/*************************************************************************/ /* segment_shape_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "segment_shape_2d.h" #include "servers/physics_2d_server.h" #include "servers/visual_server.h" void SegmentShape2D::_update_shape() { Rect2 r; r.pos=a; r.size=b; Physics2DServer::get_singleton()->shape_set_data(get_rid(),r); emit_changed(); } void SegmentShape2D::set_a(const Vector2& p_a) { a=p_a; _update_shape(); } Vector2 SegmentShape2D::get_a() const { return a; } void SegmentShape2D::set_b(const Vector2& p_b) { b=p_b; _update_shape(); } Vector2 SegmentShape2D::get_b() const { return b; } void SegmentShape2D::draw(const RID& p_to_rid,const Color& p_color) { VisualServer::get_singleton()->canvas_item_add_line(p_to_rid,a,b,p_color,3); } Rect2 SegmentShape2D::get_rect() const{ Rect2 rect; rect.pos=a; rect.expand_to(b); return rect; } void SegmentShape2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_a","a"),&SegmentShape2D::set_a); ObjectTypeDB::bind_method(_MD("get_a"),&SegmentShape2D::get_a); ObjectTypeDB::bind_method(_MD("set_b","b"),&SegmentShape2D::set_b); ObjectTypeDB::bind_method(_MD("get_b"),&SegmentShape2D::get_b); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"a"),_SCS("set_a"),_SCS("get_a") ); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"b"),_SCS("set_b"),_SCS("get_b") ); } SegmentShape2D::SegmentShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_SEGMENT)) { a=Vector2(); b=Vector2(0,10); _update_shape(); } //////////////////////////////////////////////////////////// void RayShape2D::_update_shape() { Physics2DServer::get_singleton()->shape_set_data(get_rid(),length); emit_changed(); } void RayShape2D::draw(const RID& p_to_rid,const Color& p_color) { Vector2 tip = Vector2(0,get_length()); VS::get_singleton()->canvas_item_add_line(p_to_rid,Vector2(),tip,p_color,3); Vector pts; float tsize=4; pts.push_back(tip+Vector2(0,tsize)); pts.push_back(tip+Vector2(0.707*tsize,0)); pts.push_back(tip+Vector2(-0.707*tsize,0)); Vector cols; for(int i=0;i<3;i++) cols.push_back(p_color); VS::get_singleton()->canvas_item_add_primitive(p_to_rid,pts,cols,Vector(),RID()); } Rect2 RayShape2D::get_rect() const { Rect2 rect; rect.pos=Vector2(); rect.expand_to(Vector2(0,length)); rect=rect.grow(0.707*4); return rect; } void RayShape2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_length","length"),&RayShape2D::set_length); ObjectTypeDB::bind_method(_MD("get_length"),&RayShape2D::get_length); ADD_PROPERTY( PropertyInfo(Variant::REAL,"length"),_SCS("set_length"),_SCS("get_length") ); } void RayShape2D::set_length(real_t p_length) { length=p_length; _update_shape(); } real_t RayShape2D::get_length() const { return length; } RayShape2D::RayShape2D() : Shape2D( Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RAY)) { length=20; _update_shape(); }