/*************************************************************************/ /* input_event.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "input_event.h" #include "core/input_map.h" #include "core/os/keyboard.h" const int InputEvent::DEVICE_ID_TOUCH_MOUSE = -1; const int InputEvent::DEVICE_ID_INTERNAL = -2; void InputEvent::set_device(int p_device) { device = p_device; } int InputEvent::get_device() const { return device; } bool InputEvent::is_action(const StringName &p_action, bool p_exact_match) const { return InputMap::get_singleton()->event_is_action(Ref((InputEvent *)this), p_action, p_exact_match); } bool InputEvent::is_action_pressed(const StringName &p_action, bool p_allow_echo, bool p_exact_match) const { bool pressed = false; bool valid = InputMap::get_singleton()->event_get_action_status(Ref((InputEvent *)this), p_action, p_exact_match, &pressed, nullptr, nullptr); return valid && pressed && (p_allow_echo || !is_echo()); } bool InputEvent::is_action_released(const StringName &p_action, bool p_exact_match) const { bool pressed = false; bool valid = InputMap::get_singleton()->event_get_action_status(Ref((InputEvent *)this), p_action, p_exact_match, &pressed, nullptr, nullptr); return valid && !pressed; } float InputEvent::get_action_strength(const StringName &p_action, bool p_exact_match) const { float strength = 0.0f; bool valid = InputMap::get_singleton()->event_get_action_status(Ref((InputEvent *)this), p_action, p_exact_match, nullptr, &strength, nullptr); return valid ? strength : 0.0f; } float InputEvent::get_action_raw_strength(const StringName &p_action, bool p_exact_match) const { float raw_strength = 0.0f; bool valid = InputMap::get_singleton()->event_get_action_status(Ref((InputEvent *)this), p_action, p_exact_match, nullptr, nullptr, &raw_strength); return valid ? raw_strength : 0.0f; } bool InputEvent::is_pressed() const { return false; } bool InputEvent::is_echo() const { return false; } Ref InputEvent::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { return Ref((InputEvent *)this); } String InputEvent::as_text() const { return String(); } bool InputEvent::action_match(const Ref &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const { return false; } bool InputEvent::shortcut_match(const Ref &p_event, bool p_exact_match) const { return false; } bool InputEvent::is_action_type() const { return false; } void InputEvent::_bind_methods() { ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device); ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device); ClassDB::bind_method(D_METHOD("is_action", "action", "exact_match"), &InputEvent::is_action, DEFVAL(false)); ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "allow_echo", "exact_match"), &InputEvent::is_action_pressed, DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("is_action_released", "action", "exact_match"), &InputEvent::is_action_released, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_action_strength", "action", "exact_match"), &InputEvent::get_action_strength, DEFVAL(false)); ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed); ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo); ClassDB::bind_method(D_METHOD("as_text"), &InputEvent::as_text); ClassDB::bind_method(D_METHOD("shortcut_match", "event", "exact_match"), &InputEvent::shortcut_match, DEFVAL(true)); ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type); ClassDB::bind_method(D_METHOD("accumulate", "with_event"), &InputEvent::accumulate); ClassDB::bind_method(D_METHOD("xformed_by", "xform", "local_ofs"), &InputEvent::xformed_by, DEFVAL(Vector2())); ADD_PROPERTY(PropertyInfo(Variant::INT, "device"), "set_device", "get_device"); } InputEvent::InputEvent() { device = 0; } ////////////////// void InputEventWithModifiers::set_shift(bool p_enabled) { shift = p_enabled; } bool InputEventWithModifiers::get_shift() const { return shift; } void InputEventWithModifiers::set_alt(bool p_enabled) { alt = p_enabled; } bool InputEventWithModifiers::get_alt() const { return alt; } void InputEventWithModifiers::set_control(bool p_enabled) { control = p_enabled; } bool InputEventWithModifiers::get_control() const { return control; } void InputEventWithModifiers::set_metakey(bool p_enabled) { meta = p_enabled; } bool InputEventWithModifiers::get_metakey() const { return meta; } void InputEventWithModifiers::set_command(bool p_enabled) { command = p_enabled; } bool InputEventWithModifiers::get_command() const { return command; } void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModifiers *event) { set_alt(event->get_alt()); set_shift(event->get_shift()); set_control(event->get_control()); set_metakey(event->get_metakey()); } uint32_t