/**************************************************************************/ /* path_2d_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef PATH_2D_EDITOR_PLUGIN_H #define PATH_2D_EDITOR_PLUGIN_H #include "editor/plugins/editor_plugin.h" #include "scene/2d/path_2d.h" #include "scene/gui/box_container.h" class CanvasItemEditor; class ConfirmationDialog; class MenuButton; class Path2DEditor : public HBoxContainer { GDCLASS(Path2DEditor, HBoxContainer); friend class Path2DEditorPlugin; CanvasItemEditor *canvas_item_editor = nullptr; Panel *panel = nullptr; Path2D *node = nullptr; enum Mode { MODE_CREATE, MODE_EDIT, MODE_EDIT_CURVE, MODE_DELETE, MODE_CLOSE, MODE_CLEAR_POINTS, }; Mode mode = MODE_EDIT; Button *curve_clear_points = nullptr; Button *curve_close = nullptr; Button *curve_create = nullptr; Button *curve_del = nullptr; Button *curve_edit = nullptr; Button *curve_edit_curve = nullptr; MenuButton *handle_menu = nullptr; ConfirmationDialog *clear_points_dialog = nullptr; bool mirror_handle_angle = true; bool mirror_handle_length = true; bool on_edge = false; enum HandleOption { HANDLE_OPTION_ANGLE, HANDLE_OPTION_LENGTH, }; enum Action { ACTION_NONE, ACTION_MOVING_POINT, ACTION_MOVING_NEW_POINT, ACTION_MOVING_NEW_POINT_FROM_SPLIT, ACTION_MOVING_IN, ACTION_MOVING_OUT, }; Action action = ACTION_NONE; int action_point = 0; Point2 moving_from; Point2 moving_screen_from; float orig_in_length = 0.0f; float orig_out_length = 0.0f; Vector2 edge_point; Vector2 original_mouse_pos; void _mode_selected(int p_mode); void _handle_option_pressed(int p_option); void _cancel_current_action(); void _node_visibility_changed(); void _confirm_clear_points(); void _clear_curve_points(Path2D *p_path2d); void _restore_curve_points(Path2D *p_path2d, const PackedVector2Array &p_points); protected: void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); public: bool forward_gui_input(const Ref &p_event); void forward_canvas_draw_over_viewport(Control *p_overlay); void edit(Node *p_path2d); Path2DEditor(); }; class Path2DEditorPlugin : public EditorPlugin { GDCLASS(Path2DEditorPlugin, EditorPlugin); Path2DEditor *path2d_editor = nullptr; public: virtual bool forward_canvas_gui_input(const Ref &p_event) override { return path2d_editor->forward_gui_input(p_event); } virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { path2d_editor->forward_canvas_draw_over_viewport(p_overlay); } virtual String get_name() const override { return "Path2D"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; Path2DEditorPlugin(); ~Path2DEditorPlugin(); }; #endif // PATH_2D_EDITOR_PLUGIN_H