/**************************************************************************/ /* render_scene_data.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "render_scene_data.h" void RenderSceneData::_bind_methods() { ClassDB::bind_method(D_METHOD("get_cam_transform"), &RenderSceneData::get_cam_transform); ClassDB::bind_method(D_METHOD("get_cam_projection"), &RenderSceneData::get_cam_projection); ClassDB::bind_method(D_METHOD("get_view_count"), &RenderSceneData::get_view_count); ClassDB::bind_method(D_METHOD("get_view_eye_offset", "view"), &RenderSceneData::get_view_eye_offset); ClassDB::bind_method(D_METHOD("get_view_projection", "view"), &RenderSceneData::get_view_projection); ClassDB::bind_method(D_METHOD("get_uniform_buffer"), &RenderSceneData::get_uniform_buffer); } void RenderSceneDataExtension::_bind_methods() { GDVIRTUAL_BIND(_get_cam_transform); GDVIRTUAL_BIND(_get_cam_projection); GDVIRTUAL_BIND(_get_view_count); GDVIRTUAL_BIND(_get_view_eye_offset, "view"); GDVIRTUAL_BIND(_get_view_projection, "view"); GDVIRTUAL_BIND(_get_uniform_buffer); } Transform3D RenderSceneDataExtension::get_cam_transform() const { Transform3D ret; GDVIRTUAL_CALL(_get_cam_transform, ret); return ret; } Projection RenderSceneDataExtension::get_cam_projection() const { Projection ret; GDVIRTUAL_CALL(_get_cam_projection, ret); return ret; } uint32_t RenderSceneDataExtension::get_view_count() const { uint32_t ret = 0; GDVIRTUAL_CALL(_get_view_count, ret); return ret; } Vector3 RenderSceneDataExtension::get_view_eye_offset(uint32_t p_view) const { Vector3 ret; GDVIRTUAL_CALL(_get_view_eye_offset, p_view, ret); return ret; } Projection RenderSceneDataExtension::get_view_projection(uint32_t p_view) const { Projection ret; GDVIRTUAL_CALL(_get_view_projection, p_view, ret); return ret; } RID RenderSceneDataExtension::get_uniform_buffer() const { RID ret; GDVIRTUAL_CALL(_get_uniform_buffer, ret); return ret; }