/*************************************************************************/ /* cp_file_access_wrapper.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CP_FILE_ACCESS_WRAPPER_H #define CP_FILE_ACCESS_WRAPPER_H #include "cp_config.h" class CPFileAccessWrapper { public: enum ModeFlags { READ = 1, WRITE = 2, READ_WRITE = 3, }; enum Error { OK, ERROR_FILE_NOT_FOUND, ERROR_FILE_BAD_DRIVE, ERROR_FILE_BAD_PATH, ERROR_FILE_NO_PERMISSION, ERROR_ALREADY_IN_USE, ERROR_INVALID_PARAMETERS, ERROR_OPENING_FILE, ERROR_READING_FILE, ERROR_WRITING_FILE }; virtual Error open(const char *p_filename, int p_mode_flags) = 0; virtual void close() = 0; virtual void seek(uint32_t p_position) = 0; virtual void seek_end() = 0; virtual uint32_t get_pos() = 0; virtual bool eof_reached() = 0; virtual uint8_t get_byte() = 0; virtual void get_byte_array(uint8_t *p_dest, int p_elements) = 0; virtual void get_word_array(uint16_t *p_dest, int p_elements) = 0; virtual uint16_t get_word() = 0; virtual uint32_t get_dword() = 0; // use this for files WRITTEN in _big_ endian machines (ie, amiga/mac) // It's not about the current CPU type but file formats. // this flags get reset to false (little endian) on each open virtual void set_endian_conversion(bool p_swap) = 0; virtual bool is_open() = 0; virtual Error get_error() = 0; virtual void store_byte(uint8_t p_dest) = 0; virtual void store_byte_array(const uint8_t *p_dest, int p_elements) = 0; virtual void store_word(uint16_t p_dest) = 0; virtual void store_dword(uint32_t p_dest) = 0; virtual ~CPFileAccessWrapper() {} }; #endif