<?xml version="1.0" encoding="UTF-8" ?> <class name="InterpolatedCamera" inherits="Camera" category="Core" version="3.1.2"> <brief_description> Camera which moves toward another node. </brief_description> <description> InterpolatedCamera is a [Camera] which smoothly moves to match a target node's position and rotation. If it is not [member enabled] or does not have a valid target set, InterpolatedCamera acts like a normal Camera. </description> <tutorials> </tutorials> <methods> <method name="set_target"> <return type="void"> </return> <argument index="0" name="target" type="Object"> </argument> <description> Sets the node to move toward and orient with. </description> </method> </methods> <members> <member name="enabled" type="bool" setter="set_interpolation_enabled" getter="is_interpolation_enabled"> If [code]true[/code], and a target is set, the camera will move automatically. </member> <member name="speed" type="float" setter="set_speed" getter="get_speed"> How quickly the camera moves toward its target. Higher values will result in tighter camera motion. </member> <member name="target" type="NodePath" setter="set_target_path" getter="get_target_path"> The target's [NodePath]. </member> </members> <constants> </constants> </class>