#ifndef ENGINE_H #define ENGINE_H #include "ustring.h" #include "list.h" #include "vector.h" #include "os/main_loop.h" class Engine { friend class Main; String _custom_level; uint64_t frames_drawn; uint32_t _frame_delay; int ips; float _fps; int _target_fps; float _time_scale; bool _pixel_snap; uint64_t _fixed_frames; uint64_t _idle_frames; bool _in_fixed; static Engine *singleton; public: static Engine *get_singleton(); virtual void set_iterations_per_second(int p_ips); virtual int get_iterations_per_second() const; virtual void set_target_fps(int p_fps); virtual float get_target_fps() const; virtual float get_frames_per_second() const { return _fps; } String get_custom_level() const { return _custom_level; } uint64_t get_frames_drawn(); uint64_t get_fixed_frames() const { return _fixed_frames; } uint64_t get_idle_frames() const { return _idle_frames; } bool is_in_fixed_frame() const { return _in_fixed; } void set_time_scale(float p_scale); float get_time_scale() const; void set_frame_delay(uint32_t p_msec); uint32_t get_frame_delay() const; _FORCE_INLINE_ bool get_use_pixel_snap() const { return _pixel_snap; } String get_version() const; String get_version_name() const; String get_version_short_name() const; int get_version_major() const; int get_version_minor() const; String get_version_revision() const; String get_version_status() const; int get_version_year() const; Engine(); }; #endif // ENGINE_H