/*************************************************************************/ /* label_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "label_3d.h" #include "core/core_string_names.h" #include "scene/resources/theme.h" #include "scene/scene_string_names.h" void Label3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_horizontal_alignment", "alignment"), &Label3D::set_horizontal_alignment); ClassDB::bind_method(D_METHOD("get_horizontal_alignment"), &Label3D::get_horizontal_alignment); ClassDB::bind_method(D_METHOD("set_vertical_alignment", "alignment"), &Label3D::set_vertical_alignment); ClassDB::bind_method(D_METHOD("get_vertical_alignment"), &Label3D::get_vertical_alignment); ClassDB::bind_method(D_METHOD("set_modulate", "modulate"), &Label3D::set_modulate); ClassDB::bind_method(D_METHOD("get_modulate"), &Label3D::get_modulate); ClassDB::bind_method(D_METHOD("set_outline_modulate", "modulate"), &Label3D::set_outline_modulate); ClassDB::bind_method(D_METHOD("get_outline_modulate"), &Label3D::get_outline_modulate); ClassDB::bind_method(D_METHOD("set_text", "text"), &Label3D::set_text); ClassDB::bind_method(D_METHOD("get_text"), &Label3D::get_text); ClassDB::bind_method(D_METHOD("set_text_direction", "direction"), &Label3D::set_text_direction); ClassDB::bind_method(D_METHOD("get_text_direction"), &Label3D::get_text_direction); ClassDB::bind_method(D_METHOD("set_language", "language"), &Label3D::set_language); ClassDB::bind_method(D_METHOD("get_language"), &Label3D::get_language); ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override", "parser"), &Label3D::set_structured_text_bidi_override); ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override"), &Label3D::get_structured_text_bidi_override); ClassDB::bind_method(D_METHOD("set_structured_text_bidi_override_options", "args"), &Label3D::set_structured_text_bidi_override_options); ClassDB::bind_method(D_METHOD("get_structured_text_bidi_override_options"), &Label3D::get_structured_text_bidi_override_options); ClassDB::bind_method(D_METHOD("set_uppercase", "enable"), &Label3D::set_uppercase); ClassDB::bind_method(D_METHOD("is_uppercase"), &Label3D::is_uppercase); ClassDB::bind_method(D_METHOD("set_render_priority", "priority"), &Label3D::set_render_priority); ClassDB::bind_method(D_METHOD("get_render_priority"), &Label3D::get_render_priority); ClassDB::bind_method(D_METHOD("set_outline_render_priority", "priority"), &Label3D::set_outline_render_priority); ClassDB::bind_method(D_METHOD("get_outline_render_priority"), &Label3D::get_outline_render_priority); ClassDB::bind_method(D_METHOD("set_font", "font"), &Label3D::set_font); ClassDB::bind_method(D_METHOD("get_font"), &Label3D::get_font); ClassDB::bind_method(D_METHOD("set_font_size", "size"), &Label3D::set_font_size); ClassDB::bind_method(D_METHOD("get_font_size"), &Label3D::get_font_size); ClassDB::bind_method(D_METHOD("set_outline_size", "outline_size"), &Label3D::set_outline_size); ClassDB::bind_method(D_METHOD("get_outline_size"), &Label3D::get_outline_size); ClassDB::bind_method(D_METHOD("set_line_spacing", "line_spacing"), &Label3D::set_line_spacing); ClassDB::bind_method(D_METHOD("get_line_spacing"), &Label3D::get_line_spacing); ClassDB::bind_method(D_METHOD("set_autowrap_mode", "autowrap_mode"), &Label3D::set_autowrap_mode); ClassDB::bind_method(D_METHOD("get_autowrap_mode"), &Label3D::get_autowrap_mode); ClassDB::bind_method(D_METHOD("set_width", "width"), &Label3D::set_width); ClassDB::bind_method(D_METHOD("get_width"), &Label3D::get_width); ClassDB::bind_method(D_METHOD("set_pixel_size", "pixel_size"), &Label3D::set_pixel_size); ClassDB::bind_method(D_METHOD("get_pixel_size"), &Label3D::get_pixel_size); ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Label3D::set_offset); ClassDB::bind_method(D_METHOD("get_offset"), &Label3D::get_offset); ClassDB::bind_method(D_METHOD("set_draw_flag", "flag", "enabled"), &Label3D::set_draw_flag); ClassDB::bind_method(D_METHOD("get_draw_flag", "flag"), &Label3D::get_draw_flag); ClassDB::bind_method(D_METHOD("set_billboard_mode", "mode"), &Label3D::set_billboard_mode); ClassDB::bind_method(D_METHOD("get_billboard_mode"), &Label3D::get_billboard_mode); ClassDB::bind_method(D_METHOD("set_alpha_cut_mode", "mode"), &Label3D::set_alpha_cut_mode); ClassDB::bind_method(D_METHOD("get_alpha_cut_mode"), &Label3D::get_alpha_cut_mode); ClassDB::bind_method(D_METHOD("set_alpha_scissor_threshold", "threshold"), &Label3D::set_alpha_scissor_threshold); ClassDB::bind_method(D_METHOD("get_alpha_scissor_threshold"), &Label3D::get_alpha_scissor_threshold); ClassDB::bind_method(D_METHOD("set_texture_filter", "mode"), &Label3D::set_texture_filter); ClassDB::bind_method(D_METHOD("get_texture_filter"), &Label3D::get_texture_filter); ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &Label3D::generate_triangle_mesh); ClassDB::bind_method(D_METHOD("_queue_update"), &Label3D::_queue_update); ClassDB::bind_method(D_METHOD("_font_changed"), &Label3D::_font_changed); ClassDB::bind_method(D_METHOD("_im_update"), &Label3D::_im_update); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pixel_size", PROPERTY_HINT_RANGE, "0.0001,128,0.0001,suffix:m"), "set_pixel_size", "get_pixel_size"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset"); ADD_GROUP("Flags", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "billboard", PROPERTY_HINT_ENUM, "Disabled,Enabled,Y-Billboard"), "set_billboard_mode", "get_billboard_mode"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "shaded"), "set_draw_flag", "get_draw_flag", FLAG_SHADED); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "double_sided"), "set_draw_flag", "get_draw_flag", FLAG_DOUBLE_SIDED); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE); ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold"); ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_outline_render_priority", "get_outline_render_priority"); ADD_GROUP("Text", ""); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_modulate"), "set_outline_modulate", "get_outline_modulate"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT, ""), "set_text", "get_text"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_font", "get_font"); ADD_PROPERTY(PropertyInfo(Variant::INT, "font_size", PROPERTY_HINT_RANGE, "1,256,1,or_greater,suffix:px"), "set_font_size", "get_font_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,127,1,suffix:px"), "set_outline_size", "get_outline_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "horizontal_alignment", PROPERTY_HINT_ENUM, "Left,Center,Right,Fill"), "set_horizontal_alignment", "get_horizontal_alignment"); ADD_PROPERTY(PropertyInfo(Variant::INT, "vertical_alignment", PROPERTY_HINT_ENUM, "Top,Center,Bottom"), "set_vertical_alignment", "get_vertical_alignment"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "uppercase"), "set_uppercase", "is_uppercase"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "line_spacing", PROPERTY_HINT_NONE, "suffix:px"), "set_line_spacing", "get_line_spacing"); ADD_PROPERTY(PropertyInfo(Variant::INT, "autowrap_mode", PROPERTY_HINT_ENUM, "Off,Arbitrary,Word,Word (Smart)"), "set_autowrap_mode", "get_autowrap_mode"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_NONE, "suffix:px"), "set_width", "get_width"); ADD_GROUP("BiDi", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left"), "set_text_direction", "get_text_direction"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "language", PROPERTY_HINT_LOCALE_ID, ""), "set_language", "get_language"); ADD_PROPERTY(PropertyInfo(Variant::INT, "structured_text_bidi_override", PROPERTY_HINT_ENUM, "Default,URI,File,Email,List,None,Custom"), "set_structured_text_bidi_override", "get_structured_text_bidi_override"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "structured_text_bidi_override_options"), "set_structured_text_bidi_override_options", "get_structured_text_bidi_override_options"); BIND_ENUM_CONSTANT(FLAG_SHADED); BIND_ENUM_CONSTANT(FLAG_DOUBLE_SIDED); BIND_ENUM_CONSTANT(FLAG_DISABLE_DEPTH_TEST); BIND_ENUM_CONSTANT(FLAG_FIXED_SIZE); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(ALPHA_CUT_DISABLED); BIND_ENUM_CONSTANT(ALPHA_CUT_DISCARD); BIND_ENUM_CONSTANT(ALPHA_CUT_OPAQUE_PREPASS); } void Label3D::_validate_property(PropertyInfo &property) const { if (property.name == "material_override" || property.name == "material_overlay") { property.usage = PROPERTY_USAGE_NO_EDITOR; } } void Label3D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (!pending_update) { _im_update(); } } break; case NOTIFICATION_TRANSLATION_CHANGED: { String new_text = tr(text); if (new_text == xl_text) { return; // Nothing new. } xl_text = new_text; dirty_text = true; _queue_update(); } break; } } void Label3D::_im_update() { _shape(); triangle_mesh.unref(); update_gizmos(); pending_update = false; } void Label3D::_queue_update() { if (pending_update) { return; } pending_update = true; call_deferred(SceneStringNames::get_singleton()->_im_update); } AABB Label3D::get_aabb() const { return aabb; } Ref Label3D::generate_triangle_mesh() const { if (triangle_mesh.is_valid()) { return triangle_mesh; } Ref font = _get_font_or_default(); if (font.is_null()) { return Ref(); } Vector faces; faces.resize(6); Vector3 *facesw = faces.ptrw(); float total_h = 0.0; float max_line_w = 0.0; for (int i = 0; i < lines_rid.size(); i++) { total_h += TS->shaped_text_get_size(lines_rid[i]).y + line_spacing; max_line_w = MAX(max_line_w, TS->shaped_text_get_width(lines_rid[i])); } float vbegin = 0; switch (vertical_alignment) { case VERTICAL_ALIGNMENT_FILL: case VERTICAL_ALIGNMENT_TOP: { // Nothing. } break; case VERTICAL_ALIGNMENT_CENTER: { vbegin = (total_h - line_spacing) / 2.0; } break; case VERTICAL_ALIGNMENT_BOTTOM: { vbegin = (total_h - line_spacing); } break; } Vector2 offset = Vector2(0, vbegin); switch (horizontal_alignment) { case HORIZONTAL_ALIGNMENT_LEFT: break; case HORIZONTAL_ALIGNMENT_FILL: case HORIZONTAL_ALIGNMENT_CENTER: { offset.x = -max_line_w / 2.0; } break; case HORIZONTAL_ALIGNMENT_RIGHT: { offset.x = -max_line_w; } break; } Rect2 final_rect = Rect2(offset + lbl_offset, Size2(max_line_w, total_h)); if (final_rect.size.x == 0 || final_rect.size.y == 0) { return Ref(); } real_t pixel_size = get_pixel_size(); Vector2 vertices[4] = { (final_rect.position + Vector2(0, -final_rect.size.y)) * pixel_size, (final_rect.position + Vector2(final_rect.size.x, -final_rect.size.y)) * pixel_size, (final_rect.position + Vector2(final_rect.size.x, 0)) * pixel_size, final_rect.position * pixel_size, }; static const int indices[6] = { 0, 1, 2, 0, 2, 3 }; for (int j = 0; j < 6; j++) { int i = indices[j]; Vector3 vtx; vtx[0] = vertices[i][0]; vtx[1] = vertices[i][1]; facesw[j] = vtx; } triangle_mesh = Ref(memnew(TriangleMesh)); triangle_mesh->create(faces); return triangle_mesh; } void Label3D::_generate_glyph_surfaces(const Glyph &p_glyph, Vector2 &r_offset, const Color &p_modulate, int p_priority, int p_outline_size) { for (int j = 0; j < p_glyph.repeat; j++) { Vector2 gl_of; Vector2 gl_sz; Rect2 gl_uv; Size2 