#ifndef EDITOR_RUN_SCRIPT_H
#define EDITOR_RUN_SCRIPT_H

#include "reference.h"


class EditorNode;
class EditorScript : public Reference {

	OBJ_TYPE( EditorScript, Reference );

	EditorNode *editor;
protected:

	static void _bind_methods();
public:

	void add_root_node(Node *p_node);
	Node *get_scene();

	virtual void _run();

	void set_editor(EditorNode *p_editor);
	EditorScript();
};

#endif // EDITOR_RUN_SCRIPT_H