/*************************************************************************/ /* visual_shader_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visual_shader_editor_plugin.h" #include "core/input/input.h" #include "core/io/resource_loader.h" #include "core/math/math_defs.h" #include "core/os/keyboard.h" #include "core/project_settings.h" #include "core/version.h" #include "editor/editor_log.h" #include "editor/editor_properties.h" #include "editor/editor_scale.h" #include "scene/animation/animation_player.h" #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" #include "scene/main/window.h" #include "scene/resources/visual_shader_nodes.h" #include "servers/display_server.h" #include "servers/rendering/shader_types.h" struct FloatConstantDef { String name; float value; String desc; }; static FloatConstantDef float_constant_defs[] = { { "E", Math_E, TTR("E constant (2.718282). Represents the base of the natural logarithm.") }, { "Epsilon", CMP_EPSILON, TTR("Epsilon constant (0.00001). Smallest possible scalar number.") }, { "Phi", 1.618034f, TTR("Phi constant (1.618034). Golden ratio.") }, { "Pi/4", Math_PI / 4, TTR("Pi/4 constant (0.785398) or 45 degrees.") }, { "Pi/2", Math_PI / 2, TTR("Pi/2 constant (1.570796) or 90 degrees.") }, { "Pi", Math_PI, TTR("Pi constant (3.141593) or 180 degrees.") }, { "Tau", Math_TAU, TTR("Tau constant (6.283185) or 360 degrees.") }, { "Sqrt2", Math_SQRT2, TTR("Sqrt2 constant (1.414214). Square root of 2.") } }; const int MAX_FLOAT_CONST_DEFS = sizeof(float_constant_defs) / sizeof(FloatConstantDef); /////////////////// Control *VisualShaderNodePlugin::create_editor(const Ref &p_parent_resource, const Ref &p_node) { if (get_script_instance()) { return get_script_instance()->call("create_editor", p_parent_resource, p_node); } return nullptr; } void VisualShaderNodePlugin::_bind_methods() { BIND_VMETHOD(MethodInfo(Variant::OBJECT, "create_editor", PropertyInfo(Variant::OBJECT, "parent_resource", PROPERTY_HINT_RESOURCE_TYPE, "Resource"), PropertyInfo(Variant::OBJECT, "for_node", PROPERTY_HINT_RESOURCE_TYPE, "VisualShaderNode"))); } /////////////////// static Ref make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) { Ref style(memnew(StyleBoxEmpty)); style->set_default_margin(MARGIN_LEFT, p_margin_left * EDSCALE); style->set_default_margin(MARGIN_RIGHT, p_margin_right * EDSCALE); style->set_default_margin(MARGIN_BOTTOM, p_margin_bottom * EDSCALE); style->set_default_margin(MARGIN_TOP, p_margin_top * EDSCALE); return style; } /////////////////// VisualShaderGraphPlugin::VisualShaderGraphPlugin() { } void VisualShaderGraphPlugin::_bind_methods() { ClassDB::bind_method("add_node", &VisualShaderGraphPlugin::add_node); ClassDB::bind_method("remove_node", &VisualShaderGraphPlugin::remove_node); ClassDB::bind_method("connect_nodes", &VisualShaderGraphPlugin::connect_nodes); ClassDB::bind_method("disconnect_nodes", &VisualShaderGraphPlugin::disconnect_nodes); ClassDB::bind_method("set_node_position", &VisualShaderGraphPlugin::set_node_position); ClassDB::bind_method("set_node_size", &VisualShaderGraphPlugin::set_node_size); ClassDB::bind_method("show_port_preview", &VisualShaderGraphPlugin::show_port_preview); ClassDB::bind_method("update_node", &VisualShaderGraphPlugin::update_node); ClassDB::bind_method("update_node_deferred", &VisualShaderGraphPlugin::update_node_deferred); ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value); ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name); ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant); } void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) { visual_shader = Ref(p_shader); } void VisualShaderGraphPlugin::set_connections(List &p_connections) { connections = p_connections; } void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p_node_id, int p_port_id) { if (visual_shader->get_shader_type() == p_type && links.has(p_node_id)) { for (Map::Element *E = links[p_node_id].output_ports.front(); E; E = E->next()) { E->value().preview_button->set_pressed(false); } if (links[p_node_id].preview_visible && !is_dirty() && links[p_node_id].preview_box != nullptr) { links[p_node_id].graph_node->remove_child(links[p_node_id].preview_box); memdelete(links[p_node_id].preview_box); links[p_node_id].graph_node->set_size(Vector2(-1, -1)); links[p_node_id].preview_visible = false; } if (p_port_id != -1) { if (is_dirty()) { links[p_node_id].preview_pos = links[p_node_id].graph_node->get_child_count(); } VBoxContainer *vbox = memnew(VBoxContainer); links[p_node_id].graph_node->add_child(vbox); if (links[p_node_id].preview_pos != -1) { links[p_node_id].graph_node->move_child(vbox, links[p_node_id].preview_pos); } Control *offset = memnew(Control); offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); vbox->add_child(offset); VisualShaderNodePortPreview *port_preview = memnew(VisualShaderNodePortPreview); port_preview->setup(visual_shader, visual_shader->get_shader_type(), p_node_id, p_port_id); port_preview->set_h_size_flags(Control::SIZE_SHRINK_CENTER); vbox->add_child(port_preview); links[p_node_id].preview_visible = true; links[p_node_id].preview_box = vbox; links[p_node_id].output_ports[p_port_id].preview_button->set_pressed(true); } } } void VisualShaderGraphPlugin::update_node_deferred(VisualShader::Type p_type, int p_node_id) { call_deferred("update_node", p_type, p_node_id); } void VisualShaderGraphPlugin::update_node(VisualShader::Type p_type, int p_node_id) { if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) { return; } remove_node(p_type, p_node_id); add_node(p_type, p_node_id); } void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value) { if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) { return; } Button *button = links[p_node_id].input_ports[p_port_id].default_input_button; switch (p_value.get_type()) { case Variant::COLOR: { button->set_custom_minimum_size(Size2(30, 0) * EDSCALE); if (!button->is_connected("draw", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_draw_color_over_button))) { button->connect("draw", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_draw_color_over_button), varray(button, p_value)); } } break; case Variant::BOOL: { button->set_text(((bool)p_value) ? "true" : "false"); } break; case Variant::INT: case Variant::FLOAT: { button->set_text(String::num(p_value, 4)); } break; case Variant::VECTOR3: { Vector3 v = p_value; button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3)); } break; default: { } } } void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name) { if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].uniform_name != nullptr) { links[p_node_id].uniform_name->set_text(p_name); } } int VisualShaderGraphPlugin::get_constant_index(float p_constant) const { for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) { if (Math::is_equal_approx(p_constant, float_constant_defs[i].value)) { return i + 1; } } return 0; } void VisualShaderGraphPlugin::update_constant(VisualShader::Type p_type, int p_node_id) { if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id) || !links[p_node_id].const_op) { return; } VisualShaderNodeFloatConstant *float_const = Object::cast_to(links[p_node_id].visual_node); if (!float_const) { return; } links[p_node_id].const_op->select(get_constant_index(float_const->get_constant())); links[p_node_id].graph_node->set_size(Size2(-1, -1)); } void VisualShaderGraphPlugin::update_node_size(int p_node_id) { if (!links.has(p_node_id)) { return; } links[p_node_id].graph_node->set_size(Size2(-1, -1)); } void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p_port_id, Button *p_button) { links[p_node_id].input_ports.insert(p_port_id, { p_button }); } void VisualShaderGraphPlugin::register_constant_option_btn(int p_node_id, OptionButton *p_button) { links[p_node_id].const_op = p_button; } void VisualShaderGraphPlugin::update_uniform_refs() { for (Map::Element *E = links.front(); E; E = E->next()) { VisualShaderNodeUniformRef *ref = Object::cast_to(E->get().visual_node); if (ref) { remove_node(E->get().type, E->key()); add_node(E->get().type, E->key()); } } } VisualShader::Type VisualShaderGraphPlugin::get_shader_type() const { return visual_shader->get_shader_type(); } void VisualShaderGraphPlugin::set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position) { if (visual_shader->get_shader_type() == p_type && links.has(p_id)) { links[p_id].graph_node->set_offset(p_position); } } void VisualShaderGraphPlugin::set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size) { if (visual_shader->get_shader_type() == p_type && links.has(p_id)) { links[p_id].graph_node->set_size(p_size); } } bool VisualShaderGraphPlugin::is_preview_visible(int p_id) const { return links[p_id].preview_visible; } void VisualShaderGraphPlugin::clear_links() { links.clear(); } bool VisualShaderGraphPlugin::is_dirty() const { return dirty; } void VisualShaderGraphPlugin::make_dirty(bool p_enabled) { dirty = p_enabled; } void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) { links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map(), Map(), nullptr, nullptr, nullptr }); } void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) { links[p_node_id].output_ports.insert(p_port, { p_button }); } void VisualShaderGraphPlugin::register_uniform_name(int p_node_id, LineEdit *p_uniform_name) { links[p_node_id].uniform_name = p_uniform_name; } void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { if (p_type != visual_shader->get_shader_type()) { return; } Control *offset; static Ref label_style = make_empty_stylebox(2, 1, 2, 1); static const Color type_color[6] = { Color(0.38, 0.85, 0.96), // scalar (float) Color(0.49, 0.78, 0.94), // scalar (int) Color(0.84, 0.49, 0.93), // vector Color(0.55, 0.65, 0.94), // boolean Color(0.96, 0.66, 0.43), // transform Color(1.0, 1.0, 0.0), // sampler }; Ref vsnode = visual_shader->get_node(p_type, p_id); Ref group_node = Object::cast_to(vsnode.ptr()); bool is_group = !group_node.is_null(); Size2 size = Size2(0, 0); Ref expression_node = Object::cast_to(group_node.ptr()); bool is_expression = !expression_node.is_null(); String expression = ""; GraphNode *node = memnew(GraphNode); register_link(p_type, p_id, vsnode.ptr(), node); if (is_group) { size = group_node->get_size(); node->set_resizable(true); node->connect("resize_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_resized), varray((int)p_type, p_id)); } if (is_expression) { expression = expression_node->get_expression(); } node->set_offset(visual_shader->get_node_position(p_type, p_id)); node->set_title(vsnode->get_caption()); node->set_name(itos(p_id)); if (p_id >= 2) { node->set_show_close_button(true); node->connect("close_request", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_delete_node_request), varray(p_type, p_id), CONNECT_DEFERRED); } node->connect("dragged", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_node_dragged), varray(p_id)); Control *custom_editor = nullptr; int port_offset = 0; if (is_group) { port_offset += 2; } Ref uniform = vsnode; if (uniform.is_valid()) { VisualShaderEditor::get_singleton()->graph->add_child(node); VisualShaderEditor::get_singleton()->_update_created_node(node); LineEdit *uniform_name = memnew(LineEdit); register_uniform_name(p_id, uniform_name); uniform_name->set_text(uniform->get_uniform_name()); node->add_child(uniform_name); uniform_name->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_uniform_line_edit_changed), varray(p_id)); uniform_name->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_uniform_line_edit_focus_out), varray(uniform_name, p_id)); if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") { //shortcut VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0); node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]); if (!vsnode->is_use_prop_slots()) { return; } } port_offset++; } for (int i = 0; i < VisualShaderEditor::get_singleton()->plugins.size(); i++) { vsnode->set_meta("id", p_id); vsnode->set_meta("shader_type", (int)p_type); custom_editor = VisualShaderEditor::get_singleton()->plugins.write[i]->create_editor(visual_shader, vsnode); vsnode->remove_meta("id"); vsnode->remove_meta("shader_type"); if (custom_editor) { if (vsnode->is_show_prop_names()) { custom_editor->call_deferred("_show_prop_names", true); } break; } } Ref float_const = vsnode; if (float_const.is_valid()) { HBoxContainer *hbox = memnew(HBoxContainer); hbox->add_child(custom_editor); OptionButton *btn = memnew(OptionButton); hbox->add_child(btn); register_constant_option_btn(p_id, btn); btn->add_item(""); for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) { btn->add_item(float_constant_defs[i].name); } btn->select(get_constant_index(float_const->get_constant())); btn->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_float_constant_selected), varray(p_id)); custom_editor = hbox; } if (custom_editor && !vsnode->is_use_prop_slots() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) { //will be embedded in first port } else if (custom_editor) { port_offset++; node->add_child(custom_editor); if (vsnode->is_use_prop_slots()) { return; } custom_editor = nullptr; } if (is_group) { offset = memnew(Control); offset->set_custom_minimum_size(Size2(0, 6 * EDSCALE)); node->add_child(offset); if (group_node->is_editable()) { HBoxContainer *hb2 = memnew(HBoxContainer); Button *add_input_btn = memnew(Button); add_input_btn->set_text(TTR("Add Input")); add_input_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "input" + itos(group_node->get_free_input_port_id())), CONNECT_DEFERRED); hb2->add_child(add_input_btn); hb2->add_spacer(); Button *add_output_btn = memnew(Button); add_output_btn->set_text(TTR("Add Output")); add_output_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR, "output" + itos(group_node->get_free_output_port_id())), CONNECT_DEFERRED); hb2->add_child(add_output_btn); node->add_child(hb2); } } for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) { if (vsnode->is_port_separator(i)) { node->add_child(memnew(HSeparator)); port_offset++; } bool valid_left = i < vsnode->get_input_port_count(); VisualShaderNode::PortType port_left = VisualShaderNode::PORT_TYPE_SCALAR; bool port_left_used = false; String name_left; if (valid_left) { name_left = vsnode->get_input_port_name(i); port_left = vsnode->get_input_port_type(i); for (List::Element *E = connections.front(); E; E = E->next()) { if (E->get().to_node == p_id && E->get().to_port == i) { port_left_used = true; } } } bool valid_right = i < vsnode->get_output_port_count(); VisualShaderNode::PortType port_right = VisualShaderNode::PORT_TYPE_SCALAR; String name_right; if (valid_right) { name_right = vsnode->get_output_port_name(i); port_right = vsnode->get_output_port_type(i); } HBoxContainer *hb = memnew(HBoxContainer); hb->add_theme_constant_override("separation", 7 * EDSCALE); Variant default_value; if (valid_left && !port_left_used) { default_value = vsnode->get_input_port_default_value(i); } Button *button = memnew(Button); hb->add_child(button); register_default_input_button(p_id, i, button); button->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, i)); if (default_value.get_type() != Variant::NIL) { // only a label set_input_port_default_value(p_type, p_id, i, default_value); } else { button->hide(); } if (i == 0 && custom_editor) { hb->add_child(custom_editor); custom_editor->set_h_size_flags(Control::SIZE_EXPAND_FILL); } else { if (valid_left) { if (is_group) { OptionButton *type_box = memnew(OptionButton); hb->add_child(type_box); type_box->add_item(TTR("Float")); type_box->add_item(TTR("Int")); type_box->add_item(TTR("Vector")); type_box->add_item(TTR("Boolean")); type_box->add_item(TTR("Transform")); type_box->add_item(TTR("Sampler")); type_box->select(group_node->get_input_port_type(i)); type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); type_box->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_type), varray(p_id, i), CONNECT_DEFERRED); LineEdit *name_box = memnew(LineEdit); hb->add_child(name_box); name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); name_box->set_text(name_left); name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i)); name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false)); Button *remove_btn = memnew(Button); remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); remove_btn->set_tooltip(TTR("Remove") + " " + name_left); remove_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_remove_input_port), varray(p_id, i), CONNECT_DEFERRED); hb->add_child(remove_btn); } else { Label *label = memnew(Label); label->set_text(name_left); label->add_theme_style_override("normal", label_style); //more compact