InputEventWithModifiers::get_modifiers_mask() const { uint32_t mask = 0; if (get_control()) { mask |= KEY_MASK_CTRL; } if (get_shift()) { mask |= KEY_MASK_SHIFT; } if (get_alt()) { mask |= KEY_MASK_ALT; } if (get_metakey()) { mask |= KEY_MASK_META; } return mask; } void InputEventWithModifiers::_bind_methods() { ClassDB::bind_method(D_METHOD("set_alt", "enable"), &InputEventWithModifiers::set_alt); ClassDB::bind_method(D_METHOD("get_alt"), &InputEventWithModifiers::get_alt); ClassDB::bind_method(D_METHOD("set_shift", "enable"), &InputEventWithModifiers::set_shift); ClassDB::bind_method(D_METHOD("get_shift"), &InputEventWithModifiers::get_shift); ClassDB::bind_method(D_METHOD("set_control", "enable"), &InputEventWithModifiers::set_control); ClassDB::bind_method(D_METHOD("get_control"), &InputEventWithModifiers::get_control); ClassDB::bind_method(D_METHOD("set_metakey", "enable"), &InputEventWithModifiers::set_metakey); ClassDB::bind_method(D_METHOD("get_metakey"), &InputEventWithModifiers::get_metakey); ClassDB::bind_method(D_METHOD("set_command", "enable"), &InputEventWithModifiers::set_command); ClassDB::bind_method(D_METHOD("get_command"), &InputEventWithModifiers::get_command); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt"), "set_alt", "get_alt"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift"), "set_shift", "get_shift"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "control"), "set_control", "get_control"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta"), "set_metakey", "get_metakey"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command"), "set_command", "get_command"); } InputEventWithModifiers::InputEventWithModifiers() { alt = false; shift = false; control = false; meta = false; } ////////////////////////////////// void InputEventKey::set_pressed(bool p_pressed) { pressed = p_pressed; } bool InputEventKey::is_pressed() const { return pressed; } void InputEventKey::set_scancode(uint32_t p_scancode) { scancode = p_scancode; } uint32_t InputEventKey::get_scancode() const { return scancode; } void InputEventKey::set_physical_scancode(uint32_t p_scancode) { physical_scancode = p_scancode; } uint32_t InputEventKey::get_physical_scancode() const { return physical_scancode; } void InputEventKey::set_unicode(uint32_t p_unicode) { unicode = p_unicode; } uint32_t InputEventKey::get_unicode() const { return unicode; } void InputEventKey::set_echo(bool p_enable) { echo = p_enable; } bool InputEventKey::is_echo() const { return echo; } uint32_t InputEventKey::get_scancode_with_modifiers() const { return scancode | get_modifiers_mask(); } uint32_t InputEventKey::get_physical_scancode_with_modifiers() const { return physical_scancode | get_modifiers_mask(); } String InputEventKey::as_text() const { String kc; if (scancode == 0) { kc = keycode_get_string(physical_scancode) + " (" + RTR("Physical") + ")"; } else { kc = keycode_get_string(scancode); } if (kc == String()) { return kc; } if (get_metakey()) { kc = find_keycode_name(KEY_META) + ("+" + kc); } if (get_alt()) { kc = find_keycode_name(KEY_ALT) + ("+" + kc); } if (get_shift()) { kc = find_keycode_name(KEY_SHIFT) + ("+" + kc); } if (get_control()) { kc = find_keycode_name(KEY_CONTROL) + ("+" + kc); } return kc; } bool InputEventKey::action_match(const Ref &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const { Ref key = p_event; if (key.is_null()) { return false; } bool match; if (scancode != 0) { match = scancode == key->scancode; } else { match = physical_scancode == key->physical_scancode; } uint32_t action_mask = get_modifiers_mask(); uint32_t key_mask = key->get_modifiers_mask(); if (key->is_pressed()) { match &= (action_mask & key_mask) == action_mask; } if (p_exact_match) { match &= action_mask == key_mask; } if (match) { bool pressed = key->is_pressed(); if (p_pressed != nullptr) { *p_pressed = pressed; } float strength = pressed ? 1.0f : 0.0f; if (p_strength != nullptr) { *p_strength = strength; } if (p_raw_strength != nullptr) { *p_raw_strength = strength; } } return match; } bool InputEventKey::shortcut_match(const Ref &p_event, bool p_exact_match) const { Ref key = p_event; if (key.is_null()) { return false; } if (scancode == 0) { return physical_scancode == key->physical_scancode && (!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask()); } else { return scancode == key->scancode && (!