/*************************************************************************/ /* mesh.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "mesh.h" #include "scene/resources/concave_polygon_shape.h" #include "scene/resources/convex_polygon_shape.h" #include "surface_tool.h" static const char *_array_name[] = { "vertex_array", "normal_array", "tangent_array", "color_array", "tex_uv_array", "tex_uv2_array", "bone_array", "weights_array", "index_array", NULL }; static const Mesh::ArrayType _array_types[] = { Mesh::ARRAY_VERTEX, Mesh::ARRAY_NORMAL, Mesh::ARRAY_TANGENT, Mesh::ARRAY_COLOR, Mesh::ARRAY_TEX_UV, Mesh::ARRAY_TEX_UV2, Mesh::ARRAY_BONES, Mesh::ARRAY_WEIGHTS, Mesh::ARRAY_INDEX }; /* compatibility */ static const int _format_translate[] = { Mesh::ARRAY_FORMAT_VERTEX, Mesh::ARRAY_FORMAT_NORMAL, Mesh::ARRAY_FORMAT_TANGENT, Mesh::ARRAY_FORMAT_COLOR, Mesh::ARRAY_FORMAT_TEX_UV, Mesh::ARRAY_FORMAT_TEX_UV2, Mesh::ARRAY_FORMAT_BONES, Mesh::ARRAY_FORMAT_WEIGHTS, Mesh::ARRAY_FORMAT_INDEX, }; bool Mesh::_set(const StringName &p_name, const Variant &p_value) { String sname = p_name; if (p_name == "morph_target/names") { DVector sk = p_value; int sz = sk.size(); DVector::Read r = sk.read(); for (int i = 0; i < sz; i++) add_morph_target(r[i]); return true; } if (p_name == "morph_target/mode") { set_morph_target_mode(MorphTargetMode(int(p_value))); return true; } if (sname.begins_with("surface_")) { int sl = sname.find("/"); if (sl == -1) return false; int idx = sname.substr(8, sl - 8).to_int() - 1; String what = sname.get_slicec('/', 1); if (what == "material") surface_set_material(idx, p_value); else if (what == "name") surface_set_name(idx, p_value); return true; } if (sname == "custom_aabb/custom_aabb") { set_custom_aabb(p_value); return true; } if (!sname.begins_with("surfaces")) return false; int idx = sname.get_slicec('/', 1).to_int(); String what = sname.get_slicec('/', 2); if (idx == surfaces.size()) { if (what == "custom") { add_custom_surface(p_value); return true; } //create Dictionary d = p_value; ERR_FAIL_COND_V(!d.has("primitive"), false); ERR_FAIL_COND_V(!d.has("arrays"), false); ERR_FAIL_COND_V(!d.has("morph_arrays"), false); bool alphasort = d.has("alphasort") && bool(d["alphasort"]); add_surface(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"], alphasort); if (d.has("material")) { surface_set_material(idx, d["material"]); } if (d.has("name")) { surface_set_name(idx, d["name"]); } return true; } return false; } bool Mesh::_get(const StringName &p_name, Variant &r_ret) const { String sname = p_name; if (p_name == "morph_target/names") { DVector sk; for (int i = 0; i < morph_targets.size(); i++) sk.push_back(morph_targets[i]); r_ret = sk; return true; } else if (p_name == "morph_target/mode") { r_ret = get_morph_target_mode(); return true; } else if (sname.begins_with("surface_")) { int sl = sname.find("/"); if (sl == -1) return false; int idx = sname.substr(8, sl - 8).to_int() - 1; String what = sname.get_slicec('/', 1); if (what == "material") r_ret = surface_get_material(idx); else if (what == "name") r_ret = surface_get_name(idx); return true; } else if (sname == "custom_aabb/custom_aabb") { r_ret = custom_aabb; return true; } else if (!sname.begins_with("surfaces")) return false; int idx = sname.get_slicec('/', 1).to_int(); ERR_FAIL_INDEX_V(idx, surfaces.size(), false); Dictionary