/**************************************************************************/ /* style_box_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "style_box_editor_plugin.h" #include "editor/themes/editor_scale.h" #include "scene/gui/button.h" #include "scene/resources/style_box_texture.h" bool StyleBoxPreview::grid_preview_enabled = true; void StyleBoxPreview::_grid_preview_toggled(bool p_active) { grid_preview_enabled = p_active; queue_redraw(); } void StyleBoxPreview::edit(const Ref &p_stylebox) { if (stylebox.is_valid()) { stylebox->disconnect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } stylebox = p_stylebox; if (stylebox.is_valid()) { stylebox->connect_changed(callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw)); } Ref sbt = stylebox; grid_preview->set_visible(sbt.is_valid()); queue_redraw(); } void StyleBoxPreview::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { set_texture(get_editor_theme_icon(SNAME("Checkerboard"))); grid_preview->set_icon(get_editor_theme_icon(SNAME("StyleBoxGrid"))); } break; case NOTIFICATION_DRAW: { _redraw(); } break; } } void StyleBoxPreview::_redraw() { if (stylebox.is_valid()) { float grid_button_width = get_editor_theme_icon(SNAME("StyleBoxGrid"))->get_size().x; Rect2 preview_rect = get_rect(); preview_rect = preview_rect.grow(-grid_button_width); // Re-adjust preview panel to fit all drawn content. Rect2 drawing_rect = stylebox->get_draw_rect(preview_rect); preview_rect.size -= drawing_rect.size - preview_rect.size; preview_rect.position -= drawing_rect.position - preview_rect.position; draw_style_box(stylebox, preview_rect); Ref sbt = stylebox; // Draw the "grid". Use white lines, as well as subtle black lines to ensure contrast. if (sbt.is_valid() && grid_preview->is_pressed()) { const Color dark_color = Color(0, 0, 0, 0.4); const Color bright_color = Color(1, 1, 1, 0.8); int x_left = drawing_rect.position.x + sbt->get_margin(SIDE_LEFT); int x_right = drawing_rect.position.x + drawing_rect.size.width - sbt->get_margin(SIDE_RIGHT); int y_top = drawing_rect.position.y + sbt->get_margin(SIDE_TOP); int y_bottom = drawing_rect.position.y + drawing_rect.size.height - sbt->get_margin(SIDE_BOTTOM); draw_line(Point2(x_left + 2, 0), Point2(x_left + 2, get_size().height), dark_color); draw_line(Point2(x_right + 1, 0), Point2(x_right + 1, get_size().height), dark_color); draw_line(Point2(0, y_top + 2), Point2(get_size().width, y_top + 2), dark_color); draw_line(Point2(0, y_bottom + 1), Point2(get_size().width, y_bottom + 1), dark_color); draw_line(Point2(x_left + 1, 0), Point2(x_left + 1, get_size().height), bright_color); draw_line(Point2(x_right, 0), Point2(x_right, get_size().height), bright_color); draw_line(Point2(0, y_top + 1), Point2(get_size().width, y_top + 1), bright_color); draw_line(Point2(0, y_bottom), Point2(get_size().width, y_bottom), bright_color); } } } StyleBoxPreview::StyleBoxPreview() { set_clip_contents(true); set_custom_minimum_size(Size2(0, 150) * EDSCALE); set_stretch_mode(TextureRect::STRETCH_TILE); set_texture_repeat(CanvasItem::TEXTURE_REPEAT_ENABLED); set_anchors_and_offsets_preset(PRESET_FULL_RECT); grid_preview = memnew(Button); // This theme variation works better than the normal theme because there's no focus highlight. grid_preview->set_theme_type_variation("PreviewLightButton"); grid_preview->set_toggle_mode(true); grid_preview->connect(SceneStringName(toggled), callable_mp(this, &StyleBoxPreview::_grid_preview_toggled)); grid_preview->set_pressed(grid_preview_enabled); add_child(grid_preview); } bool EditorInspectorPluginStyleBox::can_handle(Object *p_object) { return Object::cast_to(p_object) != nullptr; } void EditorInspectorPluginStyleBox::parse_begin(Object *p_object) { Ref sb = Ref(Object::cast_to(p_object)); StyleBoxPreview *preview = memnew(StyleBoxPreview); preview->edit(sb); add_custom_control(preview); } StyleBoxEditorPlugin::StyleBoxEditorPlugin() { Ref inspector_plugin; inspector_plugin.instantiate(); add_inspector_plugin(inspector_plugin); }