[gd_scene load_steps=10 format=1] [ext_resource path="res://coin.gd" type="Script" id=1] [ext_resource path="res://coin.png" type="Texture" id=2] [ext_resource path="res://sound_coin.wav" type="Sample" id=3] [ext_resource path="res://bullet.png" type="Texture" id=4] [sub_resource type="CircleShape2D" id=1] custom_solver_bias = 0.0 radius = 10.0 [sub_resource type="Animation" id=2] resource/name = "spin" length = 1.5 loop = true step = 0.25 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/keys = { "cont":false, "times":FloatArray( 0, 0.25, 0.5, 0.75, 1, 1.25, 1.5 ), "transitions":FloatArray( 1, 1, 1, 1, 1, 1, 1 ), "values":[ 0, 1, 2, 3, 2, 1, 0 ] } [sub_resource type="Animation" id=3] length = 8.0 loop = false step = 0.0 tracks/0/type = "value" tracks/0/path = NodePath("sprite:frame") tracks/0/interp = 1 tracks/0/keys = { "cont":true, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ 0 ] } tracks/1/type = "value" tracks/1/path = NodePath("sound:play/play") tracks/1/interp = 1 tracks/1/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ "coin" ] } tracks/2/type = "value" tracks/2/path = NodePath("particles:visibility/self_opacity") tracks/2/interp = 1 tracks/2/keys = { "cont":true, "times":FloatArray( 0, 1.66 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] } tracks/3/type = "value" tracks/3/path = NodePath("sprite:visibility/self_opacity") tracks/3/interp = 1 tracks/3/keys = { "cont":true, "times":FloatArray( 0, 0.4 ), "transitions":FloatArray( 1, 1 ), "values":[ 1.0, 0.0 ] } tracks/4/type = "value" tracks/4/path = NodePath("particles:config/emitting") tracks/4/interp = 1 tracks/4/keys = { "cont":false, "times":FloatArray( 0 ), "transitions":FloatArray( 1 ), "values":[ true ] } tracks/5/type = "method" tracks/5/path = NodePath(".") tracks/5/interp = 1 tracks/5/keys = { "times":FloatArray( 2.7 ), "transitions":FloatArray( 1 ), "values":[ { "args":[ ], "method":"queue_free" } ] } [sub_resource type="SampleLibrary" id=4] samples/coin = { "db":0.0, "pitch":1.0, "sample":ExtResource( 3 ) } [sub_resource type="ColorRamp" id=5] offsets = FloatArray( 0, 1 ) colors = ColorArray( 1, 1, 1, 1, 0, 0, 0, 1 ) [node name="coin" type="Area2D"] input/pickable = true shapes/0/shape = SubResource( 1 ) shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 ) shapes/0/trigger = false gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 script/script = ExtResource( 1 ) [node name="sprite" type="Sprite" parent="."] texture = ExtResource( 2 ) hframes = 4 [node name="anim" type="AnimationPlayer" parent="."] playback/process_mode = 1 playback/default_blend_time = 0.0 root/root = NodePath("..") anims/spin = SubResource( 2 ) anims/taken = SubResource( 3 ) playback/active = true playback/speed = 3.0 blend_times = [ ] autoplay = "spin" [node name="collision" type="CollisionShape2D" parent="."] shape = SubResource( 1 ) trigger = false _update_shape_index = -1 [node name="sound" type="SamplePlayer2D" parent="."] params/volume_db = 0.0 params/pitch_scale = 1.0 params/attenuation/min_distance = 1.0 params/attenuation/max_distance = 2048.0 params/attenuation/distance_exp = 1.0 config/polyphony = 1 config/samples = SubResource( 4 ) config/pitch_random = 0.0 [node name="particles" type="Particles2D" parent="."] visibility/blend_mode = 1 config/amount = 8 config/lifetime = 0.4 config/emitting = false config/half_extents = Vector2( 5, 5 ) config/texture = ExtResource( 4 ) params/direction = 0.0 params/spread = 10.0 params/linear_velocity = 0.0 params/spin_velocity = 0.0 params/orbit_velocity = 0.0 params/gravity_direction = 0.0 params/gravity_strength = 0.0 params/radial_accel = 0.0 params/tangential_accel = 0.0 params/damping = 0.0 params/initial_angle = 0.0 params/initial_size = 0.2 params/final_size = 0.2 params/hue_variation = 0.0 params/anim_speed_scale = 1.0 params/anim_initial_pos = 0.0 color/color_ramp = SubResource( 5 ) [node name="enabler" type="VisibilityEnabler2D" parent="."] rect = Rect2( -10, -10, 20, 20 ) enabler/pause_animations = true enabler/freeze_bodies = true enabler/pause_particles = true enabler/process_parent = false enabler/fixed_process_parent = false [connection signal="body_enter" from="." to="." method="_on_body_enter"]