/**************************************************************************/ /* navigation_server_3d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_server_3d.h" #include "core/config/project_settings.h" NavigationServer3D *NavigationServer3D::singleton = nullptr; void NavigationServer3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer3D::get_maps); ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer3D::map_create); ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer3D::map_set_active); ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer3D::map_is_active); ClassDB::bind_method(D_METHOD("map_set_up", "map", "up"), &NavigationServer3D::map_set_up); ClassDB::bind_method(D_METHOD("map_get_up", "map"), &NavigationServer3D::map_get_up); ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer3D::map_set_cell_size); ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer3D::map_get_cell_size); ClassDB::bind_method(D_METHOD("map_set_cell_height", "map", "cell_height"), &NavigationServer3D::map_set_cell_height); ClassDB::bind_method(D_METHOD("map_get_cell_height", "map"), &NavigationServer3D::map_get_cell_height); ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &NavigationServer3D::map_set_use_edge_connections); ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &NavigationServer3D::map_get_use_edge_connections); ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer3D::map_set_edge_connection_margin); ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer3D::map_get_edge_connection_margin); ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer3D::map_set_link_connection_radius); ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer3D::map_get_link_connection_radius); ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer3D::map_get_path, DEFVAL(1)); ClassDB::bind_method(D_METHOD("map_get_closest_point_to_segment", "map", "start", "end", "use_collision"), &NavigationServer3D::map_get_closest_point_to_segment, DEFVAL(false)); ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer3D::map_get_closest_point); ClassDB::bind_method(D_METHOD("map_get_closest_point_normal", "map", "to_point"), &NavigationServer3D::map_get_closest_point_normal); ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer3D::map_get_closest_point_owner); ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer3D::map_get_links); ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer3D::map_get_regions); ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer3D::map_get_agents); ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer3D::map_get_obstacles); ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer3D::map_force_update); ClassDB::bind_method(D_METHOD("map_get_random_point", "map", "navigation_layers", "uniformly"), &NavigationServer3D::map_get_random_point); ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer3D::query_path); ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer3D::region_create); ClassDB::bind_method(D_METHOD("region_set_enabled", "region", "enabled"), &NavigationServer3D::region_set_enabled); ClassDB::bind_method(D_METHOD("region_get_enabled", "region"), &NavigationServer3D::region_get_enabled); ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &NavigationServer3D::region_set_use_edge_connections); ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &NavigationServer3D::region_get_use_edge_connections); ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer3D::region_set_enter_cost); ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer3D::region_get_enter_cost); ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer3D::region_set_travel_cost); ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer3D::region_get_travel_cost); ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer3D::region_set_owner_id); ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer3D::region_get_owner_id); ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer3D::region_owns_point); ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer3D::region_set_map); ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer3D::region_get_map); ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer3D::region_set_navigation_layers); ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer3D::region_get_navigation_layers); ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer3D::region_set_transform); ClassDB::bind_method(D_METHOD("region_get_transform", "region"), &NavigationServer3D::region_get_transform); ClassDB::bind_method(D_METHOD("region_set_navigation_mesh", "region", "navigation_mesh"), &NavigationServer3D::region_set_navigation_mesh); #ifndef DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("region_bake_navigation_mesh", "navigation_mesh", "root_node"), &NavigationServer3D::region_bake_navigation_mesh); #endif // DISABLE_DEPRECATED ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer3D::region_get_connections_count); ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_start); ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer3D::region_get_connection_pathway_end); ClassDB::bind_method(D_METHOD("region_get_random_point", "region", "navigation_layers", "uniformly"), &NavigationServer3D::region_get_random_point); ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer3D::link_create); ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer3D::link_set_map); ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer3D::link_get_map); ClassDB::bind_method(D_METHOD("link_set_enabled", "link", "enabled"), &NavigationServer3D::link_set_enabled); ClassDB::bind_method(D_METHOD("link_get_enabled", "link"), &NavigationServer3D::link_get_enabled); ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer3D::link_set_bidirectional); ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer3D::link_is_bidirectional); ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer3D::link_set_navigation_layers); ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer3D::link_get_navigation_layers); ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer3D::link_set_start_position); ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer3D::link_get_start_position); ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer3D::link_set_end_position); ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer3D::link_get_end_position); ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer3D::link_set_enter_cost); ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer3D::link_get_enter_cost); ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer3D::link_set_travel_cost); ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer3D::link_get_travel_cost); ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer3D::link_set_owner_id); ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer3D::link_get_owner_id); ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer3D::agent_create); ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &NavigationServer3D::agent_set_avoidance_enabled); ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer3D::agent_get_avoidance_enabled); ClassDB::bind_method(D_METHOD("agent_set_use_3d_avoidance", "agent", "enabled"), &NavigationServer3D::agent_set_use_3d_avoidance); ClassDB::bind_method(D_METHOD("agent_get_use_3d_avoidance", "agent"), &NavigationServer3D::agent_get_use_3d_avoidance); ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer3D::agent_set_map); ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer3D::agent_get_map); ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &NavigationServer3D::agent_set_paused); ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &NavigationServer3D::agent_get_paused); ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer3D::agent_set_neighbor_distance); ClassDB::bind_method(D_METHOD("agent_get_neighbor_distance", "agent"), &NavigationServer3D::agent_get_neighbor_distance); ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer3D::agent_set_max_neighbors); ClassDB::bind_method(D_METHOD("agent_get_max_neighbors", "agent"), &NavigationServer3D::agent_get_max_neighbors); ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer3D::agent_set_time_horizon_agents); ClassDB::bind_method(D_METHOD("agent_get_time_horizon_agents", "agent"), &NavigationServer3D::agent_get_time_horizon_agents); ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer3D::agent_set_time_horizon_obstacles); ClassDB::bind_method(D_METHOD("agent_get_time_horizon_obstacles", "agent"), &NavigationServer3D::agent_get_time_horizon_obstacles); ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer3D::agent_set_radius); ClassDB::bind_method(D_METHOD("agent_get_radius", "agent"), &NavigationServer3D::agent_get_radius); ClassDB::bind_method(D_METHOD("agent_set_height", "agent", "height"), &NavigationServer3D::agent_set_height); ClassDB::bind_method(D_METHOD("agent_get_height", "agent"), &NavigationServer3D::agent_get_height); ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer3D::agent_set_max_speed); ClassDB::bind_method(D_METHOD("agent_get_max_speed", "agent"), &NavigationServer3D::agent_get_max_speed); ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &NavigationServer3D::agent_set_velocity_forced); ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer3D::agent_set_velocity); ClassDB::bind_method(D_METHOD("agent_get_velocity", "agent"), &NavigationServer3D::agent_get_velocity); ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer3D::agent_set_position); ClassDB::bind_method(D_METHOD("agent_get_position", "agent"), &NavigationServer3D::agent_get_position); ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer3D::agent_is_map_changed); ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "callback"), &NavigationServer3D::agent_set_avoidance_callback); ClassDB::bind_method(D_METHOD("agent_has_avoidance_callback", "agent"), &NavigationServer3D::agent_has_avoidance_callback); ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &NavigationServer3D::agent_set_avoidance_layers); ClassDB::bind_method(D_METHOD("agent_get_avoidance_layers", "agent"), &NavigationServer3D::agent_get_avoidance_layers); ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &NavigationServer3D::agent_set_avoidance_mask); ClassDB::bind_method(D_METHOD("agent_get_avoidance_mask", "agent"), &NavigationServer3D::agent_get_avoidance_mask); ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &NavigationServer3D::agent_set_avoidance_priority); ClassDB::bind_method(D_METHOD("agent_get_avoidance_priority", "agent"), &NavigationServer3D::agent_get_avoidance_priority); ClassDB::bind_method(D_METHOD("obstacle_create"), &NavigationServer3D::obstacle_create); ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_enabled", "obstacle", "enabled"), &NavigationServer3D::obstacle_set_avoidance_enabled); ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &NavigationServer3D::obstacle_get_avoidance_enabled); ClassDB::bind_method(D_METHOD("obstacle_set_use_3d_avoidance", "obstacle", "enabled"), &NavigationServer3D::obstacle_set_use_3d_avoidance); ClassDB::bind_method(D_METHOD("obstacle_get_use_3d_avoidance", "obstacle"), &NavigationServer3D::obstacle_get_use_3d_avoidance); ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer3D::obstacle_set_map); ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer3D::obstacle_get_map); ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &NavigationServer3D::obstacle_set_paused); ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &NavigationServer3D::obstacle_get_paused); ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &NavigationServer3D::obstacle_set_radius); ClassDB::bind_method(D_METHOD("obstacle_get_radius", "obstacle"), &NavigationServer3D::obstacle_get_radius); ClassDB::bind_method(D_METHOD("obstacle_set_height", "obstacle", "height"), &NavigationServer3D::obstacle_set_height); ClassDB::bind_method(D_METHOD("obstacle_get_height", "obstacle"), &NavigationServer3D::obstacle_get_height); ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &NavigationServer3D::obstacle_set_velocity); ClassDB::bind_method(D_METHOD("obstacle_get_velocity", "obstacle"), &NavigationServer3D::obstacle_get_velocity); ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer3D::obstacle_set_position); ClassDB::bind_method(D_METHOD("obstacle_get_position", "obstacle"), &NavigationServer3D::obstacle_get_position); ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer3D::obstacle_set_vertices); ClassDB::bind_method(D_METHOD("obstacle_get_vertices", "obstacle"), &NavigationServer3D::obstacle_get_vertices); ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer3D::obstacle_set_avoidance_layers); ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_layers", "obstacle"), &NavigationServer3D::obstacle_get_avoidance_layers); ClassDB::bind_method(D_METHOD("parse_source_geometry_data", "navigation_mesh", "source_geometry_data", "root_node", "callback"), &NavigationServer3D::parse_source_geometry_data, DEFVAL(Callable())); ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data", "navigation_mesh", "source_geometry_data", "callback"), &NavigationServer3D::bake_from_source_geometry_data, DEFVAL(Callable())); ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data_async", "navigation_mesh", "source_geometry_data", "callback"), &NavigationServer3D::bake_from_source_geometry_data_async, DEFVAL(Callable())); ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer3D::free); ClassDB::bind_method(D_METHOD("set_active", "active"), &NavigationServer3D::set_active); ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer3D::set_debug_enabled); ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer3D::get_debug_enabled); ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); ADD_SIGNAL(MethodInfo("navigation_debug_changed")); ADD_SIGNAL(MethodInfo("avoidance_debug_changed")); ClassDB::bind_method(D_METHOD("get_process_info", "process_info"), &NavigationServer3D::get_process_info); BIND_ENUM_CONSTANT(INFO_ACTIVE_MAPS); BIND_ENUM_CONSTANT(INFO_REGION_COUNT); BIND_ENUM_CONSTANT(INFO_AGENT_COUNT); BIND_ENUM_CONSTANT(INFO_LINK_COUNT); BIND_ENUM_CONSTANT(INFO_POLYGON_COUNT); BIND_ENUM_CONSTANT(INFO_EDGE_COUNT); BIND_ENUM_CONSTANT(INFO_EDGE_MERGE_COUNT); BIND_ENUM_CONSTANT(INFO_EDGE_CONNECTION_COUNT); BIND_ENUM_CONSTANT(INFO_EDGE_FREE_COUNT); } NavigationServer3D *NavigationServer3D::get_singleton() { return singleton; } NavigationServer3D::NavigationServer3D() { ERR_FAIL_COND(singleton != nullptr); singleton = this; GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/2d/default_cell_size", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), 1.0); GLOBAL_DEF("navigation/2d/use_edge_connections", true); GLOBAL_DEF_BASIC("navigation/2d/default_edge_connection_margin", 1.0); GLOBAL_DEF_BASIC("navigation/2d/default_link_connection_radius", 4.0); GLOBAL_DEF_BASIC(PropertyInfo(Variant::FLOAT, "navigation/3d/default_cell_size", PROPERTY_HINT_RANGE, "0.001,100,0.001,or_greater"), 0.25); GLOBAL_DEF_BASIC("navigation/3d/default_cell_height", 0.25); GLOBAL_DEF("navigation/3d/default_up", Vector3(0, 1, 0)); GLOBAL_DEF("navigation/3d/use_edge_connections", true); GLOBAL_DEF_BASIC("navigation/3d/default_edge_connection_margin", 0.25); GLOBAL_DEF_BASIC("navigation/3d/default_link_connection_radius", 1.0); GLOBAL_DEF("navigation/avoidance/thread_model/avoidance_use_multiple_threads", true); GLOBAL_DEF("navigation/avoidance/thread_model/avoidance_use_high_priority_threads", true); GLOBAL_DEF("navigation/baking/thread_model/baking_use_multiple_threads", true); GLOBAL_DEF("navigation/baking/thread_model/baking_use_high_priority_threads", true); #ifdef DEBUG_ENABLED debug_navigation_edge_connection_color = GLOBAL_DEF("debug/shapes/navigation/edge_connection_color", Color(1.0, 0.0, 1.0, 1.0)); debug_navigation_geometry_edge_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_color", Color(0.5, 1.0, 1.0, 1.0)); debug_navigation_geometry_face_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_color", Color(0.5, 1.0, 1.0, 0.4)); debug_navigation_geometry_edge_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_edge_disabled_color", Color(0.5, 0.5, 0.5, 1.0)); debug_navigation_geometry_face_disabled_color = GLOBAL_DEF("debug/shapes/navigation/geometry_face_disabled_color", Color(0.5, 0.5, 0.5, 0.4)); debug_navigation_link_connection_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_color", Color(1.0, 0.5, 1.0, 1.0)); debug_navigation_link_connection_disabled_color = GLOBAL_DEF("debug/shapes/navigation/link_connection_disabled_color", Color(0.5, 0.5, 0.5, 1.0)); debug_navigation_agent_path_color = GLOBAL_DEF("debug/shapes/navigation/agent_path_color", Color(1.0, 0.0, 0.0, 1.0)); debug_navigation_enable_edge_connections = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections", true); debug_navigation_enable_edge_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_connections_xray", true); debug_navigation_enable_edge_lines = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines", true); debug_navigation_enable_edge_lines_xray = GLOBAL_DEF("debug/shapes/navigation/enable_edge_lines_xray", true); debug_navigation_enable_geometry_face_random_color = GLOBAL_DEF("debug/shapes/navigation/enable_geometry_face_random_color", true); debug_navigation_enable_link_connections = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections", true); debug_navigation_enable_link_connections_xray = GLOBAL_DEF("debug/shapes/navigation/enable_link_connections_xray", true); debug_navigation_enable_agent_paths = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths", true); debug_navigation_enable_agent_paths_xray = GLOBAL_DEF("debug/shapes/navigation/enable_agent_paths_xray", true); debug_navigation_agent_path_point_size = GLOBAL_DEF("debug/shapes/navigation/agent_path_point_size", 4.0); debug_navigation_avoidance_agents_radius_color = GLOBAL_DEF("debug/shapes/avoidance/agents_radius_color", Color(1.0, 1.0, 0.0, 0.25)); debug_navigation_avoidance_obstacles_radius_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_radius_color", Color(1.0, 0.5, 0.0, 0.25)); debug_navigation_avoidance_static_obstacle_pushin_face_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_face_pushin_color", Color(1.0, 0.0, 0.0, 0.0)); debug_navigation_avoidance_static_obstacle_pushin_edge_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_edge_pushin_color", Color(1.0, 0.0, 0.0, 1.0)); debug_navigation_avoidance_static_obstacle_pushout_face_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_face_pushout_color", Color(1.0, 1.0, 0.0, 0.5)); debug_navigation_avoidance_static_obstacle_pushout_edge_color = GLOBAL_DEF("debug/shapes/avoidance/obstacles_static_edge_pushout_color", Color(1.0, 1.0, 0.0, 1.0)); debug_navigation_avoidance_enable_agents_radius = GLOBAL_DEF("debug/shapes/avoidance/enable_agents_radius", true); debug_navigation_avoidance_enable_obstacles_radius = GLOBAL_DEF("debug/shapes/avoidance/enable_obstacles_radius", true); debug_navigation_avoidance_enable_obstacles_static = GLOBAL_DEF("debug/shapes/avoidance/enable_obstacles_static", true); if (Engine::get_singleton()->is_editor_hint()) { // enable NavigationServer3D when in Editor or else navigation mesh edge connections are invisible // on runtime tests SceneTree has "Visible Navigation" set and main iteration takes care of this set_debug_enabled(true); set_debug_navigation_enabled(true); set_debug_avoidance_enabled(true); } #endif // DEBUG_ENABLED } NavigationServer3D::~NavigationServer3D() { singleton = nullptr; } void NavigationServer3D::set_debug_enabled(bool p_enabled) { #ifdef DEBUG_ENABLED if (debug_enabled != p_enabled) { debug_dirty = true; } debug_enabled = p_enabled; if (debug_dirty) { call_deferred("_emit_navigation_debug_changed_signal"); } #endif // DEBUG_ENABLED } bool NavigationServer3D::get_debug_enabled() const { return debug_enabled; } #ifdef DEBUG_ENABLED void NavigationServer3D::_emit_navigation_debug_changed_signal() { if (navigation_debug_dirty) { navigation_debug_dirty = false; emit_signal(SNAME("navigation_debug_changed")); } } void NavigationServer3D::_emit_avoidance_debug_changed_signal() { if (avoidance_debug_dirty) { avoidance_debug_dirty = false; emit_signal(SNAME("avoidance_debug_changed")); } } #endif // DEBUG_ENABLED #ifdef DEBUG_ENABLED Ref NavigationServer3D::get_debug_navigation_geometry_face_material() { if (debug_navigation_geometry_face_material.is_valid()) { return debug_navigation_geometry_face_material; } bool enabled_geometry_face_random_color = get_debug_navigation_enable_geometry_face_random_color(); Ref face_material = Ref(memnew(StandardMaterial3D)); face_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); face_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); face_material->set_albedo(get_debug_navigation_geometry_face_color()); face_material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); face_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); if (enabled_geometry_face_random_color) { face_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true); face_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); } debug_navigation_geometry_face_material = face_material; return debug_navigation_geometry_face_material; } Ref NavigationServer3D::get_debug_navigation_geometry_edge_material() { if (debug_navigation_geometry_edge_material.is_valid()) { return debug_navigation_geometry_edge_material; } bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray(); Ref line_material = Ref(memnew(StandardMaterial3D)); line_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); line_material->set_albedo(get_debug_navigation_geometry_edge_color()); line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); if (enabled_edge_lines_xray) { line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); } debug_navigation_geometry_edge_material = line_material; return debug_navigation_geometry_edge_material; } Ref NavigationServer3D::get_debug_navigation_geometry_face_disabled_material() { if (debug_navigation_geometry_face_disabled_material.is_valid()) { return debug_navigation_geometry_face_disabled_material; } Ref face_disabled_material = Ref(memnew(StandardMaterial3D)); face_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); face_disabled_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); face_disabled_material->set_albedo(get_debug_navigation_geometry_face_disabled_color()); face_disabled_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); debug_navigation_geometry_face_disabled_material = face_disabled_material; return debug_navigation_geometry_face_disabled_material; } Ref NavigationServer3D::get_debug_navigation_geometry_edge_disabled_material() { if (debug_navigation_geometry_edge_disabled_material.is_valid()) { return debug_navigation_geometry_edge_disabled_material; } bool enabled_edge_lines_xray = get_debug_navigation_enable_edge_lines_xray(); Ref line_disabled_material = Ref(memnew(StandardMaterial3D)); line_disabled_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); line_disabled_material->set_albedo(get_debug_navigation_geometry_edge_disabled_color()); line_disabled_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); if (enabled_edge_lines_xray) { line_disabled_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); } debug_navigation_geometry_edge_disabled_material = line_disabled_material; return debug_navigation_geometry_edge_disabled_material; } Ref NavigationServer3D::get_debug_navigation_edge_connections_material() { if (debug_navigation_edge_connections_material.is_valid()) { return debug_navigation_edge_connections_material; } bool enabled_edge_connections_xray = get_debug_navigation_enable_edge_connections_xray(); Ref edge_connections_material = Ref(memnew(StandardMaterial3D)); edge_connections_material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); edge_connections_material->set_albedo(get_debug_navigation_edge_connection_color()); edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); if (enabled_edge_connections_xray) { edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); } edge_connections_material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2); debug_navigation_edge_connections_material = edge_connections_material; return debug_navigation_edge_connections_material; } Ref NavigationServer3D::get_debug_navigation_link_connections_material() { if (debug_navigation_link_connections_material.is_valid()) { return debug_navigation_link_connections_material; } Ref material = Ref(memnew(StandardMaterial3D)); material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); material->set_albedo(debug_navigation_link_connection_color); material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); if (debug_navigation_enable_link_connections_xray) { material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); } material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2); debug_navigation_link_connections_material = material; return debug_navigation_link_connections_material; } Ref NavigationServer3D::get_debug_navigation_link_connections_disabled_material() { if (debug_navigation_link_connections_disabled_material.is_valid()) { return debug_navigation_link_connections_disabled_material; } Ref material = Ref(memnew(StandardMaterial3D)); material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); material->set_albedo(debug_navigation_link_connection_disabled_color); material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); if (debug_navigation_enable_link_connections_xray) { material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); } material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2); debug_navigation_link_connections_disabled_material = material; return debug_navigation_link_connections_disabled_material; } Ref NavigationServer3D::get_debug_navigation_agent_path_line_material() { if (debug_navigation_agent_path_line_material.is_valid()) { return debug_navigation_agent_path_line_material; } Ref material = Ref(memnew(StandardMaterial3D)); material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); material->set_albedo(debug_navigation_agent_path_color); material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); if (debug_navigation_enable_agent_paths_xray) { material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); } material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2); debug_navigation_agent_path_line_material = material; return debug_navigation_agent_path_line_material; } Ref NavigationServer3D::get_debug_navigation_agent_path_point_material() { if (debug_navigation_agent_path_point_material.is_valid()) { return debug_navigation_agent_path_point_material; } Ref material = Ref(memnew(StandardMaterial3D)); material->set_albedo(debug_navigation_agent_path_color); material->set_flag(StandardMaterial3D::FLAG_USE_POINT_SIZE, true); material->set_point_size(debug_navigation_agent_path_point_size); material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); if (debug_navigation_enable_agent_paths_xray) { material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); } material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MAX - 2); debug_navigation_agent_path_point_material = material; return debug_navigation_agent_path_point_material; } Ref NavigationServer3D::get_debug_navigation_avoidance_agents_radius_material() { if (debug_navigation_avoidance_agents_radius_material.is_valid()) { return debug_navigation_avoidance_agents_radius_material; } Ref material = Ref(memnew(StandardMaterial3D)); material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); material->set_albedo(debug_navigation_avoidance_agents_radius_color); material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2); debug_navigation_avoidance_agents_radius_material = material; return debug_navigation_avoidance_agents_radius_material; } Ref NavigationServer3D::get_debug_navigation_avoidance_obstacles_radius_material() { if (debug_navigation_avoidance_obstacles_radius_material.is_valid()) { return debug_navigation_avoidance_obstacles_radius_material; } Ref