#ifndef LINE2D_H #define LINE2D_H #include "node_2d.h" #include "line_builder.h" class Line2D : public Node2D { GDCLASS(Line2D, Node2D) public: Line2D(); void set_points(const PoolVector & p_points); PoolVector get_points() const; void set_point_pos(int i, Vector2 pos); Vector2 get_point_pos(int i) const; int get_point_count() const; void add_point(Vector2 pos); void remove_point(int i); void set_width(float width); float get_width() const; void set_default_color(Color color); Color get_default_color() const; void set_gradient(const Ref& gradient); Ref get_gradient() const; void set_texture(const Ref& texture); Ref get_texture() const; void set_texture_mode(const LineTextureMode mode); LineTextureMode get_texture_mode() const; void set_joint_mode(LineJointMode mode); LineJointMode get_joint_mode() const; void set_begin_cap_mode(LineCapMode mode); LineCapMode get_begin_cap_mode() const; void set_end_cap_mode(LineCapMode mode); LineCapMode get_end_cap_mode() const; void set_sharp_limit(float limit); float get_sharp_limit() const; void set_round_precision(int precision); int get_round_precision() const; protected: void _notification(int p_what); void _draw(); static void _bind_methods(); private: void _gradient_changed(); private: PoolVector _points; LineJointMode _joint_mode; LineCapMode _begin_cap_mode; LineCapMode _end_cap_mode; float _width; Color _default_color; Ref _gradient; Ref _texture; LineTextureMode _texture_mode; float _sharp_limit; int _round_precision; }; #endif // LINE2D_H