language: cpp sudo: false compiler: - gcc - clang os: - linux - osx env: - GODOT_TARGET=iphone - GODOT_TARGET=osx - GODOT_TARGET=x11 #- GODOT_TARGET=android - GODOT_TARGET=windows matrix: include: - env: STATIC_CHECKS=yes exclude: - os: linux env: GODOT_TARGET=iphone - os: linux env: GODOT_TARGET=osx - os: linux env: GODOT_TARGET=android - os: osx env: GODOT_TARGET=x11 - os: osx env: GODOT_TARGET=windows - compiler: gcc env: GODOT_TARGET=iphone - compiler: gcc env: GODOT_TARGET=osx - compiler: clang env: GODOT_TARGET=android - compiler: clang env: GODOT_TARGET=windows - compiler: clang env: GODOT_TARGET=x11 addons: apt: sources: - ubuntu-toolchain-r-test - llvm-toolchain-trusty-3.9 packages: - build-essential - scons - pkg-config - libx11-dev - libxcursor-dev - libasound2-dev - libfreetype6-dev - libgl1-mesa-dev - libglu1-mesa-dev - libssl-dev - libxinerama-dev - libxrandr-dev # For cross-compiling to Windows. - binutils-mingw-w64-i686 - binutils-mingw-w64-x86-64 - gcc-mingw-w64-i686 - gcc-mingw-w64-x86-64 - g++-mingw-w64-i686 - g++-mingw-w64-x86-64 - mingw-w64 # For style checks. - clang-format-3.9 before_script: - if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then brew update; brew install -v android-sdk; brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:"; export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk; fi script: - if [ "$STATIC_CHECKS" = "yes" ]; then sh ./misc/travis/clang-format.sh; else scons platform=$GODOT_TARGET progress=no verbose=yes CXX=$CXX openssl=builtin; fi