texs; RID tex; if (p_glyph.font_rid != RID()) { tex = TS->font_get_glyph_texture_rid(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index); if (tex != RID()) { gl_of = (TS->font_get_glyph_offset(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index) + Vector2(p_glyph.x_off, p_glyph.y_off)) * pixel_size; gl_sz = TS->font_get_glyph_size(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index) * pixel_size; gl_uv = TS->font_get_glyph_uv_rect(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index); texs = TS->font_get_glyph_texture_size(p_glyph.font_rid, Vector2i(p_glyph.font_size, p_outline_size), p_glyph.index); } } else { gl_sz = TS->get_hex_code_box_size(p_glyph.font_size, p_glyph.index) * pixel_size; gl_of = Vector2(0, -gl_sz.y); } bool msdf = TS->font_is_multichannel_signed_distance_field(p_glyph.font_rid); SurfaceKey key = SurfaceKey(tex.get_id(), p_priority, p_outline_size); if (!surfaces.has(key)) { SurfaceData surf; surf.material = RenderingServer::get_singleton()->material_create(); // Set defaults for material, names need to match up those in StandardMaterial3D RS::get_singleton()->material_set_param(surf.material, "albedo", Color(1, 1, 1, 1)); RS::get_singleton()->material_set_param(surf.material, "specular", 0.5); RS::get_singleton()->material_set_param(surf.material, "metallic", 0.0); RS::get_singleton()->material_set_param(surf.material, "roughness", 1.0); RS::get_singleton()->material_set_param(surf.material, "uv1_offset", Vector3(0, 0, 0)); RS::get_singleton()->material_set_param(surf.material, "uv1_scale", Vector3(1, 1, 1)); RS::get_singleton()->material_set_param(surf.material, "uv2_offset", Vector3(0, 0, 0)); RS::get_singleton()->material_set_param(surf.material, "uv2_scale", Vector3(1, 1, 1)); RS::get_singleton()->material_set_param(surf.material, "alpha_scissor_threshold", alpha_scissor_threshold); if (msdf) { RS::get_singleton()->material_set_param(surf.material, "msdf_pixel_range", TS->font_get_msdf_pixel_range(p_glyph.font_rid)); RS::get_singleton()->material_set_param(surf.material, "msdf_outline_size", p_outline_size); } RID shader_rid; StandardMaterial3D::get_material_for_2d(get_draw_flag(FLAG_SHADED), true, get_draw_flag(FLAG_DOUBLE_SIDED), get_alpha_cut_mode() == ALPHA_CUT_DISCARD, get_alpha_cut_mode() == ALPHA_CUT_OPAQUE_PREPASS, get_billboard_mode() == StandardMaterial3D::BILLBOARD_ENABLED, get_billboard_mode() == StandardMaterial3D::BILLBOARD_FIXED_Y, msdf, get_draw_flag(FLAG_DISABLE_DEPTH_TEST), get_draw_flag(FLAG_FIXED_SIZE), texture_filter, &shader_rid); RS::get_singleton()->material_set_shader(surf.material, shader_rid); RS::get_singleton()->material_set_param(surf.material, "texture_albedo", tex); if (get_alpha_cut_mode() == ALPHA_CUT_DISABLED) { RS::get_singleton()->material_set_render_priority(surf.material, p_priority); } else { surf.z_shift = p_priority * pixel_size; } surfaces[key] = surf; } SurfaceData &s = surfaces[key]; s.mesh_vertices.resize((s.offset + 1) * 4); s.mesh_normals.resize((s.offset + 1) * 4); s.mesh_tangents.resize((s.offset + 1) * 16); s.mesh_colors.resize((s.offset + 1) * 4); s.mesh_uvs.resize((s.offset + 1) * 4); s.mesh_vertices.write[(s.offset * 4) + 3] = Vector3(r_offset.x + gl_of.x, r_offset.y - gl_of.y - gl_sz.y, s.z_shift); s.mesh_vertices.write[(s.offset * 4) + 2] = Vector3(r_offset.x + gl_of.x + gl_sz.x, r_offset.y - gl_of.y - gl_sz.y, s.z_shift); s.mesh_vertices.write[(s.offset * 4) + 1] = Vector3(r_offset.x + gl_of.x + gl_sz.x, r_offset.y - gl_of.y, s.z_shift); s.mesh_vertices.write[(s.offset * 4) + 0] = Vector3(r_offset.x + gl_of.x, r_offset.y - gl_of.y, s.z_shift); for (int i = 0; i < 4; i++) { s.mesh_normals.write[(s.offset * 