hb->add_child(label); if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) { Label *hint_label = memnew(Label); hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]"); hint_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("font_color_readonly", "TextEdit")); hint_label->add_theme_style_override("normal", label_style); hb->add_child(hint_label); } } } if (!is_group) { hb->add_spacer(); } if (valid_right) { if (is_group) { Button *remove_btn = memnew(Button); remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("Remove", "EditorIcons")); remove_btn->set_tooltip(TTR("Remove") + " " + name_left); remove_btn->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_remove_output_port), varray(p_id, i), CONNECT_DEFERRED); hb->add_child(remove_btn); LineEdit *name_box = memnew(LineEdit); hb->add_child(name_box); name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0)); name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); name_box->set_text(name_right); name_box->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i)); name_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true)); OptionButton *type_box = memnew(OptionButton); hb->add_child(type_box); type_box->add_item(TTR("Float")); type_box->add_item(TTR("Int")); type_box->add_item(TTR("Vector")); type_box->add_item(TTR("Boolean")); type_box->add_item(TTR("Transform")); type_box->select(group_node->get_output_port_type(i)); type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); type_box->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_change_output_port_type), varray(p_id, i), CONNECT_DEFERRED); } else { Label *label = memnew(Label); label->set_text(name_right); label->add_theme_style_override("normal", label_style); //more compact hb->add_child(label); } } } if (valid_right && visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) { TextureButton *preview = memnew(TextureButton); preview->set_toggle_mode(true); preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons")); preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons")); preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER); register_output_port(p_id, i, preview); preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, i), CONNECT_DEFERRED); hb->add_child(preview); } if (is_group) { offset = memnew(Control); offset->set_custom_minimum_size(Size2(0, 5 * EDSCALE)); node->add_child(offset); port_offset++; } node->add_child(hb); node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]); } if (vsnode->get_output_port_for_preview() >= 0) { show_port_preview(p_type, p_id, vsnode->get_output_port_for_preview()); } offset = memnew(Control); offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE)); node->add_child(offset); String error = vsnode->get_warning(visual_shader->get_mode(), p_type); if (error != String()) { Label *error_label = memnew(Label); error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("error_color", "Editor")); error_label->set_text(error); node->add_child(error_label); } if (is_expression) { CodeEdit *expression_box = memnew(CodeEdit); Ref expression_syntax_highlighter; expression_syntax_highlighter.instance(); expression_node->set_control(expression_box, 0); node->add_child(expression_box); Color background_color = EDITOR_GET("text_editor/highlighting/background_color"); Color text_color = EDITOR_GET("text_editor/highlighting/text_color"); Color keyword_color = EDITOR_GET("text_editor/highlighting/keyword_color"); Color comment_color = EDITOR_GET("text_editor/highlighting/comment_color"); Color symbol_color = EDITOR_GET("text_editor/highlighting/symbol_color"); Color function_color = EDITOR_GET("text_editor/highlighting/function_color"); Color number_color = EDITOR_GET("text_editor/highlighting/number_color"); Color members_color = EDITOR_GET("text_editor/highlighting/member_variable_color"); expression_box->set_syntax_highlighter(expression_syntax_highlighter); expression_box->add_theme_color_override("background_color", background_color); for (List::Element *E = VisualShaderEditor::get_singleton()->keyword_list.front(); E; E = E->next()) { expression_syntax_highlighter->add_keyword_color(E->get(), keyword_color); } expression_box->add_theme_font_override("font", VisualShaderEditor::get_singleton()->get_theme_font("expression", "EditorFonts")); expression_box->add_theme_color_override("font_color", text_color); expression_syntax_highlighter->set_number_color(number_color); expression_syntax_highlighter->set_symbol_color(symbol_color); expression_syntax_highlighter->set_function_color(function_color); expression_syntax_highlighter->set_member_variable_color(members_color); expression_syntax_highlighter->add_color_region("/*", "*/", comment_color, false); expression_syntax_highlighter->add_color_region("//", "", comment_color, true); expression_box->set_text(expression); expression_box->set_context_menu_enabled(false); expression_box->set_draw_line_numbers(true); expression_box->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expression_focus_out), varray(expression_box, p_id)); } if (!uniform.is_valid()) { VisualShaderEditor::get_singleton()->graph->add_child(node); VisualShaderEditor::get_singleton()->_update_created_node(node); if (is_group) { VisualShaderEditor::get_singleton()->call_deferred("_set_node_size", (int)p_type, p_id, size); } } } void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) { if (visual_shader->get_shader_type() == p_type && links.has(p_id)) { links[p_id].graph_node->get_parent()->remove_child(links[p_id].graph_node); memdelete(links[p_id].graph_node); links.erase(p_id); } } void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { if (visual_shader->get_shader_type() == p_type) { VisualShaderEditor::get_singleton()->graph->connect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port); if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr) { links[p_to_node].input_ports[p_to_port].default_input_button->hide(); } } } void VisualShaderGraphPlugin::disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) { if (visual_shader->get_shader_type() == p_type) { VisualShaderEditor::get_singleton()->graph->disconnect_node(itos(p_from_node), p_from_port, itos(p_to_node), p_to_port); if (links[p_to_node].input_ports.has(p_to_port) && links[p_to_node].input_ports[p_to_port].default_input_button != nullptr && links[p_to_node].visual_node->get_input_port_default_value(p_to_port).get_type() != Variant::NIL) { links[p_to_node].input_ports[p_to_port].default_input_button->show(); set_input_port_default_value(p_type, p_to_node, p_to_port, links[p_to_node].visual_node->get_input_port_default_value(p_to_port)); } } } VisualShaderGraphPlugin::~VisualShaderGraphPlugin() { } ///////////////// void VisualShaderEditor::edit(VisualShader *p_visual_shader) { bool changed = false; if (p_visual_shader) { if (visual_shader.is_null()) { changed = true; } else { if (visual_shader.ptr() != p_visual_shader) { changed = true; } } visual_shader = Ref(p_visual_shader); graph_plugin->register_shader(visual_shader.ptr()); if (!visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) { visual_shader->connect("changed", callable_mp(this, &VisualShaderEditor::_update_preview)); } #ifndef DISABLE_DEPRECATED String version = VERSION_BRANCH; if (visual_shader->get_version() != version) { visual_shader->update_version(version); } #endif visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE); _set_mode(visual_shader->get_mode()); } else { if (visual_shader.is_valid()) { if (visual_shader->is_connected("changed", callable_mp(this, &VisualShaderEditor::_update_preview))) { visual_shader->disconnect("changed", callable_mp(this, &VisualShaderEditor::_update_preview)); } } visual_shader.unref(); } if (visual_shader.is_null()) { hide(); } else { if (changed) { // to avoid tree collapse _clear_buffer(); _update_options_menu(); _update_preview(); _update_graph(); } } } void VisualShaderEditor::add_plugin(const Ref &p_plugin) { if (plugins.find(p_plugin) != -1) { return; } plugins.push_back(p_plugin); } void VisualShaderEditor::remove_plugin(const Ref &p_plugin) { plugins.erase(p_plugin); } void VisualShaderEditor::clear_custom_types() { for (int i = 0; i < add_options.size(); i++) { if (add_options[i].is_custom) { add_options.remove(i); i--; } } } void VisualShaderEditor::add_custom_type(const String &p_name, const Ref