#!/usr/bin/env python Import("env") from platform_methods import run_in_subprocess import platform_macos_builders files = [ "os_macos.mm", "godot_application.mm", "godot_application_delegate.mm", "crash_handler_macos.mm", "macos_terminal_logger.mm", "display_server_macos.mm", "godot_button_view.mm", "godot_content_view.mm", "godot_status_item.mm", "godot_window_delegate.mm", "godot_window.mm", "key_mapping_macos.mm", "godot_main_macos.mm", "godot_menu_delegate.mm", "godot_menu_item.mm", "godot_open_save_delegate.mm", "dir_access_macos.mm", "tts_macos.mm", "joypad_macos.cpp", "rendering_context_driver_vulkan_macos.mm", "gl_manager_macos_angle.mm", "gl_manager_macos_legacy.mm", ] prog = env.add_program("#bin/godot", files) if env["debug_symbols"] and env["separate_debug_symbols"]: env.AddPostAction(prog, run_in_subprocess(platform_macos_builders.make_debug_macos))