/**************************************************************************/ /* wgl_detect_version.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #if defined(WINDOWS_ENABLED) && defined(GLES3_ENABLED) #include "wgl_detect_version.h" #include "os_windows.h" #include "core/string/print_string.h" #include "core/string/ustring.h" #include "core/variant/dictionary.h" #include #include #include #include #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 #define WGL_CONTEXT_FLAGS_ARB 0x2094 #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002 #define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 #define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 #define WGL_VENDOR 0x1F00 #define WGL_RENDERER 0x1F01 #define WGL_VERSION 0x1F02 #if defined(__GNUC__) // Workaround GCC warning from -Wcast-function-type. #define GetProcAddress (void *)GetProcAddress #endif typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXT)(HDC); typedef BOOL(APIENTRY *PFNWGLDELETECONTEXT)(HGLRC); typedef BOOL(APIENTRY *PFNWGLMAKECURRENT)(HDC, HGLRC); typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *); typedef void *(APIENTRY *PFNWGLGETPROCADDRESS)(LPCSTR); typedef const char *(APIENTRY *PFNWGLGETSTRINGPROC)(unsigned int); Dictionary detect_wgl() { Dictionary gl_info; gl_info["version"] = 0; gl_info["vendor"] = String(); gl_info["name"] = String(); PFNWGLCREATECONTEXT gd_wglCreateContext; PFNWGLMAKECURRENT gd_wglMakeCurrent; PFNWGLDELETECONTEXT gd_wglDeleteContext; PFNWGLGETPROCADDRESS gd_wglGetProcAddress; HMODULE module = LoadLibraryW(L"opengl32.dll"); if (!module) { return gl_info; } gd_wglCreateContext = (PFNWGLCREATECONTEXT)GetProcAddress(module, "wglCreateContext"); gd_wglMakeCurrent = (PFNWGLMAKECURRENT)GetProcAddress(module, "wglMakeCurrent"); gd_wglDeleteContext = (PFNWGLDELETECONTEXT)GetProcAddress(module, "wglDeleteContext"); gd_wglGetProcAddress = (PFNWGLGETPROCADDRESS)GetProcAddress(module, "wglGetProcAddress"); if (!gd_wglCreateContext || !gd_wglMakeCurrent || !gd_wglDeleteContext || !gd_wglGetProcAddress) { return gl_info; } LPCWSTR class_name = L"EngineWGLDetect"; HINSTANCE hInstance = static_cast(OS::get_singleton())->get_hinstance(); WNDCLASSW wc = {}; wc.lpfnWndProc = DefWindowProcW; wc.hInstance = hInstance; wc.lpszClassName = class_name; RegisterClassW(&wc); HWND hWnd = CreateWindowExW(WS_EX_APPWINDOW, class_name, L"", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, nullptr, nullptr, hInstance, nullptr); if (hWnd) { HDC hDC = GetDC(hWnd); if (hDC) { static PIXELFORMATDESCRIPTOR pfd = { sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor 1, PFD_DRAW_TO_WINDOW | // Format Must Support Window PFD_SUPPORT_OPENGL | // Format Must Support OpenGL PFD_DOUBLEBUFFER, (BYTE)PFD_TYPE_RGBA, (BYTE)(OS::get_singleton()->is_layered_allowed() ? 32 : 24), (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Color Bits Ignored (BYTE)(OS::get_singleton()->is_layered_allowed() ? 8 : 0), // Alpha Buffer (BYTE)0, // Shift Bit Ignored (BYTE)0, // No Accumulation Buffer (BYTE)0, (BYTE)0, (BYTE)0, (BYTE)0, // Accumulation Bits Ignored (BYTE)24, // 24Bit Z-Buffer (Depth Buffer) (BYTE)0, // No Stencil Buffer (BYTE)0, // No Auxiliary Buffer (BYTE)PFD_MAIN_PLANE, // Main Drawing Layer (BYTE)0, // Reserved 0, 0, 0 // Layer Masks Ignored }; int pixel_format = ChoosePixelFormat(hDC, &pfd); SetPixelFormat(hDC, pixel_format, &pfd); HGLRC hRC = gd_wglCreateContext(hDC); if (hRC) { if (gd_wglMakeCurrent(hDC, hRC)) { int attribs[] = { WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 3, WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, 0 }; PFNWGLCREATECONTEXTATTRIBSARBPROC gd_wglCreateContextAttribsARB = nullptr; gd_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)gd_wglGetProcAddress("wglCreateContextAttribsARB"); if (gd_wglCreateContextAttribsARB) { HGLRC new_hRC = gd_wglCreateContextAttribsARB(hDC, nullptr, attribs); if (new_hRC) { if (gd_wglMakeCurrent(hDC, new_hRC)) { PFNWGLGETSTRINGPROC gd_wglGetString = (PFNWGLGETSTRINGPROC)GetProcAddress(module, "glGetString"); if (gd_wglGetString) { const char *prefixes[] = { "OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", "OpenGL SC ", nullptr }; const char *version = (const char *)gd_wglGetString(WGL_VERSION); if (version) { const String device_vendor = String::utf8((const char *)gd_wglGetString(WGL_VENDOR)).strip_edges().trim_suffix(" Corporation"); const String device_name = String::utf8((const char *)gd_wglGetString(WGL_RENDERER)).strip_edges().trim_suffix("/PCIe/SSE2"); for (int i = 0; prefixes[i]; i++) { size_t length = strlen(prefixes[i]); if (strncmp(version, prefixes[i], length) == 0) { version += length; break; } } int major = 0; int minor = 0; #ifdef _MSC_VER sscanf_s(version, "%d.%d", &major, &minor); #else sscanf(version, "%d.%d", &major, &minor); #endif print_verbose(vformat("Native OpenGL API detected: %d.%d: %s - %s", major, minor, device_vendor, device_name)); gl_info["vendor"] = device_vendor; gl_info["name"] = device_name; gl_info["version"] = major * 10000 + minor; } } } gd_wglMakeCurrent(nullptr, nullptr); gd_wglDeleteContext(new_hRC); } } } gd_wglMakeCurrent(nullptr, nullptr); gd_wglDeleteContext(hRC); } ReleaseDC(hWnd, hDC); } DestroyWindow(hWnd); } UnregisterClassW(class_name, hInstance); return gl_info; } #endif // WINDOWS_ENABLED && GLES3_ENABLED