/*************************************************************************/ /* mesh_library_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "mesh_library_editor_plugin.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "main/main.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/physics_body_3d.h" #include "scene/main/window.h" #include "scene/resources/packed_scene.h" #include "spatial_editor_plugin.h" void MeshLibraryEditor::edit(const Ref &p_mesh_library) { mesh_library = p_mesh_library; if (mesh_library.is_valid()) menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), !mesh_library->has_meta("_editor_source_scene")); } void MeshLibraryEditor::_menu_confirm() { switch (option) { case MENU_OPTION_REMOVE_ITEM: { mesh_library->remove_item(to_erase); } break; case MENU_OPTION_UPDATE_FROM_SCENE: { String existing = mesh_library->get_meta("_editor_source_scene"); ERR_FAIL_COND(existing == ""); _import_scene_cbk(existing); } break; default: { }; } } void MeshLibraryEditor::_import_scene(Node *p_scene, Ref p_library, bool p_merge) { if (!p_merge) p_library->clear(); Map mesh_instances; for (int i = 0; i < p_scene->get_child_count(); i++) { Node *child = p_scene->get_child(i); if (!Object::cast_to(child)) { if (child->get_child_count() > 0) { child = child->get_child(0); if (!Object::cast_to(child)) { continue; } } else continue; } MeshInstance3D *mi = Object::cast_to(child); Ref mesh = mi->get_mesh(); if (mesh.is_null()) continue; mesh = mesh->duplicate(); for (int j = 0; j < mesh->get_surface_count(); ++j) { Ref mat = mi->get_surface_material(j); if (mat.is_valid()) { mesh->surface_set_material(j, mat); } } int id = p_library->find_item_by_name(mi->get_name()); if (id < 0) { id = p_library->get_last_unused_item_id(); p_library->create_item(id); p_library->set_item_name(id, mi->get_name()); } p_library->set_item_mesh(id, mesh); mesh_instances[id] = mi; Vector collisions; for (int j = 0; j < mi->get_child_count(); j++) { Node *child2 = mi->get_child(j); if (!Object::cast_to(child2)) continue; StaticBody3D *sb = Object::cast_to(child2); List shapes; sb->get_shape_owners(&shapes); for (List::Element *E = shapes.front(); E; E = E->next()) { if (sb->is_shape_owner_disabled(E->get())) continue; //Transform shape_transform = sb->shape_owner_get_transform(E->get()); //shape_transform.set_origin(shape_transform.get_origin() - phys_offset); for (int k = 0; k < sb->shape_owner_get_shape_count(E->get()); k++) { Ref collision = sb->shape_owner_get_shape(E->get(), k); if (!collision.is_valid()) continue; MeshLibrary::ShapeData shape_data; shape_data.shape = collision; shape_data.local_transform = sb->get_transform() * sb->shape_owner_get_transform(E->get()); collisions.push_back(shape_data); } } } p_library->set_item_shapes(id, collisions); Ref navmesh; Transform navmesh_transform; for (int j = 0; j < mi->get_child_count(); j++) { Node *child2 = mi->get_child(j); if (!Object::cast_to(child2)) continue; NavigationRegion3D *sb = Object::cast_to(child2); navmesh = sb->get_navigation_mesh(); navmesh_transform = sb->get_transform(); if (!navmesh.is_null()) break; } if (!navmesh.is_null()) { p_library->set_item_navmesh(id, navmesh); p_library->set_item_navmesh_transform(id, navmesh_transform); } } //generate previews! if (1) { Vector> meshes; Vector transforms; Vector ids = p_library->get_item_list(); for (int i = 0; i < ids.size(); i++) { if (mesh_instances.find(ids[i])) { meshes.push_back(p_library->get_item_mesh(ids[i])); transforms.push_back(mesh_instances[ids[i]]->get_transform()); } } Vector> textures = EditorInterface::get_singleton()->make_mesh_previews(meshes, &transforms, EditorSettings::get_singleton()->get("editors/grid_map/preview_size")); int j = 0; for (int i = 0; i < ids.size(); i++) { if (mesh_instances.find(ids[i])) { p_library->set_item_preview(ids[i], textures[j]); j++; } } } } void