d; d["primitive"] = surface_get_primitive_type(idx); d["arrays"] = surface_get_arrays(idx); d["morph_arrays"] = surface_get_morph_arrays(idx); d["alphasort"] = surface_is_alpha_sorting_enabled(idx); Ref m = surface_get_material(idx); if (m.is_valid()) d["material"] = m; String n = surface_get_name(idx); if (n != "") d["name"] = n; r_ret = d; return true; } void Mesh::_get_property_list(List *p_list) const { if (morph_targets.size()) { p_list->push_back(PropertyInfo(Variant::STRING_ARRAY, "morph_target/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::INT, "morph_target/mode", PROPERTY_HINT_ENUM, "Normalized,Relative")); } for (int i = 0; i < surfaces.size(); i++) { p_list->push_back(PropertyInfo(Variant::DICTIONARY, "surfaces/" + itos(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR)); p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "Material", PROPERTY_USAGE_EDITOR)); } p_list->push_back(PropertyInfo(Variant::_AABB, "custom_aabb/custom_aabb")); } void Mesh::_recompute_aabb() { // regenerate AABB aabb = AABB(); for (int i = 0; i < surfaces.size(); i++) { if (i == 0) aabb = surfaces[i].aabb; else aabb.merge_with(surfaces[i].aabb); } } void Mesh::add_surface(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, bool p_alphasort) { ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX); Surface s; VisualServer::get_singleton()->mesh_add_surface(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_alphasort); surfaces.push_back(s); /* make aABB? */ { DVector vertices = p_arrays[ARRAY_VERTEX]; int len = vertices.size(); ERR_FAIL_COND(len == 0); DVector::Read r = vertices.read(); const Vector3 *vtx = r.ptr(); // check AABB AABB aabb; for (int i = 0; i < len; i++) { if (i == 0) aabb.pos = vtx[i]; else aabb.expand_to(vtx[i]); } surfaces[surfaces.size() - 1].aabb = aabb; surfaces[surfaces.size() - 1].alphasort = p_alphasort; _recompute_aabb(); } triangle_mesh = Ref(); _change_notify(); emit_changed(); } Array Mesh::surface_get_arrays(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); return VisualServer::get_singleton()->mesh_get_surface_arrays(mesh, p_surface); } Array Mesh::surface_get_morph_arrays(int p_surface) const { ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array()); return VisualServer::get_singleton()->mesh_get_surface_morph_arrays(mesh, p_surface); } void Mesh::add_custom_surface(const Variant &p_data) { Surface s; s.aabb = AABB(); VisualServer::get_singleton()->mesh_add_custom_surface(mesh, p_data); surfaces.push_back(s); triangle_mesh = Ref(); _change_notify(); } int Mesh::get_surface_count() const { return surfaces.size(); } void Mesh::add_morph_target(const StringName &p_name) { if (surfaces.size()) { ERR_EXPLAIN("Can't add a shape key count if surfaces are already created."); ERR_FAIL_COND(surfaces.size()); } StringName name = p_name; if (morph_targets.find(name) != -1) { int count = 2; do { name = String(p_name) + " " + itos(count); count++; } while (morph_targets.find(name) != -1); } morph_targets.push_back(name); VS::get_singleton()->mesh_set_morph_target_count(mesh, morph_targets.size()); } int Mesh::get_morph_target_count() const { return morph_targets.size(); } StringName Mesh::get_morph_target_name(int p_index) const { ERR_FAIL_INDEX_V(p_index, morph_targets.size(), StringName()); return morph_targets[p_index]; } void Mesh::clear_morph_targets() { if (surfaces.size()) { ERR_EXPLAIN("Can't