/*************************************************************************/ /* dynamic_font_import_settings.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DYNAMIC_FONT_IMPORT_SETTINGS_H #define DYNAMIC_FONT_IMPORT_SETTINGS_H #include "editor/import/resource_importer_dynamic_font.h" #include "scene/gui/dialogs.h" #include "scene/gui/item_list.h" #include "scene/gui/option_button.h" #include "scene/gui/split_container.h" #include "scene/gui/subviewport_container.h" #include "scene/gui/tab_container.h" #include "scene/gui/text_edit.h" #include "scene/gui/tree.h" #include "scene/resources/font.h" #include "servers/text_server.h" class DynamicFontImportSettingsData; class EditorFileDialog; class EditorInspector; class EditorLocaleDialog; class DynamicFontImportSettings : public ConfirmationDialog { GDCLASS(DynamicFontImportSettings, ConfirmationDialog) friend class DynamicFontImportSettingsData; enum ItemButton { BUTTON_ADD_VAR, BUTTON_REMOVE_VAR, }; static DynamicFontImportSettings *singleton; String base_path; Ref import_settings_data; List options_variations; List options_general; EditorLocaleDialog *locale_select; Vector script_codes; // Root layout Label *label_warn = nullptr; TabContainer *main_pages = nullptr; // Page 1 layout: Rendering Options Label *page1_description = nullptr; Label *font_preview_label = nullptr; EditorInspector *inspector_general = nullptr; void _main_prop_changed(const String &p_edited_property); // Page 2 layout: Configurations Label *page2_description = nullptr; Label *label_vars = nullptr; Button *add_var = nullptr; Tree *vars_list = nullptr; TreeItem *vars_list_root = nullptr; EditorInspector *inspector_vars = nullptr; void _variation_add(); void _variation_selected(); void _variation_remove(Object *p_item, int p_column, int p_id); void _variation_changed(const String &p_edited_property); void _variations_validate(); // Page 3 layout: Text to select glyphs Label *page3_description = nullptr; Label *label_glyphs = nullptr; TextEdit *text_edit = nullptr; LineEdit *ftr_edit = nullptr; LineEdit *lang_edit = nullptr; void _change_text_opts(); void _glyph_text_selected(); void _glyph_clear(); // Page 4 layout: Character map Label *page4_description = nullptr; Tree *glyph_table = nullptr; Tree *glyph_tree = nullptr; TreeItem *glyph_root = nullptr; void _glyph_selected(); void _range_edited(); void _range_selected(); void _edit_range(int32_t p_start, int32_t p_end); bool _char_update(int32_t p_char); void _range_update(int32_t p_start, int32_t p_end); // Page 5 layout: Metadata override Label *page5_description = nullptr; Button *add_lang = nullptr; Button *add_script = nullptr; Button *add_ot = nullptr; PopupMenu *menu_scripts = nullptr; PopupMenu *menu_ot = nullptr; PopupMenu *menu_ot_ss = nullptr; PopupMenu *menu_ot_cv = nullptr; PopupMenu *menu_ot_cu = nullptr; Tree *lang_list = nullptr; TreeItem *lang_list_root = nullptr; Label *label_langs = nullptr; Tree *script_list = nullptr; TreeItem *script_list_root = nullptr; Label *label_script = nullptr; Tree *ot_list = nullptr; TreeItem *ot_list_root = nullptr; Label *label_ot = nullptr; void _lang_add(); void _lang_add_item(const String &p_locale); void _lang_remove(Object *p_item, int p_column, int p_id); void _script_add(); void _script_add_item(int p_option); void _script_remove(Object *p_item, int p_column, int p_id); void _ot_add(); void _ot_add_item(int p_option); void _ot_remove(Object *p_item, int p_column, int p_id); // Common void _add_glyph_range_item(int32_t p_start, int32_t p_end, const String &p_name); Ref font_preview; Ref font_main; Set selected_chars; Set selected_glyphs; void _re_import(); String _pad_zeros(const String &p_hex) const; protected: void _notification(int p_what); public: void open_settings(const String &p_path); static DynamicFontImportSettings *get_singleton(); DynamicFontImportSettings(); }; #endif // DYNAMIC_FONT_IMPORT_SETTINGS_H