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask()); } } void InputEventKey::_bind_methods() { ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventKey::set_pressed); ClassDB::bind_method(D_METHOD("set_scancode", "scancode"), &InputEventKey::set_scancode); ClassDB::bind_method(D_METHOD("get_scancode"), &InputEventKey::get_scancode); ClassDB::bind_method(D_METHOD("set_physical_scancode", "scancode"), &InputEventKey::set_physical_scancode); ClassDB::bind_method(D_METHOD("get_physical_scancode"), &InputEventKey::get_physical_scancode); ClassDB::bind_method(D_METHOD("set_unicode", "unicode"), &InputEventKey::set_unicode); ClassDB::bind_method(D_METHOD("get_unicode"), &InputEventKey::get_unicode); ClassDB::bind_method(D_METHOD("set_echo", "echo"), &InputEventKey::set_echo); ClassDB::bind_method(D_METHOD("get_scancode_with_modifiers"), &InputEventKey::get_scancode_with_modifiers); ClassDB::bind_method(D_METHOD("get_physical_scancode_with_modifiers"), &InputEventKey::get_physical_scancode_with_modifiers); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); ADD_PROPERTY(PropertyInfo(Variant::INT, "scancode"), "set_scancode", "get_scancode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "physical_scancode"), "set_physical_scancode", "get_physical_scancode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "unicode"), "set_unicode", "get_unicode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "echo"), "set_echo", "is_echo"); } InputEventKey::InputEventKey() { pressed = false; scancode = 0; physical_scancode = 0; unicode = 0; ///unicode echo = false; } //////////////////////////////////////// void InputEventMouse::set_button_mask(int p_mask) { button_mask = p_mask; } int InputEventMouse::get_button_mask() const { return button_mask; } void InputEventMouse::set_position(const Vector2 &p_pos) { pos = p_pos; } Vector2 InputEventMouse::get_position() const { return pos; } void InputEventMouse::set_global_position(const Vector2 &p_global_pos) { global_pos = p_global_pos; } Vector2 InputEventMouse::get_global_position() const { return global_pos; } void InputEventMouse::_bind_methods() { ClassDB::bind_method(D_METHOD("set_button_mask", "button_mask"), &InputEventMouse::set_button_mask); ClassDB::bind_method(D_METHOD("get_button_mask"), &InputEventMouse::get_button_mask); ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventMouse::set_position); ClassDB::bind_method(D_METHOD("get_position"), &InputEventMouse::get_position); ClassDB::bind_method(D_METHOD("set_global_position", "global_position"), &InputEventMouse::set_global_position); ClassDB::bind_method(D_METHOD("get_global_position"), &InputEventMouse::get_global_position); ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask"), "set_button_mask", "get_button_mask"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "global_position"), "set_global_position", "get_global_position"); } InputEventMouse::InputEventMouse() { button_mask = 0; } /////////////////////////////////////// void InputEventMouseButton::set_factor(float p_factor) { factor = p_factor; } float InputEventMouseButton::get_factor() const { return factor; } void InputEventMouseButton::set_button_index(int p_index) { button_index = p_index; } int InputEventMouseButton::get_button_index() const { return button_index; } void InputEventMouseButton::set_pressed(bool p_pressed) { pressed = p_pressed; } bool InputEventMouseButton::is_pressed() const { return pressed; } void InputEventMouseButton::set_doubleclick(bool p_doubleclick) { doubleclick = p_doubleclick; } bool InputEventMouseButton::is_doubleclick() const { return doubleclick; } Ref InputEventMouseButton::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { Vector2 g = get_global_position(); Vector2 l = p_xform.xform(get_position() + p_local_ofs); Ref mb; mb.instance(); mb->set_device(get_device()); mb->set_modifiers_from_event(this); mb->set_position(l); mb->set_global_position(g); mb->set_button_mask(get_button_mask()); mb->set_pressed(pressed); mb->set_doubleclick(doubleclick); mb->set_factor(factor); mb->set_button_index(button_index); return mb; } bool InputEventMouseButton::action_match(const Ref &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const { Ref mb = p_event; if (mb.is_null()) { return false; } bool match = mb->button_index == button_index; uint32_t action_mask = get_modifiers_mask(); uint32_t button_mask = mb->get_modifiers_mask(); if (mb->is_pressed()) { match &= (action_mask & button_mask) == action_mask; } if (p_exact_match) { match &= action_mask == button_mask; } if (match) { bool pressed = mb->is_pressed(); if (p_pressed != nullptr) { *p_pressed = pressed; } float strength = pressed ? 