/**************************************************************************/ /* texture.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "texture.h" #include "scene/resources/placeholder_textures.h" int Texture2D::get_width() const { int ret = 0; GDVIRTUAL_CALL(_get_width, ret); return ret; } int Texture2D::get_height() const { int ret = 0; GDVIRTUAL_CALL(_get_height, ret); return ret; } Size2 Texture2D::get_size() const { return Size2(get_width(), get_height()); } bool Texture2D::is_pixel_opaque(int p_x, int p_y) const { bool ret = true; GDVIRTUAL_CALL(_is_pixel_opaque, p_x, p_y, ret); return ret; } bool Texture2D::has_alpha() const { bool ret = true; GDVIRTUAL_CALL(_has_alpha, ret); return ret; } void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose) const { if (GDVIRTUAL_CALL(_draw, p_canvas_item, p_pos, p_modulate, p_transpose)) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose); } void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose) const { if (GDVIRTUAL_CALL(_draw_rect, p_canvas_item, p_rect, p_tile, p_modulate, p_transpose)) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose); } void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, bool p_clip_uv) const { if (GDVIRTUAL_CALL(_draw_rect_region, p_canvas_item, p_rect, p_src_rect, p_modulate, p_transpose, p_clip_uv)) { return; } RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, p_clip_uv); } bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const { r_rect = p_rect; r_src_rect = p_src_rect; return true; } Ref Texture2D::create_placeholder() const { Ref placeholder; placeholder.instantiate(); placeholder->set_size(get_size()); return placeholder; } void Texture2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_width"), &Texture2D::get_width); ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height); ClassDB::bind_method(D_METHOD("get_size"), &Texture2D::get_size); ClassDB::bind_method(D_METHOD("has_alpha"), &Texture2D::has_alpha); ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false)); ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true)); ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image); ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture2D::create_placeholder); ADD_GROUP("", ""); GDVIRTUAL_BIND(_get_width); GDVIRTUAL_BIND(_get_height); GDVIRTUAL_BIND(_is_pixel_opaque, "x", "y"); GDVIRTUAL_BIND(_has_alpha); GDVIRTUAL_BIND(_draw, "to_canvas_item", "pos", "modulate", "transpose") GDVIRTUAL_BIND(_draw_rect, "to_canvas_item", "rect", "tile", "modulate", "transpose") GDVIRTUAL_BIND(_draw_rect_region, "to_canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"); } Texture2D::Texture2D() { } TypedArray Texture3D::_get_datai() const { Vector> data = get_data(); TypedArray ret; ret.resize(data.size()); for (int i = 0; i < data.size(); i++) { ret[i] = data[i]; } return ret; } Image::Format Texture3D::get_format() const { Image::Format ret = Image::FORMAT_MAX; GDVIRTUAL_CALL(_get_format, ret); return ret; } int Texture3D::get_width() const { int ret = 0; GDVIRTUAL_CALL(_get_width, ret); return ret; } int Texture3D::get_height() const { int ret = 0; GDVIRTUAL_CALL(_get_height, ret); return ret; } int Texture3D::get_depth() const { int ret = 0; GDVIRTUAL_CALL(_get_depth, ret); return ret; } bool Texture3D::has_mipmaps() const { bool ret = false; GDVIRTUAL_CALL(_has_mipmaps, ret); return ret; } Vector> Texture3D::get_data() const { TypedArray ret; GDVIRTUAL_CALL(_get_data, ret); Vector> data; data.resize(ret.size()); for (int i = 0; i < data.size(); i++) { data.write[i] = ret[i]; } return data; } void Texture3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_format"), &Texture3D::get_format); ClassDB::bind_method(D_METHOD("get_width"), &Texture3D::get_width); ClassDB::bind_method(D_METHOD("get_height"), &Texture3D::get_height); ClassDB::bind_method(D_METHOD("get_depth"), &Texture3D::get_depth); ClassDB::bind_method(D_METHOD("has_mipmaps"), &Texture3D::has_mipmaps); ClassDB::bind_method(D_METHOD("get_data"), &Texture3D::_get_datai); ClassDB::bind_method(D_METHOD("create_placeholder"), &Texture3D::create_placeholder); GDVIRTUAL_BIND(_get_format); GDVIRTUAL_BIND(_get_width); GDVIRTUAL_BIND(_get_height); GDVIRTUAL_BIND(_get_depth); GDVIRTUAL_BIND(_has_mipmaps); GDVIRTUAL_BIND(_get_data); } Ref Texture3D::create_placeholder() const { Ref placeholder; placeholder.instantiate(); placeholder->set_size(Vector3i(get_width(), get_height(), get_depth())); return placeholder; } Image::Format TextureLayered::get_format() const { Image::Format ret = Image::FORMAT_MAX; GDVIRTUAL_CALL(_get_format, ret); return ret; } TextureLayered::LayeredType TextureLayered::get_layered_type() const { uint32_t ret = LAYERED_TYPE_2D_ARRAY; GDVIRTUAL_CALL(_get_layered_type, ret); return (LayeredType)ret; } int TextureLayered::get_width() const { int ret = 0; GDVIRTUAL_CALL(_get_width, ret); return ret; } int TextureLayered::get_height() const { int ret = 0; GDVIRTUAL_CALL(_get_height, ret); return ret; } int TextureLayered::get_layers() const { int ret = 0; GDVIRTUAL_CALL(_get_layers, ret); return ret; } bool TextureLayered::has_mipmaps() const { bool ret = false; GDVIRTUAL_CALL(_has_mipmaps, ret); return ret; } Ref TextureLayered::get_layer_data(int p_layer) const { Ref ret; GDVIRTUAL_CALL(_get_layer_data, p_layer, ret); return ret; } void TextureLayered::_bind_methods() { ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format); ClassDB::bind_method(D_METHOD("get_layered_type"), &TextureLayered::get_layered_type); ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width); ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height); ClassDB::bind_method(D_METHOD("get_layers"), &TextureLayered::get_layers); ClassDB::bind_method(D_METHOD("has_mipmaps"), &TextureLayered::has_mipmaps); ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data); BIND_ENUM_CONSTANT(LAYERED_TYPE_2D_ARRAY); BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP); BIND_ENUM_CONSTANT(LAYERED_TYPE_CUBEMAP_ARRAY); GDVIRTUAL_BIND(_get_format); GDVIRTUAL_BIND(_get_layered_type); GDVIRTUAL_BIND(_get_width); GDVIRTUAL_BIND(_get_height); GDVIRTUAL_BIND(_get_layers); GDVIRTUAL_BIND(_has_mipmaps); GDVIRTUAL_BIND(_get_layer_data, "layer_index"); }