MeshLibraryEditor::_import_scene_cbk(const String &p_str) { Ref ps = ResourceLoader::load(p_str, "PackedScene"); ERR_FAIL_COND(ps.is_null()); Node *scene = ps->instance(); ERR_FAIL_COND_MSG(!scene, "Cannot create an instance from PackedScene '" + p_str + "'."); _import_scene(scene, mesh_library, option == MENU_OPTION_UPDATE_FROM_SCENE); memdelete(scene); mesh_library->set_meta("_editor_source_scene", p_str); menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), false); } Error MeshLibraryEditor::update_library_file(Node *p_base_scene, Ref ml, bool p_merge) { _import_scene(p_base_scene, ml, p_merge); return OK; } void MeshLibraryEditor::_menu_cbk(int p_option) { option = p_option; switch (p_option) { case MENU_OPTION_ADD_ITEM: { mesh_library->create_item(mesh_library->get_last_unused_item_id()); } break; case MENU_OPTION_REMOVE_ITEM: { String p = editor->get_inspector()->get_selected_path(); if (p.begins_with("/MeshLibrary/item") && p.get_slice_count("/") >= 3) { to_erase = p.get_slice("/", 3).to_int(); cd->set_text(vformat(TTR("Remove item %d?"), to_erase)); cd->popup_centered(Size2(300, 60)); } } break; case MENU_OPTION_IMPORT_FROM_SCENE: { file->popup_centered_ratio(); } break; case MENU_OPTION_UPDATE_FROM_SCENE: { cd->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene")))); cd->popup_centered(Size2(500, 60)); } break; } } void MeshLibraryEditor::_bind_methods() { } MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) { file = memnew(EditorFileDialog); file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); //not for now? List extensions; ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions); file->clear_filters(); file->set_title(TTR("Import Scene")); for (int i = 0; i < extensions.size(); i++) { file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper()); } add_child(file); file->connect("file_selected", callable_mp(this, &MeshLibraryEditor::_import_scene_cbk)); menu = memnew(MenuButton); Node3DEditor::get_singleton()->add_control_to_menu_panel(menu); menu->set_position(Point2(1, 1)); menu->set_text(TTR("Mesh Library")); menu->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MeshLibrary", "EditorIcons")); menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM); menu->get_popup()->add_item(TTR("Remove Selected Item"), MENU_OPTION_REMOVE_ITEM); menu->get_popup()->add_separator(); menu->get_popup()->add_item(TTR("Import from Scene"), MENU_OPTION_IMPORT_FROM_SCENE); menu->get_popup()->add_item(TTR("Update from Scene"), MENU_OPTION_UPDATE_FROM_SCENE); menu->get_popup()->set_item_disabled(menu->get_popup()->get_item_index(MENU_OPTION_UPDATE_FROM_SCENE), true); menu->get_popup()->connect("id_pressed", callable_mp(this, &MeshLibraryEditor::_menu_cbk)); menu->hide(); editor = p_editor; cd = memnew(ConfirmationDialog); add_child(cd); cd->get_ok()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_confirm)); } void MeshLibraryEditorPlugin::edit(Object *p_node) { if (Object::cast_to(p_node)) { mesh_library_editor->edit(Object::cast_to(p_node)); mesh_library_editor->show(); } else mesh_library_editor->hide(); } bool MeshLibraryEditorPlugin::handles(Object *p_node) const { return p_node->is_class("MeshLibrary"); } void MeshLibraryEditorPlugin::make_visible(bool p_visible) { if (p_visible) { mesh_library_editor->show(); mesh_library_editor->get_menu_button()->show(); } else { mesh_library_editor->hide(); mesh_library_editor->get_menu_button()->hide(); } } MeshLibraryEditorPlugin::MeshLibraryEditorPlugin(EditorNode *p_node) { EDITOR_DEF("editors/grid_map/preview_size", 64); mesh_library_editor = memnew(MeshLibraryEditor(p_node)); p_node->get_viewport()->add_child(mesh_library_editor); mesh_library_editor->set_anchors_and_margins_preset(Control::PRESET_TOP_WIDE); mesh_library_editor->set_end(Point2(0, 22)); mesh_library_editor->hide(); }