#include "servers/visual/visual_server_raster.h" #include "servers/visual/visual_server_wrap_mt.h" #include "drivers/gles2/rasterizer_gles2.h" #include "os_haiku.h" OS_Haiku::OS_Haiku() { }; void OS_Haiku::run() { } String OS_Haiku::get_name() { return "Haiku"; } int OS_Haiku::get_video_driver_count() const { } const char* OS_Haiku::get_video_driver_name(int p_driver) const { } OS::VideoMode OS_Haiku::get_default_video_mode() const { } void OS_Haiku::initialize(const VideoMode& p_desired, int p_video_driver, int p_audio_driver) { main_loop = NULL; #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) //context_gl = memnew( ContextGL_X11( x11_display, x11_window,current_videomode, false ) ); //context_gl->initialize(); rasterizer = memnew(RasterizerGLES2); #endif visual_server = memnew(VisualServerRaster(rasterizer)); if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) { visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD)); } } void OS_Haiku::finalize() { if (main_loop) { memdelete(main_loop); } main_loop = NULL; visual_server->finish(); memdelete(visual_server); memdelete(rasterizer); } void OS_Haiku::set_main_loop(MainLoop* p_main_loop) { main_loop = p_main_loop; // TODO: enable //input->set_main_loop(p_main_loop); } MainLoop* OS_Haiku::get_main_loop() const { return main_loop; } void OS_Haiku::delete_main_loop() { if (main_loop) { memdelete(main_loop); } main_loop = NULL; } bool OS_Haiku::can_draw() const { } Point2 OS_Haiku::get_mouse_pos() const { } int OS_Haiku::get_mouse_button_state() const { } void OS_Haiku::set_cursor_shape(CursorShape p_shape) { } void OS_Haiku::set_window_title(const String& p_title) { } Size2 OS_Haiku::get_window_size() const { } void OS_Haiku::set_video_mode(const VideoMode& p_video_mode, int p_screen) { } OS::VideoMode OS_Haiku::get_video_mode(int p_screen) const { } void OS_Haiku::get_fullscreen_mode_list(List *p_list, int p_screen) const { } String OS_Haiku::get_executable_path() const { return OS::get_executable_path(); }