1.0f : 0.0f; if (p_strength != nullptr) { *p_strength = strength; } if (p_raw_strength != nullptr) { *p_raw_strength = strength; } } return match; } bool InputEventMouseButton::shortcut_match(const Ref &p_event, bool p_exact_match) const { Ref mb = p_event; if (mb.is_null()) { return false; } return button_index == mb->button_index && (!p_exact_match || get_modifiers_mask() == mb->get_modifiers_mask()); } String InputEventMouseButton::as_text() const { String button_index_string = ""; switch (get_button_index()) { case BUTTON_LEFT: button_index_string = "BUTTON_LEFT"; break; case BUTTON_RIGHT: button_index_string = "BUTTON_RIGHT"; break; case BUTTON_MIDDLE: button_index_string = "BUTTON_MIDDLE"; break; case BUTTON_WHEEL_UP: button_index_string = "BUTTON_WHEEL_UP"; break; case BUTTON_WHEEL_DOWN: button_index_string = "BUTTON_WHEEL_DOWN"; break; case BUTTON_WHEEL_LEFT: button_index_string = "BUTTON_WHEEL_LEFT"; break; case BUTTON_WHEEL_RIGHT: button_index_string = "BUTTON_WHEEL_RIGHT"; break; case BUTTON_XBUTTON1: button_index_string = "BUTTON_XBUTTON1"; break; case BUTTON_XBUTTON2: button_index_string = "BUTTON_XBUTTON2"; break; default: button_index_string = itos(get_button_index()); break; } return "InputEventMouseButton : button_index=" + button_index_string + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + "), button_mask=" + itos(get_button_mask()) + ", doubleclick=" + (doubleclick ? "true" : "false"); } void InputEventMouseButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMouseButton::set_factor); ClassDB::bind_method(D_METHOD("get_factor"), &InputEventMouseButton::get_factor); ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventMouseButton::set_button_index); ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventMouseButton::get_button_index); ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventMouseButton::set_pressed); // ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventMouseButton::is_pressed); ClassDB::bind_method(D_METHOD("set_doubleclick", "doubleclick"), &InputEventMouseButton::set_doubleclick); ClassDB::bind_method(D_METHOD("is_doubleclick"), &InputEventMouseButton::is_doubleclick); ADD_PROPERTY(PropertyInfo(Variant::REAL, "factor"), "set_factor", "get_factor"); ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "doubleclick"), "set_doubleclick", "is_doubleclick"); } InputEventMouseButton::InputEventMouseButton() { factor = 1; button_index = 0; pressed = false; doubleclick = false; } //////////////////////////////////////////// void InputEventMouseMotion::set_tilt(const Vector2 &p_tilt) { tilt = p_tilt; } Vector2 InputEventMouseMotion::get_tilt() const { return tilt; } void InputEventMouseMotion::set_pressure(float p_pressure) { pressure = p_pressure; } float InputEventMouseMotion::get_pressure() const { return pressure; } void InputEventMouseMotion::set_pen_inverted(bool p_inverted) { pen_inverted = p_inverted; } bool InputEventMouseMotion::get_pen_inverted() const { return pen_inverted; } void InputEventMouseMotion::set_relative(const Vector2 &p_relative) { relative = p_relative; } Vector2 InputEventMouseMotion::get_relative() const { return relative; } void InputEventMouseMotion::set_speed(const Vector2 &p_speed) { speed = p_speed; } Vector2 InputEventMouseMotion::get_speed() const { return speed; } Ref InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { Vector2 g = get_global_position(); Vector2 l = p_xform.xform(get_position() + p_local_ofs); Vector2 r = p_xform.basis_xform(get_relative()); Vector2 s = p_xform.basis_xform(get_speed()); Ref mm; mm.instance(); mm->set_device(get_device()); mm->set_modifiers_from_event(this); mm->set_position(l); mm->set_pressure(get_pressure()); mm->set_pen_inverted(get_pen_inverted()); mm->set_tilt(get_tilt()); mm->set_global_position(g); mm->set_button_mask(get_button_mask()); mm->set_relative(r); mm->set_speed(s); return mm; } String InputEventMouseMotion::as_text() const { String button_mask_string = ""; switch (get_button_mask()) { case BUTTON_MASK_LEFT: button_mask_string = "BUTTON_MASK_LEFT"; break; case BUTTON_MASK_MIDDLE: button_mask_string = "BUTTON_MASK_MIDDLE"; break; case BUTTON_MASK_RIGHT: button_mask_string = "BUTTON_MASK_RIGHT"; break; case BUTTON_MASK_XBUTTON1: button_mask_string = "BUTTON_MASK_XBUTTON1"; break; case BUTTON_MASK_XBUTTON2: button_mask_string = "BUTTON_MASK_XBUTTON2"; break; default: button_mask_string = itos(get_button_mask()); break; } return "InputEventMouseMotion : button_mask=" + button_mask_string + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + "), pressure=(" + rtos(get_pressure()) + "), tilt=(" + String(get_tilt()) + "), pen_inverted=(" + rtos(get_pen_inverted()) + ")"; } bool InputEventMouseMotion::accumulate(const Ref &p_event) { Ref motion = p_event; if (motion.is_null()) { return false; } if (is_pressed() != motion->is_pressed()) { return