supported_platforms = ['windows', 'osx', 'x11', 'server', 'android', 'haiku', 'javascript', 'iphone'] def can_build(env, platform): return True def configure(env): platform = env['platform'] if platform not in supported_platforms: raise RuntimeError('This module does not currently support building for this platform') env.use_ptrcall = True env.add_module_version_string('mono') from SCons.Script import BoolVariable, PathVariable, Variables, Help default_mono_static = platform in ['iphone', 'javascript'] default_mono_bundles_zlib = platform in ['javascript'] envvars = Variables() envvars.Add( PathVariable( "mono_prefix", "Path to the mono installation directory for the target platform and architecture", "", PathVariable.PathAccept, ) ) envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static)) envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True)) envvars.Add(BoolVariable("build_cil", "Build C# solutions", True)) envvars.Add( BoolVariable( "copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False ) ) # TODO: It would be great if this could be detected automatically instead envvars.Add(BoolVariable('mono_bundles_zlib', 'Specify if the Mono runtime was built with bundled zlib', default_mono_bundles_zlib)) envvars.Update(env) Help(envvars.GenerateHelpText(env)) if env['mono_bundles_zlib']: # Mono may come with zlib bundled for WASM or on newer version when built with MinGW. print('This Mono runtime comes with zlib bundled. Disabling \'builtin_zlib\'...') env['builtin_zlib'] = False thirdparty_zlib_dir = "#thirdparty/zlib/" env.Prepend(CPPPATH=[thirdparty_zlib_dir]) def get_doc_classes(): return [ '@C#', 'CSharpScript', 'GodotSharp', ] def get_doc_path(): return 'doc_classes' def is_enabled(): # The module is disabled by default. Use module_mono_enabled=yes to enable it. return False