/**************************************************************************/ /* camera_attributes_storage.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "camera_attributes_storage.h" RendererCameraAttributes *RendererCameraAttributes::singleton = nullptr; uint64_t RendererCameraAttributes::auto_exposure_counter = 2; RendererCameraAttributes::RendererCameraAttributes() { singleton = this; } RendererCameraAttributes::~RendererCameraAttributes() { singleton = nullptr; } RID RendererCameraAttributes::camera_attributes_allocate() { return camera_attributes_owner.allocate_rid(); } void RendererCameraAttributes::camera_attributes_initialize(RID p_rid) { camera_attributes_owner.initialize_rid(p_rid, CameraAttributes()); } void RendererCameraAttributes::camera_attributes_free(RID p_rid) { camera_attributes_owner.free(p_rid); } void RendererCameraAttributes::camera_attributes_set_dof_blur_quality(RS::DOFBlurQuality p_quality, bool p_use_jitter) { dof_blur_quality = p_quality; dof_blur_use_jitter = p_use_jitter; } void RendererCameraAttributes::camera_attributes_set_dof_blur_bokeh_shape(RS::DOFBokehShape p_shape) { dof_blur_bokeh_shape = p_shape; } void RendererCameraAttributes::camera_attributes_set_dof_blur(RID p_camera_attributes, bool p_far_enable, float p_far_distance, float p_far_transition, bool p_near_enable, float p_near_distance, float p_near_transition, float p_amount) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL(cam_attributes); #ifdef DEBUG_ENABLED if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" && (p_far_enable || p_near_enable)) { WARN_PRINT_ONCE_ED("DoF blur is only available when using the Forward+ or Mobile rendering backends."); } #endif cam_attributes->dof_blur_far_enabled = p_far_enable; cam_attributes->dof_blur_far_distance = p_far_distance; cam_attributes->dof_blur_far_transition = p_far_transition; cam_attributes->dof_blur_near_enabled = p_near_enable; cam_attributes->dof_blur_near_distance = p_near_distance; cam_attributes->dof_blur_near_transition = p_near_transition; cam_attributes->dof_blur_amount = p_amount; } bool RendererCameraAttributes::camera_attributes_get_dof_far_enabled(RID p_camera_attributes) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL_V(cam_attributes, false); return cam_attributes->dof_blur_far_enabled; } float RendererCameraAttributes::camera_attributes_get_dof_far_distance(RID p_camera_attributes) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL_V(cam_attributes, 0.0); return cam_attributes->dof_blur_far_distance; } float RendererCameraAttributes::camera_attributes_get_dof_far_transition(RID p_camera_attributes) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL_V(cam_attributes, 0.0); return cam_attributes->dof_blur_far_transition; } bool RendererCameraAttributes::camera_attributes_get_dof_near_enabled(RID p_camera_attributes) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL_V(cam_attributes, false); return cam_attributes->dof_blur_near_enabled; } float RendererCameraAttributes::camera_attributes_get_dof_near_distance(RID p_camera_attributes) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL_V(cam_attributes, 0.0); return cam_attributes->dof_blur_near_distance; } float RendererCameraAttributes::camera_attributes_get_dof_near_transition(RID p_camera_attributes) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL_V(cam_attributes, 0.0); return cam_attributes->dof_blur_near_transition; } float RendererCameraAttributes::camera_attributes_get_dof_blur_amount(RID p_camera_attributes) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL_V(cam_attributes, 0.0); return cam_attributes->dof_blur_amount; } void RendererCameraAttributes::camera_attributes_set_exposure(RID p_camera_attributes, float p_multiplier, float p_exposure_normalization) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL(cam_attributes); cam_attributes->exposure_multiplier = p_multiplier; cam_attributes->exposure_normalization = p_exposure_normalization; } float RendererCameraAttributes::camera_attributes_get_exposure_normalization_factor(RID p_camera_attributes) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL_V(cam_attributes, 1.0); return cam_attributes->exposure_multiplier * cam_attributes->exposure_normalization; } void RendererCameraAttributes::camera_attributes_set_auto_exposure(RID p_camera_attributes, bool p_enable, float p_min_sensitivity, float p_max_sensitivity, float p_speed, float p_scale) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL(cam_attributes); if (!cam_attributes->use_auto_exposure && p_enable) { cam_attributes->auto_exposure_version = ++auto_exposure_counter; } #ifdef DEBUG_ENABLED if (OS::get_singleton()->get_current_rendering_method() == "gl_compatibility" && p_enable) { WARN_PRINT_ONCE_ED("Auto exposure is only available when using the Forward+ or Mobile rendering backends."); } #endif cam_attributes->use_auto_exposure = p_enable; cam_attributes->auto_exposure_min_sensitivity = p_min_sensitivity; cam_attributes->auto_exposure_max_sensitivity = p_max_sensitivity; cam_attributes->auto_exposure_adjust_speed = p_speed; cam_attributes->auto_exposure_scale = p_scale; } float RendererCameraAttributes::camera_attributes_get_auto_exposure_min_sensitivity(RID p_camera_attributes) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL_V(cam_attributes, 0.0); return cam_attributes->auto_exposure_min_sensitivity; } float RendererCameraAttributes::camera_attributes_get_auto_exposure_max_sensitivity(RID p_camera_attributes) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL_V(cam_attributes, 0.0); return cam_attributes->auto_exposure_max_sensitivity; } float RendererCameraAttributes::camera_attributes_get_auto_exposure_adjust_speed(RID p_camera_attributes) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL_V(cam_attributes, 0.0); return cam_attributes->auto_exposure_adjust_speed; } float RendererCameraAttributes::camera_attributes_get_auto_exposure_scale(RID p_camera_attributes) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL_V(cam_attributes, 0.0); return cam_attributes->auto_exposure_scale; } uint64_t RendererCameraAttributes::camera_attributes_get_auto_exposure_version(RID p_camera_attributes) { CameraAttributes *cam_attributes = camera_attributes_owner.get_or_null(p_camera_attributes); ERR_FAIL_NULL_V(cam_attributes, 0); return cam_attributes->auto_exposure_version; }