/**************************************************************************/ /* animation_blend_space_2d_editor.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "animation_blend_space_2d_editor.h" #include "core/config/project_settings.h" #include "core/input/input.h" #include "core/io/resource_loader.h" #include "core/math/geometry_2d.h" #include "core/os/keyboard.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/editor_string_names.h" #include "editor/editor_undo_redo_manager.h" #include "editor/gui/editor_file_dialog.h" #include "editor/themes/editor_scale.h" #include "scene/animation/animation_blend_tree.h" #include "scene/animation/animation_player.h" #include "scene/gui/button.h" #include "scene/gui/check_box.h" #include "scene/gui/grid_container.h" #include "scene/gui/line_edit.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" #include "scene/gui/panel.h" #include "scene/gui/panel_container.h" #include "scene/gui/separator.h" #include "scene/gui/spin_box.h" #include "scene/main/window.h" bool AnimationNodeBlendSpace2DEditor::can_edit(const Ref &p_node) { Ref bs2d = p_node; return bs2d.is_valid(); } void AnimationNodeBlendSpace2DEditor::_blend_space_changed() { blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::edit(const Ref &p_node) { if (blend_space.is_valid()) { blend_space->disconnect("triangles_updated", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_changed)); } blend_space = p_node; read_only = false; if (!blend_space.is_null()) { read_only = EditorNode::get_singleton()->is_resource_read_only(blend_space); blend_space->connect("triangles_updated", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_changed)); _update_space(); } tool_create->set_disabled(read_only); max_x_value->set_editable(!read_only); min_x_value->set_editable(!read_only); max_y_value->set_editable(!read_only); min_y_value->set_editable(!read_only); label_x->set_editable(!read_only); label_y->set_editable(!read_only); edit_x->set_editable(!read_only); edit_y->set_editable(!read_only); tool_triangle->set_disabled(read_only); auto_triangles->set_disabled(read_only); sync->set_disabled(read_only); interpolation->set_disabled(read_only); } StringName AnimationNodeBlendSpace2DEditor::get_blend_position_path() const { StringName path = AnimationTreeEditor::get_singleton()->get_base_path() + "blend_position"; return path; } void AnimationNodeBlendSpace2DEditor::_blend_space_gui_input(const Ref &p_event) { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); if (!tree) { return; } Ref k = p_event; if (tool_select->is_pressed() && k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && !k->is_echo()) { if (selected_point != -1 || selected_triangle != -1) { if (!read_only) { _erase_selected(); } accept_event(); } } Ref mb = p_event; if (mb.is_valid() && mb->is_pressed() && ((tool_select->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) || (mb->get_button_index() == MouseButton::LEFT && tool_create->is_pressed()))) { if (!read_only) { menu->clear(false); animations_menu->clear(); animations_to_add.clear(); List classes; classes.sort_custom(); ClassDB::get_inheriters_from_class("AnimationRootNode", &classes); menu->add_submenu_node_item(TTR("Add Animation"), animations_menu); List names; tree->get_animation_list(&names); for (const StringName &E : names) { animations_menu->add_icon_item(get_editor_theme_icon(SNAME("Animation")), E); animations_to_add.push_back(E); } for (const StringName &E : classes) { String name = String(E).replace_first("AnimationNode", ""); if (name == "Animation" || name == "StartState" || name == "EndState") { continue; // nope } int idx = menu->get_item_count(); menu->add_item(vformat(TTR("Add %s"), name), idx); menu->set_item_metadata(idx, E); } Ref clipb = EditorSettings::get_singleton()->get_resource_clipboard(); if (clipb.is_valid()) { menu->add_separator(); menu->add_item(TTR("Paste"), MENU_PASTE); } menu->add_separator(); menu->add_item(TTR("Load..."), MENU_LOAD_FILE); menu->set_position(blend_space_draw->get_screen_position() + mb->get_position()); menu->reset_size(); menu->popup(); add_point_pos = (mb->get_position() / blend_space_draw->get_size()); add_point_pos.y = 1.0 - add_point_pos.y; add_point_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); add_point_pos += blend_space->get_min_space(); if (snap->is_pressed()) { add_point_pos = add_point_pos.snapped(blend_space->get_snap()); } } } if (mb.is_valid() && mb->is_pressed() && tool_select->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { blend_space_draw->queue_redraw(); //update anyway //try to see if a point can be selected selected_point = -1; selected_triangle = -1; _update_tool_erase(); for (int i = 0; i < points.size(); i++) { if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) { selected_point = i; Ref node = blend_space->get_blend_point_node(i); EditorNode::get_singleton()->push_item(node.ptr(), "", true); dragging_selected_attempt = true; drag_from = mb->get_position(); _update_tool_erase(); _update_edited_point_pos(); return; } } //then try to see if a triangle can be selected if (!blend_space->get_auto_triangles()) { //if autotriangles use, disable this for (int i = 0; i < blend_space->get_triangle_count(); i++) { Vector triangle; for (int j = 0; j < 3; j++) { int idx = blend_space->get_triangle_point(i, j); ERR_FAIL_INDEX(idx, points.size()); triangle.push_back(points[idx]); } if (Geometry2D::is_point_in_triangle(mb->get_position(), triangle[0], triangle[1], triangle[2])) { selected_triangle = i; _update_tool_erase(); return; } } } } if (mb.is_valid() && mb->is_pressed() && tool_triangle->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { blend_space_draw->queue_redraw(); //update anyway //try to see if a point can be selected selected_point = -1; for (int i = 0; i < points.size(); i++) { if (making_triangle.has(i)) { continue; } if (points[i].distance_to(mb->get_position()) < 10 * EDSCALE) { making_triangle.push_back(i); if (making_triangle.size() == 3) { //add triangle! if (blend_space->has_triangle(making_triangle[0], making_triangle[1], making_triangle[2])) { making_triangle.clear(); EditorNode::get_singleton()->show_warning(TTR("Triangle already exists.")); return; } updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Triangle")); undo_redo->add_do_method(blend_space.ptr(), "add_triangle", making_triangle[0], making_triangle[1], making_triangle[2]); undo_redo->add_undo_method(blend_space.ptr(), "remove_triangle", blend_space->get_triangle_count()); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); updating = false; making_triangle.clear(); } return; } } } if (mb.is_valid() && !mb->is_pressed() && dragging_selected_attempt && mb->get_button_index() == MouseButton::LEFT) { if (dragging_selected) { //move Vector2 point = blend_space->get_blend_point_position(selected_point); point += drag_ofs; if (snap->is_pressed()) { point = point.snapped(blend_space->get_snap()); } if (!read_only) { updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Move Node Point")); undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, point); undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point)); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->add_do_method(this, "_update_edited_point_pos"); undo_redo->add_undo_method(this, "_update_edited_point_pos"); undo_redo->commit_action(); updating = false; _update_edited_point_pos(); } } dragging_selected_attempt = false; dragging_selected = false; blend_space_draw->queue_redraw(); } if (mb.is_valid() && mb->is_pressed() && tool_blend->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { Vector2 blend_pos = (mb->get_position() / blend_space_draw->get_size()); blend_pos.y = 1.0 - blend_pos.y; blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); blend_pos += blend_space->get_min_space(); tree->set(get_blend_position_path(), blend_pos); blend_space_draw->queue_redraw(); } Ref mm = p_event; if (mm.is_valid() && !blend_space_draw->has_focus()) { blend_space_draw->grab_focus(); blend_space_draw->queue_redraw(); } if (mm.is_valid() && dragging_selected_attempt) { dragging_selected = true; if (!read_only) { drag_ofs = ((mm->get_position() - drag_from) / blend_space_draw->get_size()) * (blend_space->get_max_space() - blend_space->get_min_space()) * Vector2(1, -1); } blend_space_draw->queue_redraw(); _update_edited_point_pos(); } if (mm.is_valid() && tool_triangle->is_pressed() && making_triangle.size()) { blend_space_draw->queue_redraw(); } if (mm.is_valid() && !tool_triangle->is_pressed() && making_triangle.size()) { making_triangle.clear(); blend_space_draw->queue_redraw(); } if (mm.is_valid() && tool_blend->is_pressed() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) { Vector2 blend_pos = (mm->get_position() / blend_space_draw->get_size()); blend_pos.y = 1.0 - blend_pos.y; blend_pos *= (blend_space->get_max_space() - blend_space->get_min_space()); blend_pos += blend_space->get_min_space(); tree->set(get_blend_position_path(), blend_pos); blend_space_draw->queue_redraw(); } } void AnimationNodeBlendSpace2DEditor::_file_opened(const String &p_file) { file_loaded = ResourceLoader::load(p_file); if (file_loaded.is_valid()) { _add_menu_type(MENU_LOAD_FILE_CONFIRM); } else { EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only animation nodes are allowed.")); } } void AnimationNodeBlendSpace2DEditor::_add_menu_type(int p_index) { Ref node; if (p_index == MENU_LOAD_FILE) { open_file->clear_filters(); List filters; ResourceLoader::get_recognized_extensions_for_type("AnimationRootNode", &filters); for (const String &E : filters) { open_file->add_filter("*." + E); } open_file->popup_file_dialog(); return; } else if (p_index == MENU_LOAD_FILE_CONFIRM) { node = file_loaded; file_loaded.unref(); } else if (p_index == MENU_PASTE) { node = EditorSettings::get_singleton()->get_resource_clipboard(); } else { String type = menu->get_item_metadata(p_index); Object *obj = ClassDB::instantiate(type); ERR_FAIL_NULL(obj); AnimationNode *an = Object::cast_to(obj); ERR_FAIL_NULL(an); node = Ref(an); } if (!node.is_valid()) { EditorNode::get_singleton()->show_warning(TTR("This type of node can't be used. Only root nodes are allowed.")); return; } updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Node Point")); undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", node, add_point_pos); undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count()); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); updating = false; blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_add_animation_type(int p_index) { Ref anim; anim.instantiate(); anim->set_animation(animations_to_add[p_index]); updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Add Animation Point")); undo_redo->add_do_method(blend_space.ptr(), "add_blend_point", anim, add_point_pos); undo_redo->add_undo_method(blend_space.ptr(), "remove_blend_point", blend_space->get_blend_point_count()); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); updating = false; blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_update_tool_erase() { tool_erase->set_disabled( (!(selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) && !(selected_triangle >= 0 && selected_triangle < blend_space->get_triangle_count())) || read_only); if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) { Ref an = blend_space->get_blend_point_node(selected_point); if (AnimationTreeEditor::get_singleton()->can_edit(an)) { open_editor->show(); } else { open_editor->hide(); } if (!read_only) { edit_hb->show(); } else { edit_hb->hide(); } } else { edit_hb->hide(); } } void AnimationNodeBlendSpace2DEditor::_tool_switch(int p_tool) { making_triangle.clear(); if (p_tool == 2) { Vector bl_points; for (int i = 0; i < blend_space->get_blend_point_count(); i++) { bl_points.push_back(blend_space->get_blend_point_position(i)); } Vector tr = Delaunay2D::triangulate(bl_points); for (int i = 0; i < tr.size(); i++) { blend_space->add_triangle(tr[i].points[0], tr[i].points[1], tr[i].points[2]); } } if (p_tool == 0) { tool_erase->show(); tool_erase_sep->show(); } else { tool_erase->hide(); tool_erase_sep->hide(); } _update_tool_erase(); blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_blend_space_draw() { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); if (!tree) { return; } Color linecolor = get_theme_color(SNAME("font_color"), SNAME("Label")); Color linecolor_soft = linecolor; linecolor_soft.a *= 0.5; Ref font = get_theme_font(SNAME("font"), SNAME("Label")); int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label")); Ref icon = get_editor_theme_icon(SNAME("KeyValue")); Ref icon_selected = get_editor_theme_icon(SNAME("KeySelected")); Size2 s = blend_space_draw->get_size(); if (blend_space_draw->has_focus()) { Color color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor)); blend_space_draw->draw_rect(Rect2(Point2(), s), color, false); } blend_space_draw->draw_line(Point2(1, 0), Point2(1, s.height - 1), linecolor, Math::round(EDSCALE)); blend_space_draw->draw_line(Point2(1, s.height - 1), Point2(s.width - 1, s.height - 1), linecolor, Math::round(EDSCALE)); blend_space_draw->draw_line(Point2(0, 0), Point2(5 * EDSCALE, 0), linecolor, Math::round(EDSCALE)); if (blend_space->get_min_space().y < 0) { int y = (blend_space->get_max_space().y / (blend_space->get_max_space().y - blend_space->get_min_space().y)) * s.height; blend_space_draw->draw_line(Point2(0, y), Point2(5 * EDSCALE, y), linecolor, Math::round(EDSCALE)); blend_space_draw->draw_string(font, Point2(2 * EDSCALE, y - font->get_height(font_size) + font->get_ascent(font_size)), "0", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, linecolor); blend_space_draw->draw_line(Point2(5 * EDSCALE, y), Point2(s.width, y), linecolor_soft, Math::round(EDSCALE)); } if (blend_space->get_min_space().x < 0) { int x = (-blend_space->get_min_space().x / (blend_space->get_max_space().x - blend_space->get_min_space().x)) * s.width; blend_space_draw->draw_line(Point2(x, s.height - 1), Point2(x, s.height - 5 * EDSCALE), linecolor, Math::round(EDSCALE)); blend_space_draw->draw_string(font, Point2(x + 2 * EDSCALE, s.height - 2 * EDSCALE - font->get_height(font_size) + font->get_ascent(font_size)), "0", HORIZONTAL_ALIGNMENT_LEFT, -1, font_size, linecolor); blend_space_draw->draw_line(Point2(x, s.height - 5 * EDSCALE), Point2(x, 0), linecolor_soft, Math::round(EDSCALE)); } if (snap->is_pressed()) { linecolor_soft.a = linecolor.a * 0.1; if (blend_space->get_snap().x > 0) { int prev_idx = 0; for (int i = 0; i < s.x; i++) { float v = blend_space->get_min_space().x + i * (blend_space->get_max_space().x - blend_space->get_min_space().x) / s.x; int idx = int(v / blend_space->get_snap().x); if (i > 0 && prev_idx != idx) { blend_space_draw->draw_line(Point2(i, 0), Point2(i, s.height), linecolor_soft, Math::round(EDSCALE)); } prev_idx = idx; } } if (blend_space->get_snap().y > 0) { int prev_idx = 0; for (int i = 0; i < s.y; i++) { float v = blend_space->get_max_space().y - i * (blend_space->get_max_space().y - blend_space->get_min_space().y) / s.y; int idx = int(v / blend_space->get_snap().y); if (i > 0 && prev_idx != idx) { blend_space_draw->draw_line(Point2(0, i), Point2(s.width, i), linecolor_soft, Math::round(EDSCALE)); } prev_idx = idx; } } } //triangles first for (int i = 0; i < blend_space->get_triangle_count(); i++) { Vector bl_points; bl_points.resize(3); for (int j = 0; j < 3; j++) { int point_idx = blend_space->get_triangle_point(i, j); Vector2 point = blend_space->get_blend_point_position(point_idx); if (dragging_selected && selected_point == point_idx) { point += drag_ofs; if (snap->is_pressed()) { point = point.snapped(blend_space->get_snap()); } } point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); point *= s; point.y = s.height - point.y; bl_points.write[j] = point; } for (int j = 0; j < 3; j++) { blend_space_draw->draw_line(bl_points[j], bl_points[(j + 1) % 3], linecolor, Math::round(EDSCALE), true); } Color color; if (i == selected_triangle) { color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor)); color.a *= 0.5; } else { color = linecolor; color.a *= 0.2; } Vector colors = { color, color, color }; blend_space_draw->draw_primitive(bl_points, colors, Vector()); } points.clear(); for (int i = 0; i < blend_space->get_blend_point_count(); i++) { Vector2 point = blend_space->get_blend_point_position(i); if (!read_only) { if (dragging_selected && selected_point == i) { point += drag_ofs; if (snap->is_pressed()) { point = point.snapped(blend_space->get_snap()); } } } point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); point *= s; point.y = s.height - point.y; points.push_back(point); point -= (icon->get_size() / 2); point = point.floor(); if (i == selected_point) { blend_space_draw->draw_texture(icon_selected, point); } else { blend_space_draw->draw_texture(icon, point); } } if (making_triangle.size()) { Vector bl_points; for (int i = 0; i < making_triangle.size(); i++) { Vector2 point = blend_space->get_blend_point_position(making_triangle[i]); point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); point *= s; point.y = s.height - point.y; bl_points.push_back(point); } for (int i = 0; i < bl_points.size() - 1; i++) { blend_space_draw->draw_line(bl_points[i], bl_points[i + 1], linecolor, Math::round(2 * EDSCALE), true); } blend_space_draw->draw_line(bl_points[bl_points.size() - 1], blend_space_draw->get_local_mouse_position(), linecolor, Math::round(2 * EDSCALE), true); } ///draw cursor position { Color color; if (tool_blend->is_pressed()) { color = get_theme_color(SNAME("accent_color"), EditorStringName(Editor)); } else { color = linecolor; color.a *= 0.5; } Vector2 blend_pos = tree->get(get_blend_position_path()); Vector2 point = blend_pos; point = (point - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); point *= s; point.y = s.height - point.y; if (blend_space->get_triangle_count()) { Vector2 closest = blend_space->get_closest_point(blend_pos); closest = (closest - blend_space->get_min_space()) / (blend_space->get_max_space() - blend_space->get_min_space()); closest *= s; closest.y = s.height - closest.y; Color lcol = color; lcol.a *= 0.4; blend_space_draw->draw_line(point, closest, lcol, Math::round(2 * EDSCALE), true); } float mind = 5 * EDSCALE; float maxd = 15 * EDSCALE; blend_space_draw->draw_line(point + Vector2(mind, 0), point + Vector2(maxd, 0), color, Math::round(2 * EDSCALE)); blend_space_draw->draw_line(point + Vector2(-mind, 0), point + Vector2(-maxd, 0), color, Math::round(2 * EDSCALE)); blend_space_draw->draw_line(point + Vector2(0, mind), point + Vector2(0, maxd), color, Math::round(2 * EDSCALE)); blend_space_draw->draw_line(point + Vector2(0, -mind), point + Vector2(0, -maxd), color, Math::round(2 * EDSCALE)); } } void AnimationNodeBlendSpace2DEditor::_snap_toggled() { blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_update_space() { if (updating) { return; } updating = true; if (blend_space->get_auto_triangles()) { tool_triangle->hide(); } else { tool_triangle->show(); } auto_triangles->set_pressed(blend_space->get_auto_triangles()); sync->set_pressed(blend_space->is_using_sync()); interpolation->select(blend_space->get_blend_mode()); max_x_value->set_value(blend_space->get_max_space().x); max_y_value->set_value(blend_space->get_max_space().y); min_x_value->set_value(blend_space->get_min_space().x); min_y_value->set_value(blend_space->get_min_space().y); label_x->set_text(blend_space->get_x_label()); label_y->set_text(blend_space->get_y_label()); snap_x->set_value(blend_space->get_snap().x); snap_y->set_value(blend_space->get_snap().y); blend_space_draw->queue_redraw(); updating = false; } void AnimationNodeBlendSpace2DEditor::_config_changed(double) { if (updating) { return; } updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Change BlendSpace2D Config")); undo_redo->add_do_method(blend_space.ptr(), "set_max_space", Vector2(max_x_value->get_value(), max_y_value->get_value())); undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space()); undo_redo->add_do_method(blend_space.ptr(), "set_min_space", Vector2(min_x_value->get_value(), min_y_value->get_value())); undo_redo->add_undo_method(blend_space.ptr(), "set_min_space", blend_space->get_min_space()); undo_redo->add_do_method(blend_space.ptr(), "set_snap", Vector2(snap_x->get_value(), snap_y->get_value())); undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap()); undo_redo->add_do_method(blend_space.ptr(), "set_use_sync", sync->is_pressed()); undo_redo->add_undo_method(blend_space.ptr(), "set_use_sync", blend_space->is_using_sync()); undo_redo->add_do_method(blend_space.ptr(), "set_blend_mode", interpolation->get_selected()); undo_redo->add_undo_method(blend_space.ptr(), "set_blend_mode", blend_space->get_blend_mode()); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); updating = false; blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_labels_changed(String) { if (updating) { return; } updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Change BlendSpace2D Labels"), UndoRedo::MERGE_ENDS); undo_redo->add_do_method(blend_space.ptr(), "set_x_label", label_x->get_text()); undo_redo->add_undo_method(blend_space.ptr(), "set_x_label", blend_space->get_x_label()); undo_redo->add_do_method(blend_space.ptr(), "set_y_label", label_y->get_text()); undo_redo->add_undo_method(blend_space.ptr(), "set_y_label", blend_space->get_y_label()); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); updating = false; } void AnimationNodeBlendSpace2DEditor::_erase_selected() { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); if (selected_point != -1) { updating = true; undo_redo->create_action(TTR("Remove BlendSpace2D Point")); undo_redo->add_do_method(blend_space.ptr(), "remove_blend_point", selected_point); undo_redo->add_undo_method(blend_space.ptr(), "add_blend_point", blend_space->get_blend_point_node(selected_point), blend_space->get_blend_point_position(selected_point), selected_point); //restore triangles using this point for (int i = 