/**************************************************************************/ /* cpu_particles_3d_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef CPU_PARTICLES_3D_EDITOR_PLUGIN_H #define CPU_PARTICLES_3D_EDITOR_PLUGIN_H #include "editor/plugins/gpu_particles_3d_editor_plugin.h" #include "scene/3d/cpu_particles_3d.h" class CPUParticles3DEditor : public GPUParticles3DEditorBase { GDCLASS(CPUParticles3DEditor, GPUParticles3DEditorBase); enum Menu { MENU_OPTION_GENERATE_AABB, MENU_OPTION_CREATE_EMISSION_VOLUME_FROM_NODE, MENU_OPTION_CLEAR_EMISSION_VOLUME, MENU_OPTION_RESTART, MENU_OPTION_CONVERT_TO_GPU_PARTICLES, }; ConfirmationDialog *generate_aabb = nullptr; SpinBox *generate_seconds = nullptr; CPUParticles3D *node = nullptr; void _generate_aabb(); void _menu_option(int); friend class CPUParticles3DEditorPlugin; virtual void _generate_emission_points() override; protected: void _notification(int p_notification); void _node_removed(Node *p_node); public: void edit(CPUParticles3D *p_particles); CPUParticles3DEditor(); }; class CPUParticles3DEditorPlugin : public EditorPlugin { GDCLASS(CPUParticles3DEditorPlugin, EditorPlugin); CPUParticles3DEditor *particles_editor = nullptr; public: virtual String get_name() const override { return "CPUParticles3D"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; CPUParticles3DEditorPlugin(); ~CPUParticles3DEditorPlugin(); }; #endif // CPU_PARTICLES_3D_EDITOR_PLUGIN_H