/*************************************************************************/ /* canvas_item.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "canvas_item.h" #include "servers/visual_server.h" #include "scene/main/viewport.h" #include "scene/main/canvas_layer.h" #include "message_queue.h" #include "scene/scene_string_names.h" #include "scene/resources/font.h" #include "scene/resources/texture.h" #include "scene/resources/style_box.h" #include "os/input.h" bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) { if (p_name==SceneStringNames::get_singleton()->shader_shader) { set_shader(p_value); return true; } else { if (shader.is_valid()) { StringName pr = shader->remap_param(p_name); if (!pr) { String n = p_name; if (n.find("param/")==0) { //backwards compatibility pr = n.substr(6,n.length()); } } if (pr) { VisualServer::get_singleton()->material_set_param(_get_material(),pr,p_value); return true; } } } return false; } bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const { if (p_name==SceneStringNames::get_singleton()->shader_shader) { r_ret=get_shader(); return true; } else { if (shader.is_valid()) { StringName pr = shader->remap_param(p_name); if (pr) { r_ret=VisualServer::get_singleton()->material_get_param(_get_material(),pr); return true; } } } return false; } void CanvasItemMaterial::_get_property_list( List *p_list) const { p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) ); if (!shader.is_null()) { shader->get_param_list(p_list); } } void CanvasItemMaterial::set_shader(const Ref& p_shader) { ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_CANVAS_ITEM); shader=p_shader; RID rid; if (shader.is_valid()) rid=shader->get_rid(); VS::get_singleton()->material_set_shader(_get_material(),rid); _change_notify(); //properties for shader exposed emit_changed(); } Ref CanvasItemMaterial::get_shader() const{ return shader; } void CanvasItemMaterial::set_shader_param(const StringName& p_param,const Variant& p_value){ VS::get_singleton()->material_set_param(_get_material(),p_param,p_value); } Variant CanvasItemMaterial::get_shader_param(const StringName& p_param) const{ return VS::get_singleton()->material_get_param(_get_material(),p_param); } void CanvasItemMaterial::_bind_methods() { ClassDB::bind_method(D_METHOD("set_shader","shader:Shader"),&CanvasItemMaterial::set_shader); ClassDB::bind_method(D_METHOD("get_shader:Shader"),&CanvasItemMaterial::get_shader); ClassDB::bind_method(D_METHOD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param); ClassDB::bind_method(D_METHOD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param); } void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p_idx,List*r_options) const { String f = p_function.operator String(); if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) { if (shader.is_valid()) { List pl; shader->get_param_list(&pl); for (List::Element *E=pl.front();E;E=E->next()) { r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\""); } } } Resource::get_argument_options(p_function,p_idx,r_options); } CanvasItemMaterial::CanvasItemMaterial() { } CanvasItemMaterial::~CanvasItemMaterial(){ } /////////////////////////////////////////////////////////////////// bool CanvasItem::is_visible_in_tree() const { if (!is_inside_tree()) return false; const CanvasItem *p=this; while(p) { if (!p->visible) return false; p=p->get_parent_item(); } return true; } void CanvasItem::_propagate_visibility_changed(bool p_visible) { notification(NOTIFICATION_VISIBILITY_CHANGED); if (p_visible) update(); //todo optimize else emit_signal(SceneStringNames::get_singleton()->hide); _block(); for(int i=0;icast_to(); if (c && c->visible) //should the toplevels stop propagation? i think so but.. c->_propagate_visibility_changed(p_visible); } _unblock(); } void CanvasItem::show() { if (visible) return; visible=true; VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,true); if (!is_inside_tree()) return; _propagate_visibility_changed(true); _change_notify("visibility/visible"); } void CanvasItem::hide() { if (!visible) return; visible=false; VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false); if (!is_inside_tree()) return; _propagate_visibility_changed(false); _change_notify("visibility/visible"); } Variant CanvasItem::edit_get_state() const { return Variant(); } void CanvasItem::edit_set_state(const Variant& p_state) { } void CanvasItem::edit_set_rect(const Rect2& p_edit_rect) { //used by editors, implement at will } void CanvasItem::edit_rotate(float p_rot) { } Size2 CanvasItem::edit_get_minimum_size() const { return Size2(-1,-1); //no limit } void CanvasItem::_update_callback() { if (!is_inside_tree()) { pending_update=false; return; } VisualServer::get_singleton()->canvas_item_clear(get_canvas_item()); //todo updating = true - only allow drawing here if (is_visible_in_tree()) { //todo optimize this!! if (first_draw) { notification(NOTIFICATION_VISIBILITY_CHANGED); first_draw=false; } drawing=true; notification(NOTIFICATION_DRAW); emit_signal(SceneStringNames::get_singleton()->draw); if (get_script_instance()) { Variant::CallError err; get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_draw,NULL,0); } drawing=false; } //todo updating = false pending_update=false; // don't change to false until finished drawing (avoid recursive update) } Transform2D CanvasItem::get_global_transform_with_canvas() const { const CanvasItem *ci = this; Transform2D xform; const CanvasItem *last_valid=NULL; while(ci) { last_valid=ci; xform = ci->get_transform() * xform; ci=ci->get_parent_item(); } if (last_valid->canvas_layer) return last_valid->canvas_layer->get_transform() * xform; else if (is_inside_tree()) return get_viewport()->get_canvas_transform() * xform; return xform; } Transform2D CanvasItem::get_global_transform() const { if (global_invalid) { const CanvasItem *pi = get_parent_item(); if (pi) global_transform = pi->get_global_transform() * get_transform(); else global_transform = get_transform(); global_invalid=false; } return global_transform; } void CanvasItem::_toplevel_raise_self() { if (!is_inside_tree()) return; if (canvas_layer) VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,canvas_layer->get_sort_index()); else VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,get_viewport()->gui_get_canvas_sort_index()); } void CanvasItem::_enter_canvas() { if ((!get_parent() || !get_parent()->cast_to()) || toplevel) { Node *n = this; canvas_layer=NULL; while(n) { canvas_layer = n->cast_to(); if (canvas_layer) { break; } n=n->get_parent(); } RID canvas; if (canvas_layer) canvas=canvas_layer->get_world_2d()->get_canvas(); else canvas=get_viewport()->find_world_2d()->get_canvas(); VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,canvas); group = "root_canvas"+itos(canvas.get_id()); add_to_group(group); if (canvas_layer) canvas_layer->reset_sort_index(); else get_viewport()->gui_reset_canvas_sort_index(); get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE,group,"_toplevel_raise_self"); } else { CanvasItem *parent = get_parent_item(); canvas_layer=parent->canvas_layer; VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item()); VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,get_index()); } pending_update=false; update(); notification(NOTIFICATION_ENTER_CANVAS); } void CanvasItem::_exit_canvas() { notification(NOTIFICATION_EXIT_CANVAS,true); //reverse the notification VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,RID()); canvas_layer=NULL; group=""; } void CanvasItem::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_TREE: { first_draw=true; if (get_parent()) { CanvasItem *ci = get_parent()->cast_to(); if (ci) C=ci->children_items.push_back(this); } _enter_canvas(); if (!block_transform_notify && !xform_change.in_list()) { get_tree()->xform_change_list.add(&xform_change); } } break; case NOTIFICATION_MOVED_IN_PARENT: { if (!is_inside_tree()) break; if (group!