false; } if (get_button_mask() != motion->get_button_mask()) { return false; } if (get_shift() != motion->get_shift()) { return false; } if (get_control() != motion->get_control()) { return false; } if (get_alt() != motion->get_alt()) { return false; } if (get_metakey() != motion->get_metakey()) { return false; } set_position(motion->get_position()); set_global_position(motion->get_global_position()); set_speed(motion->get_speed()); relative += motion->get_relative(); return true; } void InputEventMouseMotion::_bind_methods() { ClassDB::bind_method(D_METHOD("set_tilt", "tilt"), &InputEventMouseMotion::set_tilt); ClassDB::bind_method(D_METHOD("get_tilt"), &InputEventMouseMotion::get_tilt); ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMouseMotion::set_pressure); ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMouseMotion::get_pressure); ClassDB::bind_method(D_METHOD("set_pen_inverted", "pen_inverted"), &InputEventMouseMotion::set_pen_inverted); ClassDB::bind_method(D_METHOD("get_pen_inverted"), &InputEventMouseMotion::get_pen_inverted); ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative); ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative); ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventMouseMotion::set_speed); ClassDB::bind_method(D_METHOD("get_speed"), &InputEventMouseMotion::get_speed); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "pressure"), "set_pressure", "get_pressure"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pen_inverted"), "set_pen_inverted", "get_pen_inverted"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed"); } InputEventMouseMotion::InputEventMouseMotion() { pressure = 0; pen_inverted = false; } //////////////////////////////////////// void InputEventJoypadMotion::set_axis(int p_axis) { axis = p_axis; } int InputEventJoypadMotion::get_axis() const { return axis; } void InputEventJoypadMotion::set_axis_value(float p_value) { axis_value = p_value; } float InputEventJoypadMotion::get_axis_value() const { return axis_value; } bool InputEventJoypadMotion::is_pressed() const { return Math::abs(axis_value) >= 0.5f; } bool InputEventJoypadMotion::action_match(const Ref &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const { Ref jm = p_event; if (jm.is_null()) { return false; } // Matches even if not in the same direction, but returns a "not pressed" event. bool match = (axis == jm->axis); if (p_exact_match) { match &= (axis_value < 0) == (jm->axis_value < 0); } if (match) { float jm_abs_axis_value = Math::abs(jm->get_axis_value()); bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0); bool pressed = same_direction ? jm_abs_axis_value >= p_deadzone : false; if (p_pressed != nullptr) { *p_pressed = pressed; } if (p_strength != nullptr) { if (pressed) { if (p_deadzone == 1.0f) { *p_strength = 1.0f; } else { *p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f); } } else { *p_strength = 0.0f; } } if (p_raw_strength != nullptr) { if (same_direction) { // NOT pressed, because we want to ignore the deadzone. *p_raw_strength = jm_abs_axis_value; } else { *p_raw_strength = 0.0f; } } } return match; } bool InputEventJoypadMotion::shortcut_match(const Ref &p_event, bool p_exact_match) const { Ref jm = p_event; if (jm.is_null()) { return false; } return axis == jm->axis && (!p_exact_match || ((axis_value < 0) == (jm->axis_value < 0))); } String InputEventJoypadMotion::as_text() const { return "InputEventJoypadMotion : axis=" + itos(axis) + ", axis_value=" + String(Variant(axis_value)); } void InputEventJoypadMotion::_bind_methods() { ClassDB::bind_method(D_METHOD("set_axis", "axis"), &InputEventJoypadMotion::set_axis); ClassDB::bind_method(D_METHOD("get_axis"), &InputEventJoypadMotion::get_axis); ClassDB::bind_method(D_METHOD("set_axis_value", "axis_value"), &InputEventJoypadMotion::set_axis_value); ClassDB::bind_method(D_METHOD("get_axis_value"), &InputEventJoypadMotion::get_axis_value); ADD_PROPERTY(PropertyInfo(Variant::INT, "axis"), "set_axis", "get_axis"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "axis_value"), "set_axis_value", "get_axis_value"); } InputEventJoypadMotion::InputEventJoypadMotion() { axis = 0; axis_value = 0; } ///////////////////////////////// void InputEventJoypadButton::set_button_index(int p_index) { button_index = p_index; } int InputEventJoypadButton::get_button_index() const { return button_index; } void InputEventJoypadButton::set_pressed(bool p_pressed) { pressed = p_pressed; } bool InputEventJoypadButton::is_pressed() const { return pressed; } void InputEventJoypadButton::set_pressure(float p_pressure) { pressure = p_pressure; } float InputEventJoypadButton::get_pressure() const { return pressure; } bool InputEventJoypadButton::action_match(const Ref &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const { Ref jb = p_event; if (jb.is_null()) { return false; } bool match = button_index == jb->button_index; if (match) { bool pressed = jb->is_pressed(); if (p_pressed != nullptr) { *p_pressed = pressed; } float strength = pressed ? 