# Bulgarian translation of the Godot Engine editor # Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Bojidar Marinov , 2016. # Иван Пенев (Адмирал АнимЕ) , 2016-2017. # Любомир Василев , 2018, 2020. # MaresPW , 2018. # PakoSt , 2018, 2020. # Damyan Dichev , 2019. # Whod , 2020. # Stoyan , 2020. # zooid , 2020. # Любомир Василев , 2020, 2021. # Ziv D , 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" "PO-Revision-Date: 2021-03-10 22:14+0000\n" "Last-Translator: Любомир Василев \n" "Language-Team: Bulgarian \n" "Language: bg\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 4.5.2-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" "Невалиден тип на аргумент, подаден на convert() - използвайте константите " "започващи с TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." msgstr "Очаква се низ с дължина 1 (един знак)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "Недостатъчно байтове за разкодиране или неправилен формат." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" msgstr "Неправилно въведени дани %i (не подаден) в израза" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "" "self не може да се ползва, тъй като инстанцията е null (не е била подадена)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." msgstr "Невалидни операнди към оператор %s, %s и %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" msgstr "Невалиден индекс от тип %s за базов тип %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" msgstr "Невалидно наименован индекс '%s' за базов тип %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" msgstr "Неправилни аргументи за създаване на „%s“" #: core/math/expression.cpp msgid "On call to '%s':" msgstr "При обаждане към '%s':" #: core/ustring.cpp msgid "B" msgstr "Б" #: core/ustring.cpp msgid "KiB" msgstr "КиБ" #: core/ustring.cpp msgid "MiB" msgstr "МиБ" #: core/ustring.cpp msgid "GiB" msgstr "ГиБ" #: core/ustring.cpp msgid "TiB" msgstr "ТиБ" #: core/ustring.cpp msgid "PiB" msgstr "ПиБ" #: core/ustring.cpp msgid "EiB" msgstr "ЕиБ" #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "Свободно" #: editor/animation_bezier_editor.cpp msgid "Balanced" msgstr "Балансиран" #: editor/animation_bezier_editor.cpp msgid "Mirror" msgstr "Огледално" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" msgstr "Време:" #: editor/animation_bezier_editor.cpp msgid "Value:" msgstr "Стойност:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" msgstr "Вмъкване на ключ тук" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" msgstr "Копиране на избран(и) ключ(ове)" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" msgstr "Изтриване на избран(и) ключ(ове)" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" msgstr "Добавяне на точка на Безие" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" msgstr "Преместване на точки на Безие" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" msgstr "Копиране на ключ(ове) (Анимация)" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" msgstr "Изтриване на ключ(ове) (Анимация)" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" msgstr "Промяна на момент на ключов кадър (Анимация)" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" msgstr "Промяна на вид преход (Анимация)" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" msgstr "Промяна на трансформация (Анимация)" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" msgstr "Промяна на стойност на ключов кадър (Анимация)" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Промяна на повикана функция (Анимация)" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Call" msgstr "" #: editor/animation_track_editor.cpp msgid "Change Animation Length" msgstr "Промяна на продължителността на анимацията" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "Промени анимационния цикъл" #: editor/animation_track_editor.cpp msgid "Property Track" msgstr "Писта за промяна на характеристики" #: editor/animation_track_editor.cpp msgid "3D Transform Track" msgstr "Писта за промяна на триизмерна трансформация" #: editor/animation_track_editor.cpp msgid "Call Method Track" msgstr "" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" msgstr "" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" msgstr "Продължителност на анимацията (в кадри)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" msgstr "Продължителност на анимацията (в секунди)" #: editor/animation_track_editor.cpp msgid "Add Track" msgstr "Добавяне на пътечка" #: editor/animation_track_editor.cpp msgid "Animation Looping" msgstr "Повтаряне на анимацията" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Функции:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Clips:" msgstr "" #: editor/animation_track_editor.cpp msgid "Change Track Path" msgstr "" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." msgstr "" #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" msgstr "" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" msgstr "" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" msgstr "" #: editor/animation_track_editor.cpp msgid "Remove this track." msgstr "Премахване на пътечката." #: editor/animation_track_editor.cpp msgid "Time (s): " msgstr "Време (сек): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" msgstr "" #: editor/animation_track_editor.cpp msgid "Continuous" msgstr "" #: editor/animation_track_editor.cpp msgid "Discrete" msgstr "" #: editor/animation_track_editor.cpp msgid "Trigger" msgstr "Спусък" #: editor/animation_track_editor.cpp msgid "Capture" msgstr "" #: editor/animation_track_editor.cpp msgid "Nearest" msgstr "" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Линейно" #: editor/animation_track_editor.cpp msgid "Cubic" msgstr "" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" msgstr "" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" msgstr "Дублиране на ключа/ключовете" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" msgstr "Изтриване на ключа/ключовете" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" msgstr "Промяна на режима на обновяване на анимацията" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" msgstr "Промяна на режима на интерполиране на анимацията" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" msgstr "Промяна на режима на повтаряне на анимацията" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" msgstr "" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "Създаване на НОВА пътечка за %s и вмъкване на ключ?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" msgstr "Създаване" #: editor/animation_track_editor.cpp msgid "Anim Insert" msgstr "" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" msgstr "" #: editor/animation_track_editor.cpp msgid "Change Animation Step" msgstr "Промяна на стъпката на анимацията" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" msgstr "Пренареждане на пътечките" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" #: editor/animation_track_editor.cpp msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." msgstr "" #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" msgstr "" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Добавяне на нова пътечка на Безие" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." msgstr "" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" msgstr "" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" msgstr "" #: editor/animation_track_editor.cpp msgid "Add Track Key" msgstr "Добавяне на ключ за пътечката" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" #: editor/animation_track_editor.cpp msgid "Add Method Track Key" msgstr "Добавяне на ключ за пътечка с метод" #: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" msgstr "" #: editor/animation_track_editor.cpp msgid "Paste Tracks" msgstr "Поставяне на пътечки" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" msgstr "" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" #: editor/animation_track_editor.cpp msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" "\n" "To enable the ability to add custom tracks, navigate to the scene's import " "settings and set\n" "\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" "\", then re-import.\n" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" msgstr "" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." msgstr "" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." msgstr "" #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "" #: editor/animation_track_editor.cpp msgid "Snap:" msgstr "Прилепване:" #: editor/animation_track_editor.cpp msgid "Animation step value." msgstr "Стойност за стъпката на анимацията." #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "FPS" msgstr "" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" #: editor/animation_track_editor.cpp msgid "Animation properties." msgstr "Свойства на анимацията." #: editor/animation_track_editor.cpp msgid "Copy Tracks" msgstr "" #: editor/animation_track_editor.cpp msgid "Scale Selection" msgstr "" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" msgstr "" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" msgstr "" #: editor/animation_track_editor.cpp msgid "Delete Selection" msgstr "Изтриване на избраното" #: editor/animation_track_editor.cpp msgid "Go to Next Step" msgstr "Преминаване към следващата стъпка" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" msgstr "Преминаване към предходната стъпка" #: editor/animation_track_editor.cpp msgid "Optimize Animation" msgstr "Оптимизиране на анимацията" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" msgstr "Почистване на анимацията" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" msgstr "Изберете възелa, който да бъде анимиран:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" msgstr "" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" msgstr "" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" msgstr "" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" msgstr "" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" msgstr "" #: editor/animation_track_editor.cpp msgid "Optimize" msgstr "Оптимизиране" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" msgstr "" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" msgstr "" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "" #: editor/animation_track_editor.cpp msgid "Clean-Up" msgstr "Почистване" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" msgstr "" #: editor/animation_track_editor.cpp msgid "Select Tracks to Copy" msgstr "Изберете пътечки за копиране" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Копиране" #: editor/animation_track_editor.cpp msgid "Select All/None" msgstr "Избиране на всичко/нищо" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" msgstr "Добавяне на аудио клип" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" msgstr "" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" msgstr "" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Преоразмеряване на масива" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Преминаване към ред" #: editor/code_editor.cpp msgid "Line Number:" msgstr "Номер на реда:" #: editor/code_editor.cpp msgid "%d replaced." msgstr "%d заменени." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." msgstr "%d съвпадение." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." msgstr "%d съвпадения." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" msgstr "Различаване на малки и главни букви" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" msgstr "Цели думи" #: editor/code_editor.cpp msgid "Replace" msgstr "Замяна" #: editor/code_editor.cpp msgid "Replace All" msgstr "Замяна на всички" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Само избраното" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" msgstr "" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" msgstr "Превключване на панела за скриптове" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom In" msgstr "Приближаване" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Out" msgstr "Отдалечаване" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "" #: editor/code_editor.cpp msgid "Warnings" msgstr "" #: editor/code_editor.cpp msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp msgid "Method in target node must be specified." msgstr "" #: editor/connections_dialog.cpp msgid "Method name must be a valid identifier." msgstr "" #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" #: editor/connections_dialog.cpp msgid "Connect to Node:" msgstr "Свързване към възел:" #: editor/connections_dialog.cpp msgid "Connect to Script:" msgstr "Свързване към скрипт:" #: editor/connections_dialog.cpp msgid "From Signal:" msgstr "От сигнал:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." msgstr "Сцената не съдържа скриптове." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Добавяне" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/editor_feature_profile.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Премахване" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp msgid "Receiver Method:" msgstr "Метод-получател:" #: editor/connections_dialog.cpp msgid "Advanced" msgstr "" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." msgstr "" #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." msgstr "" #: editor/connections_dialog.cpp msgid "Cannot connect signal" msgstr "Сигналът не може да бъде свързан" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Затваряне" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Свързване" #: editor/connections_dialog.cpp msgid "Signal:" msgstr "Сигнал:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Свързване на „%s“ с „%s“" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" msgstr "Разкачване на „%s“ от „%s“" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" msgstr "Разкачване на всички от сигнала: „%s“" #: editor/connections_dialog.cpp msgid "Connect..." msgstr "Свързване…" #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" msgstr "Разкачване" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" msgstr "Свързване на сигнала към метод" #: editor/connections_dialog.cpp msgid "Edit Connection:" msgstr "Редактиране на Връзката:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" msgstr "" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "" #: editor/connections_dialog.cpp msgid "Filter signals" msgstr "Филтриране на сигналите" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" #: editor/connections_dialog.cpp msgid "Disconnect All" msgstr "Разкачване на всички" #: editor/connections_dialog.cpp msgid "Edit..." msgstr "Редактиране..." #: editor/connections_dialog.cpp msgid "Go To Method" msgstr "Преминаване към метода" #: editor/create_dialog.cpp msgid "Change %s Type" msgstr "" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" msgstr "" #: editor/create_dialog.cpp msgid "Create New %s" msgstr "Създаване на %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Любими:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" msgstr "Последни:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "Търсене:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "Съвпадения:" #: editor/create_dialog.cpp editor/editor_plugin_settings.cpp #: editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" msgstr "Описание:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" msgstr "Зависимости" #: editor/dependency_editor.cpp msgid "Resource" msgstr "" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp msgid "Path" msgstr "" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Зависимости:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp msgid "Open" msgstr "Отваряне" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" #: editor/dependency_editor.cpp msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" "Да се премахнат ли избраните файлове от проекта? (Действието е необратимо)\n" "Ще можете да ги откриете в кошчето, ако искате да ги възстановите." #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" #: editor/dependency_editor.cpp msgid "Cannot remove:" msgstr "Не може да се премахне:" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Грешка при зареждане:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" msgstr "Зареждането беше неуспешно заради липсващи зависимости:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Отваряне въпреки това" #: editor/dependency_editor.cpp msgid "Which action should be taken?" msgstr "Кое действие да се изпълни?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Поправяне на зависимостите" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Грешки при зареждането!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" msgstr "" #: editor/dependency_editor.cpp msgid "Show Dependencies" msgstr "Показване на зависимостите" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Изтриване" #: editor/dependency_editor.cpp msgid "Owns" msgstr "" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" msgstr "" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" msgstr "" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Благодарности от общността на Godot!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "" #: editor/editor_about.cpp msgid "Project Founders" msgstr "Основатели на проекта" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "Главен разработчик" #. TRANSLATORS: This refers to a job title. #. The trailing space is used to distinguish with the project list application, #. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "Ръководител на проекта " #: editor/editor_about.cpp msgid "Developers" msgstr "" #: editor/editor_about.cpp msgid "Authors" msgstr "Автори" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Silver Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Bronze Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "" #: editor/editor_about.cpp msgid "Bronze Donors" msgstr "" #: editor/editor_about.cpp msgid "Donors" msgstr "" #: editor/editor_about.cpp msgid "License" msgstr "Лиценз" #: editor/editor_about.cpp msgid "Third-party Licenses" msgstr "" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" #: editor/editor_about.cpp msgid "All Components" msgstr "Всички компоненти" #: editor/editor_about.cpp msgid "Components" msgstr "Компоненти" #: editor/editor_about.cpp msgid "Licenses" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in ZIP format." msgstr "" #: editor/editor_asset_installer.cpp msgid "%s (Already Exists)" msgstr "%s (Вече съществува)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Разархивиране на ресурсите" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "" #: editor/editor_asset_installer.cpp msgid "And %s more files." msgstr "И още %s файл(а)." #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" msgstr "" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "Готово!" #: editor/editor_asset_installer.cpp msgid "Package Contents:" msgstr "Съдържание на пакета:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" msgstr "Инсталиране" #: editor/editor_asset_installer.cpp msgid "Package Installer" msgstr "" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Delete Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Drag & drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "" #: editor/editor_audio_buses.cpp msgid "Bus options" msgstr "Настройки на шината" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "" #: editor/editor_audio_buses.cpp msgid "Reset Volume" msgstr "" #: editor/editor_audio_buses.cpp msgid "Delete Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Audio" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" msgstr "Изтриване на звуковата шина" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" msgstr "" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." msgstr "" #: editor/editor_audio_buses.cpp msgid "Location for New Layout..." msgstr "" #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." msgstr "" #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" msgstr "" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." msgstr "" #: editor/editor_audio_buses.cpp msgid "Error saving file: %s" msgstr "Грешка при запазването на файла: %s" #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp msgid "Save As" msgstr "" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "" #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" msgstr "" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp msgid "Enable" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "Път:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/project_manager.cpp #: editor/settings_config_dialog.cpp msgid "Name" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" #: editor/editor_data.cpp editor/inspector_dock.cpp msgid "Paste Params" msgstr "" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Обновяване на сцената" #: editor/editor_data.cpp msgid "Storing local changes..." msgstr "Запазване на локалните промени..." #: editor/editor_data.cpp msgid "Updating scene..." msgstr "Обновяване на сцената..." #: editor/editor_data.cpp editor/editor_properties.cpp msgid "[empty]" msgstr "" #: editor/editor_data.cpp msgid "[unsaved]" msgstr "" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." msgstr "Моля, първо изберете основна папка." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Изберете папка" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Създаване на папка" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" msgstr "Име:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Папката не може да бъде създадена." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Избиране" #: editor/editor_export.cpp msgid "Storing File:" msgstr "" #: editor/editor_export.cpp msgid "No export template found at the expected path:" msgstr "" #: editor/editor_export.cpp msgid "Packing" msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" #: editor/editor_export.cpp msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." msgstr "" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." msgstr "" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" msgstr "" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." msgstr "" #: editor/editor_feature_profile.cpp msgid "3D Editor" msgstr "3-измерен редактор" #: editor/editor_feature_profile.cpp msgid "Script Editor" msgstr "Редактор на скриптове" #: editor/editor_feature_profile.cpp msgid "Asset Library" msgstr "Библиотека с ресурси" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" msgstr "Редактиране на дървото на сцената" #: editor/editor_feature_profile.cpp msgid "Node Dock" msgstr "Панел за възлите" #: editor/editor_feature_profile.cpp msgid "FileSystem Dock" msgstr "Панел за файловата система" #: editor/editor_feature_profile.cpp msgid "Import Dock" msgstr "Панел за внасяне" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" msgstr "" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "" #: editor/editor_feature_profile.cpp msgid "Profile with this name already exists." msgstr "Вече съществува профил с това име." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" msgstr "" #: editor/editor_feature_profile.cpp msgid "(Properties Disabled)" msgstr "(Свойствата са заключени)" #: editor/editor_feature_profile.cpp msgid "(Editor Disabled)" msgstr "(Редакторът е заключен)" #: editor/editor_feature_profile.cpp msgid "Class Options:" msgstr "Настройки на класа:" #: editor/editor_feature_profile.cpp msgid "Enable Contextual Editor" msgstr "" #: editor/editor_feature_profile.cpp msgid "Enabled Properties:" msgstr "Включени свойства:" #: editor/editor_feature_profile.cpp msgid "Enabled Features:" msgstr "" #: editor/editor_feature_profile.cpp msgid "Enabled Classes:" msgstr "Включени класове:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." msgstr "" #: editor/editor_feature_profile.cpp msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." msgstr "" #: editor/editor_feature_profile.cpp msgid "Error saving profile to path: '%s'." msgstr "Грешка при запазването на профила в: „%s“." #: editor/editor_feature_profile.cpp msgid "Unset" msgstr "" #: editor/editor_feature_profile.cpp msgid "Current Profile:" msgstr "Текущ профил:" #: editor/editor_feature_profile.cpp msgid "Make Current" msgstr "" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "New" msgstr "" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" msgstr "Внасяне" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" msgstr "Изнасяне" #: editor/editor_feature_profile.cpp msgid "Available Profiles:" msgstr "Налични профили:" #: editor/editor_feature_profile.cpp msgid "Class Options" msgstr "Настройки на класа" #: editor/editor_feature_profile.cpp msgid "New profile name:" msgstr "Ново име на профила:" #: editor/editor_feature_profile.cpp msgid "Erase Profile" msgstr "Изтриване на профила" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" msgstr "" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" msgstr "Внасяне на профил(и)" #: editor/editor_feature_profile.cpp msgid "Export Profile" msgstr "Изнасяне на профила" #: editor/editor_feature_profile.cpp msgid "Manage Editor Feature Profiles" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" msgstr "Избиране на текущата папка" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Файлът съществува. Искате ли да го презапишете?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" msgstr "Избиране на тази папка" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Open in File Manager" msgstr "Отваряне във файловия мениджър" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp msgid "Show in File Manager" msgstr "Показване във файловия мениджър" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." msgstr "Нова папка..." #: editor/editor_file_dialog.cpp editor/find_in_files.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Всички разпознати" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Всички файлове (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Отваряне на файл" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Отваряне на файл(ове)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Отваряне на папка" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Отваряне на файл или папка" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/import_defaults_editor.cpp #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Запазване" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Запазване на файл" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Превключване на скритите файлове" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" msgstr "Превключване на любимите" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" msgstr "" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." msgstr "Преминаване към горната папка." #: editor/editor_file_dialog.cpp msgid "Go to next folder." msgstr "Преминаване към горната папка." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Go to parent folder." msgstr "Преминаване към горната папка." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Refresh files." msgstr "Опресняване на файловете." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." msgstr "Добавяне/премахване на текущата папка в любимите." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." msgstr "Превключване на видимостта на скритите файлове." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." msgstr "" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Папки и файлове:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" msgstr "" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" msgstr "Файл:" #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "(Повторно) внасяне на ресурсите" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "" #: editor/editor_help.cpp msgid "Class:" msgstr "Клас:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "Наследява:" #: editor/editor_help.cpp msgid "Inherited by:" msgstr "Наследява се от:" #: editor/editor_help.cpp msgid "Description" msgstr "Описание" #: editor/editor_help.cpp msgid "Online Tutorials" msgstr "" #: editor/editor_help.cpp msgid "Properties" msgstr "" #: editor/editor_help.cpp msgid "override:" msgstr "" #: editor/editor_help.cpp msgid "default:" msgstr "" #: editor/editor_help.cpp msgid "Methods" msgstr "Методи" #: editor/editor_help.cpp msgid "Theme Properties" msgstr "Свойства на темата" #: editor/editor_help.cpp msgid "Enumerations" msgstr "Изброени типове" #: editor/editor_help.cpp msgid "Constants" msgstr "Константи" #: editor/editor_help.cpp msgid "Property Descriptions" msgstr "Описания на свойствата" #: editor/editor_help.cpp msgid "(value)" msgstr "(стойност)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help.cpp msgid "Method Descriptions" msgstr "Описания на методите" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "Търсене в помощната информация" #: editor/editor_help_search.cpp msgid "Case Sensitive" msgstr "Чувствителност към регистъра" #: editor/editor_help_search.cpp msgid "Show Hierarchy" msgstr "Показване на йерархията" #: editor/editor_help_search.cpp msgid "Display All" msgstr "Показване на всичко" #: editor/editor_help_search.cpp msgid "Classes Only" msgstr "" #: editor/editor_help_search.cpp msgid "Methods Only" msgstr "Само методи" #: editor/editor_help_search.cpp msgid "Signals Only" msgstr "Само сигнали" #: editor/editor_help_search.cpp msgid "Constants Only" msgstr "Само константи" #: editor/editor_help_search.cpp msgid "Properties Only" msgstr "Само свойства" #: editor/editor_help_search.cpp msgid "Theme Properties Only" msgstr "Само свойства на теми" #: editor/editor_help_search.cpp msgid "Member Type" msgstr "" #: editor/editor_help_search.cpp msgid "Class" msgstr "Клас" #: editor/editor_help_search.cpp msgid "Method" msgstr "Метод" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" msgstr "Сигнал" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" msgstr "Константа" #: editor/editor_help_search.cpp msgid "Property" msgstr "Свойство" #: editor/editor_help_search.cpp msgid "Theme Property" msgstr "Свойство на тема" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" #: editor/editor_inspector.cpp msgid "Set" msgstr "" #: editor/editor_inspector.cpp msgid "Set Multiple:" msgstr "" #: editor/editor_log.cpp msgid "Output:" msgstr "" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Copy Selection" msgstr "Копиране на избраното" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/property_editor.cpp editor/scene_tree_dock.cpp #: editor/script_editor_debugger.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" msgstr "Изчистване" #: editor/editor_log.cpp msgid "Clear Output" msgstr "Изчистване на изхода" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp msgid "Stop" msgstr "" #: editor/editor_network_profiler.cpp editor/editor_profiler.cpp #: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp msgid "Start" msgstr "" #: editor/editor_network_profiler.cpp msgid "%s/s" msgstr "" #: editor/editor_network_profiler.cpp msgid "Down" msgstr "Надолу" #: editor/editor_network_profiler.cpp msgid "Up" msgstr "" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" msgstr "Възел" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" msgstr "" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" msgstr "" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" msgstr "" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" msgstr "" #: editor/editor_node.cpp msgid "Imported resources can't be saved." msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "Добре" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "" #: editor/editor_node.cpp msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "" #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Файлът не може да бъде отворен за запис:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Форматът на избрания файл е непознат:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Грешка при записване." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." msgstr "" #: editor/editor_node.cpp msgid "Error while parsing '%s'." msgstr "Грешка при анализа на „%s“." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "Неочакван край на файла „%s“." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." msgstr "Липсва „%s“ или съответните зависимости." #: editor/editor_node.cpp msgid "Error while loading '%s'." msgstr "Грешка при зареждането на „%s“." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Запазване на сцената" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Анализиране" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "" #: editor/editor_node.cpp msgid "This operation can't be done without a tree root." msgstr "" #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" msgstr "" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "Не може да се зареди библиотеката с полигонни мрежи за сливане!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Грешка при запазването на библиотеката с полигонни мрежи!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "" #: editor/editor_node.cpp msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" #: editor/editor_node.cpp msgid "" "Default editor layout overridden.\n" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "" #: editor/editor_node.cpp msgid "Restored the Default layout to its base settings." msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it won't be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp msgid "Save scene before running..." msgstr "" #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" msgstr "Отваряне на сцена" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "" #: editor/editor_node.cpp msgid "Quick Open..." msgstr "Бързо отваряне..." #: editor/editor_node.cpp msgid "Quick Open Scene..." msgstr "Бързо отваряне на сцена..." #: editor/editor_node.cpp msgid "Quick Open Script..." msgstr "" #: editor/editor_node.cpp msgid "Save & Close" msgstr "Запазване и затваряне" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." msgstr "%s променени ресурса бяха запазени." #: editor/editor_node.cpp msgid "A root node is required to save the scene." msgstr "" #: editor/editor_node.cpp msgid "Save Scene As..." msgstr "Запазване на сцената като..." #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Операцията не може да се извърши без сцена." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Изнасяне на библиотека с полигонни мрежи" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." msgstr "" #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." msgstr "" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Текущата сцена не е запазена. Отваряне въпреки това?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "Сцена, която никога не е била запазвана, не може да бъде презаредена." #: editor/editor_node.cpp msgid "Reload Saved Scene" msgstr "Презареждане на запазената сцена" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" #: editor/editor_node.cpp msgid "Quick Run Scene..." msgstr "Бързо пускане на сцена..." #: editor/editor_node.cpp msgid "Quit" msgstr "Изход" #: editor/editor_node.cpp msgid "Yes" msgstr "" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" #: editor/editor_node.cpp msgid "Open Project Manager?" msgstr "Да се отвори ли мениджърът на проекти?" #: editor/editor_node.cpp msgid "Save & Quit" msgstr "Запазване и изход" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Изберете главна сцена" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Затваряне на сцената" #: editor/editor_node.cpp msgid "Reopen Closed Scene" msgstr "Повторно отваряне на затворена сцена" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: '%s'." msgstr "Не може да бъде намерено полето за скрипт за добавката: „%s“." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." msgstr "Не може да се зареди добавката-скрипт от: „%s“." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" "Не може да се зареди добавката-скрипт от: „%s“. Изглежда има грешка в кода. " "Моля, проверете синтаксиса." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" "Не може да се зареди добавката-скрипт от: „%s“. Базовият тип не е " "„EditorPlugin“." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" "Не може да се зареди добавката-скрипт от: „%s“. Скриптът не е в режим на " "„инструмент“." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "Сцената „%s“ е била внесена автоматично и затова не може да се променя.\n" "Ако искате да правите промени в нея, може да създадете нова сцена-наследник." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Грешка при зареждането на сцената. Тя трябва да се намира в папката на " "проекта. Използвайте „Внасяне“, за да отворите сцената, и след това я " "запазете някъде в папката на проекта." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Сцената „%s“ има нарушени зависимости:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" msgstr "Изчистване на последните сцени" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Няма определена главна сцена. Искате ли да изберете такава сега?\n" "Можете да промените това по всяко време в „Настройките на проекта“, в " "категорията „Приложение“." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Избраната сцена „%s“ не съществува. Искате ли да изберете друга?\n" "Можете да промените това по всяко време в „Настройките на проекта“, в " "категорията „Приложение“." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Избраната сцена „%s“ не е файл съдържащ сцена. Искате ли да изберете " "подходящ файл?\n" "Можете да промените това по всяко време в „Настройките на проекта“, в " "категорията „Приложение“." #: editor/editor_node.cpp msgid "Save Layout" msgstr "" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" msgstr "Показване във файловата система" #: editor/editor_node.cpp msgid "Play This Scene" msgstr "Пускане на сцената" #: editor/editor_node.cpp msgid "Close Tab" msgstr "Затваряне на раздела" #: editor/editor_node.cpp msgid "Undo Close Tab" msgstr "Отмяна на затварянето на раздела" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" msgstr "" #: editor/editor_node.cpp msgid "Close Tabs to the Right" msgstr "" #: editor/editor_node.cpp msgid "Close All Tabs" msgstr "Затваряне на всички раздели" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "" #: editor/editor_node.cpp msgid "%d more files or folders" msgstr "" #: editor/editor_node.cpp msgid "%d more folders" msgstr "Още %d папки" #: editor/editor_node.cpp msgid "%d more files" msgstr "" #: editor/editor_node.cpp msgid "Dock Position" msgstr "" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "" #: editor/editor_node.cpp msgid "Add a new scene." msgstr "Добавяне на нови нова сцена." #: editor/editor_node.cpp msgid "Scene" msgstr "Сцена" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "" #: editor/editor_node.cpp msgid "Copy Text" msgstr "Копиране на текста" #: editor/editor_node.cpp msgid "Next tab" msgstr "Следващ раздел" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Предишен раздел" #: editor/editor_node.cpp msgid "Filter Files..." msgstr "" #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" #: editor/editor_node.cpp msgid "New Scene" msgstr "Нова сцена" #: editor/editor_node.cpp msgid "New Inherited Scene..." msgstr "" #: editor/editor_node.cpp msgid "Open Scene..." msgstr "Отваряне на сцена..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "" #: editor/editor_node.cpp msgid "Save Scene" msgstr "Запазване на сцената" #: editor/editor_node.cpp msgid "Save All Scenes" msgstr "Запазване на всички сцени" #: editor/editor_node.cpp msgid "Convert To..." msgstr "" #: editor/editor_node.cpp msgid "MeshLibrary..." msgstr "Библиотека с полигонни мрежи…" #: editor/editor_node.cpp msgid "TileSet..." msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" msgstr "" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp msgid "Project" msgstr "Проект" #: editor/editor_node.cpp msgid "Project Settings..." msgstr "Настройки на проекта..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Version Control" msgstr "Контрол на версиите" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" msgstr "" #: editor/editor_node.cpp msgid "Shut Down Version Control" msgstr "" #: editor/editor_node.cpp msgid "Export..." msgstr "Изнасяне..." #: editor/editor_node.cpp msgid "Install Android Build Template..." msgstr "" #: editor/editor_node.cpp msgid "Open Project Data Folder" msgstr "Отваряне на папката с данни на проекта" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "Инструменти" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." msgstr "" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Изход към списъка с проекти" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" msgstr "Дебъгване" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy will make the executable " "attempt to connect to this computer's IP so the running project can be " "debugged.\n" "This option is intended to be used for remote debugging (typically with a " "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" #: editor/editor_node.cpp msgid "Small Deploy with Network Filesystem" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" "Ако тази настройка е включено, навигационните полигони и мрежи ще бъдат " "видими в изпълняващия се проект." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" #: editor/editor_node.cpp msgid "Synchronize Script Changes" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" msgstr "" #: editor/editor_node.cpp msgid "Editor Settings..." msgstr "Настройки на редактора..." #: editor/editor_node.cpp msgid "Editor Layout" msgstr "" #: editor/editor_node.cpp msgid "Take Screenshot" msgstr "Заснемане на екрана" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." msgstr "Снимките на екрана се пазят в папката с данни/настройки на редактора." #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "" #: editor/editor_node.cpp msgid "Toggle System Console" msgstr "Превключване на системната конзола" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" msgstr "Отваряне на папката с данни/настройки на редактора" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" msgstr "Отваряне на папката с настройки на редактора" #: editor/editor_node.cpp msgid "Manage Editor Features..." msgstr "" #: editor/editor_node.cpp msgid "Manage Export Templates..." msgstr "Управление на шаблоните за изнасяне..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" msgstr "" #: editor/editor_node.cpp msgid "Q&A" msgstr "" #: editor/editor_node.cpp msgid "Report a Bug" msgstr "Докладване на проблем" #: editor/editor_node.cpp msgid "Send Docs Feedback" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "" #: editor/editor_node.cpp msgid "About" msgstr "Относно" #: editor/editor_node.cpp msgid "Play the project." msgstr "Пускане на проекта." #: editor/editor_node.cpp msgid "Play" msgstr "" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." msgstr "" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Спиране на сцената на пауза" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Спиране на сцената." #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "Пускане на редактираната сцена." #: editor/editor_node.cpp msgid "Play Scene" msgstr "Пускане на сцената" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "Пускане на персонализирана сцена" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "Пускане на персонализирана сцена" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." msgstr "" #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" msgstr "Запазване и рестартиране" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp msgid "Update Continuously" msgstr "" #: editor/editor_node.cpp msgid "Update When Changed" msgstr "" #: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "" #: editor/editor_node.cpp msgid "FileSystem" msgstr "" #: editor/editor_node.cpp msgid "Inspector" msgstr "Инспектор" #: editor/editor_node.cpp msgid "Expand Bottom Panel" msgstr "Разширяване на долния панел" #: editor/editor_node.cpp msgid "Output" msgstr "" #: editor/editor_node.cpp msgid "Don't Save" msgstr "Без запазване" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." msgstr "" #: editor/editor_node.cpp msgid "Manage Templates" msgstr "Управление на шаблоните" #: editor/editor_node.cpp msgid "" "This will set up your project for custom Android builds by installing the " "source template to \"res://android/build\".\n" "You can then apply modifications and build your own custom APK on export " "(adding modules, changing the AndroidManifest.xml, etc.).\n" "Note that in order to make custom builds instead of using pre-built APKs, " "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" #: editor/editor_node.cpp msgid "" "The Android build template is already installed in this project and it won't " "be overwritten.\n" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Внасяне на шаблони от архив във формат ZIP" #: editor/editor_node.cpp msgid "Template Package" msgstr "Пакет с шаблони" #: editor/editor_node.cpp msgid "Export Library" msgstr "Изнасяне на библиотеката" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "" #: editor/editor_node.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?" msgstr "" "Следните файлове са по-нови на диска.\n" "Кое действие трябва да се предприеме?" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" msgstr "Презареждане" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" msgstr "Презаписване" #: editor/editor_node.cpp #, fuzzy msgid "New Inherited" msgstr "Нов скрипт" #: editor/editor_node.cpp msgid "Load Errors" msgstr "" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "" #: editor/editor_node.cpp msgid "Open 2D Editor" msgstr "" #: editor/editor_node.cpp msgid "Open 3D Editor" msgstr "" #: editor/editor_node.cpp msgid "Open Script Editor" msgstr "Отваряне на редактора на скриптове" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" msgstr "Отваряне на библиотеката с ресурсите" #: editor/editor_node.cpp msgid "Open the next Editor" msgstr "" #: editor/editor_node.cpp msgid "Open the previous Editor" msgstr "" #: editor/editor_node.h msgid "Warning!" msgstr "Внимание!" #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "" #: editor/editor_plugin_settings.cpp msgid "Main Script:" msgstr "Основен скрипт:" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" msgstr "Редактиране на приставката" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Инсталирани приставки:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" msgstr "" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Версия:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Author:" msgstr "" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "" #: editor/editor_plugin_settings.cpp msgid "Edit:" msgstr "" #: editor/editor_profiler.cpp msgid "Measure:" msgstr "" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "" #: editor/editor_profiler.cpp msgid "Physics Frame %" msgstr "" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" #: editor/editor_profiler.cpp msgid "Self" msgstr "" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" #: editor/editor_profiler.cpp msgid "Time" msgstr "" #: editor/editor_profiler.cpp msgid "Calls" msgstr "" #: editor/editor_properties.cpp msgid "Edit Text:" msgstr "Редактиране на текста:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" msgstr "" #: editor/editor_properties.cpp msgid "Layer" msgstr "" #: editor/editor_properties.cpp msgid "Bit %d, value %d" msgstr "" #: editor/editor_properties.cpp msgid "[Empty]" msgstr "" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." msgstr "" #: editor/editor_properties.cpp msgid "Invalid RID" msgstr "" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on this resource because it's not set as " "local to scene.\n" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" msgstr "Нов скрипт" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp msgid "Extend Script" msgstr "Разширяване на скрипта" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" msgstr "" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: editor/scene_tree_dock.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Поставяне" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Size: " msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Page: " msgstr "" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "New Key:" msgstr "" #: editor/editor_properties_array_dict.cpp msgid "New Value:" msgstr "Нова стойност:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "" #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "" #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." msgstr "" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" msgstr "Разглеждане" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Път на сцената:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "" #: editor/export_template_manager.cpp msgid "Redownload" msgstr "Повторно сваляне" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(Инсталирано)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download" msgstr "" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." msgstr "" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." msgstr "" #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "" #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." msgstr "" #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "" #: editor/export_template_manager.cpp msgid "Error creating path for templates:" msgstr "Грешка при създаването на път за шаблоните:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Внасяне:" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." msgstr "Грешка при получаването на списъка от огледални местоположения." #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" msgstr "" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "" #: editor/export_template_manager.cpp msgid "Request Failed." msgstr "Заявката беше неуспешна." #: editor/export_template_manager.cpp msgid "Redirect Loop." msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "" #: editor/export_template_manager.cpp msgid "Download Complete." msgstr "" #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" msgstr "Временният файл не може да бъде премахнат:" #: editor/export_template_manager.cpp msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." msgstr "" #: editor/export_template_manager.cpp msgid "Error requesting URL:" msgstr "Грешка при заявката за адрес:" #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." msgstr "Свързване с огледалното местоположение..." #: editor/export_template_manager.cpp msgid "Disconnected" msgstr "" #: editor/export_template_manager.cpp msgid "Resolving" msgstr "" #: editor/export_template_manager.cpp msgid "Can't Resolve" msgstr "" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connecting..." msgstr "Свързване..." #: editor/export_template_manager.cpp msgid "Can't Connect" msgstr "Не може да се установи връзка" #: editor/export_template_manager.cpp msgid "Connected" msgstr "Свързан" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Requesting..." msgstr "Запитване..." #: editor/export_template_manager.cpp msgid "Downloading" msgstr "Изтегляне" #: editor/export_template_manager.cpp msgid "Connection Error" msgstr "Грешка във връзката" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" msgstr "" #: editor/export_template_manager.cpp msgid "Uncompressing Android Build Sources" msgstr "Разархивиране на изходния код на компилацията за Андроид" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "Инсталирани версии:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "" #: editor/export_template_manager.cpp msgid "Select Template File" msgstr "Избор на шаблонен файл" #: editor/export_template_manager.cpp msgid "Godot Export Templates" msgstr "Шаблони за изнасяне на Godot" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "" #: editor/export_template_manager.cpp msgid "Download Templates" msgstr "Сваляне на шаблони" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" msgstr "" #: editor/filesystem_dock.cpp msgid "Favorites" msgstr "Любими" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp msgid "" "Importing has been disabled for this file, so it can't be opened for editing." msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." msgstr "" #: editor/filesystem_dock.cpp msgid "Error moving:" msgstr "Грешка при преместването:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" msgstr "Грешка при дублирането:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" msgstr "Зависимостите не могат да бъдат обновени:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "Вече съществува файл или папка с това име." #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp msgid "" "The following files or folders conflict with items in the target location " "'%s':\n" "\n" "%s\n" "\n" "Do you wish to overwrite them?" msgstr "" #: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Преименуване на файла:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" msgstr "" #: editor/filesystem_dock.cpp msgid "Duplicating file:" msgstr "Дублиране на файла:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" msgstr "" #: editor/filesystem_dock.cpp msgid "New Inherited Scene" msgstr "Нова сцена – наследник" #: editor/filesystem_dock.cpp msgid "Set As Main Scene" msgstr "Задаване като главна сцена" #: editor/filesystem_dock.cpp msgid "Open Scenes" msgstr "Отваряне на сцените" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "" #: editor/filesystem_dock.cpp msgid "Add to Favorites" msgstr "Добавяне в любимите" #: editor/filesystem_dock.cpp msgid "Remove from Favorites" msgstr "Премахване от любимите" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." msgstr "" #: editor/filesystem_dock.cpp msgid "View Owners..." msgstr "" #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Нова сцена..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." msgstr "Нов скрипт..." #: editor/filesystem_dock.cpp msgid "New Resource..." msgstr "Нов ресурс..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" msgstr "" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" msgstr "Свиване на всичко" #: editor/filesystem_dock.cpp msgid "Duplicate..." msgstr "" #: editor/filesystem_dock.cpp msgid "Move to Trash" msgstr "Преместване в кошчето" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" msgstr "Предишна папка/файл" #: editor/filesystem_dock.cpp msgid "Next Folder/File" msgstr "Следваща папка/файл" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" msgstr "Превключване на разделения режим" #: editor/filesystem_dock.cpp msgid "Search files" msgstr "Търсене на файлове" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" #: editor/filesystem_dock.cpp msgid "Move" msgstr "" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp msgid "Overwrite" msgstr "" #: editor/filesystem_dock.cpp msgid "Create Scene" msgstr "Създаване на сцена" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" msgstr "Търсене във файловете" #: editor/find_in_files.cpp msgid "Find:" msgstr "Търсене:" #: editor/find_in_files.cpp msgid "Folder:" msgstr "Папка:" #: editor/find_in_files.cpp msgid "Filters:" msgstr "Филтри:" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." msgstr "Търсене..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." msgstr "Замяна..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "Отказ" #: editor/find_in_files.cpp msgid "Find: " msgstr "Търсене: " #: editor/find_in_files.cpp msgid "Replace: " msgstr "Замяна: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" msgstr "" #: editor/find_in_files.cpp msgid "Searching..." msgstr "Търсене..." #: editor/find_in_files.cpp msgid "%d match in %d file." msgstr "%d съвпадение в %d файл." #: editor/find_in_files.cpp msgid "%d matches in %d file." msgstr "%d съвпадения в %d файл." #: editor/find_in_files.cpp msgid "%d matches in %d files." msgstr "%d съвпадения в %d файла." #: editor/groups_editor.cpp msgid "Add to Group" msgstr "" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "" #: editor/groups_editor.cpp msgid "Group name already exists." msgstr "Вече съществува група с това име." #: editor/groups_editor.cpp msgid "Invalid group name." msgstr "Неправилно име на група." #: editor/groups_editor.cpp msgid "Rename Group" msgstr "Преименуване на групата" #: editor/groups_editor.cpp msgid "Delete Group" msgstr "Изтриване на групата" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" msgstr "Групи" #: editor/groups_editor.cpp msgid "Nodes Not in Group" msgstr "" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" msgstr "Филтриране на възлите" #: editor/groups_editor.cpp msgid "Nodes in Group" msgstr "" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." msgstr "" #: editor/groups_editor.cpp msgid "Group Editor" msgstr "Редактор на групи" #: editor/groups_editor.cpp msgid "Manage Groups" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" msgstr "Внасяне като самостоятелна сцена" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" msgstr "Внасяне с отделени анимации" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "Внасяне с отделени материали" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "Внасяне с отделени обекти" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "Внасяне с отделени обекти и материали" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "Внасяне с отделени обекти и анимации" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "Внасяне с отделени материали и анимации" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "Внасяне с отделени обекти, материали и анимации" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" msgstr "Внасяне като няколко сцени" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "Внасяне като няколко сцени и материали" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" msgstr "Внасяне на сцена" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." msgstr "Внасяне на сцената..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " msgstr "Създаване за полигонна мрежа: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Did you return a Node-derived object in the `post_import()` method?" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Saving..." msgstr "Запазване..." #: editor/import_defaults_editor.cpp msgid "Select Importer" msgstr "Изберете метод на внасяне" #: editor/import_defaults_editor.cpp msgid "Importer:" msgstr "Метод на внасяне:" #: editor/import_defaults_editor.cpp msgid "Reset to Defaults" msgstr "Връщане на стандартните настройки" #: editor/import_dock.cpp msgid "Keep File (No Import)" msgstr "" #: editor/import_dock.cpp msgid "%d Files" msgstr "%d файла" #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "Задаване по подразбиране за „%s“" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "Изчистване на подразбирането за „%s“" #: editor/import_dock.cpp msgid "Import As:" msgstr "Внасяне като:" #: editor/import_dock.cpp msgid "Preset" msgstr "" #: editor/import_dock.cpp msgid "Reimport" msgstr "Повторно внасяне" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" msgstr "" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "" #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "Ресурсът не може да бъде зареден." #: editor/inspector_dock.cpp msgid "Expand All Properties" msgstr "" #: editor/inspector_dock.cpp msgid "Collapse All Properties" msgstr "Свиване на всички свойства" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." msgstr "Запазване като..." #: editor/inspector_dock.cpp msgid "Copy Params" msgstr "" #: editor/inspector_dock.cpp msgid "Edit Resource Clipboard" msgstr "" #: editor/inspector_dock.cpp msgid "Copy Resource" msgstr "" #: editor/inspector_dock.cpp msgid "Make Built-In" msgstr "" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" msgstr "" #: editor/inspector_dock.cpp msgid "Open in Help" msgstr "Отваряне в помощната информация" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." msgstr "" #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." msgstr "" #: editor/inspector_dock.cpp msgid "Save the currently edited resource." msgstr "Запазване на текущо редактирания ресурс." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." msgstr "Преминаване към предходния редактиран обект в историята." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." msgstr "Преминаване към следващия редактиран обект в историята." #: editor/inspector_dock.cpp msgid "History of recently edited objects." msgstr "История на последно редактираните обекти." #: editor/inspector_dock.cpp msgid "Object properties." msgstr "Свойства на обекта." #: editor/inspector_dock.cpp msgid "Filter properties" msgstr "Филтриране на свойствата" #: editor/inspector_dock.cpp msgid "Changes may be lost!" msgstr "Промените могат да бъдат загубени!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." msgstr "Изберете един възел, за да редактирате сигналите и групите му." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" msgstr "Редактиране на приставка" #: editor/plugin_config_dialog.cpp msgid "Create a Plugin" msgstr "Създаване на приставка" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" msgstr "Име на приставката:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" msgstr "Подпапка:" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" msgstr "Език:" #: editor/plugin_config_dialog.cpp msgid "Script Name:" msgstr "Име на скрипта:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" msgstr "Активиране сега?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon" msgstr "Създаване на полигон" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." msgstr "Създаване на точки." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit points.\n" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" "Редактиране на точки.\n" "Ляв бутон на мишката: преместване на точката\n" "Ctrl+ляв бутон: Изтриване на точката" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Erase points." msgstr "Изтриване на точки." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon" msgstr "Редактиране на полигона" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" msgstr "Вмъкване на точка" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" msgstr "Редактиране на полигона (премахване на точка)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" msgstr "Премахване на полигона и точката" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Добавяне не анимация" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Load..." msgstr "Зареждане..