="") { get_tree()->call_group_flags(SceneTree::GROUP_CALL_UNIQUE,group,"_toplevel_raise_self"); } else { CanvasItem *p = get_parent_item(); ERR_FAIL_COND(!p); VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,get_index()); } } break; case NOTIFICATION_EXIT_TREE: { if (xform_change.in_list()) get_tree()->xform_change_list.remove(&xform_change); _exit_canvas(); if (C) { get_parent()->cast_to()->children_items.erase(C); C=NULL; } global_invalid=true; } break; case NOTIFICATION_DRAW: { } break; case NOTIFICATION_TRANSFORM_CHANGED: { } break; case NOTIFICATION_VISIBILITY_CHANGED: { emit_signal(SceneStringNames::get_singleton()->visibility_changed); } break; } } void CanvasItem::set_visible(bool p_visible) { if (p_visible) show(); else hide(); } bool CanvasItem::is_visible() const { return visible; } void CanvasItem::update() { if (!is_inside_tree()) return; if (pending_update) return; pending_update=true; MessageQueue::get_singleton()->push_call(this,"_update_callback"); } void CanvasItem::set_modulate(const Color& p_modulate) { modulate=p_modulate; VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item,modulate); } Color CanvasItem::get_modulate() const { return modulate; } void CanvasItem::set_as_toplevel(bool p_toplevel) { if (toplevel==p_toplevel) return; if (!is_inside_tree()) { toplevel=p_toplevel; return; } _exit_canvas(); toplevel=p_toplevel; _enter_canvas(); } bool CanvasItem::is_set_as_toplevel() const { return toplevel; } CanvasItem *CanvasItem::get_parent_item() const { if (toplevel) return NULL; Node *parent = get_parent(); if (!parent) return NULL; return parent->cast_to(); } void CanvasItem::set_self_modulate(const Color& p_self_modulate) { self_modulate=p_self_modulate; VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item,self_modulate); } Color CanvasItem::get_self_modulate() const { return self_modulate; } void CanvasItem::set_light_mask(int p_light_mask) { light_mask=p_light_mask; VS::get_singleton()->canvas_item_set_light_mask(canvas_item,p_light_mask); } int CanvasItem::get_light_mask() const{ return light_mask; } void CanvasItem::item_rect_changed(bool p_size_changed) { if (p_size_changed) update(); emit_signal(SceneStringNames::get_singleton()->item_rect_changed); } void CanvasItem::draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width,bool p_antialiased) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } VisualServer::get_singleton()->canvas_item_add_line(canvas_item,p_from,p_to,p_color,p_width,p_antialiased); } void CanvasItem::draw_rect(const Rect2& p_rect, const Color& p_color) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } VisualServer::get_singleton()->canvas_item_add_rect(canvas_item,p_rect,p_color); } void CanvasItem::draw_circle(const Point2& p_pos, float p_radius, const Color& p_color) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } VisualServer::get_singleton()->canvas_item_add_circle(canvas_item,p_pos,p_radius,p_color); } void CanvasItem::draw_texture(const Ref& p_texture,const Point2& p_pos,const Color& p_modulate) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } ERR_FAIL_COND(p_texture.is_null()); p_texture->draw(canvas_item,p_pos,p_modulate); } void CanvasItem::draw_texture_rect(const Ref& p_texture,const Rect2& p_rect, bool p_tile,const Color& p_modulate, bool p_transpose) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } ERR_FAIL_COND(p_texture.is_null()); p_texture->draw_rect(canvas_item,p_rect,p_tile,p_modulate,p_transpose); } void CanvasItem::draw_texture_rect_region(const Ref& p_texture,const Rect2& p_rect, const Rect2& p_src_rect,const Color& p_modulate, bool p_transpose) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } ERR_FAIL_COND(p_texture.is_null()); p_texture->draw_rect_region(canvas_item,p_rect,p_src_rect,p_modulate,p_transpose); } void