1.0f : 0.0f; if (p_strength != nullptr) { *p_strength = strength; } if (p_raw_strength != nullptr) { *p_raw_strength = strength; } } return match; } bool InputEventJoypadButton::shortcut_match(const Ref &p_event, bool p_exact_match) const { Ref button = p_event; if (button.is_null()) { return false; } return button_index == button->button_index; } String InputEventJoypadButton::as_text() const { return "InputEventJoypadButton : button_index=" + itos(button_index) + ", pressed=" + (pressed ? "true" : "false") + ", pressure=" + String(Variant(pressure)); } void InputEventJoypadButton::_bind_methods() { ClassDB::bind_method(D_METHOD("set_button_index", "button_index"), &InputEventJoypadButton::set_button_index); ClassDB::bind_method(D_METHOD("get_button_index"), &InputEventJoypadButton::get_button_index); ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventJoypadButton::set_pressure); ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventJoypadButton::get_pressure); ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventJoypadButton::set_pressed); // ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventJoypadButton::is_pressed); ADD_PROPERTY(PropertyInfo(Variant::INT, "button_index"), "set_button_index", "get_button_index"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "pressure"), "set_pressure", "get_pressure"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); } InputEventJoypadButton::InputEventJoypadButton() { button_index = 0; pressure = 0; pressed = false; } ////////////////////////////////////////////// void InputEventScreenTouch::set_index(int p_index) { index = p_index; } int InputEventScreenTouch::get_index() const { return index; } void InputEventScreenTouch::set_position(const Vector2 &p_pos) { pos = p_pos; } Vector2 InputEventScreenTouch::get_position() const { return pos; } void InputEventScreenTouch::set_pressed(bool p_pressed) { pressed = p_pressed; } bool InputEventScreenTouch::is_pressed() const { return pressed; } Ref InputEventScreenTouch::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { Ref st; st.instance(); st->set_device(get_device()); st->set_index(index); st->set_position(p_xform.xform(pos + p_local_ofs)); st->set_pressed(pressed); return st; } String InputEventScreenTouch::as_text() const { return "InputEventScreenTouch : index=" + itos(index) + ", pressed=" + (pressed ? "true" : "false") + ", position=(" + String(get_position()) + ")"; } void InputEventScreenTouch::_bind_methods() { ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenTouch::set_index); ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenTouch::get_index); ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenTouch::set_position); ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenTouch::get_position); ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed); //ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed); ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); } InputEventScreenTouch::InputEventScreenTouch() { index = 0; pressed = false; } ///////////////////////////// void InputEventScreenDrag::set_index(int p_index) { index = p_index; } int InputEventScreenDrag::get_index() const { return index; } void InputEventScreenDrag::set_position(const Vector2 &p_pos) { pos = p_pos; } Vector2 InputEventScreenDrag::get_position() const { return pos; } void InputEventScreenDrag::set_relative(const Vector2 &p_relative) { relative = p_relative; } Vector2 InputEventScreenDrag::get_relative() const { return relative; } void InputEventScreenDrag::set_speed(const Vector2 &p_speed) { speed = p_speed; } Vector2 InputEventScreenDrag::get_speed() const { return speed; } Ref InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { Ref sd; sd.instance(); sd->set_device(get_device()); sd->set_index(index); sd->set_position(p_xform.xform(pos + p_local_ofs)); sd->set_relative(p_xform.basis_xform(relative)); sd->set_speed(p_xform.basis_xform(speed)); return sd; } String InputEventScreenDrag::as_text() const { return "InputEventScreenDrag : index=" + itos(index) + ", position=(" + String(get_position()) + "), relative=(" + String(get_relative()) + "), speed=(" + String(get_speed()) + ")"; } bool InputEventScreenDrag::accumulate(const Ref &p_event) { Ref drag = p_event; if (drag.is_null()) return