set shape key count if surfaces are already created."); ERR_FAIL_COND(surfaces.size()); } morph_targets.clear(); } void Mesh::set_morph_target_mode(MorphTargetMode p_mode) { morph_target_mode = p_mode; VS::get_singleton()->mesh_set_morph_target_mode(mesh, (VS::MorphTargetMode)p_mode); } Mesh::MorphTargetMode Mesh::get_morph_target_mode() const { return morph_target_mode; } void Mesh::surface_remove(int p_idx) { ERR_FAIL_INDEX(p_idx, surfaces.size()); VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx); surfaces.remove(p_idx); triangle_mesh = Ref(); _recompute_aabb(); _change_notify(); emit_changed(); } int Mesh::surface_get_array_len(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1); return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx); } int Mesh::surface_get_array_index_len(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1); return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, p_idx); } uint32_t Mesh::surface_get_format(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0); return VisualServer::get_singleton()->mesh_surface_get_format(mesh, p_idx); } Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES); return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type(mesh, p_idx); } bool Mesh::surface_is_alpha_sorting_enabled(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0); return surfaces[p_idx].alphasort; } void Mesh::surface_set_material(int p_idx, const Ref &p_material) { ERR_FAIL_INDEX(p_idx, surfaces.size()); if (surfaces[p_idx].material == p_material) return; surfaces[p_idx].material = p_material; VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid()); _change_notify("material"); } void Mesh::surface_set_name(int p_idx, const String &p_name) { ERR_FAIL_INDEX(p_idx, surfaces.size()); surfaces[p_idx].name = p_name; } String Mesh::surface_get_name(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), String()); return surfaces[p_idx].name; } void Mesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) { ERR_FAIL_INDEX(p_idx, surfaces.size()); surfaces[p_idx].aabb = p_aabb; // set custom aabb too? } Ref Mesh::surface_get_material(int p_idx) const { ERR_FAIL_INDEX_V(p_idx, surfaces.size(), Ref()); return surfaces[p_idx].material; } void Mesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) { VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data); AABB aabb; for (int i = 0; i < p_mesh_data.vertices.size(); i++) { if (i == 0) aabb.pos = p_mesh_data.vertices[i]; else aabb.expand_to(p_mesh_data.vertices[i]); } Surface s; s.aabb = aabb; if (surfaces.size() == 0) aabb = s.aabb; else aabb.merge_with(s.aabb); triangle_mesh = Ref(); surfaces.push_back(s); _change_notify(); emit_changed(); } RID Mesh::get_rid() const { return mesh; } AABB Mesh::get_aabb() const { return aabb; } void Mesh::set_custom_aabb(const AABB &p_custom) { custom_aabb = p_custom; VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb); } AABB Mesh::get_custom_aabb() const { return custom_aabb; } DVector Mesh::get_faces() const { Ref tm = generate_triangle_mesh(); if (tm.is_valid()) return tm->get_faces(); return DVector(); /* for (int i=0;imesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES ) continue; DVector indices; DVector vertices; vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX); int len=VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i); bool