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Move Node Point" msgstr "Преместване на точката на възела" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" "Този тип възел не може да бъде използван. Разрешени са само коренни възли." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Node Point" msgstr "Добавяне на точка за възел" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Animation Point" msgstr "Добавяне на точки за анимация" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Remove BlendSpace1D Point" msgstr "Премахване на точка на BlendSpace1D" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" "AnimationTree не е активен.\n" "Активирайте го, за да включите възпроизвеждането. Ако не стане, проверете " "дали има предупредителни съобщения относно възлите." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" msgstr "Задаване на точката на смесване в пространството" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." msgstr "Избиране и преместване на точки; създаване на точки с десен бутон." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." msgstr "Включване на прилепването и показване на решетката." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" msgstr "Точка" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Open Editor" msgstr "Отваряне на редактора" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Open Animation Node" msgstr "Отваряне на възела за анимация" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Triangle already exists." msgstr "Триъгълникът вече съществува." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Triangle" msgstr "Добавяне на триъгълник" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Point" msgstr "Преместване на точка на BlendSpace2D" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" msgstr "" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." msgstr "BlendSpace2D не принадлежи на възел от тип AnimationTree." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." msgstr "Смесването е невъзможно, тъй като няма нито един триъгълник." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" msgstr "Превключване на автоматичните триъгълници" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." msgstr "Създаване на триъгълници чрез свързване на точки." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." msgstr "Изтриване на точки и триъгълници." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" msgstr "Създаване на триъгълници за смесване автоматично (а не ръчно)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" msgstr "Смесване:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Parameter Changed" msgstr "Параметърът е променен" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" msgstr "Редактиране на филтрите" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Node Moved" msgstr "Възелът е преместен" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" "Свързването е невъзможно. Портът може би е зает, или връзката да е " "неправилна." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Connected" msgstr "Възлите са свързани" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Disconnected" msgstr "Възлите са разкачени" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Set Animation" msgstr "Задаване на анимация" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Node" msgstr "Изтриване на възела" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Изтриване на възела/възлите" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" msgstr "Превключване на филтъра ВКЛ/ИЗКЛ" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" msgstr "Промяна на филтъра" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Anim Clips" msgstr "" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Audio Clips" msgstr "Аудио клипове" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" msgstr "Функции" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Renamed" msgstr "Възелът е преименуван" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." msgstr "Добавяне на възел..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "Edit Filtered Tracks:" msgstr "Редактиране на филтрираните пътечки:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Enable Filtering" msgstr "Включване на филтрирането" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "Ново име на анимацията:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Нова анимация" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Промяна на името на анимацията:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "Изтриване на анимацията?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Премахване на анимацията" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Invalid animation name!" msgstr "Неправилно име на анимацията!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation name already exists!" msgstr "Вече съществува анимация с това име!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Преименуване на анимацията" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "Промяна на времето на смесване" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Зареждане на анимация" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Дублиране на анимацията" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to copy!" msgstr "Няма анимация за копиране!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" msgstr "Няма ресурс–анимация в буфера за обмен!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Поставена анимация" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Поставяне на анимация" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" msgstr "Няма анимация за редактиране!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" "Възпроизвеждане на избраната анимация наобратно от текущата позиция. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Възпроизвеждане на избраната анимация наобратно от края. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Спиране на възпроизвеждането на анимацията. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Възпроизвеждане на избраната анимация от началото. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Възпроизвеждане на избраната анимация от текущата позиция. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "Позиция в анимацията (в секунди)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" "Скалиране на скоростта на възпроизвеждане на анимацията глобално за възела." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Инструменти за анимациите" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" msgstr "Анимация" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." msgstr "Редактиране на преходите..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" msgstr "Отваряне в инспектора" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "Авт. възпроизвеждане при зареждане" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" msgstr "Показване на избледняващи кадри" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Onion Skinning Options" msgstr "Настройки на режима с избледняващи кадри" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" msgstr "Направления" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "Минало" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "Бъдеще" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" msgstr "Дълбочина" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" msgstr "1 стъпка" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" msgstr "2 стъпки" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" msgstr "3 стъпки" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" msgstr "Само разликите" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" msgstr "Принудително модулиране на бялото" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" msgstr "Закачане на AnimationPlayer" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Създаване на нова анимация" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Име на анимацията:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" msgstr "Грешка!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "Времена на смесване:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "Следваща (авт. опашка):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "Времена на смесване между анимациите" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" msgstr "Преместване на възела" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition exists!" msgstr "Преходът вече съществува!" #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Добавяне на преход" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Добавяне на възел" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" msgstr "Край" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" msgstr "Незабавно" #: editor/plugins/animation_state_machine_editor.cpp msgid "Sync" msgstr "Синхронизиране" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" msgstr "На края" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." msgstr "Няма ресурс, който може да бъде изпълнен, на пътя: %s." #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" msgstr "Възелът е премахнат" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition Removed" msgstr "Преходът е премахнат" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "" "Select and move nodes.\n" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Create new nodes." msgstr "Създаване на нови възли." #: editor/plugins/animation_state_machine_editor.cpp msgid "Connect nodes." msgstr "Свързване на възли." #: editor/plugins/animation_state_machine_editor.cpp msgid "Remove selected node or transition." msgstr "Премахване на избрания възел или преход." #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " msgstr "Преход: " #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" msgstr "Режим на възпроизвеждане:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" msgstr "Ново име:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Мащаб:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" msgstr "Автоматично рестартиране:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" msgstr "Анимационен възел" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." msgstr "Внасяне на анимации..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" msgstr "Промяна на филтрите за възлите" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." msgstr "Филтри..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "Съдържание:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "View Files" msgstr "Преглед на файловете" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "Грешка във връзката. Моля, опитайте отново." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" msgstr "Заявката беше неуспешна. Код:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed." msgstr "Заявката беше неуспешна." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Cannot save response to:" msgstr "Отговорът не може да бъде запазен в:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "Заявката се провали. Твърде много пренасочвания" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, timeout" msgstr "Заявката е неуспешна, изчакването е неуспешно" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "Очаквано:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "Получено:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Failed SHA-256 hash check" msgstr "Неуспешна проверка на хеш от вид „sha256“" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." msgstr "Сваляне (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." msgstr "Сваляне..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." msgstr "Инициализиране..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" msgstr "Грешка при извършването на заявката" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Install..." msgstr "Инсталирате..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "Повторен опит" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" msgstr "Грешка при свалянето" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "Този ресурс вече се сваля!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" msgstr "Последно обновени" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" msgstr "Обновени отдавна" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (A-Z)" msgstr "Лиценз (А-Я)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "License (Z-A)" msgstr "Лиценз (Я-А)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" msgstr "Първа" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Previous" msgstr "Предишна" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" msgstr "Следваща" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" msgstr "Последна" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "Всички" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." msgstr "Внасяне…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." msgstr "Приставки ..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" msgstr "Сортиране:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Category:" msgstr "Категория:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Уеб сайт:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support" msgstr "Поддръжка" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Официално" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" msgstr "Тестово" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Loading..." msgstr "Зареждане…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" "Не може да се установи пътят за запазване на изображения с карти на " "осветеност.\n" "Запазете сцената и опитайте отново." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" "Няма полигонни мрежи за изпичане. Уверете се, че те съдържат канал UV2 и че " "флагът „Изпичане на светлината“ е включен." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" "Грешка при създаването на изображения с карти на осветеност. Уверете се, че " "пътят е достъпен за запис." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed determining lightmap size. Maximum lightmap size too small?" msgstr "" "Не може да се определи размерът на картата на осветеност. Твърде малък ли е " "максималният размер?" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Some mesh is invalid. Make sure the UV2 channel values are contained within " "the [0.0,1.0] square region." msgstr "" "Има неподходяща полигонна мрежа. Уверете се, че стойностите в канала UV2 се " "принадлежат на квадратната област [0.0,1.0]." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Godot editor was built without ray tracing support, lightmaps can't be baked." msgstr "" "Редакторът на Godot е бил компилиран без поддръжка за трасиране на лъчи. Не " "могат да се изпичат карти на осветеност." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Изпичане на карти на осветеност" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "Изберете файл за изпичане на карта на осветеност:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "Преглед" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "Настройване на прилепването" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" msgstr "Отместване на мрежата:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" msgstr "Стъпка на мрежата:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" msgstr "Основна линия на всеки:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" msgstr "стъпки" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "Отместване при завъртане:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Стъпка при завъртане:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Step:" msgstr "Стъпка на мащабиране:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" msgstr "Преместване на вертикалния водач" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Vertical Guide" msgstr "Създаване на нов вертикален водач" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Vertical Guide" msgstr "Премахване на вертикалния водач" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Horizontal Guide" msgstr "Преместване на хоризонталния водач" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal Guide" msgstr "Създаване на нов хоризонтален водач" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Remove Horizontal Guide" msgstr "Премахване на хоризонталния водач" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Horizontal and Vertical Guides" msgstr "Създаване на нов хоризонтален и вертикален водач" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate %d CanvasItems" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem \"%s\" to %d degrees" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" Anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale %d CanvasItems" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem \"%s\" to (%s, %s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move %d CanvasItems" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem \"%s\" to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Left" msgstr "Горе вляво" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Right" msgstr "Горе вдясно" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Right" msgstr "Долу вдясно" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Left" msgstr "Долу вляво" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Left" msgstr "По средата вляво" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Top" msgstr "По средата горе" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Right" msgstr "По средата вдясно" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Bottom" msgstr "По средата долу" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Left Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Right Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Bottom Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Game Camera Override\n" "No game instance running." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" msgstr "Заключване на избраното" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected" msgstr "Групиране на избраното" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Ungroup Selected" msgstr "Разгрупиране на избраното" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Guides" msgstr "Изчистване на водачите" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" msgstr "Създаване на персонализирана(и) кост(и) от възела(възлите)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Изчистване на костите" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "Създаване на верига за IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "Изчистване на веригата за IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" msgstr "Връщане на оригиналния мащаб" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" msgstr "Режим на избиране" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Влачене: завъртане" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Влачене: преместване" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" msgstr "Режим на преместване" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" msgstr "Режим на завъртане" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" msgstr "Режим на скалиране" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" "Показване на списък с всички обекти на щракнатата позиция\n" "(същото като Alt+Десен бутон в режим на избиране)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "Панорамен режим" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Ruler Mode" msgstr "Режим на линията" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." msgstr "Превключване на умното прилепване." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." msgstr "Превключване на прилепването към решетката." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" msgstr "Прилепване към страните на възела" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Other Nodes" msgstr "Прилепване към другите възли" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" msgstr "Прилепване към водачите" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Заключване на избрания обект на място (за да не може да се премества)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Отключване на избрания обект (за да може да се премества)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Прави така, че децата на този обект да не могат да бъдат избирани." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "Възстановява на способността да се избират децата на обекта." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" msgstr "Опции на скелета" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" msgstr "Изчистване на персонализираните кости" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "Преглед" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Always Show Grid" msgstr "Винаги да се показва решетката" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" msgstr "Показване на линиите" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" msgstr "Показване на водачите" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Центриране върху избраното" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation Key and Pose Options" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan View" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "Добавяне на %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Добавяне на %s..