<?xml version="1.0" encoding="UTF-8" ?> <class name="VisualShaderNodeCubeMapUniform" inherits="VisualShaderNodeTextureUniform" version="4.0"> <brief_description> A [CubeMap] uniform node to be used within the visual shader graph. </brief_description> <description> Translated to [code]uniform samplerCube[/code] in the shader language. The output value can be used as port for [VisualShaderNodeCubeMap]. </description> <tutorials> </tutorials> <methods> </methods> <constants> </constants> </class>