has_indices; if (len>0) { indices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_INDEX); has_indices=true; } else { len=vertices.size(); has_indices=false; } if (len<=0) continue; DVector::Read indicesr = indices.read(); const int *indicesptr = indicesr.ptr(); DVector::Read verticesr = vertices.read(); const Vector3 *verticesptr = verticesr.ptr(); int old_faces=faces.size(); int new_faces=old_faces+(len/3); faces.resize(new_faces); DVector::Write facesw = faces.write(); Face3 *facesptr=facesw.ptr(); for (int i=0;i Mesh::create_convex_shape() const { DVector vertices; for (int i = 0; i < get_surface_count(); i++) { Array a = surface_get_arrays(i); DVector v = a[ARRAY_VERTEX]; vertices.append_array(v); } Ref shape = memnew(ConvexPolygonShape); shape->set_points(vertices); return shape; } Ref Mesh::create_trimesh_shape() const { DVector faces = get_faces(); if (faces.size() == 0) return Ref(); DVector face_points; face_points.resize(faces.size() * 3); for (int i = 0; i < face_points.size(); i++) { Face3 f = faces.get(i / 3); face_points.set(i, f.vertex[i % 3]); } Ref shape = memnew(ConcavePolygonShape); shape->set_faces(face_points); return shape; } void Mesh::center_geometry() { /* Vector3 ofs = aabb.pos+aabb.size*0.5; for(int i=0;i geom = surface_get_array(i,ARRAY_VERTEX); int gc =geom.size(); DVector::Write w = geom.write(); surfaces[i].aabb.pos-=ofs; for(int i=0;i::Write(); surface_set_array(i,ARRAY_VERTEX,geom); } aabb.pos-=ofs; */ } void Mesh::regen_normalmaps() { Vector > surfs; for (int i = 0; i < get_surface_count(); i++) { Ref st = memnew(SurfaceTool); st->create_from(Ref(this), i); surfs.push_back(st); } while (get_surface_count()) { surface_remove(0); } for (int i = 0; i < surfs.size(); i++) { surfs[i]->generate_tangents(); surfs[i]->commit(Ref(this)); } } Ref Mesh::generate_triangle_mesh() const { if (triangle_mesh.is_valid()) return triangle_mesh; int facecount = 0; for (int i = 0; i < get_surface_count(); i++) { if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) continue; if (surface_get_format(i) & ARRAY_FORMAT_INDEX) { facecount += surface_get_array_index_len(i); } else { facecount += surface_get_array_len(i); } } if (facecount == 0 || (facecount % 3) != 0) return triangle_mesh; DVector faces; faces.resize(facecount); DVector::Write facesw = faces.write(); int widx = 0; for (int i = 0; i < get_surface_count(); i++) { if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) continue; Array a = surface_get_arrays(i); int vc = surface_get_array_len(i); DVector vertices = a[ARRAY_VERTEX]; DVector::Read vr = vertices.read(); if (surface_get_format(i) & ARRAY_FORMAT_INDEX) { int ic = surface_get_array_index_len(i); DVector indices = a[ARRAY_INDEX]; DVector::Read ir = indices.read(); for (int i = 0; i < ic; i++) facesw[widx++] = vr[ir[i]]; } else { for (int i = 0; i < vc; i++) facesw[widx++] = vr[i]; } } facesw = DVector::Write(); triangle_mesh = Ref(memnew(TriangleMesh)); triangle_mesh->create(faces); return triangle_mesh; } Ref Mesh::create_outline(float p_margin) const { Array arrays; int index_accum = 0; for (int i = 0; i < get_surface_count(); i++) { if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES) continue; Array a = surface_get_arrays(i); int vcount = 0; if (i == 0) { arrays = a; DVector v = a[ARRAY_VERTEX]; index_accum += v.size(); } else { for (int j = 0; j < arrays.size(); j++) { if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) { //mismatch, do not use arrays[j] = Variant(); continue; } switch (j) { case ARRAY_VERTEX: case ARRAY_NORMAL: { DVector dst = arrays[j]; DVector src = a[j]; if (j == ARRAY_VERTEX) vcount = src.size(); if (dst.size() == 0 || src.size() == 0) { arrays[j] = Variant(); continue; } dst.append_array(src); arrays[j] = dst; } break; case ARRAY_TANGENT: case ARRAY_BONES: case ARRAY_WEIGHTS: { DVector dst = arrays[j]; DVector src = a[j]; if (dst.size() == 0 || src.size() == 0) { arrays[j] = Variant(); continue; } dst.append_array(src); arrays[j] = dst; } break; case ARRAY_COLOR: { DVector dst = arrays[j]; DVector src = a[j]; if (dst.size() == 0 || src.size() == 0) { arrays[j] = Variant(); continue; } dst.append_array(src); arrays[j] = dst; } break; case ARRAY_TEX_UV: case ARRAY_TEX_UV2: { DVector dst = arrays[j]; DVector src = a[j]; if (dst.size() == 0 || src.size() == 0) { arrays[j] = Variant(); continue; } dst.append_array(src); arrays[j] = dst; } break; case ARRAY_INDEX: { DVector dst = arrays[j]; DVector src = a[j]; if (dst.size() == 0 || src.size() == 0) { arrays[j] = Variant(); continue; } { int ss = src.size(); DVector::Write w = src.write(); for (int k = 0; k < ss; k++) { w[k] += index_accum; } } dst.append_array(src); arrays[j] = dst; index_accum += vcount; } break; } } } } { DVector::Write ir; DVector indices = arrays[ARRAY_INDEX]; bool has_indices = false; DVector vertices = arrays[ARRAY_VERTEX]; int vc = vertices.size(); ERR_FAIL_COND_V(!vc, Ref()); DVector::Write r = vertices.write(); if (indices.size()) { vc = indices.size(); ir = indices.write(); has_indices = true; } Map normal_accum; //fill normals with triangle normals for (int i = 0; i < vc; i += 3) { Vector3 t[3]; if (has_indices) { t[0] = r[ir[i + 0]]; t[1] = r[ir[i + 1]]; t[2] = r[ir[i + 2]]; } else { t[0] = r[i + 0]; t[1] = r[i + 1]; t[2] = r[i + 2]; } Vector3 n = Plane(t[0], t[1], t[2]).normal; for (int j = 0; j < 3; j++) { Map::Element *E = normal_accum.find(t[j]); if (!E) { normal_accum[t[j]] = n; } else { float d = n.dot(E->get()); if (d < 1.0) E->get() += n * (1.0 - d); //E->get()+=n; } } } //normalize for (Map::Element *E = normal_accum.front(); E; E = E->next()) { E->get().normalize(); } //displace normals int vc2 = vertices.size(); for (int i = 0; i < vc2; i++) { Vector3 t = r[i]; Map::Element *E = normal_accum.find(t); ERR_CONTINUE(!E); t += E->get() * p_margin; r[i] = t; } r = DVector::Write(); arrays[ARRAY_VERTEX] = vertices; if (!has_indices) { DVector new_indices; new_indices.resize(vertices.size()); DVector::Write iw = new_indices.write(); for (int j = 0; j < vc2; j += 3) { iw[j] = j; iw[j + 1] = j + 2; iw[j + 2] = j + 1; } iw = DVector::Write(); arrays[ARRAY_INDEX] = new_indices; } else { for (int j = 0; j < vc; j += 3) { SWAP(ir[j + 1], ir[j + 2]); } ir = DVector::Write(); arrays[ARRAY_INDEX] = indices; } } Ref newmesh = memnew(Mesh); newmesh->add_surface(PRIMITIVE_TRIANGLES, arrays); return newmesh; } void