/*************************************************************************/ /* math_funcs.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "math_funcs.h" #include "core/os/os.h" pcg32_random_t Math::default_pcg = { 12047754176567800795ULL, PCG_DEFAULT_INC_64 }; #define PHI 0x9e3779b9 // TODO: we should eventually expose pcg.inc too uint32_t Math::rand_from_seed(uint64_t *seed) { pcg32_random_t pcg = { *seed, PCG_DEFAULT_INC_64 }; uint32_t r = pcg32_random_r(&pcg); *seed = pcg.state; return r; } void Math::seed(uint64_t x) { default_pcg.state = x; } void Math::randomize() { seed(OS::get_singleton()->get_ticks_usec() * default_pcg.state + PCG_DEFAULT_INC_64); } uint32_t Math::rand() { return pcg32_random_r(&default_pcg); } int Math::step_decimals(double p_step) { static const int maxn = 9; static const double sd[maxn] = { 0.9999, // somehow compensate for floating point error 0.09999, 0.009999, 0.0009999, 0.00009999, 0.000009999, 0.0000009999, 0.00000009999, 0.000000009999 }; double as = Math::abs(p_step); for (int i = 0; i < maxn; i++) { if (as >= sd[i]) { return i; } } return maxn; } double Math::dectime(double p_value, double p_amount, double p_step) { double sgn = p_value < 0 ? -1.0 : 1.0; double val = Math::abs(p_value); val -= p_amount * p_step; if (val < 0.0) val = 0.0; return val * sgn; } double Math::ease(double p_x, double p_c) { if (p_x < 0) p_x = 0; else if (p_x > 1.0) p_x = 1.0; if (p_c > 0) { if (p_c < 1.0) { return 1.0 - Math::pow(1.0 - p_x, 1.0 / p_c); } else { return Math::pow(p_x, p_c); } } else if (p_c < 0) { //inout ease if (p_x < 0.5) { return Math::pow(p_x * 2.0, -p_c) * 0.5; } else { return (1.0 - Math::pow(1.0 - (p_x - 0.5) * 2.0, -p_c)) * 0.5 + 0.5; } } else return 0; // no ease (raw) } double Math::stepify(double p_value, double p_step) { if (p_step != 0) { p_value = Math::floor(p_value / p_step + 0.5) * p_step; } return p_value; } uint32_t Math::larger_prime(uint32_t p_val) { static const uint32_t primes[] = { 5, 13, 23, 47, 97, 193, 389, 769, 1543, 3079, 6151, 12289, 24593, 49157, 98317, 196613, 393241, 786433, 1572869, 3145739, 6291469, 12582917, 25165843, 50331653, 100663319, 201326611, 402653189, 805306457, 1610612741, 0, }; int idx = 0; while (true) { ERR_FAIL_COND_V(primes[idx] == 0, 0); if (primes[idx] > p_val) return primes[idx]; idx++; } return 0; } double Math::random(double from, double to) { unsigned int r = Math::rand(); double ret = (double)r / (double)RANDOM_MAX; return (ret) * (to - from) + from; } float Math::random(float from, float to) { unsigned int r = Math::rand(); float ret = (float)r / (float)RANDOM_MAX; return (ret) * (to - from) + from; } int Math::wrapi(int value, int min, int max) { --max; int rng = max - min + 1; value = ((value - min) % rng); if (value < 0) return max + 1 + value; else return min + value; } float Math::wrapf(float value, float min, float max) { float rng = max - min; return min + (value - min) - (rng * floor((value - min) / rng)); }