/**************************************************************************/ /* rendering_context_driver_vulkan_windows.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #if defined(WINDOWS_ENABLED) && defined(VULKAN_ENABLED) #include "core/os/os.h" #include "rendering_context_driver_vulkan_windows.h" #ifdef USE_VOLK #include #else #include #endif const char *RenderingContextDriverVulkanWindows::_get_platform_surface_extension() const { return VK_KHR_WIN32_SURFACE_EXTENSION_NAME; } RenderingContextDriverVulkanWindows::RenderingContextDriverVulkanWindows() { // Workaround for Vulkan not working on setups with AMD integrated graphics + NVIDIA dedicated GPU (GH-57708). // This prevents using AMD integrated graphics with Vulkan entirely, but it allows the engine to start // even on outdated/broken driver setups. OS::get_singleton()->set_environment("DISABLE_LAYER_AMD_SWITCHABLE_GRAPHICS_1", "1"); } RenderingContextDriverVulkanWindows::~RenderingContextDriverVulkanWindows() { // Does nothing. } RenderingContextDriver::SurfaceID RenderingContextDriverVulkanWindows::surface_create(const void *p_platform_data) { const WindowPlatformData *wpd = (const WindowPlatformData *)(p_platform_data); VkWin32SurfaceCreateInfoKHR create_info = {}; create_info.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; create_info.hinstance = wpd->instance; create_info.hwnd = wpd->window; VkSurfaceKHR vk_surface = VK_NULL_HANDLE; VkResult err = vkCreateWin32SurfaceKHR(instance_get(), &create_info, get_allocation_callbacks(VK_OBJECT_TYPE_SURFACE_KHR), &vk_surface); ERR_FAIL_COND_V(err != VK_SUCCESS, SurfaceID()); Surface *surface = memnew(Surface); surface->vk_surface = vk_surface; return SurfaceID(surface); } #endif // WINDOWS_ENABLED && VULKAN_ENABLED