"), &TileMap::set_layer_modulate); ClassDB::bind_method(D_METHOD("get_layer_modulate", "layer"), &TileMap::get_layer_modulate); ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled); ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled); ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin); ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin); ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index); ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index); ClassDB::bind_method(D_METHOD("set_layer_navigation_enabled", "layer", "enabled"), &TileMap::set_layer_navigation_enabled); ClassDB::bind_method(D_METHOD("is_layer_navigation_enabled", "layer"), &TileMap::is_layer_navigation_enabled); ClassDB::bind_method(D_METHOD("set_layer_navigation_map", "layer", "map"), &TileMap::set_layer_navigation_map); ClassDB::bind_method(D_METHOD("get_layer_navigation_map", "layer"), &TileMap::get_layer_navigation_map); ClassDB::bind_method(D_METHOD("set_collision_animatable", "enabled"), &TileMap::set_collision_animatable); ClassDB::bind_method(D_METHOD("is_collision_animatable"), &TileMap::is_collision_animatable); ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode); ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode); ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode); ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode); ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0)); ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell); ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_cell_tile_data", "layer", "coords", "use_proxies"), &TileMap::get_cell_tile_data, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid); ClassDB::bind_method(D_METHOD("get_layer_for_body_rid", "body"), &TileMap::get_layer_for_body_rid); ClassDB::bind_method(D_METHOD("get_pattern", "layer", "coords_array"), &TileMap::get_pattern); ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern); ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern); ClassDB::bind_method(D_METHOD("set_cells_terrain_connect", "layer", "cells", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMap::set_cells_terrain_connect, DEFVAL(true)); ClassDB::bind_method(D_METHOD("set_cells_terrain_path", "layer", "path", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMap::set_cells_terrain_path, DEFVAL(true)); ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles); ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer); ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear); ClassDB::bind_method(D_METHOD("update_internals"), &TileMap::update_internals); ClassDB::bind_method(D_METHOD("notify_runtime_tile_data_update", "layer"), &TileMap::notify_runtime_tile_data_update, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("get_surrounding_cells", "coords"), &TileMap::get_surrounding_cells); ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells); ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "layer", "source_id", "atlas_coords", "alternative_tile"), &TileMap::get_used_cells_by_id, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect); ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMap::map_to_local); ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMap::local_to_map); ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell); GDVIRTUAL_BIND(_use_tile_data_runtime_update, "layer", "coords"); GDVIRTUAL_BIND(_tile_data_runtime_update, "layer", "coords", "tile_data"); ADD_PROPERTY(PropertyInfo(Variant::INT, "rendering_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_rendering_quadrant_size", "get_rendering_quadrant_size"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable"), "set_collision_animatable", "is_collision_animatable"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode"); ADD_ARRAY("layers", "layer_"); ADD_PROPERTY_DEFAULT("format", TileMapDataFormat::FORMAT_1); ADD_SIGNAL(MethodInfo(CoreStringNames::get_singleton()->changed)); BIND_ENUM_CONSTANT(VISIBILITY_MODE_DEFAULT); BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_HIDE); BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_SHOW); } TileMap::TileMap() { TileMapLayer *new_layer = memnew(TileMapLayer); add_child(new_layer, false, INTERNAL_MODE_FRONT); new_layer->set_as_tile_map_internal_node(0); new_layer->set_name("Layer0"); new_layer->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &TileMap::_emit_changed)); layers.push_back(new_layer); default_layer = memnew(TileMapLayer); } TileMap::~TileMap() { memdelete(default_layer); } #undef TILEMAP_CALL_FOR_LAYER #undef TILEMAP_CALL_FOR_LAYER_V