/*************************************************************************/
/*  collision_polygon_2d_editor_plugin.cpp                               */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */
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/* "Software"), to deal in the Software without restriction, including   */
/* without limitation the rights to use, copy, modify, merge, publish,   */
/* distribute, sublicense, and/or sell copies of the Software, and to    */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions:                                             */
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/* The above copyright notice and this permission notice shall be        */
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/*************************************************************************/

#include "collision_polygon_2d_editor_plugin.h"

Node2D *CollisionPolygon2DEditor::_get_node() const {

	return node;
}

void CollisionPolygon2DEditor::_set_node(Node *p_polygon) {

	node = Object::cast_to<CollisionPolygon2D>(p_polygon);
}

CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) :
		AbstractPolygon2DEditor(p_editor) {
	node = NULL;
}

CollisionPolygon2DEditorPlugin::CollisionPolygon2DEditorPlugin(EditorNode *p_node) :
		AbstractPolygon2DEditorPlugin(p_node, memnew(CollisionPolygon2DEditor(p_node)), "CollisionPolygon2D") {
}