CanvasItem::draw_style_box(const Ref& p_style_box,const Rect2& p_rect) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } ERR_FAIL_COND(p_style_box.is_null()); p_style_box->draw(canvas_item,p_rect); } void CanvasItem::draw_primitive(const Vector& p_points, const Vector& p_colors,const Vector& p_uvs, Ref p_texture,float p_width) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_primitive(canvas_item,p_points,p_colors,p_uvs,rid,p_width); } void CanvasItem::draw_set_transform(const Point2& p_offset, float p_rot, const Size2& p_scale) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } Transform2D xform(p_rot,p_offset); xform.scale_basis(p_scale); VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item,xform); } void CanvasItem::draw_set_transform_matrix(const Transform2D& p_matrix) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item,p_matrix); } void CanvasItem::draw_polygon(const Vector& p_points, const Vector& p_colors,const Vector& p_uvs, Ref p_texture) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item,p_points,p_colors,p_uvs,rid); } void CanvasItem::draw_colored_polygon(const Vector& p_points, const Color& p_color,const Vector& p_uvs, Ref p_texture) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } Vector colors; colors.push_back(p_color); RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID(); VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item,p_points,colors,p_uvs,rid); } void CanvasItem::draw_string(const Ref& p_font,const Point2& p_pos, const String& p_text,const Color& p_modulate,int p_clip_w) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL(); } ERR_FAIL_COND(p_font.is_null()); p_font->draw(canvas_item,p_pos,p_text,p_modulate,p_clip_w); } float CanvasItem::draw_char(const Ref& p_font,const Point2& p_pos, const String& p_char,const String& p_next,const Color& p_modulate) { if (!drawing) { ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal."); ERR_FAIL_V(0); } ERR_FAIL_COND_V(p_char.length()!=1,0); ERR_FAIL_COND_V(p_font.is_null(),0); return p_font->draw_char(canvas_item,p_pos,p_char[0],p_next.c_str()[0],p_modulate); } void CanvasItem::_notify_transform(CanvasItem *p_node) { if (/*p_node->xform_change.in_list() &&*/ p_node->global_invalid) return; //nothing to do p_node->global_invalid=true; if (p_node->notify_transform && !p_node->xform_change.in_list()) { if (!p_node->block_transform_notify) { if (p_node->is_inside_tree()) get_tree()->xform_change_list.add(&p_node->xform_change); } } for(List::Element *E=p_node->children_items.front();E;E=E->next()) { CanvasItem* ci=E->get(); if (ci->toplevel) continue; _notify_transform(ci); } } Rect2 CanvasItem::get_viewport_rect() const { ERR_FAIL_COND_V(!is_inside_tree(),Rect2()); return get_viewport()->get_visible_rect(); } RID CanvasItem::get_canvas() const { ERR_FAIL_COND_V(!is_inside_tree(),RID()); if (canvas_layer) return canvas_layer->get_world_2d()->get_canvas(); else return get_viewport()->find_world_2d()->get_canvas(); } CanvasItem *CanvasItem::get_toplevel() const { CanvasItem *ci=const_cast(this); while(!ci->toplevel && ci->get_parent() && ci->get_parent()->cast_to()) { ci=ci->get_parent()->cast_to(); } return ci; } Ref CanvasItem::get_world_2d() const { ERR_FAIL_COND_V(!is_inside_tree(),Ref()); CanvasItem *tl=get_toplevel(); if (tl->canvas_layer) { return tl->canvas_layer->get_world_2d(); } else if (tl->get_viewport()) { return tl->get_viewport()->find_world_2d(); } else { return Ref(); } } RID CanvasItem::get_viewport_rid() const { ERR_FAIL_COND_V(!is_inside_tree(),RID()); return get_viewport()->get_viewport_rid(); } void CanvasItem::set_block_transform_notify(bool p_enable) { block_transform_notify=p_enable; } bool CanvasItem::is_block_transform_notify_enabled() const { return block_transform_notify; } void CanvasItem::set_draw_behind_parent(bool p_enable) { if (behind==p_enable) return; behind=p_enable; VisualServer::get_singleton()->canvas_item_set_draw_behind_parent(canvas_item,behind); } bool CanvasItem::is_draw_behind_parent_enabled() const{ return behind; } void CanvasItem::set_material(const Ref& p_material) { material=p_material; RID rid; if (material.is_valid()) rid=material->get_rid(); VS::get_singleton()->canvas_item_set_material(canvas_item,rid); _change_notify(); //properties for material exposed } void CanvasItem::set_use_parent_material(bool p_use_parent_material) { use_parent_material=p_use_parent_material; VS::get_singleton()->canvas_item_set_use_parent_material(canvas_item,p_use_parent_material); } bool CanvasItem::get_use_parent_material() const{ return use_parent_material; } Ref CanvasItem::get_material() const{ return material; } Vector2 CanvasItem::make_canvas_pos_local(const Vector2& screen_point) const { ERR_FAIL_COND_V(!is_inside_tree(),screen_point); Transform2D local_matrix = (get_canvas_transform() * get_global_transform()).affine_inverse(); return local_matrix.xform(screen_point); } InputEvent CanvasItem::make_input_local(const InputEvent& p_event) const { ERR_FAIL_COND_V(!is_inside_tree(),p_event); return p_event.xform_by( (get_canvas_transform() * get_global_transform()).affine_inverse() ); } Vector2 CanvasItem::get_global_mouse_pos() const { ERR_FAIL_COND_V(!get_viewport(),Vector2()); return get_canvas_transform().affine_inverse().xform( get_viewport()->get_mouse_pos() ); } Vector2 CanvasItem::get_local_mouse_pos() const{ ERR_FAIL_COND_V(!get_viewport(),Vector2()); return get_global_transform().affine_inverse().xform( get_global_mouse_pos() ); } void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("_toplevel_raise_self"),&CanvasItem::_toplevel_raise_self); ClassDB::bind_method(D_METHOD("_update_callback"),&CanvasItem::_update_callback); ClassDB::bind_method(D_METHOD("edit_set_state","state"),&CanvasItem::edit_set_state); ClassDB::bind_method(D_METHOD("edit_get_state:Variant"),&CanvasItem::edit_get_state); ClassDB::bind_method(D_METHOD("edit_set_rect","rect"),&CanvasItem::edit_set_rect); ClassDB::bind_method(D_METHOD("edit_rotate","degrees"),&CanvasItem::edit_rotate); ClassDB::bind_method(D_METHOD("get_item_rect"),&CanvasItem::get_item_rect); ClassDB::bind_method(D_METHOD("get_item_and_children_rect"),&CanvasItem::get_item_and_children_rect); //ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform); ClassDB::bind_method(D_METHOD("get_canvas_item"),&CanvasItem::get_canvas_item); ClassDB::bind_method(D_METHOD("set_visible"),&CanvasItem::set_visible); ClassDB::bind_method(D_METHOD("is_visible"),&CanvasItem::is_visible); ClassDB::bind_method(D_METHOD("is_visible_in_tree"),&CanvasItem::is_visible_in_tree); ClassDB::bind_method(D_METHOD("show"),&CanvasItem::show); ClassDB::bind_method(D_METHOD("hide"),&CanvasItem::hide); ClassDB::bind_method(D_METHOD("update"),&CanvasItem::update); ClassDB::bind_method(D_METHOD("set_as_toplevel","enable"),&CanvasItem::set_as_toplevel); ClassDB::bind_method(D_METHOD("is_set_as_toplevel"),&CanvasItem::is_set_as_toplevel); ClassDB::bind_method(D_METHOD("set_light_mask","light_mask"),&CanvasItem::set_light_mask); ClassDB::bind_method(D_METHOD("get_light_mask"),&CanvasItem::get_light_mask); ClassDB::bind_method(D_METHOD("set_modulate","modulate"),&CanvasItem::set_modulate); ClassDB::bind_method(D_METHOD("get_modulate"),&CanvasItem::get_modulate); ClassDB::bind_method(D_METHOD("set_self_modulate","self_modulate"),&CanvasItem::set_self_modulate); ClassDB::bind_method(D_METHOD("get_self_modulate"),&CanvasItem::get_self_modulate); ClassDB::bind_method(D_METHOD("set_draw_behind_parent","enable"),&CanvasItem::set_draw_behind_parent); ClassDB::bind_method(D_METHOD("is_draw_behind_parent_enabled"),&CanvasItem::is_draw_behind_parent_enabled); ClassDB::bind_method(D_METHOD("_set_on_top","on_top"),&CanvasItem::_set_on_top); ClassDB::bind_method(D_METHOD("_is_on_top"),&