A synchronization semaphore.
A synchronization semaphore which can be used to synchronize multiple [Thread]s. Initialized to zero on creation. Be careful to avoid deadlocks. For a binary version, see [Mutex].
https://docs.godotengine.org/en/latest/tutorials/threads/using_multiple_threads.html
Lowers the [Semaphore], allowing one more thread in.
Waits for the [Semaphore], if its value is zero, blocks until non-zero.
Like [method wait], but won't block, so if the value is zero, fails immediately and returns [constant ERR_BUSY]. If non-zero, it returns [constant OK] to report success.