material = Ref(memnew(StandardMaterial3D)); material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); material->set_albedo(debug_navigation_avoidance_obstacles_radius_color); material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2); debug_navigation_avoidance_obstacles_radius_material = material; return debug_navigation_avoidance_obstacles_radius_material; } Ref NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_face_material() { if (debug_navigation_avoidance_static_obstacle_pushin_face_material.is_valid()) { return debug_navigation_avoidance_static_obstacle_pushin_face_material; } Ref material = Ref(memnew(StandardMaterial3D)); material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_face_color); material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2); debug_navigation_avoidance_static_obstacle_pushin_face_material = material; return debug_navigation_avoidance_static_obstacle_pushin_face_material; } Ref NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_face_material() { if (debug_navigation_avoidance_static_obstacle_pushout_face_material.is_valid()) { return debug_navigation_avoidance_static_obstacle_pushout_face_material; } Ref material = Ref(memnew(StandardMaterial3D)); material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_face_color); material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2); debug_navigation_avoidance_static_obstacle_pushout_face_material = material; return debug_navigation_avoidance_static_obstacle_pushout_face_material; } Ref NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_material() { if (debug_navigation_avoidance_static_obstacle_pushin_edge_material.is_valid()) { return debug_navigation_avoidance_static_obstacle_pushin_edge_material; } Ref material = Ref(memnew(StandardMaterial3D)); material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); //material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); //material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_edge_color); //material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2); material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); debug_navigation_avoidance_static_obstacle_pushin_edge_material = material; return debug_navigation_avoidance_static_obstacle_pushin_edge_material; } Ref NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_material() { if (debug_navigation_avoidance_static_obstacle_pushout_edge_material.is_valid()) { return debug_navigation_avoidance_static_obstacle_pushout_edge_material; } Ref material = Ref(memnew(StandardMaterial3D)); material->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED); material->set_flag(StandardMaterial3D::FLAG_DISABLE_FOG, true); ///material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA); //material->set_cull_mode(StandardMaterial3D::CULL_DISABLED); material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_edge_color); //material->set_render_priority(StandardMaterial3D::RENDER_PRIORITY_MIN + 2); material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, true); debug_navigation_avoidance_static_obstacle_pushout_edge_material = material; return debug_navigation_avoidance_static_obstacle_pushout_edge_material; } void NavigationServer3D::set_debug_navigation_edge_connection_color(const Color &p_color) { debug_navigation_edge_connection_color = p_color; if (debug_navigation_edge_connections_material.is_valid()) { debug_navigation_edge_connections_material->set_albedo(debug_navigation_edge_connection_color); } } Color NavigationServer3D::get_debug_navigation_edge_connection_color() const { return debug_navigation_edge_connection_color; } void NavigationServer3D::set_debug_navigation_geometry_edge_color(const Color &p_color) { debug_navigation_geometry_edge_color = p_color; if (debug_navigation_geometry_edge_material.is_valid()) { debug_navigation_geometry_edge_material->set_albedo(debug_navigation_geometry_edge_color); } } Color NavigationServer3D::get_debug_navigation_geometry_edge_color() const { return debug_navigation_geometry_edge_color; } void NavigationServer3D::set_debug_navigation_geometry_face_color(const Color &p_color) { debug_navigation_geometry_face_color = p_color; if (debug_navigation_geometry_face_material.is_valid()) { debug_navigation_geometry_face_material->set_albedo(debug_navigation_geometry_face_color); } } Color NavigationServer3D::get_debug_navigation_geometry_face_color() const { return debug_navigation_geometry_face_color; } void NavigationServer3D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) { debug_navigation_geometry_edge_disabled_color = p_color; if (debug_navigation_geometry_edge_disabled_material.is_valid()) { debug_navigation_geometry_edge_disabled_material->set_albedo(debug_navigation_geometry_edge_disabled_color); } } Color NavigationServer3D::get_debug_navigation_geometry_edge_disabled_color() const { return debug_navigation_geometry_edge_disabled_color; } void NavigationServer3D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) { debug_navigation_geometry_face_disabled_color = p_color; if (debug_navigation_geometry_face_disabled_material.is_valid()) { debug_navigation_geometry_face_disabled_material->set_albedo(debug_navigation_geometry_face_disabled_color); } } Color NavigationServer3D::get_debug_navigation_geometry_face_disabled_color() const { return debug_navigation_geometry_face_disabled_color; } void NavigationServer3D::set_debug_navigation_link_connection_color(const Color &p_color) { debug_navigation_link_connection_color = p_color; if (debug_navigation_link_connections_material.is_valid()) { debug_navigation_link_connections_material->set_albedo(debug_navigation_link_connection_color); } } Color NavigationServer3D::get_debug_navigation_link_connection_color() const { return debug_navigation_link_connection_color; } void NavigationServer3D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) { debug_navigation_link_connection_disabled_color = p_color; if (debug_navigation_link_connections_disabled_material.is_valid()) { debug_navigation_link_connections_disabled_material->set_albedo(debug_navigation_link_connection_disabled_color); } } Color NavigationServer3D::get_debug_navigation_link_connection_disabled_color() const { return debug_navigation_link_connection_disabled_color; } void NavigationServer3D::set_debug_navigation_agent_path_point_size(real_t p_point_size) { debug_navigation_agent_path_point_size = MAX(0.1, p_point_size); if (debug_navigation_agent_path_point_material.is_valid()) { debug_navigation_agent_path_point_material->set_point_size(debug_navigation_agent_path_point_size); } } real_t NavigationServer3D::get_debug_navigation_agent_path_point_size() const { return debug_navigation_agent_path_point_size; } void NavigationServer3D::set_debug_navigation_agent_path_color(const Color &p_color) { debug_navigation_agent_path_color = p_color; if (debug_navigation_agent_path_line_material.is_valid()) { debug_navigation_agent_path_line_material->set_albedo(debug_navigation_agent_path_color); } if (debug_navigation_agent_path_point_material.is_valid()) { debug_navigation_agent_path_point_material->set_albedo(debug_navigation_agent_path_color); } } Color NavigationServer3D::get_debug_navigation_agent_path_color() const { return debug_navigation_agent_path_color; } void NavigationServer3D::set_debug_navigation_enable_edge_connections(const bool p_value) { debug_navigation_enable_edge_connections = p_value; navigation_debug_dirty = true; call_deferred("_emit_navigation_debug_changed_signal"); } bool NavigationServer3D::get_debug_navigation_enable_edge_connections() const { return debug_navigation_enable_edge_connections; } void NavigationServer3D::set_debug_navigation_enable_edge_connections_xray(const bool p_value) { debug_navigation_enable_edge_connections_xray = p_value; if (debug_navigation_edge_connections_material.is_valid()) { debug_navigation_edge_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_connections_xray); } } bool NavigationServer3D::get_debug_navigation_enable_edge_connections_xray() const { return debug_navigation_enable_edge_connections_xray; } void NavigationServer3D::set_debug_navigation_enable_edge_lines(const bool p_value) { debug_navigation_enable_edge_lines = p_value; navigation_debug_dirty = true; call_deferred("_emit_navigation_debug_changed_signal"); } bool NavigationServer3D::get_debug_navigation_enable_edge_lines() const { return debug_navigation_enable_edge_lines; } void NavigationServer3D::set_debug_navigation_enable_edge_lines_xray(const bool p_value) { debug_navigation_enable_edge_lines_xray = p_value; if (debug_navigation_geometry_edge_material.is_valid()) { debug_navigation_geometry_edge_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_edge_lines_xray); } } bool NavigationServer3D::get_debug_navigation_enable_edge_lines_xray() const { return debug_navigation_enable_edge_lines_xray; } void NavigationServer3D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) { debug_navigation_enable_geometry_face_random_color = p_value; navigation_debug_dirty = true; call_deferred("_emit_navigation_debug_changed_signal"); } bool NavigationServer3D::get_debug_navigation_enable_geometry_face_random_color() const { return debug_navigation_enable_geometry_face_random_color; } void NavigationServer3D::set_debug_navigation_enable_link_connections(const bool p_value) { debug_navigation_enable_link_connections = p_value; navigation_debug_dirty = true; call_deferred("_emit_navigation_debug_changed_signal"); } bool NavigationServer3D::get_debug_navigation_enable_link_connections() const { return debug_navigation_enable_link_connections; } void NavigationServer3D::set_debug_navigation_enable_link_connections_xray(const bool p_value) { debug_navigation_enable_link_connections_xray = p_value; if (debug_navigation_link_connections_material.is_valid()) { debug_navigation_link_connections_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_link_connections_xray); } } bool NavigationServer3D::get_debug_navigation_enable_link_connections_xray() const { return debug_navigation_enable_link_connections_xray; } void NavigationServer3D::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) { debug_navigation_avoidance_enable_agents_radius = p_value; avoidance_debug_dirty = true; call_deferred("_emit_avoidance_debug_changed_signal"); } bool NavigationServer3D::get_debug_navigation_avoidance_enable_agents_radius() const { return debug_navigation_avoidance_enable_agents_radius; } void NavigationServer3D::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) { debug_navigation_avoidance_enable_obstacles_radius = p_value; avoidance_debug_dirty = true; call_deferred("_emit_avoidance_debug_changed_signal"); } bool NavigationServer3D::get_debug_navigation_avoidance_enable_obstacles_radius() const { return debug_navigation_avoidance_enable_obstacles_radius; } void NavigationServer3D::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) { debug_navigation_avoidance_enable_obstacles_static = p_value; avoidance_debug_dirty = true; call_deferred("_emit_avoidance_debug_changed_signal"); } bool NavigationServer3D::get_debug_navigation_avoidance_enable_obstacles_static() const { return