CanvasItem::_is_on_top); //ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform); ClassDB::bind_method(D_METHOD("draw_line","from","to","color","width","antialiased"),&CanvasItem::draw_line,DEFVAL(1.0),DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect","rect","color"),&CanvasItem::draw_rect); ClassDB::bind_method(D_METHOD("draw_circle","pos","radius","color"),&CanvasItem::draw_circle); ClassDB::bind_method(D_METHOD("draw_texture","texture:Texture","pos","modulate"),&CanvasItem::draw_texture,DEFVAL(Color(1,1,1,1))); ClassDB::bind_method(D_METHOD("draw_texture_rect","texture:Texture","rect","tile","modulate","transpose"),&CanvasItem::draw_texture_rect,DEFVAL(Color(1,1,1)),DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_texture_rect_region","texture:Texture","rect","src_rect","modulate","transpose"),&CanvasItem::draw_texture_rect_region,DEFVAL(Color(1,1,1)),DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_style_box","style_box:StyleBox","rect"),&CanvasItem::draw_style_box); ClassDB::bind_method(D_METHOD("draw_primitive","points","colors","uvs","texture:Texture","width"),&CanvasItem::draw_primitive,DEFVAL(Variant()),DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("draw_polygon","points","colors","uvs","texture:Texture"),&CanvasItem::draw_polygon,DEFVAL(PoolVector2Array()),DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("draw_colored_polygon","points","color","uvs","texture:Texture"),&CanvasItem::draw_colored_polygon,DEFVAL(PoolVector2Array()),DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("draw_string","font:Font","pos","text","modulate","clip_w"),&CanvasItem::draw_string,DEFVAL(Color(1,1,1)),DEFVAL(-1)); ClassDB::bind_method(D_METHOD("draw_char","font:Font","pos","char","next","modulate"),&CanvasItem::draw_char,DEFVAL(Color(1,1,1))); ClassDB::bind_method(D_METHOD("draw_set_transform","pos","rot","scale"),&CanvasItem::draw_set_transform); ClassDB::bind_method(D_METHOD("draw_set_transform_matrix","xform"),&CanvasItem::draw_set_transform_matrix); ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform); ClassDB::bind_method(D_METHOD("get_global_transform"),&CanvasItem::get_global_transform); ClassDB::bind_method(D_METHOD("get_global_transform_with_canvas"),&CanvasItem::get_global_transform_with_canvas); ClassDB::bind_method(D_METHOD("get_viewport_transform"),&CanvasItem::get_viewport_transform); ClassDB::bind_method(D_METHOD("get_viewport_rect"),&CanvasItem::get_viewport_rect); ClassDB::bind_method(D_METHOD("get_canvas_transform"),&CanvasItem::get_canvas_transform); ClassDB::bind_method(D_METHOD("get_local_mouse_pos"),&CanvasItem::get_local_mouse_pos); ClassDB::bind_method(D_METHOD("get_global_mouse_pos"),&CanvasItem::get_global_mouse_pos); ClassDB::bind_method(D_METHOD("get_canvas"),&CanvasItem::get_canvas); ClassDB::bind_method(D_METHOD("get_world_2d"),&CanvasItem::get_world_2d); //ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasItem::get_viewport); ClassDB::bind_method(D_METHOD("set_material","material:CanvasItemMaterial"),&CanvasItem::set_material); ClassDB::bind_method(D_METHOD("get_material:CanvasItemMaterial"),&CanvasItem::get_material); ClassDB::bind_method(D_METHOD("set_use_parent_material","enable"),&CanvasItem::set_use_parent_material); ClassDB::bind_method(D_METHOD("get_use_parent_material"),&CanvasItem::get_use_parent_material); ClassDB::bind_method(D_METHOD("set_notify_local_transform","enable"),&CanvasItem::set_notify_local_transform); ClassDB::bind_method(D_METHOD("is_local_transform_notification_enabled"),&CanvasItem::is_local_transform_notification_enabled); ClassDB::bind_method(D_METHOD("set_notify_transform","enable"),&CanvasItem::set_notify_transform); ClassDB::bind_method(D_METHOD("is_transform_notification_enabled"),&CanvasItem::is_transform_notification_enabled); ClassDB::bind_method(D_METHOD("make_canvas_pos_local","screen_point"), &CanvasItem::make_canvas_pos_local); ClassDB::bind_method(D_METHOD("make_input_local","event"),&CanvasItem::make_input_local); BIND_VMETHOD(MethodInfo("_draw")); ADD_GROUP("Visibility",""); ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"visible"), "set_visible","is_visible") ; ADD_PROPERTYNO( PropertyInfo(Variant::COLOR,"modulate"), "set_modulate","get_modulate") ; ADD_PROPERTYNO( PropertyInfo(Variant::COLOR,"self_modulate"), "set_self_modulate","get_self_modulate") ; ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"show_behind_parent"), "set_draw_behind_parent","is_draw_behind_parent_enabled") ; ADD_PROPERTY( PropertyInfo(Variant::BOOL,"show_on_top",PROPERTY_HINT_NONE,"",0), "_set_on_top","_is_on_top") ; //compatibility ADD_PROPERTYNO( PropertyInfo(Variant::INT,"light_mask",PROPERTY_HINT_LAYERS_2D_RENDER), "set_light_mask","get_light_mask") ; ADD_GROUP("Material",""); ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), "set_material","get_material") ; ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"use_parent_material"), "set_use_parent_material","get_use_parent_material") ; //exporting these two things doesn't really make much sense i think //ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transform/toplevel"), "set_as_toplevel","is_set_as_toplevel") ; //ADD_PROPERTY(PropertyInfo(Variant::BOOL,"transform/notify"),"set_transform_notify","is_transform_notify_enabled"); ADD_SIGNAL( MethodInfo("draw") ); ADD_SIGNAL( MethodInfo("visibility_changed") ); ADD_SIGNAL( MethodInfo("hide") ); ADD_SIGNAL( MethodInfo("item_rect_changed") ); BIND_CONSTANT( BLEND_MODE_MIX ); BIND_CONSTANT( BLEND_MODE_ADD ); BIND_CONSTANT( BLEND_MODE_SUB ); BIND_CONSTANT( BLEND_MODE_MUL ); BIND_CONSTANT( BLEND_MODE_PREMULT_ALPHA ); BIND_CONSTANT( NOTIFICATION_DRAW); BIND_CONSTANT( NOTIFICATION_VISIBILITY_CHANGED ); BIND_CONSTANT( NOTIFICATION_ENTER_CANVAS ); BIND_CONSTANT( NOTIFICATION_EXIT_CANVAS ); BIND_CONSTANT( NOTIFICATION_TRANSFORM_CHANGED ); } Transform2D CanvasItem::get_canvas_transform() const { ERR_FAIL_COND_V(!is_inside_tree(),Transform2D()); if (canvas_layer) return canvas_layer->get_transform(); else if (get_parent()->cast_to()) return get_parent()->cast_to()->get_canvas_transform(); else return get_viewport()->get_canvas_transform(); } Transform2D CanvasItem::get_viewport_transform() const { ERR_FAIL_COND_V(!is_inside_tree(),Transform2D()); if (canvas_layer) { if (get_viewport()) { return get_viewport()->get_final_transform() * canvas_layer->get_transform(); } else { return canvas_layer->get_transform(); } } else { return get_viewport()->get_final_transform() * get_viewport()->get_canvas_transform(); } } void CanvasItem::set_notify_local_transform(bool p_enable) { notify_local_transform=p_enable; } bool CanvasItem::is_local_transform_notification_enabled() const { return notify_local_transform; } void CanvasItem::set_notify_transform(bool p_enable) { notify_transform=p_enable; } bool CanvasItem::is_transform_notification_enabled() const { return notify_transform; } int CanvasItem::get_canvas_layer() const { if (canvas_layer) return canvas_layer->get_layer(); else return 0; } Rect2 CanvasItem::get_item_and_children_rect() const { Rect2 rect = get_item_rect(); for(int i=0;icast_to(); if (c) { Rect2 sir = c->get_transform().xform(c->get_item_and_children_rect()); rect = rect.merge(sir); } } return rect; } CanvasItem::CanvasItem() : xform_change(this) { canvas_item=VisualServer::get_singleton()->canvas_item_create(); visible=true; pending_update=false; modulate=Color(1,1,1,1); self_modulate=Color(1,1,1,1); toplevel=false; first_draw=false; drawing=false; behind=false; block_transform_notify=false; //viewport=NULL; canvas_layer=NULL; use_parent_material=false; global_invalid=true; notify_local_transform=false; notify_transform=false; light_mask=1; C=NULL; } CanvasItem::~CanvasItem() { VisualServer::get_singleton()->free(canvas_item); }