/**************************************************************************/ /* collision_shape_3d_gizmo_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef COLLISION_SHAPE_3D_GIZMO_PLUGIN_H #define COLLISION_SHAPE_3D_GIZMO_PLUGIN_H #include "editor/plugins/node_3d_editor_gizmos.h" class CollisionShape3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(CollisionShape3DGizmoPlugin, EditorNode3DGizmoPlugin); Transform3D initial_transform; Variant initial_value; public: bool has_gizmo(Node3D *p_spatial) override; String get_gizmo_name() const override; int get_priority() const override; void redraw(EditorNode3DGizmo *p_gizmo) override; String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override; void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override; void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override; CollisionShape3DGizmoPlugin(); }; #endif // COLLISION_SHAPE_3D_GIZMO_PLUGIN_H