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Създаване на възел" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Default Type" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" msgstr "Създаване на Polygon3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" msgstr "" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Restart" msgstr "Рестартиране" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Particles" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Solid Pixels" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Directed Border Pixels" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" msgstr "" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" msgstr "" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "Създаване на излъчващи точки от полигонната мрежа" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "Създаване на излъчващи точки от възела" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Add Point" msgstr "Добавяне на точка" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Point" msgstr "Премахване на точката" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left Linear" msgstr "Линейно" #: editor/plugins/curve_editor_plugin.cpp msgid "Right Linear" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Preset" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Right click to add point" msgstr "" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "Полигонната мрежа е празна!" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Couldn't create a Trimesh collision shape." msgstr "Неуспешно създаване на папка." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a single convex collision shape." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Single Convex Shape" msgstr "Създаване на единична изпъкнала форма" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create multiple convex collision shapes for the scene root." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create any collision shapes." msgstr "Не могат да бъдат създадени никакви форми за колизии." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Multiple Convex Shapes" msgstr "Създаване на няколко изпъкнали форми" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "Създаване на навигационна полигонна мрежа" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." msgstr "Съдържащата се полигонна мрежа не е от тип ArrayMesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" msgstr "" "Разгъването на UV беше неуспешно. Възможно ли е полигонната мрежа да се " "състои от повече от една форма?" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." msgstr "Няма полигонна мрежа за дебъгване." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Model has no UV in this layer" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "В MeshInstance няма полигонна мрежа!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "Полигонната мрежа няма повърхност, от която да се създадат контури!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" msgstr "Примитивният тип на полигонната мрежа не е PRIMITIVE_TRIANGLES!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Контурът не може да бъде създаден!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Създаване на контур" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "Полигонна мрежа" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a StaticBody and assigns a polygon-based collision shape to it " "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Single Convex Collision Sibling" msgstr "Създаване на папка" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "Create Multiple Convex Collision Siblings" msgstr "Създаване на папка" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between the two above options." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." msgstr "Създаване на контурна полигонна мрежа…" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a static outline mesh. The outline mesh will have its normals " "flipped automatically.\n" "This can be used instead of the SpatialMaterial Grow property when using " "that property isn't possible." msgstr "" "Създава статична полигонна мрежа за контура. Нормалите на контурната " "полигонна мрежа ще бъдат автоматично обърнати.\n" "Това може да се използва вместо свойството Grow на SpatialMaterial, когато " "това свойство не може да се променя." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" msgstr "Показване на UV1" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" msgstr "Показване на UV2" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "Създаване на контурна полигонна мрежа" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Размер на контура:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "" "Update from existing scene?:\n" "%s" msgstr "" "Обновяване от съществуващата сцена?:\n" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" msgstr "Библиотека с полигонни мрежи" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" msgstr "Внасяне от сцена" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" msgstr "Обновяване от сцена" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "" "Няма посочен източник за полигонна мрежа (и във възела няма MultiMesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" "Няма посочен източник за полигонна мрежа (и MultiMesh не съдържа полигонна " "мрежа)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Източникът за полигонна мрежа е неправилен (грешен път)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "Източникът за полигонна мрежа е неправилен (не е MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" "Източникът за полигонна мрежа е неправилен (не съдържа ресурс, който е " "полигонна мрежа)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "Изберете източник за полигонна мрежа:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "Източник за полигонна мрежа:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "Ос сочеща нагоре за полигонната мрежа:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Convert to CPUParticles2D" msgstr "Преобразуване в CPUParticles2D" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry doesn't contain any faces." msgstr "Геометрията не съдържа страни." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain geometry." msgstr "„%s“ не съдържа геометрия." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain face geometry." msgstr "„%s“ не съдържа геометрия със страни." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "Излъчващи точки:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "Точки на повърхността" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "Точки на повърхността + нормали (насочени)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Обем" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "Източник на излъчването: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Split Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Изтриване на точка" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Point Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Position" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/physical_bone_plugin.cpp msgid "Move Joint" msgstr "Преместване на ставата" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Internal Vertex" msgstr "Създаване на вътрешен вертекс" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Internal Vertex" msgstr "Премахване на вътрешния вертекс" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Add Custom Polygon" msgstr "Добавяне на персонализиран полигон" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Custom Polygon" msgstr "Премахване на персонализирания полигон" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform Polygon" msgstr "Преобразуване на полигона" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Points" msgstr "Точки" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygons" msgstr "Полигони" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Points" msgstr "Преместване на точките" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Command: Rotate" msgstr "Command: завъртане" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: преместване на всичко" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Command: Scale" msgstr "Shift+Command: мащабиране" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" msgstr "Ctrl: завъртане" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: мащабиране" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Преместване на полигона" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Завъртане на полигона" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Мащабиране на полигона" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" msgstr "Радиус:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy Polygon to UV" msgstr "Копиране на полигона в UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy UV to Polygon" msgstr "Копиране на UV в полигона" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Изчистване на UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Settings" msgstr "Настройки на решетката" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "ГРЕШКА: Ресурсът не може да бъде зареден!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" msgstr "Тип:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" msgstr "" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" msgstr "Изчистване на последните файлове" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" msgstr "Затвяране и запазване на промените?" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" msgstr "Грешка при записването:" #: editor/plugins/script_editor_plugin.cpp msgid "Could not load file at:" msgstr "Файлът не може да бъде зареден:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" msgstr "Грешка при записването на файла!" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme." msgstr "Грешка при запазването на темата." #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" msgstr "Грешка при запазване" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme." msgstr "Грешка при внасянето на темата." #: editor/plugins/script_editor_plugin.cpp msgid "Error Importing" msgstr "Грешка при внасянето" #: editor/plugins/script_editor_plugin.cpp msgid "New Text File..." msgstr "Нов текстов файл…" #: editor/plugins/script_editor_plugin.cpp msgid "Open File" msgstr "Отваряне на файл" #: editor/plugins/script_editor_plugin.cpp msgid "Save File As..." msgstr "Запазване на файла като..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Внасяне на тема" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Грешка при запазването" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." msgstr "Запазване на темата като..." #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "Търсене напред" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Filter scripts" msgstr "Филтриране на скриптовете" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Filter methods" msgstr "Филтриране на методите" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" msgstr "Сортиране" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" msgstr "Преместване нагоре" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" msgstr "Преместване надолу" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Следващ скрипт" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Предишен скрипт" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Файл" #: editor/plugins/script_editor_plugin.cpp msgid "Open..." msgstr "Отваряне…" #: editor/plugins/script_editor_plugin.cpp msgid "Reopen Closed Script" msgstr "Повторно отваряне на затворения скрипт" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Запазване на всичко" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Previous" msgstr "Назад в историята" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "Напред в историята" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "Тема" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." msgstr "Внасяне на тема…" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Презареждане на темата" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Запазване на темата" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Затваряне на всичко" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Затваряне на документацията" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "Пускане" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Search" msgstr "Търсене" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp msgid "Continue" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Дебъгерът да остане отворен" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with External Editor" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation." msgstr "Отваряне на документацията на Godot в Интернет." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Към предходния променен документ." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Към следващия променен документ." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "Отхвърляне" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "Следните файлове са по-нови на диска.\n" "Кое действие трябва да се предприеме?:" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "Дебъгер" #: editor/plugins/script_editor_plugin.cpp msgid "Search Results" msgstr "Резултати от търсенето" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" msgstr "Изчистване на последните скриптове" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" msgstr "Връзки към метода:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Line" msgstr "Ред" #: editor/plugins/script_text_editor.cpp msgid "Go to Function" msgstr "Към функция" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" msgstr "" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" msgstr "Главни букви" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Lowercase" msgstr "Малки букви" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" msgstr "Всяка дума с главна буква" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Breakpoints" msgstr "Точки на прекъсване" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" msgstr "" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Cut" msgstr "Изрязване" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "Избиране на всичко" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" msgstr "Изтриване на ред" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Превключване на коментар" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" msgstr "Разгъване/свиване на реда" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" msgstr "Свиване на всички редове" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" msgstr "Разгъване на всички редове" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Копиране на долния ред" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "Знак за авт. довършване" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" msgstr "Изчисляване на избраното" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "Премахване на празните места в края на редовете" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Tabs" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." msgstr "Търсене във файловете…" #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Toggle Bookmark" msgstr "Превключване на отметка" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Bookmark" msgstr "Към следващата отметка" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Bookmark" msgstr "Към предходната отметка" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" msgstr "Премахване на всички отметки" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Go to Line..." msgstr "Към ред…" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "Превключване на точка на прекъсване" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Премахване на всички точки на прекъсване" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" msgstr "Към следващата точка на прекъсване" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Breakpoint" msgstr "Към предходната точка на прекъсване" #: editor/plugins/shader_editor_plugin.cpp msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" "Този шеъдър е бил променен на диска.\n" "Какво да се предприеме?" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" msgstr "Създаване на поза на покоя от костите" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Skeleton" msgstr "" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" msgstr "" #: editor/plugins/skeleton_ik_editor_plugin.cpp msgid "Play IK" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " msgstr "Транслиране: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Size" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Изглед отгоре." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Изглед отдолу." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Изглед отляво." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Изглед отдясно." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Изглед отпред." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Изглед отзад." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" msgstr "Подравняване на трансформацията с изгледа" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" msgstr "Подравняване на ротацията с изгледа" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Auto Orthogonal Enabled" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" msgstr "Показване на кадри/сек" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Enable Doppler" msgstr "Включване на доплеровия ефект" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Not available when using the GLES2 renderer." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "Свободен изглед отляво" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "Свободен изглед отдясно" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" msgstr "Свободен изглед отпред" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" msgstr "Свободен изглед отзад" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "Свободен изглед отгоре" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" msgstr "Свободен изглед отдолу" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" msgstr "Модификатор за забавяне на свободния изглед" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Click to toggle between visibility states.\n" "\n" "Open eye: Gizmo is visible.\n" "Closed eye: Gizmo is hidden.\n" "Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings..." msgstr "Настройки…" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" msgstr "Създаване на Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Mesh2D Preview" msgstr "Преглед на Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Създаване на Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Създаване на CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "CollisionPolygon2D Preview" msgstr "Предварителен преглед на CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Създаване на LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "LightOccluder2D Preview" msgstr "Предварителен преглед на LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." msgstr "Неправилна геометрия. Не може да се замени с полигонна мрежа." #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Mesh2D" msgstr "Преобразуване в Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create polygon." msgstr "Неправилна геометрия, не може да се създаде полигон." #: editor/plugins/sprite_editor_plugin.cpp msgid "Convert to Polygon2D" msgstr "Превръщане в Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create collision polygon." msgstr "Неправилна геометрия, не може да се създаде полигон за колизии." #: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D Sibling" msgstr "Създаване на съседен CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D Sibling" msgstr "Създаване на съседен LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "Опростяване: " #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels): " msgstr "Смаляване (пиксели): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " msgstr "Уголемяване (пиксели): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" msgstr "Обновяване на предварителния преглед" #: editor/plugins/sprite_editor_plugin.cpp msgid "Settings:" msgstr "Настройки:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "No Frames Selected" msgstr "Няма избрани кадри" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" msgstr "Добавяне на %d кадър/кадри" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Добавяне на кадър" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Unable to load images" msgstr "Изображенията не могат да бъдат заредени" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ГРЕШКА: Не може да се зареди ресурсът с кадъра!