// Copyright 2009-2020 Intel Corporation // SPDX-License-Identifier: Apache-2.0 #pragma once #include "stringstream.h" #include "../sys/filename.h" #include "../math/vec2.h" #include "../math/vec3.h" #include "../math/col3.h" #include "../math/color.h" namespace embree { /*! helper class for simple command line parsing */ class ParseStream : public Stream { public: ParseStream (const Ref >& cin) : cin(cin) {} ParseStream (const Ref >& cin, const std::string& seps = "\n\t\r ", const std::string& endl = "", bool multiLine = false) : cin(new StringStream(cin,seps,endl,multiLine)) {} public: ParseLocation location() { return cin->loc(); } std::string next() { return cin->get(); } void force(const std::string& next) { std::string token = getString(); if (token != next) THROW_RUNTIME_ERROR("token \""+next+"\" expected but token \""+token+"\" found"); } std::string getString() { return get(); } FileName getFileName() { return FileName(get()); } int getInt () { return atoi(get().c_str()); } Vec2i getVec2i() { int x = atoi(get().c_str()); int y = atoi(get().c_str()); return Vec2i(x,y); } Vec3ia getVec3ia() { int x = atoi(get().c_str()); int y = atoi(get().c_str()); int z = atoi(get().c_str()); return Vec3ia(x,y,z); } float getFloat() { return (float)atof(get().c_str()); } Vec2f getVec2f() { float x = (float)atof(get().c_str()); float y = (float)atof(get().c_str()); return Vec2f(x,y); } Vec3f getVec3f() { float x = (float)atof(get().c_str()); float y = (float)atof(get().c_str()); float z = (float)atof(get().c_str()); return Vec3f(x,y,z); } Vec3fa getVec3fa() { float x = (float)atof(get().c_str()); float y = (float)atof(get().c_str()); float z = (float)atof(get().c_str()); return Vec3fa(x,y,z); } Col3f getCol3f() { float x = (float)atof(get().c_str()); float y = (float)atof(get().c_str()); float z = (float)atof(get().c_str()); return Col3f(x,y,z); } Color getColor() { float r = (float)atof(get().c_str()); float g = (float)atof(get().c_str()); float b = (float)atof(get().c_str()); return Color(r,g,b); } private: Ref > cin; }; }