/**************************************************************************/ /* csg_gizmos.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef CSG_GIZMOS_H #define CSG_GIZMOS_H #ifdef TOOLS_ENABLED #include "../csg_shape.h" #include "editor/plugins/editor_plugin.h" #include "editor/plugins/node_3d_editor_gizmos.h" #include "scene/gui/control.h" class AcceptDialog; class Gizmo3DHelper; class MenuButton; class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin { GDCLASS(CSGShape3DGizmoPlugin, EditorNode3DGizmoPlugin); Ref helper; public: virtual bool has_gizmo(Node3D *p_spatial) override; virtual String get_gizmo_name() const override; virtual int get_priority() const override; virtual bool is_selectable_when_hidden() const override; virtual void redraw(EditorNode3DGizmo *p_gizmo) override; virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; void begin_handle_action(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) override; virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override; virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) override; CSGShape3DGizmoPlugin(); ~CSGShape3DGizmoPlugin(); }; class CSGShapeEditor : public Control { GDCLASS(CSGShapeEditor, Control); enum Menu { MENU_OPTION_BAKE_MESH_INSTANCE, MENU_OPTION_BAKE_COLLISION_SHAPE, }; CSGShape3D *node = nullptr; MenuButton *options = nullptr; AcceptDialog *err_dialog = nullptr; void _menu_option(int p_option); void _create_baked_mesh_instance(); void _create_baked_collision_shape(); protected: void _node_removed(Node *p_node); void _notification(int p_what); public: void edit(CSGShape3D *p_csg_shape); CSGShapeEditor(); }; class EditorPluginCSG : public EditorPlugin { GDCLASS(EditorPluginCSG, EditorPlugin); CSGShapeEditor *csg_shape_editor = nullptr; public: virtual String get_name() const override { return "CSGShape3D"; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; EditorPluginCSG(); }; #endif // TOOLS_ENABLED #endif // CSG_GIZMOS_H