Mesh::_bind_methods() { ObjectTypeDB::bind_method(_MD("add_morph_target", "name"), &Mesh::add_morph_target); ObjectTypeDB::bind_method(_MD("get_morph_target_count"), &Mesh::get_morph_target_count); ObjectTypeDB::bind_method(_MD("get_morph_target_name", "index"), &Mesh::get_morph_target_name); ObjectTypeDB::bind_method(_MD("clear_morph_targets"), &Mesh::clear_morph_targets); ObjectTypeDB::bind_method(_MD("set_morph_target_mode", "mode"), &Mesh::set_morph_target_mode); ObjectTypeDB::bind_method(_MD("get_morph_target_mode"), &Mesh::get_morph_target_mode); ObjectTypeDB::bind_method(_MD("add_surface", "primitive", "arrays", "morph_arrays", "alphasort"), &Mesh::add_surface, DEFVAL(Array()), DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_surface_count"), &Mesh::get_surface_count); ObjectTypeDB::bind_method(_MD("surface_remove", "surf_idx"), &Mesh::surface_remove); ObjectTypeDB::bind_method(_MD("surface_get_array_len", "surf_idx"), &Mesh::surface_get_array_len); ObjectTypeDB::bind_method(_MD("surface_get_array_index_len", "surf_idx"), &Mesh::surface_get_array_index_len); ObjectTypeDB::bind_method(_MD("surface_get_format", "surf_idx"), &Mesh::surface_get_format); ObjectTypeDB::bind_method(_MD("surface_get_primitive_type", "surf_idx"), &Mesh::surface_get_primitive_type); ObjectTypeDB::bind_method(_MD("surface_set_material", "surf_idx", "material:Material"), &Mesh::surface_set_material); ObjectTypeDB::bind_method(_MD("surface_get_material:Material", "surf_idx"), &Mesh::surface_get_material); ObjectTypeDB::bind_method(_MD("surface_set_name", "surf_idx", "name"), &Mesh::surface_set_name); ObjectTypeDB::bind_method(_MD("surface_get_name", "surf_idx"), &Mesh::surface_get_name); ObjectTypeDB::bind_method(_MD("create_trimesh_shape:Shape"), &Mesh::create_trimesh_shape); ObjectTypeDB::bind_method(_MD("create_convex_shape:Shape"), &Mesh::create_convex_shape); ObjectTypeDB::bind_method(_MD("create_outline:Mesh", "margin"), &Mesh::create_outline); ObjectTypeDB::bind_method(_MD("center_geometry"), &Mesh::center_geometry); ObjectTypeDB::set_method_flags(get_type_static(), _SCS("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ObjectTypeDB::bind_method(_MD("regen_normalmaps"), &Mesh::regen_normalmaps); ObjectTypeDB::set_method_flags(get_type_static(), _SCS("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ObjectTypeDB::bind_method(_MD("get_faces"), &Mesh::get_faces); ObjectTypeDB::bind_method(_MD("generate_triangle_mesh:TriangleMesh"), &Mesh::generate_triangle_mesh); ObjectTypeDB::bind_method(_MD("set_custom_aabb", "aabb"), &Mesh::set_custom_aabb); ObjectTypeDB::bind_method(_MD("get_custom_aabb"), &Mesh::get_custom_aabb); BIND_CONSTANT(NO_INDEX_ARRAY); BIND_CONSTANT(ARRAY_WEIGHTS_SIZE); BIND_CONSTANT(ARRAY_VERTEX); BIND_CONSTANT(ARRAY_NORMAL); BIND_CONSTANT(ARRAY_TANGENT); BIND_CONSTANT(ARRAY_COLOR); BIND_CONSTANT(ARRAY_TEX_UV); BIND_CONSTANT(ARRAY_TEX_UV2); BIND_CONSTANT(ARRAY_BONES); BIND_CONSTANT(ARRAY_WEIGHTS); BIND_CONSTANT(ARRAY_INDEX); BIND_CONSTANT(ARRAY_FORMAT_VERTEX); BIND_CONSTANT(ARRAY_FORMAT_NORMAL); BIND_CONSTANT(ARRAY_FORMAT_TANGENT); BIND_CONSTANT(ARRAY_FORMAT_COLOR); BIND_CONSTANT(ARRAY_FORMAT_TEX_UV); BIND_CONSTANT(ARRAY_FORMAT_TEX_UV2); BIND_CONSTANT(ARRAY_FORMAT_BONES); BIND_CONSTANT(ARRAY_FORMAT_WEIGHTS); BIND_CONSTANT(ARRAY_FORMAT_INDEX); BIND_CONSTANT(PRIMITIVE_POINTS); BIND_CONSTANT(PRIMITIVE_LINES); BIND_CONSTANT(PRIMITIVE_LINE_STRIP); BIND_CONSTANT(PRIMITIVE_LINE_LOOP); BIND_CONSTANT(PRIMITIVE_TRIANGLES); BIND_CONSTANT(PRIMITIVE_TRIANGLE_STRIP); BIND_CONSTANT(PRIMITIVE_TRIANGLE_FAN); } Mesh::Mesh() { mesh = VisualServer::get_singleton()->mesh_create(); morph_target_mode = MORPH_MODE_RELATIVE; } Mesh::~Mesh() { VisualServer::get_singleton()->free(mesh); }