4) + i] = Vector3(0.0, 0.0, 1.0); s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 0] = 1.0; s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 1] = 0.0; s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 2] = 0.0; s.mesh_tangents.write[(s.offset * 16) + (i * 4) + 3] = 1.0; s.mesh_colors.write[(s.offset * 4) + i] = p_modulate; s.mesh_uvs.write[(s.offset * 4) + i] = Vector2(); if (aabb == AABB()) { aabb.position = s.mesh_vertices[(s.offset * 4) + i]; } else { aabb.expand_to(s.mesh_vertices[(s.offset * 4) + i]); } } if (tex != RID()) { s.mesh_uvs.write[(s.offset * 4) + 3] = Vector2(gl_uv.position.x / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y); s.mesh_uvs.write[(s.offset * 4) + 2] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, (gl_uv.position.y + gl_uv.size.y) / texs.y); s.mesh_uvs.write[(s.offset * 4) + 1] = Vector2((gl_uv.position.x + gl_uv.size.x) / texs.x, gl_uv.position.y / texs.y); s.mesh_uvs.write[(s.offset * 4) + 0] = Vector2(gl_uv.position.x / texs.x, gl_uv.position.y / texs.y); } s.indices.resize((s.offset + 1) * 6); s.indices.write[(s.offset * 6) + 0] = (s.offset * 4) + 0; s.indices.write[(s.offset * 6) + 1] = (s.offset * 4) + 1; s.indices.write[(s.offset * 6) + 2] = (s.offset * 4) + 2; s.indices.write[(s.offset * 6) + 3] = (s.offset * 4) + 0; s.indices.write[(s.offset * 6) + 4] = (s.offset * 4) + 2; s.indices.write[(s.offset * 6) + 5] = (s.offset * 4) + 3; s.offset++; r_offset.x += p_glyph.advance * pixel_size; } } void Label3D::_shape() { // Clear mesh. RS::get_singleton()->mesh_clear(mesh); aabb = AABB(); // Clear materials. for (const KeyValue &E : surfaces) { RenderingServer::get_singleton()->free(E.value.material); } surfaces.clear(); Ref font = _get_font_or_default(); ERR_FAIL_COND(font.is_null()); // Update text buffer. if (dirty_text) { TS->shaped_text_clear(text_rid); TS->shaped_text_set_direction(text_rid, text_direction); String text = (uppercase) ? TS->string_to_upper(xl_text, language) : xl_text; TS->shaped_text_add_string(text_rid, text, font->get_rids(), font_size, font->get_opentype_features(), language); for (int i = 0; i < TextServer::SPACING_MAX; i++) { TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); } Array stt; if (st_parser == TextServer::STRUCTURED_TEXT_CUSTOM) { GDVIRTUAL_CALL(_structured_text_parser, st_args, text, stt); } else { stt = TS->parse_structured_text(st_parser, st_args, text); } TS->shaped_text_set_bidi_override(text_rid, stt); dirty_text = false; dirty_font = false; dirty_lines = true; } else if (dirty_font) { int spans = TS->shaped_get_span_count(text_rid); for (int i = 0; i < spans; i++) { TS->shaped_set_span_update_font(text_rid, i, font->get_rids(), font_size, font->get_opentype_features()); } for (int i = 0; i < TextServer::SPACING_MAX; i++) { TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i))); } dirty_font = false; dirty_lines = true; } if (dirty_lines) { for (int i = 0; i < lines_rid.size(); i++) { TS->free_rid(lines_rid[i]); } lines_rid.clear(); uint16_t autowrap_flags = TextServer::BREAK_MANDATORY; switch (autowrap_mode) { case TextServer::AUTOWRAP_WORD_SMART: autowrap_flags = TextServer::BREAK_WORD_BOUND_ADAPTIVE | TextServer::BREAK_MANDATORY; break; case TextServer::AUTOWRAP_WORD: autowrap_flags = TextServer::BREAK_WORD_BOUND | TextServer::BREAK_MANDATORY; break; case TextServer::AUTOWRAP_ARBITRARY: autowrap_flags = TextServer::BREAK_GRAPHEME_BOUND | TextServer::BREAK_MANDATORY; break; case TextServer::AUTOWRAP_OFF: break; } PackedInt32Array line_breaks = TS->shaped_text_get_line_breaks(text_rid, width, 0, autowrap_flags); float max_line_w = 0.0; for (int i = 0; i < line_breaks.size(); i = i + 2) { RID line = TS->shaped_text_substr(text_rid, line_breaks[i], line_breaks[i + 1] - line_breaks[i]); max_line_w = MAX(max_line_w, TS->shaped_text_get_width(line)); lines_rid.push_back(line); } if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL) { for (int i = 0; i < lines_rid.size() - 1; i++) { TS->shaped_text_fit_to_width(lines_rid[i], (width > 0) ? width : max_line_w, TextServer::JUSTIFICATION_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA); } } dirty_lines = false; } // Generate surfaces and materials. float total_h = 0.0; for (int i = 0; i < lines_rid.size(); i++) { total_h += (TS->shaped_text_get_size(lines_rid[i]).y + line_spacing) * pixel_size; } float vbegin = 0.0; switch (vertical_alignment) { case VERTICAL_ALIGNMENT_FILL: case VERTICAL_ALIGNMENT_TOP: { // Nothing. } break; case VERTICAL_ALIGNMENT_CENTER: { vbegin = (total_h - line_spacing * pixel_size) / 2.0; } break; case VERTICAL_ALIGNMENT_BOTTOM: { vbegin = (total_h - line_spacing * pixel_size); } break; } Vector2 offset = Vector2(0, vbegin + lbl_offset.y * pixel_size); for (int i = 0; i < lines_rid.size(); i++) { const Glyph *glyphs = TS->shaped_text_get_glyphs(lines_rid[i]); int gl_size = TS->shaped_text_get_glyph_count(lines_rid[i]); float line_width = TS->shaped_text_get_width(lines_rid[i]) * pixel_size; switch (horizontal_alignment) { case HORIZONTAL_ALIGNMENT_LEFT: offset.x = 0.0; break; case HORIZONTAL_ALIGNMENT_FILL: case HORIZONTAL_ALIGNMENT_CENTER: { offset.x = -line_width / 2.0; } break; case HORIZONTAL_ALIGNMENT_RIGHT: { offset.x = -line_width; } break; } offset.x += lbl_offset.x * pixel_size; offset.y -= TS->shaped_text_get_ascent(lines_rid[i]) * pixel_size; if (outline_modulate.a != 0.0 && outline_size > 0) { // Outline surfaces. Vector2 ol_offset = offset; for (int j = 0; j < gl_size; j++) { _generate_glyph_surfaces(glyphs[j], ol_offset, outline_modulate, outline_render_priority, outline_size); } } // Main text surfaces. for (int j = 0; j < gl_size; j++) { _generate_glyph_surfaces(glyphs[j], offset, modulate, render_priority); } offset.y -= (TS->shaped_text_get_descent(lines_rid[i]) + line_spacing) * pixel_size; } for (const KeyValue &E : surfaces) { Array mesh_array; mesh_array.resize(RS::ARRAY_MAX); mesh_array[RS::ARRAY_VERTEX] = E.value.mesh_vertices; mesh_array[RS::ARRAY_NORMAL] = E.value.mesh_normals; mesh_array[RS::ARRAY_TANGENT] = E.value.mesh_tangents; mesh_array[RS::ARRAY_COLOR] = E.value.mesh_colors; mesh_array[RS::ARRAY_TEX_UV] = E.value.mesh_uvs; mesh_array[RS::ARRAY_INDEX] = E.value.indices; RS::SurfaceData sd; RS::get_singleton()->mesh_create_surface_data_from_arrays(&sd, RS::PRIMITIVE_TRIANGLES, mesh_array); sd.material = E.value.material; RS::get_singleton()->mesh_add_surface(mesh, sd); } } void Label3D::set_text(const String &p_string) { text = p_string; xl_text = tr(p_string); dirty_text = true; _queue_update(); } String Label3D::get_text() const { return text; } void Label3D::set_horizontal_alignment(HorizontalAlignment p_alignment) { ERR_FAIL_INDEX((int)p_alignment, 4); if (horizontal_alignment != p_alignment) { if (horizontal_alignment == HORIZONTAL_ALIGNMENT_FILL || p_alignment == HORIZONTAL_ALIGNMENT_FILL) { dirty_lines = true; // Reshape lines. } horizontal_alignment = p_alignment; _queue_update(); } } HorizontalAlignment Label3D::get_horizontal_alignment() const { return horizontal_alignment; } void Label3D::set_vertical_alignment(VerticalAlignment p_alignment) { ERR_FAIL_INDEX((int)p_alignment, 4); if (vertical_alignment != p_alignment) { vertical_alignment = p_alignment; _queue_update(); } } VerticalAlignment Label3D::get_vertical_alignment() const { return vertical_alignment; } void Label3D::set_text_direction(TextServer::Direction