/*************************************************************************/ /* texture.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEXTURE_H #define TEXTURE_H #include "math_2d.h" #include "resource.h" #include "servers/visual_server.h" /** @author Juan Linietsky */ class Texture : public Resource { OBJ_TYPE(Texture, Resource); OBJ_SAVE_TYPE(Texture); //children are all saved as Texture, so they can be exchanged protected: static void _bind_methods(); public: enum Flags { FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS, FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT, FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER, FLAG_ANISOTROPIC_FILTER = VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER, FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR, FLAG_VIDEO_SURFACE = VisualServer::TEXTURE_FLAG_VIDEO_SURFACE, FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER, FLAG_MIRRORED_REPEAT = VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT }; virtual int get_width() const = 0; virtual int get_height() const = 0; virtual Size2 get_size() const; virtual RID get_rid() const = 0; virtual bool has_alpha() const = 0; virtual void set_flags(uint32_t p_flags) = 0; virtual uint32_t get_flags() const = 0; virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; virtual bool get_rect_region_uv_rect(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_uv_rect) const; Texture(); }; VARIANT_ENUM_CAST(Texture::Flags); class ImageTexture : public Texture { OBJ_TYPE(ImageTexture, Texture); RES_BASE_EXTENSION("tex"); public: enum Storage { STORAGE_RAW, STORAGE_COMPRESS_LOSSY, STORAGE_COMPRESS_LOSSLESS }; private: RID texture; Image::Format format; uint32_t flags; int w, h; Storage storage; Size2 size_override; float lossy_storage_quality; protected: virtual void reload_from_file(); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; void _reload_hook(const RID &p_hook); virtual void _resource_path_changed(); static void _bind_methods(); void _set_data(Dictionary p_data); public: void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT); void create_from_image(const Image &p_image, uint32_t p_flags = FLAGS_DEFAULT); void set_flags(uint32_t p_flags); uint32_t get_flags() const; Image::Format get_format() const; void load(const String &p_path); void set_data(const Image &p_image); Image get_data() const; int get_width() const; int get_height() const; virtual RID get_rid() const; bool has_alpha() const; virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; void set_storage(Storage p_storage); Storage get_storage() const; void set_lossy_storage_quality(float p_lossy_storage_quality); float get_lossy_storage_quality() const; void fix_alpha_edges(); void premultiply_alpha(); void normal_to_xy(); void shrink_x2_and_keep_size(); void set_size_override(const Size2 &p_size); virtual void set_path(const String &p_path, bool p_take_over = false); ImageTexture(); ~ImageTexture(); }; VARIANT_ENUM_CAST(ImageTexture::Storage); class AtlasTexture : public Texture { OBJ_TYPE(AtlasTexture, Texture); RES_BASE_EXTENSION("atex"); protected: Ref atlas; Rect2 region; Rect2 margin; static void _bind_methods(); public: virtual int get_width() const; virtual int get_height() const; virtual RID get_rid() const; virtual bool has_alpha() const; virtual void set_flags(uint32_t p_flags); virtual uint32_t get_flags() const; void set_atlas(const Ref &p_atlas); Ref get_atlas() const; void set_region(const Rect2 &p_region); Rect2 get_region() const; void set_margin(const Rect2 &p_margin); Rect2 get_margin() const; virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; virtual bool get_rect_region_uv_rect(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_uv_rect) const; AtlasTexture(); }; class LargeTexture : public Texture { OBJ_TYPE(LargeTexture, Texture); RES_BASE_EXTENSION("ltex"); protected: struct Piece { Point2 offset; Ref texture; }; Vector pieces; Size2i size; Array _get_data() const; void _set_data(const Array &p_array); static void _bind_methods(); public: virtual int get_width() const; virtual int get_height() const; virtual RID get_rid() const; virtual bool has_alpha() const; virtual void set_flags(uint32_t p_flags); virtual uint32_t get_flags() const; int add_piece(const Point2 &p_offset, const Ref &p_texture); void set_piece_offset(int p_idx, const Point2 &p_offset); void set_piece_texture(int p_idx, const Ref &p_texture); void set_size(const Size2 &p_size); void clear(); int get_piece_count() const; Vector2 get_piece_offset(int p_idx) const; Ref get_piece_texture(int p_idx) const; virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const; LargeTexture(); }; class CubeMap : public Resource { OBJ_TYPE(CubeMap, Resource); RES_BASE_EXTENSION("cbm"); public: enum Storage { STORAGE_RAW, STORAGE_COMPRESS_LOSSY, STORAGE_COMPRESS_LOSSLESS }; enum Side { SIDE_LEFT, SIDE_RIGHT, SIDE_BOTTOM, SIDE_TOP, SIDE_FRONT, SIDE_BACK }; enum Flags { FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS, FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT, FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER, FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER, }; private: bool valid[6]; RID cubemap; Image::Format format; uint32_t flags; int w, h; Storage storage; Size2 size_override; float lossy_storage_quality; _FORCE_INLINE_ bool _is_valid() const { for (int i = 0; i < 6; i++) { if (valid[i]) return true; } return false; } protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; static void _bind_methods(); public: void set_flags(uint32_t p_flags); uint32_t get_flags() const; void set_side(Side p_side, const Image &p_image); Image get_side(Side p_side) const; Image::Format get_format() const; int get_width() const; int get_height() const; virtual RID get_rid() const; void set_storage(Storage p_storage); Storage get_storage() const; void set_lossy_storage_quality(float p_lossy_storage_quality); float get_lossy_storage_quality() const; virtual void set_path(const String &p_path, bool p_take_over = false); CubeMap(); ~CubeMap(); }; VARIANT_ENUM_CAST(CubeMap::Flags); VARIANT_ENUM_CAST(CubeMap::Side); VARIANT_ENUM_CAST(CubeMap::Storage); /* enum CubeMapSide { CUBEMAP_LEFT, CUBEMAP_RIGHT, CUBEMAP_BOTTOM, CUBEMAP_TOP, CUBEMAP_FRONT, CUBEMAP_BACK, }; */ //VARIANT_ENUM_CAST( Texture::CubeMapSide ); #endif