/*************************************************************************/ /* sample_player_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "sample_player_editor_plugin.h" #include "scene/resources/sample_library.h" void SamplePlayerEditor::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { play->set_icon(get_icon("Play", "EditorIcons")); stop->set_icon(get_icon("Stop", "EditorIcons")); } } void SamplePlayerEditor::_node_removed(Node *p_node) { if (p_node == node) { node = NULL; hide(); } } void SamplePlayerEditor::_bind_methods() { ObjectTypeDB::bind_method(_MD("_play"), &SamplePlayerEditor::_play); ObjectTypeDB::bind_method(_MD("_stop"), &SamplePlayerEditor::_stop); } void SamplePlayerEditor::_play() { if (!node) return; if (samples->get_item_count() <= 0) return; node->call("play", samples->get_item_text(samples->get_selected())); stop->set_pressed(false); play->set_pressed(true); } void SamplePlayerEditor::_stop() { if (!node) return; if (samples->get_item_count() <= 0) return; node->call("stop_all"); print_line("STOP ALL!!"); stop->set_pressed(true); play->set_pressed(false); } void SamplePlayerEditor::_update_sample_library() { samples->clear(); Ref sl = node->call("get_sample_library"); if (sl.is_null()) { samples->add_item(""); return; //no sample library; } List samplenames; sl->get_sample_list(&samplenames); samplenames.sort_custom(); for (List::Element *E = samplenames.front(); E; E = E->next()) { samples->add_item(E->get()); } } void SamplePlayerEditor::edit(Node *p_sample_player) { node = p_sample_player; if (node) { _update_sample_library(); } } SamplePlayerEditor::SamplePlayerEditor() { play = memnew(Button); play->set_pos(Point2(5, 5)); play->set_toggle_mode(true); play->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_END, 250); play->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, 230); play->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, 0); play->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_BEGIN, 0); add_child(play); stop = memnew(Button); stop->set_pos(Point2(35, 5)); stop->set_toggle_mode(true); stop->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_END, 220); stop->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, 200); stop->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, 0); stop->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_BEGIN, 0); add_child(stop); samples = memnew(OptionButton); samples->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_END, 190); samples->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, 5); samples->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, 0); samples->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_BEGIN, 0); add_child(samples); play->connect("pressed", this, "_play"); stop->connect("pressed", this, "_stop"); } void SamplePlayerEditorPlugin::edit(Object *p_object) { sample_player_editor->edit(p_object->cast_to()); } bool SamplePlayerEditorPlugin::handles(Object *p_object) const { return p_object->is_type("SamplePlayer2D") || p_object->is_type("SamplePlayer") || p_object->is_type("SpatialSamplePlayer"); } void SamplePlayerEditorPlugin::make_visible(bool p_visible) { if (p_visible) { sample_player_editor->show(); sample_player_editor->set_fixed_process(true); } else { sample_player_editor->hide(); sample_player_editor->set_fixed_process(false); sample_player_editor->edit(NULL); } } SamplePlayerEditorPlugin::SamplePlayerEditorPlugin(EditorNode *p_node) { editor = p_node; sample_player_editor = memnew(SamplePlayerEditor); editor->get_viewport()->add_child(sample_player_editor); sample_player_editor->set_anchor(MARGIN_LEFT, Control::ANCHOR_END); sample_player_editor->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END); sample_player_editor->set_margin(MARGIN_LEFT, 250); sample_player_editor->set_margin(MARGIN_RIGHT, 0); sample_player_editor->set_margin(MARGIN_TOP, 0); sample_player_editor->set_margin(MARGIN_BOTTOM, 10); sample_player_editor->hide(); } SamplePlayerEditorPlugin::~SamplePlayerEditorPlugin() { }