/**************************************************************************/ /* audio_effect_stereo_enhance.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "audio_effect_stereo_enhance.h" #include "servers/audio_server.h" void AudioEffectStereoEnhanceInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { float intensity = base->pan_pullout; bool surround_mode = base->surround > 0; float surround_amount = base->surround; unsigned int delay_frames = (base->time_pullout / 1000.0) * AudioServer::get_singleton()->get_mix_rate(); for (int i = 0; i < p_frame_count; i++) { float l = p_src_frames[i].left; float r = p_src_frames[i].right; float center = (l + r) / 2.0f; l = (center + (l - center) * intensity); r = (center + (r - center) * intensity); if (surround_mode) { float val = (l + r) / 2.0; delay_ringbuff[ringbuff_pos & ringbuff_mask] = val; float out = delay_ringbuff[(ringbuff_pos - delay_frames) & ringbuff_mask] * surround_amount; l += out; r += -out; } else { float val = r; delay_ringbuff[ringbuff_pos & ringbuff_mask] = val; //r is delayed r = delay_ringbuff[(ringbuff_pos - delay_frames) & ringbuff_mask]; } p_dst_frames[i].left = l; p_dst_frames[i].right = r; ringbuff_pos++; } } AudioEffectStereoEnhanceInstance::~AudioEffectStereoEnhanceInstance() { memdelete_arr(delay_ringbuff); } Ref AudioEffectStereoEnhance::instantiate() { Ref ins; ins.instantiate(); ins->base = Ref(this); float ring_buffer_max_size = AudioEffectStereoEnhanceInstance::MAX_DELAY_MS + 2; ring_buffer_max_size /= 1000.0; //convert to seconds ring_buffer_max_size *= AudioServer::get_singleton()->get_mix_rate(); int ringbuff_size = (int)ring_buffer_max_size; int bits = 0; while (ringbuff_size > 0) { bits++; ringbuff_size /= 2; } ringbuff_size = 1 << bits; ins->ringbuff_mask = ringbuff_size - 1; ins->ringbuff_pos = 0; ins->delay_ringbuff = memnew_arr(float, ringbuff_size); return ins; } void AudioEffectStereoEnhance::set_pan_pullout(float p_amount) { pan_pullout = p_amount; } float AudioEffectStereoEnhance::get_pan_pullout() const { return pan_pullout; } void AudioEffectStereoEnhance::set_time_pullout(float p_amount) { time_pullout = p_amount; } float AudioEffectStereoEnhance::get_time_pullout() const { return time_pullout; } void AudioEffectStereoEnhance::set_surround(float p_amount) { surround = p_amount; } float AudioEffectStereoEnhance::get_surround() const { return surround; } void AudioEffectStereoEnhance::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pan_pullout", "amount"), &AudioEffectStereoEnhance::set_pan_pullout); ClassDB::bind_method(D_METHOD("get_pan_pullout"), &AudioEffectStereoEnhance::get_pan_pullout); ClassDB::bind_method(D_METHOD("set_time_pullout", "amount"), &AudioEffectStereoEnhance::set_time_pullout); ClassDB::bind_method(D_METHOD("get_time_pullout"), &AudioEffectStereoEnhance::get_time_pullout); ClassDB::bind_method(D_METHOD("set_surround", "amount"), &AudioEffectStereoEnhance::set_surround); ClassDB::bind_method(D_METHOD("get_surround"), &AudioEffectStereoEnhance::get_surround); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pan_pullout", PROPERTY_HINT_RANGE, "0,4,0.01"), "set_pan_pullout", "get_pan_pullout"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_pullout_ms", PROPERTY_HINT_RANGE, "0,50,0.01,suffix:ms"), "set_time_pullout", "get_time_pullout"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "surround", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_surround", "get_surround"); } AudioEffectStereoEnhance::AudioEffectStereoEnhance() {}