/**************************************************************************/ /* editor_visual_profiler.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_VISUAL_PROFILER_H #define EDITOR_VISUAL_PROFILER_H #include "scene/gui/box_container.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" #include "scene/gui/label.h" #include "scene/gui/option_button.h" #include "scene/gui/spin_box.h" #include "scene/gui/split_container.h" #include "scene/gui/texture_rect.h" #include "scene/gui/tree.h" class ImageTexture; class EditorVisualProfiler : public VBoxContainer { GDCLASS(EditorVisualProfiler, VBoxContainer); public: struct Metric { bool valid = false; uint64_t frame_number = 0; struct Area { String name; Color color_cache; StringName fullpath_cache; float cpu_time = 0; float gpu_time = 0; }; Vector areas; }; enum DisplayTimeMode { DISPLAY_FRAME_TIME, DISPLAY_FRAME_PERCENT, }; private: Button *activate = nullptr; Button *clear_button = nullptr; TextureRect *graph = nullptr; Ref graph_texture; Vector graph_image; Tree *variables = nullptr; HSplitContainer *h_split = nullptr; CheckBox *frame_relative = nullptr; CheckBox *linked = nullptr; OptionButton *display_mode = nullptr; SpinBox *cursor_metric_edit = nullptr; Vector frame_metrics; int last_metric = -1; int hover_metric = -1; StringName selected_area; bool updating_frame = false; float graph_height_cpu = 1.0f; float graph_height_gpu = 1.0f; float graph_limit = 1000.0f / 60; bool seeking = false; Timer *frame_delay = nullptr; Timer *plot_delay = nullptr; void _update_button_text(); void _update_frame(bool p_focus_selected = false); void _activate_pressed(); void _clear_pressed(); void _autostart_toggled(bool p_toggled_on); String _get_time_as_text(float p_time); //void _make_metric_ptrs(Metric &m); void _item_selected(); void _update_plot(); void _graph_tex_mouse_exit(); void _graph_tex_draw(); void _graph_tex_input(const Ref &p_ev); int _get_cursor_index() const; Color _get_color_from_signature(const StringName &p_signature) const; void _cursor_metric_changed(double); void _combo_changed(int); protected: void _notification(int p_what); static void _bind_methods(); public: void add_frame_metric(const Metric &p_metric); void set_enabled(bool p_enable); void set_profiling(bool p_profiling); bool is_profiling(); bool is_seeking() { return seeking; } void disable_seeking(); void clear(); Vector> get_data_as_csv() const; EditorVisualProfiler(); }; #endif // EDITOR_VISUAL_PROFILER_H