0; i < blend_space->get_triangle_count(); i++) { for (int j = 0; j < 3; j++) { if (blend_space->get_triangle_point(i, j) == selected_point) { undo_redo->add_undo_method(blend_space.ptr(), "add_triangle", blend_space->get_triangle_point(i, 0), blend_space->get_triangle_point(i, 1), blend_space->get_triangle_point(i, 2), i); break; } } } undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); updating = false; blend_space_draw->queue_redraw(); } else if (selected_triangle != -1) { updating = true; undo_redo->create_action(TTR("Remove BlendSpace2D Triangle")); undo_redo->add_do_method(blend_space.ptr(), "remove_triangle", selected_triangle); undo_redo->add_undo_method(blend_space.ptr(), "add_triangle", blend_space->get_triangle_point(selected_triangle, 0), blend_space->get_triangle_point(selected_triangle, 1), blend_space->get_triangle_point(selected_triangle, 2), selected_triangle); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); updating = false; blend_space_draw->queue_redraw(); } } void AnimationNodeBlendSpace2DEditor::_update_edited_point_pos() { if (updating) { return; } if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) { Vector2 pos = blend_space->get_blend_point_position(selected_point); if (dragging_selected) { pos += drag_ofs; if (snap->is_pressed()) { pos = pos.snapped(blend_space->get_snap()); } } updating = true; edit_x->set_value(pos.x); edit_y->set_value(pos.y); updating = false; } } void AnimationNodeBlendSpace2DEditor::_edit_point_pos(double) { if (updating) { return; } updating = true; EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Move Node Point")); undo_redo->add_do_method(blend_space.ptr(), "set_blend_point_position", selected_point, Vector2(edit_x->get_value(), edit_y->get_value())); undo_redo->add_undo_method(blend_space.ptr(), "set_blend_point_position", selected_point, blend_space->get_blend_point_position(selected_point)); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->add_do_method(this, "_update_edited_point_pos"); undo_redo->add_undo_method(this, "_update_edited_point_pos"); undo_redo->commit_action(); updating = false; blend_space_draw->queue_redraw(); } void AnimationNodeBlendSpace2DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { error_panel->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree"))); error_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), EditorStringName(Editor))); panel->add_theme_style_override(SceneStringName(panel), get_theme_stylebox(SceneStringName(panel), SNAME("Tree"))); tool_blend->set_icon(get_editor_theme_icon(SNAME("EditPivot"))); tool_select->set_icon(get_editor_theme_icon(SNAME("ToolSelect"))); tool_create->set_icon(get_editor_theme_icon(SNAME("EditKey"))); tool_triangle->set_icon(get_editor_theme_icon(SNAME("ToolTriangle"))); tool_erase->set_icon(get_editor_theme_icon(SNAME("Remove"))); snap->set_icon(get_editor_theme_icon(SNAME("SnapGrid"))); open_editor->set_icon(get_editor_theme_icon(SNAME("Edit"))); auto_triangles->set_icon(get_editor_theme_icon(SNAME("AutoTriangle"))); interpolation->clear(); interpolation->add_icon_item(get_editor_theme_icon(SNAME("TrackContinuous")), TTR("Continuous"), 0); interpolation->add_icon_item(get_editor_theme_icon(SNAME("TrackDiscrete")), TTR("Discrete"), 1); interpolation->add_icon_item(get_editor_theme_icon(SNAME("TrackCapture")), TTR("Capture"), 2); } break; case NOTIFICATION_PROCESS: { AnimationTree *tree = AnimationTreeEditor::get_singleton()->get_animation_tree(); if (!tree) { return; } String error; if (!tree->is_active()) { error = TTR("AnimationTree is inactive.\nActivate to enable playback, check node warnings if activation fails."); } else if (tree->is_state_invalid()) { error = tree->get_invalid_state_reason(); } else if (blend_space->get_triangle_count() == 0) { error = TTR("No triangles exist, so no blending can take place."); } if (error != error_label->get_text()) { error_label->set_text(error); if (!error.is_empty()) { error_panel->show(); } else { error_panel->hide(); } } } break; case NOTIFICATION_VISIBILITY_CHANGED: { set_process(is_visible_in_tree()); } break; } } void AnimationNodeBlendSpace2DEditor::_open_editor() { if (selected_point >= 0 && selected_point < blend_space->get_blend_point_count()) { Ref an = blend_space->get_blend_point_node(selected_point); ERR_FAIL_COND(an.is_null()); AnimationTreeEditor::get_singleton()->enter_editor(itos(selected_point)); } } void AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled() { EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton(); undo_redo->create_action(TTR("Toggle Auto Triangles")); undo_redo->add_do_method(blend_space.ptr(), "set_auto_triangles", auto_triangles->is_pressed()); undo_redo->add_undo_method(blend_space.ptr(), "set_auto_triangles", blend_space->get_auto_triangles()); undo_redo->add_do_method(this, "_update_space"); undo_redo->add_undo_method(this, "_update_space"); undo_redo->commit_action(); } void AnimationNodeBlendSpace2DEditor::_bind_methods() { ClassDB::bind_method("_update_space", &AnimationNodeBlendSpace2DEditor::_update_space); ClassDB::bind_method("_update_tool_erase", &AnimationNodeBlendSpace2DEditor::_update_tool_erase); ClassDB::bind_method("_update_edited_point_pos", &AnimationNodeBlendSpace2DEditor::_update_edited_point_pos); } AnimationNodeBlendSpace2DEditor *AnimationNodeBlendSpace2DEditor::singleton = nullptr; AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() { singleton = this; updating = false; HBoxContainer *top_hb = memnew(HBoxContainer); add_child(top_hb); Ref bg; bg.instantiate(); tool_blend = memnew(Button); tool_blend->set_theme_type_variation("FlatButton"); tool_blend->set_toggle_mode(true); tool_blend->set_button_group(bg); top_hb->add_child(tool_blend); tool_blend->set_pressed(true); tool_blend->set_tooltip_text(TTR("Set the blending position within the space")); tool_blend->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(3)); tool_select = memnew(Button); tool_select->set_theme_type_variation("FlatButton"); tool_select->set_toggle_mode(true); tool_select->set_button_group(bg); top_hb->add_child(tool_select); tool_select->set_tooltip_text(TTR("Select and move points, create points with RMB.")); tool_select->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(0)); tool_create = memnew(Button); tool_create->set_theme_type_variation("FlatButton"); tool_create->set_toggle_mode(true); tool_create->set_button_group(bg); top_hb->add_child(tool_create); tool_create->set_tooltip_text(TTR("Create points.")); tool_create->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(1)); tool_triangle = memnew(Button); tool_triangle->set_theme_type_variation("FlatButton"); tool_triangle->set_toggle_mode(true); tool_triangle->set_button_group(bg); top_hb->add_child(tool_triangle); tool_triangle->set_tooltip_text(TTR("Create triangles by connecting points.")); tool_triangle->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(2)); tool_erase_sep = memnew(VSeparator); top_hb->add_child(tool_erase_sep); tool_erase = memnew(Button); tool_erase->set_theme_type_variation("FlatButton"); top_hb->add_child(tool_erase); tool_erase->set_tooltip_text(TTR("Erase points and triangles.")); tool_erase->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_erase_selected)); tool_erase->set_disabled(true); top_hb->add_child(memnew(VSeparator)); auto_triangles = memnew(Button); auto_triangles->set_theme_type_variation("FlatButton"); top_hb->add_child(auto_triangles); auto_triangles->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_auto_triangles_toggled)); auto_triangles->set_toggle_mode(true); auto_triangles->set_tooltip_text(TTR("Generate blend triangles automatically (instead of manually)")); top_hb->add_child(memnew(VSeparator)); snap = memnew(Button); snap->set_theme_type_variation("FlatButton"); snap->set_toggle_mode(true); top_hb->add_child(snap); snap->set_pressed(true); snap->set_tooltip_text(TTR("Enable snap and show grid.")); snap->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_snap_toggled)); snap_x = memnew(SpinBox); top_hb->add_child(snap_x); snap_x->set_prefix("x:"); snap_x->set_min(0.01); snap_x->set_step(0.01); snap_x->set_max(1000); snap_y = memnew(SpinBox); top_hb->add_child(snap_y); snap_y->set_prefix("y:"); snap_y->set_min(0.01); snap_y->set_step(0.01); snap_y->set_max(1000); top_hb->add_child(memnew(VSeparator)); top_hb->add_child(memnew(Label(TTR("Sync:")))); sync = memnew(CheckBox); top_hb->add_child(sync); sync->connect("toggled", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); top_hb->add_child(memnew(VSeparator)); top_hb->add_child(memnew(Label(TTR("Blend:")))); interpolation = memnew(OptionButton); top_hb->add_child(interpolation); interpolation->connect("item_selected", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); edit_hb = memnew(HBoxContainer); top_hb->add_child(edit_hb); edit_hb->add_child(memnew(VSeparator)); edit_hb->add_child(memnew(Label(TTR("Point")))); edit_x = memnew(SpinBox); edit_hb->add_child(edit_x); edit_x->set_min(-1000); edit_x->set_step(0.01); edit_x->set_max(1000); edit_x->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_edit_point_pos)); edit_y = memnew(SpinBox); edit_hb->add_child(edit_y); edit_y->set_min(-1000); edit_y->set_step(0.01); edit_y->set_max(1000); edit_y->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_edit_point_pos)); open_editor = memnew(Button); edit_hb->add_child(open_editor); open_editor->set_text(TTR("Open Editor")); open_editor->connect(SceneStringName(pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_open_editor), CONNECT_DEFERRED); edit_hb->hide(); open_editor->hide(); HBoxContainer *main_hb = memnew(HBoxContainer); add_child(main_hb); main_hb->set_v_size_flags(SIZE_EXPAND_FILL); GridContainer *main_grid = memnew(GridContainer); main_grid->set_columns(2); main_hb->add_child(main_grid); main_grid->set_h_size_flags(SIZE_EXPAND_FILL); { VBoxContainer *left_vbox = memnew(VBoxContainer); main_grid->add_child(left_vbox); left_vbox->set_v_size_flags(SIZE_EXPAND_FILL); max_y_value = memnew(SpinBox); left_vbox->add_child(max_y_value); left_vbox->add_spacer(); label_y = memnew(LineEdit); left_vbox->add_child(label_y); label_y->set_expand_to_text_length_enabled(true); left_vbox->add_spacer(); min_y_value = memnew(SpinBox); left_vbox->add_child(min_y_value); max_y_value->set_max(10000); max_y_value->set_min(0.01); max_y_value->set_step(0.01); min_y_value->set_min(-10000); min_y_value->set_max(0); min_y_value->set_step(0.01); } panel = memnew(PanelContainer); panel->set_clip_contents(true); main_grid->add_child(panel); panel->set_h_size_flags(SIZE_EXPAND_FILL); blend_space_draw = memnew(Control); blend_space_draw->connect(SceneStringName(gui_input), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_gui_input)); blend_space_draw->connect(SceneStringName(draw), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_blend_space_draw)); blend_space_draw->set_focus_mode(FOCUS_ALL); panel->add_child(blend_space_draw); main_grid->add_child(memnew(Control)); //empty bottom left { HBoxContainer *bottom_vbox = memnew(HBoxContainer); main_grid->add_child(bottom_vbox); bottom_vbox->set_h_size_flags(SIZE_EXPAND_FILL); min_x_value = memnew(SpinBox); bottom_vbox->add_child(min_x_value); bottom_vbox->add_spacer(); label_x = memnew(LineEdit); bottom_vbox->add_child(label_x); label_x->set_expand_to_text_length_enabled(true); bottom_vbox->add_spacer(); max_x_value = memnew(SpinBox); bottom_vbox->add_child(max_x_value); max_x_value->set_max(10000); max_x_value->set_min(0.01); max_x_value->set_step(0.01); min_x_value->set_min(-10000); min_x_value->set_max(0); min_x_value->set_step(0.01); } snap_x->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); snap_y->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); max_x_value->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); min_x_value->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); max_y_value->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); min_y_value->connect("value_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed)); label_x->connect("text_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_labels_changed)); label_y->connect("text_changed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_labels_changed)); error_panel = memnew(PanelContainer); add_child(error_panel); error_label = memnew(Label); error_panel->add_child(error_label); set_custom_minimum_size(Size2(0, 300 * EDSCALE)); menu = memnew(PopupMenu); add_child(menu); menu->connect(SceneStringName(id_pressed), callable_mp(this, &AnimationNodeBlendSpace2DEditor::_add_menu_type)); animations_menu = memnew(PopupMenu); animations_menu->set_auto_translate_mode(AUTO_TRANSLATE_MODE_DISABLED); menu->add_child(animations_menu); animations_menu->connect("index_pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_add_animation_type)); open_file = memnew(EditorFileDialog); add_child(open_file); open_file->set_title(TTR("Open Animation Node")); open_file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); open_file->connect("file_selected", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_file_opened)); selected_point = -1; selected_triangle = -1; dragging_selected = false; dragging_selected_attempt = false; }