p_text_direction) { ERR_FAIL_COND((int)p_text_direction < -1 || (int)p_text_direction > 3); if (text_direction != p_text_direction) { text_direction = p_text_direction; dirty_text = true; _queue_update(); } } TextServer::Direction Label3D::get_text_direction() const { return text_direction; } void Label3D::set_language(const String &p_language) { if (language != p_language) { language = p_language; dirty_text = true; _queue_update(); } } String Label3D::get_language() const { return language; } void Label3D::set_structured_text_bidi_override(TextServer::StructuredTextParser p_parser) { if (st_parser != p_parser) { st_parser = p_parser; dirty_text = true; _queue_update(); } } TextServer::StructuredTextParser Label3D::get_structured_text_bidi_override() const { return st_parser; } void Label3D::set_structured_text_bidi_override_options(Array p_args) { if (st_args != p_args) { st_args = p_args; dirty_text = true; _queue_update(); } } Array Label3D::get_structured_text_bidi_override_options() const { return st_args; } void Label3D::set_uppercase(bool p_uppercase) { if (uppercase != p_uppercase) { uppercase = p_uppercase; dirty_text = true; _queue_update(); } } bool Label3D::is_uppercase() const { return uppercase; } void Label3D::set_render_priority(int p_priority) { ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX); if (render_priority != p_priority) { render_priority = p_priority; _queue_update(); } } int Label3D::get_render_priority() const { return render_priority; } void Label3D::set_outline_render_priority(int p_priority) { ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX); if (outline_render_priority != p_priority) { outline_render_priority = p_priority; _queue_update(); } } int Label3D::get_outline_render_priority() const { return outline_render_priority; } void Label3D::_font_changed() { dirty_font = true; _queue_update(); } void Label3D::set_font(const Ref &p_font) { if (font_override != p_font) { if (font_override.is_valid()) { font_override->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed")); } font_override = p_font; dirty_font = true; if (font_override.is_valid()) { font_override->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_font_changed")); } _queue_update(); } } Ref Label3D::get_font() const { return font_override; } Ref Label3D::_get_font_or_default() const { if (theme_font.is_valid()) { theme_font->disconnect(CoreStringNames::get_singleton()->changed, Callable(const_cast(this), "_font_changed")); theme_font.unref(); } if (font_override.is_valid()) { return font_override; } // Check the project-defined Theme resource. if (Theme::get_project_default().is_valid()) { List theme_types; Theme::get_project_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { if (Theme::get_project_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { Ref f = Theme::get_project_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast(this), "_font_changed")); } return f; } } } // Lastly, fall back on the items defined in the default Theme, if they exist. { List theme_types; Theme::get_default()->get_type_dependencies(get_class_name(), StringName(), &theme_types); for (const StringName &E : theme_types) { if (Theme::get_default()->has_theme_item(Theme::DATA_TYPE_FONT, "font", E)) { Ref f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", E); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast(this), "_font_changed")); } return f; } } } // If they don't exist, use any type to return the default/empty value. Ref f = Theme::get_default()->get_theme_item(Theme::DATA_TYPE_FONT, "font", StringName()); if (f.is_valid()) { theme_font = f; theme_font->connect(CoreStringNames::get_singleton()->changed, Callable(const_cast(this), "_font_changed")); } return f; } void Label3D::set_font_size(int p_size) { if (font_size != p_size) { font_size = p_size; dirty_font = true; _queue_update(); } } int Label3D::get_font_size() const { return font_size; } void Label3D::set_outline_size(int p_size) { if (outline_size != p_size) { outline_size = p_size; _queue_update(); } } int Label3D::get_outline_size() const { return outline_size; } void Label3D::set_modulate(const Color &p_color) { if (modulate != p_color) { modulate = p_color; _queue_update(); } } Color Label3D::get_modulate() const { return modulate; } void Label3D::set_outline_modulate(const Color &p_color) { if (outline_modulate != p_color) { outline_modulate = p_color; _queue_update(); } } Color Label3D::get_outline_modulate() const { return outline_modulate; } void Label3D::set_autowrap_mode(TextServer::AutowrapMode p_mode) { if (autowrap_mode != p_mode) { autowrap_mode = p_mode; dirty_lines = true; _queue_update(); } } TextServer::AutowrapMode Label3D::get_autowrap_mode() const { return autowrap_mode; } void Label3D::set_width(float p_width) { if (width != p_width) { width = p_width; dirty_lines = true; _queue_update(); } } float Label3D::get_width() const { return width; } void Label3D::set_pixel_size(real_t p_amount) { if (pixel_size != p_amount) { pixel_size = p_amount; _queue_update(); } } real_t Label3D::get_pixel_size() const { return pixel_size; } void Label3D::set_offset(const Point2 &p_offset) { if (lbl_offset != p_offset) { lbl_offset = p_offset; _queue_update(); } } Point2 Label3D::get_offset() const { return lbl_offset; } void Label3D::set_line_spacing(float p_line_spacing) { if (line_spacing != p_line_spacing) { line_spacing = p_line_spacing; _queue_update(); } } float Label3D::get_line_spacing() const { return line_spacing; } void Label3D::set_draw_flag(DrawFlags p_flag, bool p_enable) { ERR_FAIL_INDEX(p_flag, FLAG_MAX); if (flags[p_flag] != p_enable) { flags[p_flag] = p_enable; _queue_update(); } } bool Label3D::get_draw_flag(DrawFlags p_flag) const { ERR_FAIL_INDEX_V(p_flag, FLAG_MAX, false); return flags[p_flag]; } void Label3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) { ERR_FAIL_INDEX(p_mode, 3); if (billboard_mode != p_mode) { billboard_mode = p_mode; _queue_update(); } } StandardMaterial3D::BillboardMode Label3D::get_billboard_mode() const { return billboard_mode; } void Label3D::set_alpha_cut_mode(AlphaCutMode p_mode) { ERR_FAIL_INDEX(p_mode, 3); if (alpha_cut != p_mode) { alpha_cut = p_mode; _queue_update(); } } void Label3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) { if (texture_filter != p_filter) { texture_filter = p_filter; _queue_update(); } } StandardMaterial3D::TextureFilter Label3D::get_texture_filter() const { return texture_filter; } Label3D::AlphaCutMode Label3D::get_alpha_cut_mode() const { return alpha_cut; } void Label3D::set_alpha_scissor_threshold(float p_threshold) { if (alpha_scissor_threshold != p_threshold) { alpha_scissor_threshold = p_threshold; _queue_update(); } } float Label3D::get_alpha_scissor_threshold() const { return alpha_scissor_threshold; } Label3D::Label3D() { for (int i = 0; i < FLAG_MAX; i++) { flags[i] = (i == FLAG_DOUBLE_SIDED); } text_rid = TS->create_shaped_text(); mesh = RenderingServer::get_singleton()->mesh_create(); set_cast_shadows_setting(SHADOW_CASTING_SETTING_OFF); set_base(mesh); } Label3D::~Label3D() { for (int i = 0; i < lines_rid.size(); i++) { TS->free_rid(lines_rid[i]); } lines_rid.clear(); TS->free_rid(text_rid); RenderingServer::get_singleton()->free(mesh); for (KeyValue E : surfaces) { RenderingServer::get_singleton()->free(E.value.material); } surfaces.clear(); }