<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no"> <title>$GODOT_PROJECT_NAME</title> <style> body { touch-action: none; margin: 0; border: 0 none; padding: 0; text-align: center; background-color: black; } #canvas { display: block; margin: 0; color: white; } #canvas:focus { outline: none; } .godot { font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif; color: #e0e0e0; background-color: #3b3943; background-image: linear-gradient(to bottom, #403e48, #35333c); border: 1px solid #45434e; box-shadow: 0 0 1px 1px #2f2d35; } /* Status display */ #status { position: absolute; left: 0; top: 0; right: 0; bottom: 0; display: flex; justify-content: center; align-items: center; /* don't consume click events - make children visible explicitly */ visibility: hidden; } #status-progress { width: 366px; height: 7px; background-color: #38363A; border: 1px solid #444246; padding: 1px; box-shadow: 0 0 2px 1px #1B1C22; border-radius: 2px; visibility: visible; } @media only screen and (orientation:portrait) { #status-progress { width: 61.8%; } } #status-progress-inner { height: 100%; width: 0; box-sizing: border-box; transition: width 0.5s linear; background-color: #202020; border: 1px solid #222223; box-shadow: 0 0 1px 1px #27282E; border-radius: 3px; } #status-indeterminate { height: 42px; visibility: visible; position: relative; } #status-indeterminate > div { width: 4.5px; height: 0; border-style: solid; border-width: 9px 3px 0 3px; border-color: #2b2b2b transparent transparent transparent; transform-origin: center 21px; position: absolute; } #status-indeterminate > div:nth-child(1) { transform: rotate( 22.5deg); } #status-indeterminate > div:nth-child(2) { transform: rotate( 67.5deg); } #status-indeterminate > div:nth-child(3) { transform: rotate(112.5deg); } #status-indeterminate > div:nth-child(4) { transform: rotate(157.5deg); } #status-indeterminate > div:nth-child(5) { transform: rotate(202.5deg); } #status-indeterminate > div:nth-child(6) { transform: rotate(247.5deg); } #status-indeterminate > div:nth-child(7) { transform: rotate(292.5deg); } #status-indeterminate > div:nth-child(8) { transform: rotate(337.5deg); } #status-notice { margin: 0 100px; line-height: 1.3; visibility: visible; padding: 4px 6px; visibility: visible; } </style> $GODOT_HEAD_INCLUDE </head> <body> <canvas id="canvas"> HTML5 canvas appears to be unsupported in the current browser.<br > Please try updating or use a different browser. </canvas> <div id="status"> <div id="status-progress" style="display: none;" oncontextmenu="event.preventDefault();"> <div id ="status-progress-inner"></div> </div> <div id="status-indeterminate" style="display: none;" oncontextmenu="event.preventDefault();"> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> </div> <div id="status-notice" class="godot" style="display: none;"></div> </div> <script src="$GODOT_URL"></script> <script> const GODOT_CONFIG = $GODOT_CONFIG; const engine = new Engine(GODOT_CONFIG); (function () { const INDETERMINATE_STATUS_STEP_MS = 100; const statusProgress = document.getElementById('status-progress'); const statusProgressInner = document.getElementById('status-progress-inner'); const statusIndeterminate = document.getElementById('status-indeterminate'); const statusNotice = document.getElementById('status-notice'); let initializing = true; let statusMode = 'hidden'; let animationCallbacks = []; function animate(time) { animationCallbacks.forEach((callback) => callback(time)); requestAnimationFrame(animate); } requestAnimationFrame(animate); function animateStatusIndeterminate(ms) { const i = Math.floor((ms / INDETERMINATE_STATUS_STEP_MS) % 8); if (statusIndeterminate.children[i].style.borderTopColor === '') { Array.prototype.slice.call(statusIndeterminate.children).forEach((child) => { child.style.borderTopColor = ''; }); statusIndeterminate.children[i].style.borderTopColor = '#dfdfdf'; } } function setStatusMode(mode) { if (statusMode === mode || !initializing) { return; } [statusProgress, statusIndeterminate, statusNotice].forEach((elem) => { elem.style.display = 'none'; }); animationCallbacks = animationCallbacks.filter(function (value) { return (value !== animateStatusIndeterminate); }); switch (mode) { case 'progress': statusProgress.style.display = 'block'; break; case 'indeterminate': statusIndeterminate.style.display = 'block'; animationCallbacks.push(animateStatusIndeterminate); break; case 'notice': statusNotice.style.display = 'block'; break; case 'hidden': break; default: throw new Error('Invalid status mode'); } statusMode = mode; } function setStatusNotice(text) { while (statusNotice.lastChild) { statusNotice.removeChild(statusNotice.lastChild); } const lines = text.split('\n'); lines.forEach((line) => { statusNotice.appendChild(document.createTextNode(line)); statusNotice.appendChild(document.createElement('br')); }); } function displayFailureNotice(err) { const msg = err.message || err; console.error(msg); setStatusNotice(msg); setStatusMode('notice'); initializing = false; } const missing = Engine.getMissingFeatures(); if (missing.length !== 0) { const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n'; displayFailureNotice(missingMsg + missing.join('\n')); } else { setStatusMode('indeterminate'); engine.startGame({ 'onProgress': function (current, total) { if (total > 0) { statusProgressInner.style.width = `${(current / total) * 100}%`; setStatusMode('progress'); if (current === total) { // wait for progress bar animation setTimeout(() => { setStatusMode('indeterminate'); }, 500); } } else { setStatusMode('indeterminate'); } }, }).then(() => { setStatusMode('hidden'); initializing = false; }, displayFailureNotice); } }()); </script> </body> </html>