debug_navigation_avoidance_enable_obstacles_static; } void NavigationServer3D::set_debug_navigation_avoidance_agents_radius_color(const Color &p_color) { debug_navigation_avoidance_agents_radius_color = p_color; if (debug_navigation_avoidance_agents_radius_material.is_valid()) { debug_navigation_avoidance_agents_radius_material->set_albedo(debug_navigation_avoidance_agents_radius_color); } } Color NavigationServer3D::get_debug_navigation_avoidance_agents_radius_color() const { return debug_navigation_avoidance_agents_radius_color; } void NavigationServer3D::set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color) { debug_navigation_avoidance_obstacles_radius_color = p_color; if (debug_navigation_avoidance_obstacles_radius_material.is_valid()) { debug_navigation_avoidance_obstacles_radius_material->set_albedo(debug_navigation_avoidance_obstacles_radius_color); } } Color NavigationServer3D::get_debug_navigation_avoidance_obstacles_radius_color() const { return debug_navigation_avoidance_obstacles_radius_color; } void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color) { debug_navigation_avoidance_static_obstacle_pushin_face_color = p_color; if (debug_navigation_avoidance_static_obstacle_pushin_face_material.is_valid()) { debug_navigation_avoidance_static_obstacle_pushin_face_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_face_color); } } Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const { return debug_navigation_avoidance_static_obstacle_pushin_face_color; } void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color) { debug_navigation_avoidance_static_obstacle_pushout_face_color = p_color; if (debug_navigation_avoidance_static_obstacle_pushout_face_material.is_valid()) { debug_navigation_avoidance_static_obstacle_pushout_face_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_face_color); } } Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const { return debug_navigation_avoidance_static_obstacle_pushout_face_color; } void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color) { debug_navigation_avoidance_static_obstacle_pushin_edge_color = p_color; if (debug_navigation_avoidance_static_obstacle_pushin_edge_material.is_valid()) { debug_navigation_avoidance_static_obstacle_pushin_edge_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushin_edge_color); } } Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const { return debug_navigation_avoidance_static_obstacle_pushin_edge_color; } void NavigationServer3D::set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color) { debug_navigation_avoidance_static_obstacle_pushout_edge_color = p_color; if (debug_navigation_avoidance_static_obstacle_pushout_edge_material.is_valid()) { debug_navigation_avoidance_static_obstacle_pushout_edge_material->set_albedo(debug_navigation_avoidance_static_obstacle_pushout_edge_color); } } Color NavigationServer3D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const { return debug_navigation_avoidance_static_obstacle_pushout_edge_color; } void NavigationServer3D::set_debug_navigation_enable_agent_paths(const bool p_value) { if (debug_navigation_enable_agent_paths != p_value) { debug_dirty = true; } debug_navigation_enable_agent_paths = p_value; if (debug_dirty) { call_deferred("_emit_navigation_debug_changed_signal"); } } bool NavigationServer3D::get_debug_navigation_enable_agent_paths() const { return debug_navigation_enable_agent_paths; } void NavigationServer3D::set_debug_navigation_enable_agent_paths_xray(const bool p_value) { debug_navigation_enable_agent_paths_xray = p_value; if (debug_navigation_agent_path_line_material.is_valid()) { debug_navigation_agent_path_line_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_agent_paths_xray); } if (debug_navigation_agent_path_point_material.is_valid()) { debug_navigation_agent_path_point_material->set_flag(StandardMaterial3D::FLAG_DISABLE_DEPTH_TEST, debug_navigation_enable_agent_paths_xray); } } bool NavigationServer3D::get_debug_navigation_enable_agent_paths_xray() const { return debug_navigation_enable_agent_paths_xray; } void NavigationServer3D::set_debug_navigation_enabled(bool p_enabled) { debug_navigation_enabled = p_enabled; navigation_debug_dirty = true; call_deferred("_emit_navigation_debug_changed_signal"); } bool NavigationServer3D::get_debug_navigation_enabled() const { return debug_navigation_enabled; } void NavigationServer3D::set_debug_avoidance_enabled(bool p_enabled) { debug_avoidance_enabled = p_enabled; avoidance_debug_dirty = true; call_deferred("_emit_avoidance_debug_changed_signal"); } bool NavigationServer3D::get_debug_avoidance_enabled() const { return debug_avoidance_enabled; } #endif // DEBUG_ENABLED void NavigationServer3D::query_path(const Ref &p_query_parameters, Ref p_query_result) const { ERR_FAIL_COND(!p_query_parameters.is_valid()); ERR_FAIL_COND(!p_query_result.is_valid()); const NavigationUtilities::PathQueryResult _query_result = _query_path(p_query_parameters->get_parameters()); p_query_result->set_path(_query_result.path); p_query_result->set_path_types(_query_result.path_types); p_query_result->set_path_rids(_query_result.path_rids); p_query_result->set_path_owner_ids(_query_result.path_owner_ids); } /////////////////////////////////////////////////////// NavigationServer3DCallback NavigationServer3DManager::create_callback = nullptr; void NavigationServer3DManager::set_default_server(NavigationServer3DCallback p_callback) { create_callback = p_callback; } NavigationServer3D *NavigationServer3DManager::new_default_server() { if (create_callback == nullptr) { return nullptr; } return create_callback(); }