false; if (get_index() != drag->get_index()) { return false; } set_position(drag->get_position()); set_speed(drag->get_speed()); relative += drag->get_relative(); return true; } void InputEventScreenDrag::_bind_methods() { ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index); ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index); ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenDrag::set_position); ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenDrag::get_position); ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative); ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative); ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventScreenDrag::set_speed); ClassDB::bind_method(D_METHOD("get_speed"), &InputEventScreenDrag::get_speed); ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed"); } InputEventScreenDrag::InputEventScreenDrag() { index = 0; } ///////////////////////////// void InputEventAction::set_action(const StringName &p_action) { action = p_action; } StringName InputEventAction::get_action() const { return action; } void InputEventAction::set_pressed(bool p_pressed) { pressed = p_pressed; } bool InputEventAction::is_pressed() const { return pressed; } void InputEventAction::set_strength(float p_strength) { strength = CLAMP(p_strength, 0.0f, 1.0f); } float InputEventAction::get_strength() const { return strength; } bool InputEventAction::shortcut_match(const Ref &p_event, bool p_exact_match) const { if (p_event.is_null()) { return false; } return p_event->is_action(action); } bool InputEventAction::is_action(const StringName &p_action) const { return action == p_action; } bool InputEventAction::action_match(const Ref &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const { Ref act = p_event; if (act.is_null()) { return false; } bool match = action == act->action; if (match) { bool pressed = act->pressed; if (p_pressed != nullptr) { *p_pressed = pressed; } float strength = pressed ? 1.0f : 0.0f; if (p_strength != nullptr) { *p_strength = strength; } if (p_raw_strength != nullptr) { *p_raw_strength = strength; } } return match; } String InputEventAction::as_text() const { return "InputEventAction : action=" + action + ", pressed=(" + (pressed ? "true" : "false"); } void InputEventAction::_bind_methods() { ClassDB::bind_method(D_METHOD("set_action", "action"), &InputEventAction::set_action); ClassDB::bind_method(D_METHOD("get_action"), &InputEventAction::get_action); ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventAction::set_pressed); //ClassDB::bind_method(D_METHOD("is_pressed"), &InputEventAction::is_pressed); ClassDB::bind_method(D_METHOD("set_strength", "strength"), &InputEventAction::set_strength); ClassDB::bind_method(D_METHOD("get_strength"), &InputEventAction::get_strength); // ClassDB::bind_method(D_METHOD("is_action", "name"), &InputEventAction::is_action); ADD_PROPERTY(PropertyInfo(Variant::STRING, "action"), "set_action", "get_action"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_strength", "get_strength"); } InputEventAction::InputEventAction() { pressed = false; strength = 1.0f; } ///////////////////////////// void InputEventGesture::set_position(const Vector2 &p_pos) { pos = p_pos; } void InputEventGesture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventGesture::set_position); ClassDB::bind_method(D_METHOD("get_position"), &InputEventGesture::get_position); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position"); } Vector2 InputEventGesture::get_position() const { return pos; } ///////////////////////////// void InputEventMagnifyGesture::set_factor(real_t p_factor) { factor = p_factor; } real_t InputEventMagnifyGesture::get_factor() const { return factor; } Ref InputEventMagnifyGesture::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { Ref ev; ev.instance(); ev->set_device(get_device()); ev->set_modifiers_from_event(this); ev->set_position(p_xform.xform(get_position() + p_local_ofs)); ev->set_factor(get_factor()); return ev; } String InputEventMagnifyGesture::as_text() const { return "InputEventMagnifyGesture : factor=" + rtos(get_factor()) + ", position=(" + String(get_position()) + ")"; } void InputEventMagnifyGesture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_factor", "factor"), &InputEventMagnifyGesture::set_factor); ClassDB::bind_method(D_METHOD("get_factor"), &InputEventMagnifyGesture::get_factor); ADD_PROPERTY(PropertyInfo(Variant::REAL, "factor"), "set_factor", "get_factor"); } InputEventMagnifyGesture::InputEventMagnifyGesture() { factor = 1.0; } ///////////////////////////// void InputEventPanGesture::set_delta(const Vector2 &p_delta) { delta = p_delta; } Vector2 InputEventPanGesture::get_delta() const { return delta; } Ref InputEventPanGesture::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const { Ref ev; ev.instance(); ev->set_device(get_device()); ev->set_modifiers_from_event(this); ev->set_position(p_xform.xform(get_position() + p_local_ofs)); ev->set_delta(get_delta()); return ev; } String InputEventPanGesture::as_text() const { return "InputEventPanGesture : delta=(" + String(get_delta()) + "), position=(" + String(get_position()) + ")"; } void InputEventPanGesture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_delta", "delta"), &InputEventPanGesture::set_delta); ClassDB::bind_method(D_METHOD("get_delta"), &InputEventPanGesture::get_delta); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "delta"), "set_delta", "get_delta"); } InputEventPanGesture::InputEventPanGesture() { delta = Vector2(0, 0); } ///////////////////////////// void InputEventMIDI::set_channel(const int p_channel) { channel = p_channel; } int InputEventMIDI::get_channel() const { return channel; } void InputEventMIDI::set_message(const int p_message) { message = p_message; } int InputEventMIDI::get_message() const { return message; } void InputEventMIDI::set_pitch(const int p_pitch) { pitch = p_pitch; } int InputEventMIDI::get_pitch() const { return pitch; } void InputEventMIDI::set_velocity(const int p_velocity) { velocity = p_velocity; } int InputEventMIDI::get_velocity() const { return velocity; } void InputEventMIDI::set_instrument(const int p_instrument) { instrument = p_instrument; } int InputEventMIDI::get_instrument() const { return instrument; } void InputEventMIDI::set_pressure(const int p_pressure) { pressure = p_pressure; } int InputEventMIDI::get_pressure() const { return pressure; } void InputEventMIDI::set_controller_number(const int p_controller_number) { controller_number = p_controller_number; } int InputEventMIDI::get_controller_number() const { return controller_number; } void InputEventMIDI::set_controller_value(const int p_controller_value) { controller_value = p_controller_value; } int InputEventMIDI::get_controller_value() const { return controller_value; } String InputEventMIDI::as_text() const { return "InputEventMIDI : channel=(" + itos(get_channel()) + "), message=(" + itos(get_message()) + ")"; } void InputEventMIDI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_channel", "channel"), &InputEventMIDI::set_channel); ClassDB::bind_method(D_METHOD("get_channel"), &InputEventMIDI::get_channel); ClassDB::bind_method(D_METHOD("set_message", "message"), &InputEventMIDI::set_message); ClassDB::bind_method(D_METHOD("get_message"), &InputEventMIDI::get_message); ClassDB::bind_method(D_METHOD("set_pitch", "pitch"), &InputEventMIDI::set_pitch); ClassDB::bind_method(D_METHOD("get_pitch"), &InputEventMIDI::get_pitch); ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventMIDI::set_velocity); ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventMIDI::get_velocity); ClassDB::bind_method(D_METHOD("set_instrument", "instrument"), &InputEventMIDI::set_instrument); ClassDB::bind_method(D_METHOD("get_instrument"), &InputEventMIDI::get_instrument); ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventMIDI::set_pressure); ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventMIDI::get_pressure); ClassDB::bind_method(D_METHOD("set_controller_number", "controller_number"), &InputEventMIDI::set_controller_number); ClassDB::bind_method(D_METHOD("get_controller_number"), &InputEventMIDI::get_controller_number); ClassDB::bind_method(D_METHOD("set_controller_value", "controller_value"), &InputEventMIDI::set_controller_value); ClassDB::bind_method(D_METHOD("get_controller_value"), &InputEventMIDI::get_controller_value); ADD_PROPERTY(PropertyInfo(Variant::INT, "channel"), "set_channel", "get_channel"); ADD_PROPERTY(PropertyInfo(Variant::INT, "message"), "set_message", "get_message"); ADD_PROPERTY(PropertyInfo(Variant::INT, "pitch"), "set_pitch", "get_pitch"); ADD_PROPERTY(PropertyInfo(Variant::INT, "velocity"), "set_velocity", "get_velocity"); ADD_PROPERTY(PropertyInfo(Variant::INT, "instrument"), "set_instrument", "get_instrument"); ADD_PROPERTY(PropertyInfo(Variant::INT, "pressure"), "set_pressure", "get_pressure"); ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_number"), "set_controller_number", "get_controller_number"); ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_value"), "set_controller_value", "get_controller_value"); } InputEventMIDI::InputEventMIDI() { channel = 0; message = 0; pitch = 0; velocity = 0; instrument = 0; pressure = 0; controller_number = 0; controller_value = 0; }