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "Буферът за обмен на ресурси е празен или не съдържа текстура!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Поставяне на кадър" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Добавяне на празен" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "Промяна на скоростта (кадри/сек) на анимацията" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(празно)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move Frame" msgstr "Преместване на кадъра" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" msgstr "Анимации:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "New Animation" msgstr "Нова анимация" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "Скорост:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" msgstr "Повтаряне" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames:" msgstr "Кадри на анимацията:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add a Texture from File" msgstr "Добавяне на текстура от файл" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Вмъкване на празен (преди)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Вмъкване на празен (след)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" msgstr "Преместване (преди)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" msgstr "Преместване (след)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select Frames" msgstr "Избиране на кадри" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" msgstr "Хоризонтала:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Vertical:" msgstr "Вертикала:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" msgstr "Избиране/изчистване на всички кадри" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" msgstr "Задаване на отстъп" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "Режим на прилепване:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp msgid "None" msgstr "Няма" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "Прилепване към пикселите" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "Прилепване към решетката" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "Автоматично отрязване" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Отместване:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "Стъпка:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" msgstr "Разделител:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" msgstr "Текстурна област" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" msgstr "Добавяне на всички елементи" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Добавяне на всичко" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" msgstr "Премахване на всички елементи" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" msgstr "Премахване на всичко" #: editor/plugins/theme_editor_plugin.cpp msgid "Edit Theme" msgstr "Редактиране на темата" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." msgstr "Меню за редактиране на темата." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" msgstr "Създаване на празен шаблон" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "Създаване на празен шаблон за редактора" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" msgstr "Създаване от текущата тема на редактора" #: editor/plugins/theme_editor_plugin.cpp msgid "Toggle Button" msgstr "Бутон-превключвател" #: editor/plugins/theme_editor_plugin.cpp msgid "Disabled Button" msgstr "Заключен бутон" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "Елемент" #: editor/plugins/theme_editor_plugin.cpp msgid "Disabled Item" msgstr "Заключен елемент" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "Елемент за отметка" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "Отметнат елемент" #: editor/plugins/theme_editor_plugin.cpp msgid "Radio Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Radio Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." msgstr "Именуван разд." #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" msgstr "Подменю" #: editor/plugins/theme_editor_plugin.cpp msgid "Subitem 1" msgstr "Поделемент 1" #: editor/plugins/theme_editor_plugin.cpp msgid "Subitem 2" msgstr "Поделемент 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "Има" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" msgstr "Много" #: editor/plugins/theme_editor_plugin.cpp msgid "Disabled LineEdit" msgstr "Заключено текстово поле" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Раздел 1" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Раздел 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Раздел 3" #: editor/plugins/theme_editor_plugin.cpp msgid "Editable Item" msgstr "Редактируем елемент" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" msgstr "Поддърво" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" msgstr "Има,Много,Опции" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Тип на данните:" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Иконка" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" msgstr "Стил" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Шрифт" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Цват" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "Файл с тема" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" msgstr "Изтриване на избраното" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" msgstr "Поправка на неправилните плочки" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cut Selection" msgstr "Изрязване на избраното" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" msgstr "Изчертаване на линия" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Enable Priority" msgstr "Включване на приоритета" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Filter tiles" msgstr "Филтриране на плочките" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" msgstr "Завъртане наляво" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Right" msgstr "Завъртане надясно" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Vertically" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Clear Transform" msgstr "Изчистване на трансформацията" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected Texture from TileSet." msgstr "Изтриване на избраната текстура от плочния набор." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Autotile" msgstr "Нова авт. плочка" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Следваща координата" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Previous Coordinate" msgstr "Предходна координата" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region" msgstr "Регион" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision" msgstr "Колизия" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion" msgstr "Приставки" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation" msgstr "Навигация" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask" msgstr "Побитова маска" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority" msgstr "Приоритет" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index" msgstr "Индекс по Z" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Режим на регион" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision Mode" msgstr "Режим на колизии" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Occlusion Mode" msgstr "Приставки" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Navigation Mode" msgstr "Режим на навигация" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" msgstr "Режим на побитова маска" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" msgstr "Режим на приоритет" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon Mode" msgstr "Режим на иконки" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Z Index Mode" msgstr "Режим на индекс по Z" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste bitmask." msgstr "Поставяне на битова маска." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Erase bitmask." msgstr "Изтриване на побитовата маска." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." msgstr "Създаване на нов правоъгълник." #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Rectangle" msgstr "Нов правоъгълник" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Създаване на нов полигон." #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Polygon" msgstr "Нов полигон" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete Selected Shape" msgstr "Изтриване на избраната форма" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" "Преместване на избраната текстура? Това ще премахне всички плочки, които я " "ползват." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Texture" msgstr "Премахване на текстурата" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete selected Rect." msgstr "Изтриване на избрания Rect." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." msgstr "" "Изберете редактираната в момента под-плочка.\n" "Щракнете върху друга плочка, за да я редактирате." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete polygon." msgstr "Изтриване на полигона." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." msgstr "" "Ляв бутон: включване на бита.\n" "Десен бутон: изключване на бита.\n" "Shift + ляв бутон: включване на бита за заместване.\n" "Щракнете на друга плочка, за да я редактирате." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to use as icon, this will be also used on invalid autotile " "bindings.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." msgstr "" "Изберете под-плочка, за да промените индекса ѝ по Z.\n" "Щракнете на друга плочка, за да я редактирате." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" msgstr "Задаване на регион от плочки" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Tile" msgstr "Създаване на плочка" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" msgstr "Редактиране на побитовата маска на плочката" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" msgstr "Редактиране на полигона за колизии" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Occlusion Polygon" msgstr "Редактиране на полигона за прикриване" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Navigation Polygon" msgstr "Редактиране на полигона за навигация" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste Tile Bitmask" msgstr "Поставяне на побитовата маска на плочката" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" msgstr "Преобразуване на полигона във вдлъбнат" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Convex" msgstr "Преобразуване на полигона в изпъкнал" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" msgstr "Премахване на плочката" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" msgstr "Премахване на полигона за колизии" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" msgstr "Премахване на полигона за прикриване" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Navigation Polygon" msgstr "Премахване на полигона за навигация" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Priority" msgstr "Редактиране на приоритета на плочката" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Convex" msgstr "Преобразуване в изпъкнал" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Concave" msgstr "Преобразуване във вдлъбнат" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Създаване на полигон за колизии" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Occlusion Polygon" msgstr "Създаване на полигон за прикриване" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." msgstr "Това свойство не може да бъде променено." #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "Плочен набор" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS addons are available." msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "VCS Addon is not initialized" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Initialize" msgstr "Инициализиране" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "Засичане на новите промени" #: editor/plugins/version_control_editor_plugin.cpp msgid "Changes" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Renamed" msgstr "Преименуван" #: editor/plugins/version_control_editor_plugin.cpp msgid "Deleted" msgstr "Изтрит" #: editor/plugins/version_control_editor_plugin.cpp msgid "Typechange" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Stage Selected" msgstr "Покажи Селекцията (вмести в целия прозорец)" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Stage All" msgstr "Запази Всичко" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "No file diff is active" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect changes in file diff" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Output" msgstr "Добавяне на изход" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" msgstr "Вектор" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" msgstr "Добавяне на входящ порт" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port type" msgstr "Промяна на типа на входящия порт" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port type" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port name" msgstr "Промяна на името на входящия порт" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove input port" msgstr "Премахване на входния порт" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove output port" msgstr "Премахване на изходния порт" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set expression" msgstr "Задаване на израз" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Resize VisualShader node" msgstr "Преоразмеряване на възела VisualShader" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" msgstr "Задаване на входен порт по подразбиране" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Node(s) Moved" msgstr "Възлите са преместени" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" msgstr "Дублиране на възлите" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "Поставяне на възлите" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Nodes" msgstr "Изтриване на възлите" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "UniformRef Name Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Fragment" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Light" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Show resulted shader code." msgstr "Показване на получения код на шейдъра." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" msgstr "Създаване на възел с шейдър" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color function." msgstr "Функция за цвят." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Grayscale function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sepia function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Difference operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "HardLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color constant." msgstr "Константа за цвят." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color uniform." msgstr "Uniform за цвят." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated scalar if the provided boolean value is true or false." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform function." msgstr "Функция за трансформация." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Calculate the outer product of a pair of vectors.\n" "\n" "OuterProduct treats the first parameter 'c' as a column vector (matrix with " "one column) and the second parameter 'r' as a row vector (matrix with one " "row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform constant." msgstr "Константа за трансформация." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Transform uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector function." msgstr "Векторна функция." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the same direction as a reference vector. " "The function has three vector parameters : N, the vector to orient, I, the " "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors using scalar." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector constant." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, with custom amount of input and " "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Custom Godot Shader Language expression, which is placed on top of the " "resulted shader. You can place various function definitions inside and call " "it later in the Expressions. You can also declare varyings, uniforms and " "constants." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Edit Visual Property" msgstr "Редактиране на визуалното свойство" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" msgstr "" #: editor/project_export.cpp msgid "Runnable" msgstr "" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" #: editor/project_export.cpp msgid "Release" msgstr "" #: editor/project_export.cpp msgid "Exporting All" msgstr "Изнасяне на всичко" #: editor/project_export.cpp msgid "The given export path doesn't exist:" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "" #: editor/project_export.cpp msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." msgstr "" #: editor/project_export.cpp msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" #: editor/project_export.cpp msgid "Export Path" msgstr "Път за изнасяне" #: editor/project_export.cpp msgid "Resources" msgstr "" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "Изнасяне на всички ресурси в проекта" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "Изнасяне на избраните сцени (включително зависимостите)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "Изнасяне на избраните ресурси (включително зависимостите)" #: editor/project_export.cpp msgid "Export Mode:" msgstr "Режим на изнасяне:" #: editor/project_export.cpp msgid "Resources to export:" msgstr "Ресурси за изнасяне:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" #: editor/project_export.cpp msgid "Features" msgstr "" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "" #: editor/project_export.cpp msgid "Feature List:" msgstr "" #: editor/project_export.cpp msgid "Script" msgstr "Скрипт" #: editor/project_export.cpp msgid "Script Export Mode:" msgstr "Режим на изнасяне на скриптове:" #: editor/project_export.cpp msgid "Text" msgstr "" #: editor/project_export.cpp msgid "Compiled" msgstr "" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" msgstr "" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" msgstr "" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" msgstr "" #: editor/project_export.cpp msgid "Export PCK/Zip" msgstr "Изнасяне на PCK/Zip" #: editor/project_export.cpp msgid "Export Project" msgstr "Изнасяне на проекта" #: editor/project_export.cpp msgid "Export mode?" msgstr "Режим на изнасяне?" #: editor/project_export.cpp msgid "Export All" msgstr "Изнасяне на всичко" #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "Файл ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp msgid "Manage Export Templates" msgstr "" #: editor/project_export.cpp msgid "Export With Debug" msgstr "" #: editor/project_manager.cpp msgid "The path specified doesn't exist." msgstr "" #: editor/project_manager.cpp msgid "Error opening package file (it's not in ZIP format)." msgstr "" #: editor/project_manager.cpp msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." msgstr "" #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "Моля, изберете празна папка." #: editor/project_manager.cpp msgid "Please choose a \"project.godot\" or \".zip\" file." msgstr "Моля, изберете файл от тип „project.godot“ или „.zip“." #: editor/project_manager.cpp msgid "This directory already contains a Godot project." msgstr "" #: editor/project_manager.cpp msgid "New Game Project" msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "Внесен проект" #: editor/project_manager.cpp msgid "Invalid Project Name." msgstr "Неправилно име на проект." #: editor/project_manager.cpp msgid "Couldn't create folder." msgstr "Папката не може да бъде създадена." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp msgid "Rename Project" msgstr "Преименуване на проекта" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Внасяне на съществуващ проект" #: editor/project_manager.cpp msgid "Import & Edit" msgstr "Внасяне и редактиране" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Създаване на нов проект" #: editor/project_manager.cpp msgid "Create & Edit" msgstr "Създаване и редактиране" #: editor/project_manager.cpp msgid "Install Project:" msgstr "" #: editor/project_manager.cpp msgid "Install & Edit" msgstr "Инсталиране и редактиране" #: editor/project_manager.cpp msgid "Project Name:" msgstr "Име на проекта:" #: editor/project_manager.cpp msgid "Project Path:" msgstr "Път до проекта:" #: editor/project_manager.cpp msgid "Project Installation Path:" msgstr "Път на инсталация на проекта:" #: editor/project_manager.cpp msgid "Renderer:" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." msgstr "" #: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" msgstr "" #: editor/project_manager.cpp msgid "" "Lower visual quality\n" "Some features not available\n" "Works on most hardware\n" "Recommended for web games" msgstr "" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "" #: editor/project_manager.cpp msgid "Missing Project" msgstr "Проектът липсва" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." msgstr "" #: editor/project_manager.cpp msgid "Can't open project at '%s'." msgstr "Не може да бъде отворен проектът в „%s“." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" "\n" "%s\n" "\n" "If you proceed with opening it, it will be converted to Godot's current " "configuration file format.\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" "%s\n" "\n" "Do you want to convert it?\n" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" msgstr "" #: editor/project_manager.cpp msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" #. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "Управление на проектите" #: editor/project_manager.cpp msgid "Projects" msgstr "Проекти" #: editor/project_manager.cpp #, fuzzy msgid "Loading, please wait..." msgstr "Зареждане…" #: editor/project_manager.cpp msgid "Last Modified" msgstr "" #: editor/project_manager.cpp msgid "Scan" msgstr "Сканиране" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Изберете папка за сканиране" #: editor/project_manager.cpp msgid "New Project" msgstr "Нов проект" #: editor/project_manager.cpp msgid "Remove Missing" msgstr "Премахване на липсващите" #: editor/project_manager.cpp msgid "Templates" msgstr "Шаблони" #: editor/project_manager.cpp msgid "Restart Now" msgstr "" #: editor/project_manager.cpp msgid "Can't run project" msgstr "Проектът не може да бъде пуснат" #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" #: editor/project_manager.cpp msgid "" "The search box filters projects by name and last path component.\n" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" #: editor/project_settings_editor.cpp msgid "Key " msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" msgstr "" #: editor/project_settings_editor.cpp msgid "An action with the name '%s' already exists." msgstr "Вече съществува действие с името „%s“." #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Action deadzone" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "All Devices" msgstr "Всички устройства" #: editor/project_settings_editor.cpp msgid "Device" msgstr "Устройство" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "Ляв бутон" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "Десен бутон" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "Среден бутон" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "Колелце нагоре" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "Колелце надолу" #: editor/project_settings_editor.cpp msgid "Wheel Left Button" msgstr "Ляв бутон на колелцето" #: editor/project_settings_editor.cpp msgid "Wheel Right Button" msgstr "Десен бутон на колелцето" #: editor/project_settings_editor.cpp msgid "X Button 1" msgstr "Бутон X 1" #: editor/project_settings_editor.cpp msgid "X Button 2" msgstr "Бутон X 2" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "Ос" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Button" msgstr "Бутон" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Ляв бутон." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Десен бутон." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Среден бутон." #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "Колелцето нагоре." #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "Колелцето надолу." #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." msgstr "" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." msgstr "" #: editor/project_settings_editor.cpp msgid "Delete Item" msgstr "" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "" #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "Настройките са запазени." #: editor/project_settings_editor.cpp msgid "Moved Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "Добавяне на превод" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "Премахване на превода" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" msgstr "" #: editor/project_settings_editor.cpp msgid "Project Settings (project.godot)" msgstr "Настройки на проекта (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "Общи" #: editor/project_settings_editor.cpp msgid "Override For..." msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp msgid "Action" msgstr "Действие" #: editor/project_settings_editor.cpp msgid "Deadzone" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp msgid "Locales Filter" msgstr "" #: editor/project_settings_editor.cpp msgid "Show All Locales" msgstr "Показване на всички езици" #: editor/project_settings_editor.cpp msgid "Show Selected Locales Only" msgstr "Показване само на избраните езици" #: editor/project_settings_editor.cpp msgid "Filter mode:" msgstr "Режим на филтриране:" #: editor/project_settings_editor.cpp msgid "Locales:" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "Приставки" #: editor/project_settings_editor.cpp #, fuzzy msgid "Import Defaults" msgstr "Внасяне на преводи" #: editor/property_editor.cpp msgid "Preset..." msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File..." msgstr "" #: editor/property_editor.cpp msgid "Dir..." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp msgid "Select Node" msgstr "Избиране на възел" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "Изберете възел" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_selector.cpp msgid "Select Property" msgstr "Избиране на свойство" #: editor/property_selector.cpp msgid "Select Virtual Method" msgstr "Избиране на виртуален метод" #: editor/property_selector.cpp msgid "Select Method" msgstr "Избиране на метод" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp msgid "Batch Rename" msgstr "" #: editor/rename_dialog.cpp msgid "Replace:" msgstr "Замяна:" #: editor/rename_dialog.cpp msgid "Prefix:" msgstr "" #: editor/rename_dialog.cpp msgid "Suffix:" msgstr "" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" msgstr "Използване на регулярни изрази" #: editor/rename_dialog.cpp msgid "Advanced Options" msgstr "" #: editor/rename_dialog.cpp msgid "Substitute" msgstr "" #: editor/rename_dialog.cpp msgid "Node name" msgstr "Име на възела" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" msgstr "" #: editor/rename_dialog.cpp msgid "Node type" msgstr "Тип на възела" #: editor/rename_dialog.cpp msgid "Current scene name" msgstr "" #: editor/rename_dialog.cpp msgid "Root node name" msgstr "" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" #: editor/rename_dialog.cpp msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp msgid "If set, the counter restarts for each group of child nodes." msgstr "" #: editor/rename_dialog.cpp msgid "Initial value for the counter" msgstr "" #: editor/rename_dialog.cpp msgid "Step" msgstr "Стъпка" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "" #: editor/rename_dialog.cpp msgid "Padding" msgstr "" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" #: editor/rename_dialog.cpp msgid "Post-Process" msgstr "" #: editor/rename_dialog.cpp msgid "Keep" msgstr "" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" msgstr "" #: editor/rename_dialog.cpp msgid "snake_case to PascalCase" msgstr "" #: editor/rename_dialog.cpp msgid "Case" msgstr "" #: editor/rename_dialog.cpp msgid "To Lowercase" msgstr "" #: editor/rename_dialog.cpp msgid "To Uppercase" msgstr "" #: editor/rename_dialog.cpp msgid "Reset" msgstr "" #: editor/rename_dialog.cpp msgid "Regular Expression Error:" msgstr "Грешка в регулярния израз:" #: editor/rename_dialog.cpp msgid "At character %s" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "Настройки за пускане на сцена" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Replace with Branch Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't paste root node into the same scene." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Paste Node(s)" msgstr "Поставяне на възлите" #: editor/scene_tree_dock.cpp msgid "Detach Script" msgstr "Разкачане на скрипта" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" msgstr "" #: editor/scene_tree_dock.cpp msgid "Make node as Root" msgstr "Превръщане на възела в корен" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes and any children?" msgstr "Изтриване на %d възела и дъщерните им елементи?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" msgstr "Изтриване на %d възела?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\"?" msgstr "Изтриване на възела „%s“?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " "cause all properties of the node to be reverted to their default." msgstr "" #: editor/scene_tree_dock.cpp msgid "Make Local" msgstr "" #: editor/scene_tree_dock.cpp msgid "New Scene Root" msgstr "Нов корен на сцената" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" msgstr "Създаване на коренен възел:" #: editor/scene_tree_dock.cpp msgid "2D Scene" msgstr "2-измерна сцена" #: editor/scene_tree_dock.cpp msgid "3D Scene" msgstr "3-измерна сцена" #: editor/scene_tree_dock.cpp msgid "User Interface" msgstr "" #: editor/scene_tree_dock.cpp msgid "Other Node" msgstr "Друг възел" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "Закачане на скрипт" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Cut Node(s)" msgstr "Изрязване на възлите" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change type of node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp msgid "Sub-Resources" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp msgid "Open Documentation" msgstr "Отваряне на документацията" #: editor/scene_tree_dock.cpp msgid "" "Cannot attach a script: there are no languages registered.\n" "This is probably because this editor was built with all language modules " "disabled." msgstr "" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "" #: editor/scene_tree_dock.cpp msgid "Expand/Collapse All" msgstr "Разгъване/свиване на всичко" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" msgstr "Преместване под нов възел" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" msgstr "Превръщане на сцената в коренна" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Изтриване (без потвърждение)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node." msgstr "Добавяне/създаване на нов възел." #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script to the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Detach the script from the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Remote" msgstr "Отдалечен" #: editor/scene_tree_dock.cpp msgid "Local" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Unlock Node" msgstr "Отключване на възела" #: editor/scene_tree_editor.cpp msgid "Button Group" msgstr "Група бутони" #: editor/scene_tree_editor.cpp msgid "(Connecting From)" msgstr "(Свързване от)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "Open Script:" msgstr "Отваряне на скрипт:" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is empty." msgstr "" #: editor/script_create_dialog.cpp msgid "Filename is empty." msgstr "" #: editor/script_create_dialog.cpp msgid "Path is not local." msgstr "Пътят не е локален." #: editor/script_create_dialog.cpp msgid "Invalid base path." msgstr "Неправилен базов път." #: editor/script_create_dialog.cpp msgid "A directory with the same name exists." msgstr "Вече съществува папка с това име." #: editor/script_create_dialog.cpp msgid "File does not exist." msgstr "" #: editor/script_create_dialog.cpp msgid "Invalid extension." msgstr "Неправилно разширение." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." msgstr "Избрано е грешно разширение." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "Грешка при зареждане на шаблона „%s“" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." msgstr "Грешка: скриптът не може да бъде създаден във файловата система." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "Грешка при зареждане на скрипт от %s" #: editor/script_create_dialog.cpp msgid "Overrides" msgstr "" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" msgstr "" #: editor/script_create_dialog.cpp msgid "Open Script" msgstr "Отваряне на скрипта" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." msgstr "Файлът съществува и ще бъде преизползван." #: editor/script_create_dialog.cpp msgid "Invalid path." msgstr "Неправилен път." #: editor/script_create_dialog.cpp msgid "Invalid class name." msgstr "Неправилно име на клас." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." msgstr "" #: editor/script_create_dialog.cpp msgid "Script path/name is valid." msgstr "" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)." msgstr "" #: editor/script_create_dialog.cpp msgid "Will create a new script file." msgstr "Ще създаде нов скиптов файл." #: editor/script_create_dialog.cpp msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp msgid "Script file already exists." msgstr "Скриптовият файл вече съществува." #: editor/script_create_dialog.cpp msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." msgstr "" #: editor/script_create_dialog.cpp msgid "Class Name:" msgstr "Име на класа:" #: editor/script_create_dialog.cpp msgid "Template:" msgstr "Шаблон:" #: editor/script_create_dialog.cpp msgid "Built-in Script:" msgstr "Вграден скрипт:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "Закачане на скрипт" #: editor/script_editor_debugger.cpp msgid "Remote " msgstr "Отдалечено " #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Warning:" msgstr "Предупреждение:" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Грешка:" #: editor/script_editor_debugger.cpp msgid "C++ Error" msgstr "Грешка в C++" #: editor/script_editor_debugger.cpp msgid "C++ Error:" msgstr "Грешка в C++:" #: editor/script_editor_debugger.cpp msgid "C++ Source" msgstr "" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "" #: editor/script_editor_debugger.cpp msgid "C++ Source:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Trace" msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Грешки" #: editor/script_editor_debugger.cpp msgid "Child process connected." msgstr "Дъщерният процес е свързан." #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "Копиране на грешката" #: editor/script_editor_debugger.cpp msgid "Video RAM" msgstr "" #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" msgstr "Пропускане на точките на прекъсване" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Network Profiler" msgstr "Профилиране на мрежата" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "Стойност" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export list to a CSV file" msgstr "Изнасяне на списъка като файл CSV" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "Разни" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" msgstr "" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" msgstr "" #: editor/settings_config_dialog.cpp msgid "Restore Shortcut" msgstr "" #: editor/settings_config_dialog.cpp msgid "Change Shortcut" msgstr "" #: editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Настройки на редактора" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "" #: editor/settings_config_dialog.cpp msgid "Binding" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Cylinder Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Radius" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Height" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Inner Radius" msgstr "" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Outer Radius" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Remove current entry" msgstr "Премахване на текущия елемент" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" msgstr "Платформа" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" msgstr "Динамична библиотека" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" msgstr "Библиотека GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Disabled GDNative Singleton" msgstr "" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" msgstr "Библиотека" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Аргументът за стъпката е нула!" #: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Not a script with an instance" msgstr "Скриптът няма инстанция" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" msgstr "Не се базира на скрипт" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" msgstr "Не се базира на ресурсен файл" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "Неправилен формат в речника на инстанциите (липсва @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" "Неправилен формат в речника на инстанциите (скриптът в @path не може да бъде " "зареден)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" "Неправилен формат в речника на инстанциите (скриптът в @path е невалиден)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "Неправилен формат в речника на инстанциите (невалиден подклас)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "Следваща равнина" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Plane" msgstr "Предходна равнина" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" msgstr "Равнина:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" msgstr "Следващ под" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Previous Floor" msgstr "Предходен под" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" msgstr "Под:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Fill Selection" msgstr "Настройки" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paste Selection" msgstr "Настройки" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Paint" msgstr "Настройки" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clip Disabled" msgstr "Изключено" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Paste Selects" msgstr "Поставяне на избраното" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Изчистване на избраното" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Fill Selection" msgstr "Запълване на избраното" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Settings" msgstr "Настройки на GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Filter meshes" msgstr "Филтриране на полигонните мрежи" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Задайте ресурс от тип MeshLibrary в този GridMap, за да можете да използвате " "полигонните му мрежи." #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Begin Bake" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Preparing data structures" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Generate buffers" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Direct lighting" msgstr "Директно осветяване" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Indirect lighting" msgstr "" #: modules/lightmapper_cpu/lightmapper_cpu.cpp #, fuzzy msgid "Post processing" msgstr "Задаване на израз" #: modules/lightmapper_cpu/lightmapper_cpu.cpp msgid "Plotting lightmaps" msgstr "" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" msgstr "" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" msgstr "Изпичане на NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "Изчистване на навигационната полигонна мрежа." #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "Създаване на полигонна мрежа…" #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "Преобразуване на навигационната полигонна мрежа в собствения формат…" #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "Настройка на генератора на навигационни полигонни мрежи:" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" msgstr "Готово!" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "" #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Input Port" msgstr "Добавяне на входящ порт" #: modules/visual_script/visual_script_editor.cpp msgid "Add Output Port" msgstr "Добавяне на изходящ порт" #: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new function." msgstr "Създаване на нова функция." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Променливи:" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new variable." msgstr "Създаване на нова променлива." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Сигнали:" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." msgstr "Създаване на нов сигнал." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "Името не е правилен идентификатор:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "Името вече е заето от друга функция/променлива/сигнал:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "Преименуване на функцията" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "Преименуване на променливата" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Преименуване на сигнала" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "Добавяне на функция" #: modules/visual_script/visual_script_editor.cpp msgid "Delete input port" msgstr "Изтриване на входящия порт" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "Добавяне на променлива" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Добавяне на сигнал" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "Премахване на входящия порт" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Output Port" msgstr "Премахване на изходящия порт" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "Промяна на израза" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" msgstr "Премахване на възлите с VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "Дублиране на възлите с VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" msgstr "Преместване на възела(възлите)" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Nodes" msgstr "Свързване на възлите" #: modules/visual_script/visual_script_editor.cpp msgid "Disconnect Nodes" msgstr "Разкачане на възлите" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Data" msgstr "Изрязване на възелите" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Node Sequence" msgstr "Изрязване на възелите" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" msgstr "Преоразмеряване на коментара" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" msgstr "Поставяне на възлите с VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Create Function" msgstr "Създаване на функция" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Base Type:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Nodes..." msgstr "Добавяне на възли…" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function..." msgstr "Добавяне на функция…" #: modules/visual_script/visual_script_editor.cpp msgid "function_name" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Изрязване на възлите" #: modules/visual_script/visual_script_editor.cpp msgid "Make Function" msgstr "Преобразуване във функция" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" msgstr "Търсене във VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" msgstr "" #: platform/android/export/export.cpp msgid "Package name is missing." msgstr "" #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." msgstr "" #: platform/android/export/export.cpp msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." msgstr "" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export.cpp msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" #: platform/android/export/export.cpp msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" #: platform/android/export/export.cpp msgid "Missing 'build-tools' directory!" msgstr "" #: platform/android/export/export.cpp msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export.cpp msgid "Invalid package name:" msgstr "Неправилно име на пакет:" #: platform/android/export/export.cpp msgid "" "Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " "project setting (changed in Godot 3.2.2).\n" msgstr "" #: platform/android/export/export.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "" #: platform/android/export/export.cpp msgid "" "\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" "\"." msgstr "" #: platform/android/export/export.cpp msgid "" "\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" #: platform/android/export/export.cpp msgid "" "\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." msgstr "" #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." msgstr "" #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "" #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "" "Android build version mismatch:\n" " Template installed: %s\n" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" msgstr "" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" #: platform/android/export/export.cpp msgid "Moving output" msgstr "" #: platform/android/export/export.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" #: platform/iphone/export/export.cpp msgid "Identifier is missing." msgstr "" #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." msgstr "" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp msgid "Invalid Identifier:" msgstr "" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." msgstr "" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" msgstr "" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "" #: platform/javascript/export/export.cpp msgid "Could not write file:" msgstr "Файлът не може да бъде записан:" #: platform/javascript/export/export.cpp msgid "Could not open template for export:" msgstr "Шаблонът не може да се отвори за изнасяне:" #: platform/javascript/export/export.cpp msgid "Invalid export template:" msgstr "" #: platform/javascript/export/export.cpp msgid "Could not read custom HTML shell:" msgstr "Не може да се прочете персонализирана HTML-обвивка:" #: platform/javascript/export/export.cpp msgid "Could not read boot splash image file:" msgstr "Не може да се прочете файл с изображение при стартиране:" #: platform/javascript/export/export.cpp msgid "Using default boot splash image." msgstr "Използва се стандартното изображение при стартиране." #: platform/uwp/export/export.cpp msgid "Invalid package short name." msgstr "Неправилно кратко име на пакет." #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Неправилно уникално име на пакет." #: platform/uwp/export/export.cpp msgid "Invalid package publisher display name." msgstr "Неправилно име за показване на издателя на пакет." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." msgstr "Неправилен продуктов GUID." #: platform/uwp/export/export.cpp msgid "Invalid publisher GUID." msgstr "Неправилен GUID на издател." #: platform/uwp/export/export.cpp msgid "Invalid background color." msgstr "Неправилен фонов цвят." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" "За да може AnimatedSprite да показва кадри, първо трябва се създаде или " "зададе ресурс от тип SpriteFrames в свойството „Frames“." #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" "Може да има само един видим CanvasModulate на сцена (или няколко " "инстанцирани сцени). Само първият ще работи, а всички останали ще бъдат " "пренебрегнати." #: scene/2d/collision_object_2d.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionPolygon2D служи само, за да даде форма за колизии на " "CollisionObject2D. Моля, използвайте го като наследник на Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D и т.н. само, за да им дадете " "форма." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "Празен CollisionPolygon2D не влияе на колизиите." #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" "CollisionShape2D служи само, за да даде форма за колизии на " "CollisionObject2D. Моля, използвайте го като наследник на Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. само, за да им дадете " "форма." #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" "За да работи CollisionShape2D, е необходимо да се зададе форма. Моля, " "създайте ресурс с форма за него!" #: scene/2d/collision_shape_2d.cpp msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" msgstr "" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" msgstr "" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" "В свойството „Texture“ трябва да бъде зададена текстура с формата на " "светлината." #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" "Закриващият полигон трябва да бъде зададен (или нарисуван), за да може да " "работи прикриването." #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" "Прикриващият полигон за този прикриващ обект е празен. Моля, нарисувайте " "полигон." #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" "За този възел трябва да бъде зададен или създаден ресурс NavigationPolygon. " "Моля, задайте свойство или нарисувайте полигон." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" "NavigationPolygonInstance трябва да бъде наследник или поднаследник на " "Navigation2D. Той дава само навигационна информация." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "ParallaxLayer работи само, когато е наследник на ParallaxBackground." #: scene/2d/particles_2d.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "PathFollow2D работи само, когато е наследник на Path2D." #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" "Свойството Path трябва да сочи към действителен възел Node2D, за да работи." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" #: scene/2d/tile_map.cpp msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" "Възел от типа TileMap с включено свойство „Use Parent“ трябва да има " "родителски елемент от тип CollisionShape2D, на който да придаде форма. Моля, " "използвайте го само като дъщерен елемент на Area2D, StaticBody2D, " "RigidBody2D, KinematicBody2D и т.н., за да им придадете форма." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "Търсене на полигонни мрежи и светлини" #: scene/3d/baked_lightmap.cpp msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Generating capture" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp msgid "Done" msgstr "Готово" #: scene/3d/collision_object.cpp msgid "" "This node has no shape, so it can't collide or interact with other objects.\n" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" "За да работи CollisionShape2D, е нужно да му се даде форма. Моля, създайте " "му ресурс-форма." #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." msgstr "" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "Не се вижда нищо, той като няма зададена полигонна мрежа." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "Построяване на полигонните мрежи" #: scene/3d/gi_probe.cpp msgid "Finishing Plot" msgstr "" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" "Трябва да се зададе или създаде ресурс от тип NavigationMesh, за може да " "работи този възел." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" "NavigationMeshInstance трябва да бъде дъщерен или под-дъщерен на възел от " "тип Navigation. Той само предоставя данните за навигирането." #: scene/3d/particles.cpp msgid "" "GPU-based particles are not supported by the GLES2 video driver.\n" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" "Не се вижда нищо, тъй като полигонните мрежи не са били свързани към стъпки " "на изчертаване." #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow работи само когато е дъщерен елемент на възел от тип Path." #: scene/3d/path.cpp msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overridden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" msgstr "" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" msgstr "" #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" "Свойството „Remote Path“ трябва да сочи към действителен възел от тип " "Spatial или негов наследник, за да работи." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." msgstr "Това тяло ще бъде игнорирано, докато не зададете полигонна мрежа." #: scene/3d/soft_body.cpp msgid "" "Size changes to SoftBody will be overridden by the physics engine when " "running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" "За да може AnimatedSprite3D да показва кадри, първо трябва се създаде или " "зададе ресурс от тип SpriteFrames в свойството „Frames“." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" msgstr "" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." msgstr "" #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." msgstr "" #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." msgstr "" #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "" #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." msgstr "" #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" #: scene/animation/animation_tree.cpp msgid "The AnimationPlayer root node is not a valid node." msgstr "" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp msgid "" "Color: #%s\n" "LMB: Set color\n" "RMB: Remove preset" msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." msgstr "" #: scene/gui/color_picker.cpp msgid "HSV" msgstr "" #: scene/gui/color_picker.cpp msgid "Raw" msgstr "" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "" #: scene/gui/color_picker.cpp msgid "Add current color as a preset." msgstr "" #: scene/gui/container.cpp msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Тревога!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Моля, потвърдете..." #: scene/gui/file_dialog.cpp msgid "Must use a valid extension." msgstr "Трябва да се използва правилно разширение." #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "" #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" #: scene/gui/tree.cpp msgid "(Other)" msgstr "(Други)" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "" "The sampler port is connected but not used. Consider changing the source to " "'SamplerPort'." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "" #: scene/resources/visual_shader_nodes.cpp msgid "Invalid comparison function for that type." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to function." msgstr "" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." msgstr "" #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "Константите не могат да бъдат променени." #~ msgid "No" #~ msgstr "Не" #~ msgid "This scene has never been saved. Save before running?" #~ msgstr "Тази сцена не е била запазвана преди. Запазване преди изпълнението?" #~ msgid "Search complete" #~ msgstr "Търсенето е завършено" #~ msgid "UV->Polygon" #~ msgstr "UV -> Полигон" #, fuzzy #~ msgid "Add initial export..." #~ msgstr "Любими:" #~ msgid "Pack File" #~ msgstr "Пакетен файл" #~ msgid "Current scene was never saved, please save it prior to running." #~ msgstr "" #~ "Текущата сцена никога не е била запазена. Моля, запазете я преди " #~ "изпълнение." #~ msgid "Not in resource path." #~ msgstr "Не е в пътя на ресурсите." #~ msgid "Clear Script" #~ msgstr "Премахване на скрипта" #~ msgid "Replaced %d occurrence(s)." #~ msgstr "Заменени съвпадения: %d ." #, fuzzy #~ msgid "Brief Description" #~ msgstr "Кратко Описание:" #, fuzzy #~ msgid "Class Description" #~ msgstr "Описание" #~ msgid "Password:" #~ msgstr "Парола:" #~ msgid "Pause the scene" #~ msgstr "Преустановяване на сцената" #, fuzzy #~ msgid "Methods:" #~ msgstr "Методи" #, fuzzy #~ msgid "Theme Properties:" #~ msgstr "Поставяне на възелите" #~ msgid "Constants:" #~ msgstr "Константи:" #, fuzzy #~ msgid "Class Description:" #~ msgstr "Описание:" #, fuzzy #~ msgid "Property Descriptions:" #~ msgstr "Кратко Описание:" #, fuzzy #~ msgid "Method Descriptions:" #~ msgstr "Описание:" #, fuzzy #~ msgid "Reverse sorting." #~ msgstr "Запитване..." #~ msgid "No faces!" #~ msgstr "Няма лица!" #, fuzzy #~ msgid "Error: could not load file." #~ msgstr "Грешка, не можа да се зареди файла." #~ msgid "Select Mode (Q)" #~ msgstr "Режим на Селектиране (Q)" #, fuzzy #~ msgid "Snap Mode (%s)" #~ msgstr "Избиране на всичко" #~ msgid "Project List" #~ msgstr "Списък с проекти" #~ msgid "Exit" #~ msgstr "Изход" #~ msgid "Unknown font format." #~ msgstr "Непознат формат за шрифтове." #~ msgid "Error loading font." #~ msgstr "Грешка при зареждането на шрифта." #, fuzzy #~ msgid "Previous Folder" #~ msgstr "Предишен подпрозорец" #, fuzzy #~ msgid "Next Folder" #~ msgstr "Създаване на папка" #~ msgid "Reverse" #~ msgstr "В обратен ред" #, fuzzy #~ msgid "Failed to create solution." #~ msgstr "Неуспешно създаване на папка." #, fuzzy #~ msgid "Build Project" #~ msgstr "Проект" #, fuzzy #~ msgid "View log" #~ msgstr "Преглед на файловете" #, fuzzy #~ msgid "Enabled Classes" #~ msgstr "Търси Класове" #~ msgid "Update Always" #~ msgstr "Обновявай Винаги" #~ msgid "Delete selected files?" #~ msgstr "Изтрий избраните файлове?" #~ msgid "Go to parent folder" #~ msgstr "Към горната папка" #, fuzzy #~ msgid "Open Scene(s)" #~ msgstr "Отваряне на сцена" #, fuzzy #~ msgid "Create folder" #~ msgstr "Създаване на папка" #, fuzzy #~ msgid "Custom Node" #~ msgstr "Изрязване на възелите" #, fuzzy #~ msgid "Create Area" #~ msgstr "Създаване" #, fuzzy #~ msgid "Create Exterior Connector" #~ msgstr "Създаване на нов проект" #, fuzzy #~ msgid "Font Size:" #~ msgstr "Изглед Отпред." #~ msgid "Line:" #~ msgstr "Ред:" #~ msgid "Col:" #~ msgstr "Колона:" #, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "PathFollow2D работи само когато е наследник на Path2D." #, fuzzy #~ msgid "Connect two points to make a split." #~ msgstr "Свържи две точки, за да направиш разделение" #, fuzzy #~ msgid "Select a split to erase it." #~ msgstr "Избери разделение и го изтрий" #~ msgid "Zoom out" #~ msgstr "Отдалечи" #~ msgid "Zoom in" #~ msgstr "Приближи" #~ msgid "Ctrl+LMB: Split Segment." #~ msgstr "Ctrl+LMB: Раздели Сегмент." #~ msgid "RMB: Erase Point." #~ msgstr "RMB: Изтрий Точка." #~ msgid "Save Theme As" #~ msgstr "Запази Темата Като" #~ msgid "Zoom:" #~ msgstr "Приближение:" #~ msgid "Class List:" #~ msgstr "Списък на Класове:" #~ msgid "Public Methods" #~ msgstr "Публични методи" #~ msgid "Public Methods:" #~ msgstr "Публични Методи:" #, fuzzy #~ msgid "Show current scene file." #~ msgstr "Избиране на текущата папка" #~ msgid "Whole words" #~ msgstr "Цели думи" #~ msgid "Search the class hierarchy." #~ msgstr "Търси в йерархията на класовете." #~ msgid "Search in files" #~ msgstr "Търси във файлове" #~ msgid "Length (s):" #~ msgstr "Дължина (сек.):" #~ msgid "Move current track up." #~ msgstr "Преместване на пътечката нагоре." #~ msgid "Move current track down." #~ msgstr "Преместване на пътечката надолу." #~ msgid "Fetching:" #~ msgstr "Изтегляне:" #~ msgid "Button 8" #~ msgstr "Копче 8" #~ msgid "Button 9" #~ msgstr "Копче 9" #~ msgid "Condition" #~ msgstr "Условие" #, fuzzy #~ msgid "Can't write file." #~ msgstr "Неуспешно създаване на папка." #, fuzzy #~ msgid "Setting '" #~ msgstr "Настройки" #~ msgid "" #~ "Path property must point to a valid Viewport node to work. Such Viewport " #~ "must be set to 'render target' mode." #~ msgstr "" #~ "Параметъра 'Path' трябва да сочи към валиден Viewport нод за да работи. " #~ "Този Viewport трябва да бъде настройен в режим 'рендъринг цел'(render " #~ "target)." #~ msgid "Re-Import" #~ msgstr "Повторно внасяне" #~ msgid "Current scene must be saved to re-import." #~ msgstr "" #~ "За да се извърши повторното внасяне, текущата сцена трябва да бъде " #~ "запазена." #~ msgid "Re-Importing" #~ msgstr "Извършва се повторно внасяне" #, fuzzy #~ msgid "" #~ "\n" #~ "Status: Needs Re-Import" #~ msgstr "Запазване и повторно внасяне" #~ msgid "Font Import" #~ msgstr "Внасяне на шрифт" #~ msgid "Import 3D Scene" #~ msgstr "Внасяне на триизмерна сцена" #~ msgid "Import Anyway" #~ msgstr "Внасяне въпреки това" #~ msgid "Import Image:" #~ msgstr "Внасяне на изображение:" #~ msgid "Import Textures for Atlas (2D)" #~ msgstr "Внасяне на текстури за Атлас (двуизмерно)" #~ msgid "Import Large Textures (2D)" #~ msgstr "Внасяне на големи текстури (двуизмерно)" #~ msgid "3D Texture" #~ msgstr "Триизмерна текстура" #~ msgid "Import Large Texture" #~ msgstr "Внасяне на голяма текстура" #~ msgid "Couldn't import!" #~ msgstr "Неуспешно внасяне!" #~ msgid "Import Translation" #~ msgstr "Внасяне на превода" #~ msgid "Invalid project path, the path must exist!" #~ msgstr "Недействителен път. Пътят трябва да съществува!" #~ msgid "Import assets to the project." #~ msgstr "Внасяне на обекти в проекта." #~ msgid "Export the project to many platforms." #~ msgstr "Изнасяне на проекта на много платформи." #~ msgid "Path property must point to a valid Particles2D node to work." #~ msgstr "" #~ "Параметърът 'Path' трябва да сочи към действителен възел Particles2D, за " #~ "да работи." #~ msgid "" #~ "A SampleLibrary resource must be created or set in the 'samples' property " #~ "in order for SamplePlayer to play sound." #~ msgstr "" #~ "За да изпълнява звук, SamplePlayer трябва да има един SampleLibrary " #~ "ресурс в параметъра 'samples'." #~ msgid "Error exporting project!" #~ msgstr "Имаше грешка при изнасяне на проекта!" #, fuzzy #~ msgid "Create Android keystore" #~ msgstr "Създаване на папка" #, fuzzy #~ msgid "Organization" #~ msgstr "Преходи" #~ msgid "Project Export Settings" #~ msgstr "Настройки за изнасяне на проекта" #~ msgid "Export all files in the project directory." #~ msgstr "Изнасяне на всички файлове в папката на проекта."